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Made in us
Shadowy Grot Kommittee Memba






Sterling191 wrote:
the_scotsman wrote:

Shoot, you're right, I'd totally forgotten about that Tactic when I was trying to keep my guys from getting wounded in the first place. At the very least my Frag Cannon could have completely obliterated the guy that took him out turn 1, that probably would have made a difference. I primarily used my points attempting to use Armor is Contempt (and failing it every time) and Specialist strats on the guys I wanted to keep leveling up. Other than that, I just used Tactical Withdrawal a couple of times to kite out the Thunder Hammer. He took two turns to take out despite putting basically all my fire into him because I could not for the life of me roll an out of action, even with overcharged plasma and krak grenades from my demoman.


Bonus points if you keep your squad tight such that your Commspex fella can boost the dying fella so that he's got a hit on 2 wound on 2 countervolley.

Rivers with Tac Withdrawl are *hilarious*. I've tied up 6+ models for several rounds in more than one game with careful use of that strategem. As for Demos, I wouldnt put them on anything other than a Frag Vet or SIA Intercessor. 2+ wounding bolt rifles are exquisite when you can double tap from across the board at AP-2.


Oh yeah, my demoman is the intercessor with the goofy nade launcher. That setup plus auspex plus the Grenadier level 2 upgrade is hilarious. Nobody expects the across-the-board cover ignoring krak grenade!

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Longtime Dakkanaut




Sadly it's not quite as good as it used to be for DW because of now being affected by long-range penalties. A Kraken doubletap will do better against GEQs now, but it certainly has a niche against MEQs and other hard targets. Also the multi-damage profile certainly has value, but I'm very loathe to bet on a single shot if I can avoid it.

This message was edited 1 time. Last update was at 2018/10/15 13:36:32


 
   
Made in us
Regular Dakkanaut




Hey people!

Im new to DeathWatch and as Im slowly building up an army Ill obviously start with KillTeam (got the DeathWatch start collecting already). Heres a small list I came up with.


++ Kill Team List (Deathwatch) [97pts] ++

+ Configuration +

List Configuration: Matched Play: Kill Team

+ Leader +

Intercessor Sergeant [21pts]: Auspex, Bolt pistol, Bolt rifle, Chainsword, Leader

+ Specialists +

Reiver Sergeant [21pts]: Combat knife, Grapnel Launcher, Grav-chute, Heavy bolt pistol, Veteran

Veteran [15pts]: Deathwatch shotgun, Demolitions

Watch Sergeant [19pts]: Boltgun, Xenophase blade, Zealot

+ Non-specialists +

Veteran Gunner [21pts]: Deathwatch frag cannon

++ Total: [97pts] ++

Created with BattleScribe

3points down...dont know where to put them in (maybe melta on the watch sergeant?)
and about the sergeant...Im not that sold on him but I like the blade AND I dont know what to take else...

Any suggestions?

This message was edited 1 time. Last update was at 2018/10/17 21:00:10


 
   
Made in us
Fixture of Dakka





Auspex can be purchased by Deathwatch, but only used by the Adeptus Astartes faction.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Satyxis Raider






Seattle, WA

 DarknessEternal wrote:
Auspex can be purchased by Deathwatch, but only used by the Adeptus Astartes faction.

Deathwatch all have AA keyword. Primaris lose it though. But you can use it on all the DW vets, etc.
   
Made in us
Regular Dakkanaut




Had a game against Admech with a slightly changed list than posted above

Frag Canon is great I love it...So are primaris (riever as leader is great)
Not so sure about combat primaris but better than nothing
Infernus Heavy Canon is...ok? I just dont have luck with D6 weapons

This message was edited 1 time. Last update was at 2018/10/20 18:48:46


 
   
Made in us
Regular Dakkanaut




Any body had a game with commanders?
   
Made in us
Esteemed Veteran Space Marine



Ottawa

 Mordekiem wrote:
 DarknessEternal wrote:
Auspex can be purchased by Deathwatch, but only used by the Adeptus Astartes faction.

