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Made in us
[MOD]
Madrak Ironhide







Announcement 6: Riot Quest Season 2 Wintertime Wasteland

https://www.kickstarter.com/projects/privateerpress/riot-quest-wintertime-wasteland/description



Season 2 of Riot Quest
*Represents the first part of the release
*Tentative release of December
*Map is of the castle of a dark prince. Starter level map.
*16 heroes
*I think most of the model Riot Quest rules are on the kickstarter


Boomhowler the Destroyer
*Holds an executioner Axe
*Wants to be a king and take over
*Riot Quest - Fighter model that. Commands others to move and does super damage
*Hordes - Troll Partisan. Can't be a free model
*Referred to as the "Axe Archon"
*Thresher, Auto Knockdown, and a third rule unclear if he meant trash or thrash.

Stonecold Black Bella
*lots of loot since the apocalypse
*Telescoping Whip
*Owl, Frostwink - Snatches coins
*Riot Quest - Rogue, Ranged attack that forces tokens to drop.
*Mercenary/Privateer/Thamarite - Costs more, call to sacrifice (sea dog), melee and ranged attacks


Yuri the Hunter
*Boomhowler found him as a survivalist
*Tharn Bow
*Wearing the fur skin of Lug
*Riot Quest - Gunner, hit and run
*Ambushing Khador Solo, shoot and move and trapper

Ysyyllaaaaa (I can never spell elf names)
*Escaped "Whatever the hell happened to Everblight
*Bad attitude, debbie downer
*Toxic Ice Magic
*Specialist class
*Legion Solo / Nyss Sorceress
*will be in Legion CID

Shivers
*Baby Gorax - Imprints on Boomhowler so it thinks he's his mommy.
*Riot Quest - Guard Hero who gets angry when friendlies get hurt
*Circle Solo - Shield Guard, Buffs itself when it gets damaged.

Bulkhead
*Manowar Breacher
*Riot Shield, Sawed off Sawcannon
*Guard Lead the group in front,
*Khador Manowar Solo Bulldoze and Slam, Pointblank shooting

Gudrun the Wasted
*Got drunk and slept through the Apocalypse. Woke up and blames himself.
*Gone sober
*Loot is a giant mechamaul. It absorbs power.
*He's addicted to the mechamaul.
*Scout - Illuminate others to get hit but with a taunt as well.
*MercMinion - Gain powers from hitting things and getting hit. Empowers mechamaul.
*Deflection force shield from the energy.

Dez and Gubbin Dynamite Duo
*First Tag Team hero. Only one in Kickstarter but more planned for the season.
*Gubbin got jealous of Flubbin flying so he asked Dez to shoot him around
*Gunner/Rogue (both classes) count as 2 in 1 on a single base model.
*Adventuring Party they count as 1 of the 2 classes.
*Merc Minion Solo - Heavy Firepower. Mini feat (Projectile Gubbin)

Captain Karli
*Ogrun Trencher who left after the trencher corps disbands
*Inspired by Vazquez from Aliens
*Gunner - Gives aim to others. Grenade Revolver
*Cygnar - Weapon ATtachment for Express Teams, Minifeat shoot twice.

Stonelord Guvol Gordor
*Rhul Stonelord. Kingdom is gone.
*Twin Royal Hammers
*Fighter, the only SPD 3 model. Hits like a truck (two attacks) and has highest defensive stats (4/8)
*Character forge-guard Command Attachment. Battle Plans and CMD 10.

Ol Grim
*Widowmaker who comes back as a pistol wraith
*Rogue
*Cryx/Khador Dual Faction Has pistol wraith abilities

Lynda the Forgotten
*Infernal Cultist left b ehind by the Infernal Rapture
*Hoarder
*Specialist - When knocked out you can equip a model for free
*Infernal Solo - Weird Artifact abilities

Bumbles
*Northkin Battlebear whose trainer is killed
*Guard model who reduces attack dice against him because he's cute and friendly
*Trollbloods Ambush Solo with Weaponmaster and Pitch

Kogan the Exile
*Amputated Tharn who gets Rescued and given a mecha arm
*Fighter class that can send enemies directly to the bench
*Circle Partisan Model with Hearteater

Major Aline Bennet
*Crucible Guard Rocketman Warcaster
*Flies around Riot Quest but chance to crash
*Mobile Warcaster

Underboss Voskoya
*Kayazy
*Rogue who can get best loot out of chests
*Khador Partisan. Can Drag targets with gun or jump to targets with gun. Crowbar causes Brain damage.

