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Made in us
Decrepit Dakkanaut




dsraider1 wrote:
The international release of Space Marine Heroes 2 ended up giving Space Marines an actual new datasheet, the ancient in terminator armor. Space Marine Heroes 3 could very well do the same for Death Guard, like a real Death Guard Chaos Lord with DR.

Which was a generic entry long overdue to the point of silliness.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in es
Contagious Dreadnought of Nurgle





 ZebioLizard2 wrote:
Necrons were pretty powerful at the start of 7th when they got their Decurion. Tau were powerful in 6th as well, and very powerful in 4th due to Fish of Fury... Elder were strong in 4th and 6th, and I'm not sure when they petered off in 7th, but they had powerful Wraithknights..

Just saying, the balance in 40k tends to waver.


Indeed. prior to the Traitor Legions Expansion at the end of 7th CSM were one of the weakest factions for about 3 editions and also one of the least supported ones while DE, Necrons got an overhaul, and Tau and Tyranids were drowned in Plastic releases. It's only since the end of 7th that Chaos cought up with Xenos releases.

This message was edited 1 time. Last update was at 2019/10/06 20:30:51


 
   
Made in us
Decrepit Dakkanaut




Sgt. Cortez wrote:
 ZebioLizard2 wrote:
Necrons were pretty powerful at the start of 7th when they got their Decurion. Tau were powerful in 6th as well, and very powerful in 4th due to Fish of Fury... Elder were strong in 4th and 6th, and I'm not sure when they petered off in 7th, but they had powerful Wraithknights..

Just saying, the balance in 40k tends to waver.


Indeed. prior to the Traitor Legions Expansion at the end of 7th CSM were one of the weakest factions for about 3 editions and also one of the least supported ones while DE, Necrons got an overhaul, and Tau and Tyranids were drowned in Plastic releases. It's only since the end of 7th that Chaos cought up with Xenos releases.

And, for all its flaws, the Legions supplement did a lot to elevate them and show off some pretty darn unique rules. Granted some of the execution left a lot to be desired (Death Guard being over the top, World Eaters and Word Bearers lagging behind), but it at least felt correct for the whole army.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ch
The Dread Evil Lord Varlak





Slayer-Fan123 wrote:
Sgt. Cortez wrote:
 ZebioLizard2 wrote:
Necrons were pretty powerful at the start of 7th when they got their Decurion. Tau were powerful in 6th as well, and very powerful in 4th due to Fish of Fury... Elder were strong in 4th and 6th, and I'm not sure when they petered off in 7th, but they had powerful Wraithknights..

Just saying, the balance in 40k tends to waver.


Indeed. prior to the Traitor Legions Expansion at the end of 7th CSM were one of the weakest factions for about 3 editions and also one of the least supported ones while DE, Necrons got an overhaul, and Tau and Tyranids were drowned in Plastic releases. It's only since the end of 7th that Chaos cought up with Xenos releases.

And, for all its flaws, the Legions supplement did a lot to elevate them and show off some pretty darn unique rules. Granted some of the execution left a lot to be desired (Death Guard being over the top, World Eaters and Word Bearers lagging behind), but it at least felt correct for the whole army.


All nice and Dandy, but personally i still miss mortal Chaos armies.
   
Made in us
Decrepit Dakkanaut




Not Online!!! wrote:
Slayer-Fan123 wrote:
Sgt. Cortez wrote:
 ZebioLizard2 wrote:
Necrons were pretty powerful at the start of 7th when they got their Decurion. Tau were powerful in 6th as well, and very powerful in 4th due to Fish of Fury... Elder were strong in 4th and 6th, and I'm not sure when they petered off in 7th, but they had powerful Wraithknights..

Just saying, the balance in 40k tends to waver.


Indeed. prior to the Traitor Legions Expansion at the end of 7th CSM were one of the weakest factions for about 3 editions and also one of the least supported ones while DE, Necrons got an overhaul, and Tau and Tyranids were drowned in Plastic releases. It's only since the end of 7th that Chaos cought up with Xenos releases.

And, for all its flaws, the Legions supplement did a lot to elevate them and show off some pretty darn unique rules. Granted some of the execution left a lot to be desired (Death Guard being over the top, World Eaters and Word Bearers lagging behind), but it at least felt correct for the whole army.


All nice and Dandy, but personally i still miss mortal Chaos armies.

Like a broken record saying Renegade Space Marines should be handled in the main vanilla codex, we could theoretically do the same thing with R&H via switching of keywords in the AM codex. When you think about it, a lot of stuff can be covered by other means, like Spawn-ish units being handled by the Ogryn entry for example.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Not Online!!! wrote:
Slayer-Fan123 wrote:
Sgt. Cortez wrote:
 ZebioLizard2 wrote:
Necrons were pretty powerful at the start of 7th when they got their Decurion. Tau were powerful in 6th as well, and very powerful in 4th due to Fish of Fury... Elder were strong in 4th and 6th, and I'm not sure when they petered off in 7th, but they had powerful Wraithknights..

Just saying, the balance in 40k tends to waver.


Indeed. prior to the Traitor Legions Expansion at the end of 7th CSM were one of the weakest factions for about 3 editions and also one of the least supported ones while DE, Necrons got an overhaul, and Tau and Tyranids were drowned in Plastic releases. It's only since the end of 7th that Chaos cought up with Xenos releases.

And, for all its flaws, the Legions supplement did a lot to elevate them and show off some pretty darn unique rules. Granted some of the execution left a lot to be desired (Death Guard being over the top, World Eaters and Word Bearers lagging behind), but it at least felt correct for the whole army.


All nice and Dandy, but personally i still miss mortal Chaos armies.


Careful, you are starting to become the Karol of R&H
   
Made in ch
The Dread Evil Lord Varlak





Spoiler:
 Jidmah wrote:
Not Online!!! wrote:
Slayer-Fan123 wrote:
Sgt. Cortez wrote:
 ZebioLizard2 wrote:
Necrons were pretty powerful at the start of 7th when they got their Decurion. Tau were powerful in 6th as well, and very powerful in 4th due to Fish of Fury... Elder were strong in 4th and 6th, and I'm not sure when they petered off in 7th, but they had powerful Wraithknights..

Just saying, the balance in 40k tends to waver.


Indeed. prior to the Traitor Legions Expansion at the end of 7th CSM were one of the weakest factions for about 3 editions and also one of the least supported ones while DE, Necrons got an overhaul, and Tau and Tyranids were drowned in Plastic releases. It's only since the end of 7th that Chaos cought up with Xenos releases.

And, for all its flaws, the Legions supplement did a lot to elevate them and show off some pretty darn unique rules. Granted some of the execution left a lot to be desired (Death Guard being over the top, World Eaters and Word Bearers lagging behind), but it at least felt correct for the whole army.


All nice and Dandy, but personally i still miss mortal Chaos armies.


Careful, you are starting to become the Karol of R&H


considering how big a part mortal fodder is supposedly playing, even in the books the lack off a propper useable ruleset is quite hillarious imo.
Especially in consideration of what warrants nowadays a codex. (rainbows marine supplements >everything else)
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






FW codices are all equally neglected though.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ch
The Dread Evil Lord Varlak





 Jidmah wrote:
FW codices are all equally neglected though.


No, eldar Corsairs got the shovel instead of the stick

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nl
Bounding Assault Marine






Without having read the thread, simply answering the titular question;

No, but World Eaters might.

   
 
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