Deathwatch all have AA keyword. Primaris lose it though. But you can use it on all the DW vets, etc.


Veterans have the keyword, but the Primaris do not. Since the Intercessor is the only one that can actually buy the Auspex, and it specifically says "another Adeptus Astartes model" which the Primaris is not, can it be said to actually work? Am I overthinking this?
   
Made in us
Shadowy Grot Kommittee Memba






ImPhaeronWeasel wrote:
Any body had a game with commanders?


I played one recently against an opponent that had a primaris libby. I opted not to use a commander because I didnt have any models with one.

Pretty uneventful, he buffed one guy, fleshwounded another with a smite, then I combi-meltad him and he died.

with my opponent outnumbered nearly 2-1 at that point it was a pretty onesided game.

My hot take is that pretty much only the lower cost commanders are really ever going to be successfully integrated into games. Anything sub-50 points is a good addon to make a higher points game more interesting, but the 120+ point commanders are always going to give a bad taste one way or another. Either it'll be a totally invincible behemoth carving through your whole army, or it'll get punked by a player tailoring against it with tons of high damage weapons.

And of course as per usual their inclusion heavily favors those armies that ARENT super limited in what they can bring. If my opponent wanted to bring some super crazy beefed up 200pt commander, I could say "Ok, my list is 12 veterans with combi meltas, come at me bro." No matter how many points you have, a Dark Eldar list gets 1 blaster, 1 dark lance, and 2 blast pistols (I guess 3 if the Archon can take one). And those are on squishtastic T3 5+ bodies. Playing Eldar, good luck, you got your 2 fusions and your bright lance and you're done.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Satyxis Raider






Seattle, WA

Lemondish wrote:
 Mordekiem wrote:
 DarknessEternal wrote:
Auspex can be purchased by Deathwatch, but only used by the Adeptus Astartes faction.

Deathwatch all have AA keyword. Primaris lose it though. But you can use it on all the DW vets, etc.


Veterans have the keyword, but the Primaris do not. Since the Intercessor is the only one that can actually buy the Auspex, and it specifically says "another Adeptus Astartes model" which the Primaris is not, can it be said to actually work? Am I overthinking this?

Personally, I feel it was an error they overlooked while trying to fix/add other things. I'm guessing our group will probably ignore it since it makes no sense. That said, if you play strictly RAW then having one primaris is no big deal, but if you have more than one then it breaks it.
   
Made in us
Longtime Dakkanaut




Anyone run the Intercessor Sergeant as a Combat specialist with the power sword / bolt rifle loadout?

Been having a lot of success with my Primaris 5-pack, but find myself a bit lacking in melee bite against MEQ type targets, and four S4 power sword swings seems rather nasty. It wouldnt take much in the way of reconfiguring the list to fit this specific setup in.
   
Made in us
Longtime Dakkanaut




Sterling191 wrote:
Anyone run the Intercessor Sergeant as a Combat specialist with the power sword / bolt rifle loadout?

Been having a lot of success with my Primaris 5-pack, but find myself a bit lacking in melee bite against MEQ type targets, and four S4 power sword swings seems rather nasty. It wouldnt take much in the way of reconfiguring the list to fit this specific setup in.


So I gave this a go in two league games tonight and...wow. Between both games the one model put something like 55 points of enemies out of action while only losing one wound. I want to give it some more testing before committing, but damn is it a promising first run.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Sterling191 wrote:
Sterling191 wrote:
Anyone run the Intercessor Sergeant as a Combat specialist with the power sword / bolt rifle loadout?

Been having a lot of success with my Primaris 5-pack, but find myself a bit lacking in melee bite against MEQ type targets, and four S4 power sword swings seems rather nasty. It wouldnt take much in the way of reconfiguring the list to fit this specific setup in.


