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Made in de
Huge Bone Giant






 Mr Morden wrote:
Apparently they threw Inquisitors under a bus beacuse of the stupidity of "they don't show up on battlefields - despite ALL their own fluff of where they do exactly that FFS

Lets hope they don't do the same to Assassins.


I'm pretty sure that kind of stupidity needs a lot of manpower to maintain. As long as they keep doing it to Inquisitors they're too busy to trash Assassins.

On a slightly more serious note, given the level of work that went into the WD update of Age of Sigmar Skirmish I'd be surprised if WD Assassins were any more than a copy paste job with a fix to the detachment issues.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






 Dr Mathias wrote:
endlesswaltz123 wrote:
They need to make assassins like they did in 2nd edition. absolute horror monsters that can go toe to toe with anything, with amazing deployment rules etc etc, but cost them appropriately and you can only have 1, and not 1x of each type, I mean 1. You want more than one? You need to play apocalypse, and then you can only have 4x which is one of each temple.


That was the golden age of assassins
Considering how thin it was, that 2nd edition book was a cool codex.

Assassins clearly weren't well thought out in this edition, especially in terms of how they fit into detachments.


It really was a great codex. It made assassins absolutely horrific within the fluff (for their enemies) and backed it up with rules that mimicked it. An eversor is still my favourite thing in the whole game due to that codex.


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