Alternate Riot Quest season 1 models can be unlocked through the kickstarter. Eiryss4, Bamfist, Gorman2 shown
[Thumb - riotquestseason2starter.jpg]
Riot Quest 2 Starter Box

[Thumb - starterboxmodels.jpg]
Starter Box Models

[Thumb - riotquest2 map.jpg]
Starter Map

[Thumb - Boomhowler the Vanquisher.jpg]
Boomhowler the Vanquisher

[Thumb - Shivers.jpg]
Shivers the Baby Gorax

[Thumb - yuri the hunter.jpg]
Yuri the Hunter

[Thumb - Black Bella.jpg]
Black Bella

[Thumb - Ysila.jpg]
Ysila

[Thumb - Bulkhead.jpg]
Bulkhead

[Thumb - Gudrun the Waste.jpg]
Gudrun the Wasted

[Thumb - Dez and Gubbin.jpg]
Dez and gubbin Dynamite Duo

[Thumb - Captain Karli.jpg]
Captain Karli

[Thumb - stonelord guvol gordor.jpg]
Stonelord Guvol Gordor

[Thumb - ol grim.jpg]
Ol Grim

[Thumb - lynda the forgotten.jpg]
Lynda the Forgotten

[Thumb - bumbles.jpg]
Bumbles

[Thumb - kogan the exile.jpg]
Kogan the Exile

[Thumb - Major Aline Bennet.jpg]
Major Aline Bennet

[Thumb - Underboss Voskoya.jpg]
Underboss Voskoya

[Thumb - alt eiryss4.jpg]
Alt Eiryss4

[Thumb - alt bamfist.jpg]
Alt Bamfist

[Thumb - Alt gorman.jpg]
Alt Gorman

[Thumb - alt flugwug.jpg]
Alt Flugwug

This message was edited 26 times. Last update was at 2020/07/10 00:06:51


DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in gb
Regular Dakkanaut







I wish I liked the Mon poc ruleset as much as I love the models and theme. From what I've read 1st edition seems to be the better game. In terms of depth of strategy and tactics, which is a must for me to invest in a wargame. Maybe I should homebrew a ruleset for it.

Warcaster is the opposite problem, I'm quite interested in its rules, looks like it has depth whilst being quite different from anything else on the market.... but the models/aesthetic is eh... I don't dislike it, but it doesn't really excite me all that much either. I think infinity has spoiled me when it comes to sci fi stuff.

Warmahordes stuff looks great as per usual, did think there might be some kind of Mk4 teaser for it announced in this keynote and maybe taking advantage of kickstarters advertising benefits and reach to launch it.

   
Made in us
[MOD]
Madrak Ironhide







 anab0lic wrote:
I wish I liked the Mon poc ruleset as much as I love the models and theme. From what I've read 1st edition seems to be the better game. In terms of depth of strategy and tactics, which is a must for me to invest in a wargame. Maybe I should homebrew a ruleset for it.

Warcaster is the opposite problem, I'm quite interested in its rules, looks like it has depth whilst being quite different from anything else on the market.... but the models/aesthetic is eh... I don't dislike it, but it doesn't really excite me all that much either. I think infinity has spoiled me when it comes to sci fi stuff.

Warmahordes stuff looks great as per usual, did think there might be some kind of Mk4 teaser for it announced in this keynote and maybe taking advantage of kickstarters advertising benefits and reach to launch it.



They did what I think they would do to Warmachine if they ever really wanted us
to play two warcasters- split the monsters' powers to encourage you to play
more double monster games. I think that that combination gives the game incredible
depth as you are list building around two monsters instead of one.