So I gave this a go in two league games tonight and...wow. Between both games the one model put something like 55 points of enemies out of action while only losing one wound. I want to give it some more testing before committing, but damn is it a promising first run.


I run that sarge as part of my normal marine KT and he’s one of my MVPs. The bolt rife lets him contribute if I need to bunker up and gunline, or support downfield as I move up. The sword does a good job carving up things when needed.

The extra wound from being a primaris gives him a bit of durability.

Plus he looks cool. Always a plus.

   
Made in us
Longtime Dakkanaut




 Nevelon wrote:

I run that sarge as part of my normal marine KT and he’s one of my MVPs. The bolt rife lets him contribute if I need to bunker up and gunline, or support downfield as I move up. The sword does a good job carving up things when needed.

The extra wound from being a primaris gives him a bit of durability.

Plus he looks cool. Always a plus.


Yeah, the sheer versatility of the loadout is really enticing me. Had to give up my Demo Intercessor to make it fit, but in most cases Demos arent doing much for Fortis Deathwatch anyway. Really want to get some games in against MEQs to test it out in different parameters, but it's at the very least earned a spot on the Command Roster.
   
Made in gb
Longtime Dakkanaut





I may have to build up an Intercessor with sword then it seems..
   
Made in ch
Flashy Flashgitz





Gonna try Commanders, what do you think of this list?

++ Kill Team List (Deathwatch) [197pts] ++

+ Configuration +

List Configuration: Matched Play: Kill Team

+ Commander +

Watch Master [125pts]: Strategist

+ Leader +

Watch Sergeant [17pts]: Leader, Stalker pattern boltgun

+ Specialists +

Veteran [19pts]: Combat, Heavy thunder hammer

Veteran [15pts]: Deathwatch shotgun, Demolitions

+ Non-specialists +

Veteran Gunner [21pts]: Deathwatch frag cannon

++ Total: [197pts] ++

Created with BattleScribe
   
Made in us
Longtime Dakkanaut




You're almost certainly better off going with a Librarian IMO. A lot of the Watchmaster's cost is his Aura, which now eats up your CPs to use.
   
Made in ch
Flashy Flashgitz





I have only him at the moment, that’s why
I get your argument, this is why I went Strategist with him.
   
Made in us
Longtime Dakkanaut




I actually think the chaplain may be the strongest dw commander. He’s cheaper and has some interesting bashing potential. You’d want a more melee focused KT though
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

I'm going with the captain as I just can't stomach that price point on the Master. He seems solid with a Power Sword and Auto Bolt advancing with the team. Leaves room for 7 well armed Vets.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Contagious Dreadnought of Nurgle






I'm halfway through painting this list:

Watch Sergeant - Combiplasma, Xenophase
Veteran Gunner - Frag Cannon
Veteran Gunner - Infernus Heavy Bolter
Veteran - Shield, Power Sword
Veteran, Shield, Power Maul

Sometime soon I'll get another box so I can have two frag cannons and make a Commanders list.

For you guys who are using Primaris over Veterans, do you feel like there's a benefit to running Primaris in a Deathwatch kill team as opposed to an Adeptus Astartes kill team? I have an all Primaris AA kill team as well (with that versatile power sword Intercessor Sergeant) but I'm curious as to why you would include them in a Deathwatch list.

 
   
Made in us
Grisly Ghost Ark Driver






Reivers for mobility, but so far they have been such edge cases* it has not been worth it. Better a DWV with power weapon and storm shield. Have dropped the reivers from my store campaign list.

*Roughly 1 in 12 games I've played the mobility should be advantageous, but it hasn't panned out.

 Luciferian wrote:
For you guys who are using Primaris over Veterans, do you feel like there's a benefit to running Primaris in a Deathwatch kill team as opposed to an Adeptus Astartes kill team? I have an all Primaris AA kill team as well (with that versatile power sword Intercessor Sergeant) but I'm curious as to why you would include them in a Deathwatch list.

Kings of War: Abyssal Dwarves, Dwarves, Elves, Undead, Northern Alliance [WiP], Nightstalkers [WiP]
Dropzone Commander: PHR
Kill Team: Deathwatch AdMech Necron

My Games Played 
   
Made in us
Contagious Dreadnought of Nurgle






I imagine that would be very dependent on terrain. I haven't played with Deathwatch yet, but I've played around 20 games with four other kill teams and from what I've experienced things do get stuck in early on... all of the models either have the range to sit and shoot or are charging or sitting on objectives in the first turn or so. So that makes sense.

 
   
Made in gb
Longtime Dakkanaut



London

If you can get this issue of Warhammer Conquest it basically has a Primaris killteam included...
   
Made in us
Longtime Dakkanaut




 Luciferian wrote:

For you guys who are using Primaris over Veterans, do you feel like there's a benefit to running Primaris in a Deathwatch kill team as opposed to an Adeptus Astartes kill team? I have an all Primaris AA kill team as well (with that versatile power sword Intercessor Sergeant) but I'm curious as to why you would include them in a Deathwatch list.


Range and innate AP on the standard bolt rifle. With SIA it's a monster.

That said, my LGS crew has taken to playing the NOVA Kill Team missions over the last few weeks, and those things are a bullet to the head for a 5-man kill team (of any flavor).
   
Made in us
Contagious Dreadnought of Nurgle






Yep, objective-based games are pretty tough on such a small unit count. The favorite mission type among my friends so far has been Recover intelligence, and it's pretty easy to control an objective if you have a high model count, as long as you don't get wiped out. It's still fun for elite teams though because the goal pretty much becomes taking as many bodies off the board as possible as quickly as you can.

 
   
Made in us
Fixture of Dakka





I haven't been following Death Watch news much. Is there a consensus on whether an Intercessor's Auspex would work on a regular Death Watch Veteran? To clarify, is the Adeptus Astartes in Auspex refer to the faction or the keyword?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Satyxis Raider






Seattle, WA

 DarknessEternal wrote:
I haven't been following Death Watch news much. Is there a consensus on whether an Intercessor's Auspex would work on a regular Death Watch Veteran? To clarify, is the Adeptus Astartes in Auspex refer to the faction or the keyword?

If I recall, RAW they can use the auspex on regular DW, but not Primaris DW. Though if there is ever a FAQ or Errata I am sure they will fix it so DW Primaris have the proper keyword.
   
Made in ca
Whiteshield Conscript Trooper



Ontario, Canada

Starting up an Arena Tourney at my LGS, and I have a fluffy TAC list in mind. I'm gonna start with these 5, and expand into Primaris later on. Aside from people yelling "Wheres your hammer bro?", does anything really stand out?

Leader: Watch Sgt w/ Xenoblade/Combi-Melta (22)
Heavy: Vet Gunner w/ Infernus (18)
Zealot: Blackshield w/ SS/PS (21)
Sniper: Vet w/ Combi-Plasma (18)
Vet Fireteam: Frag Cannon (21)

I put the PS on the zealot to capitalize on S5 at -3AP. I've heard the Veteran Turn 1 Charge argument, but I think I'll save my CP for rerolls.

Sgt is meant to be ranged, but spare points went into my "Don't-even-think-about-it" Melta/Xenoblade deterrent.

Sniper Plasma speaks for itself...

Discipline a heretic, and he'll be loyal for a moment. Put him to the flame, and he'll be loyal for the rest of his life 
   
Made in us
Grisly Ghost Ark Driver






Seems fine to me. As for the hammer ... not a big fan myself. Accuracy first, damage 2nd for my builds. The Rival Chapters Tactic is a big friend to your Plasma-armed vets.

Death to the Xenos!!

Kings of War: Abyssal Dwarves, Dwarves, Elves, Undead, Northern Alliance [WiP], Nightstalkers [WiP]
Dropzone Commander: PHR
Kill Team: Deathwatch AdMech Necron

My Games Played 
   
 
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