I'd really like them to do that with Warmachine someday. Cut down the power levels
to increase the playability of having multiple casters.

I have to edit a bunch of text and images later. Going to take a break.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in gb
Multispectral Hsien





Gosport, UK

I rather like that Empyrean stuff for Warcaster. I might have to pick some up in the 2nd Kickstarter.
   
Made in us
Longtime Dakkanaut





 anab0lic wrote:
I wish I liked the Mon poc ruleset as much as I love the models and theme. From what I've read 1st edition seems to be the better game. In terms of depth of strategy and tactics, which is a must for me to invest in a wargame. Maybe I should homebrew a ruleset for it.


I'm a huge fan of both editions, but would definitely consider 2nd to be the better game of the two. Honestly, I haven't heard anyone who prefers the original which just had really narrow roles for monsters and units, IMO. Not exactly sure what you're looking for though.
   
Made in us
[DCM]
Pyre Troll






after watching that video, they have a lot of stuff coming that fills me with joy

rpg books- 5e isn't my favorite, but after running some games with their system, it will be fun to not wasting time introducing new characters after the previous ones got splattered over and over again

warcaster- i like the look of the new faction and the vehicles, just need to improve my setup for magnetizing things before i invest in the game

warmahordes- new trolls is fething awesome, its the faction that got me into hordes to begin with

riotquest- might finally take the plunge and give the game a try, though i'm undecided to joining the kickstarter as of yet
   
Made in us
Longtime Dakkanaut





 Sqorgar wrote:
 LunarSol wrote:
Riot Quest is whatever but the sculpts are injecting some great variety into Warmachine.
Maybe I'm just getting used to Riot Quest's aesthetic, but I really like most of the Winter Wonderland models. With the first season, I either loved or hated the models, with nothing in between. In s2, I like or love most of the models, and don't actively hate any of them. I still don't know that I'd feel comfortable using them in Warmachine because they are so theme-breaking - it's kind of like including the Wonder Twins in The Dark Knight Returns.


I think this second wave aesthetic is better, but I also think even the first year of Riot Quest stuff fits better into the game than I initially thought. I think the Warmachine aesthetic just got a little too self serious over the years and caused a lot of models to lose some of the fun charm that made the line alluring in the first place that we're seeing again here. The Warmachine line was built on exaggerated proportions and slightly cartoony, big personalities with silly details. The Riot Quest art is a little out of place, but honestly, the models themselves seem to fit in with Warmachine just fine.
   
Made in us
[DCM]
Longtime Dakkanaut





There's clearly over the top silly stuff in Riot Quest but I agree with LunarSol. Many are much more in style with the 3.5 RPG/MK1 aesthetic then current stuff. I guess it just depends on which one you like better. I clearly like the earlier and Riot Quest stuff but maybe that's just because recent stuff have had less overall character too them that seeing something different is refreshing.
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

I've been arguing back and forth with Barzam about the Riot Quest designs.

Yeah, the art is cartoony, but the models really seem to have that charm that early WMH had as well. There's so many fun little details on them, especially if you're familiar with what a lot of those items actually belonged to.
The models don't look too out of place with other MMH figures either.

Sad there's no Skorne, but I'm enjoying the variety they've got on offer regardless!

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Longtime Dakkanaut





 highlord tamburlaine wrote:

Sad there's no Skorne, but I'm enjoying the variety they've got on offer regardless!


There’s the Terrorizor, but in general most of them are Merc/Minions with some partisans in the mix. Skorne has really good access to minion solos as well.
   
Made in fr
Hallowed Canoness





 malfred wrote:
Announcement 5: Warmachine and Hordes




Ok I'm moving soon but I really hope I'll find a Warmahorde community in my new town because I need those for my army. A WHOLE UNITS OF TROLLS WITH BAZOOKA! And maybe a Gunnbjorn that can now bring some real pain with his gun? He lose the bazooka but plenty of guns or bow can put more hurt than his bazooka ever could, which is absolutely ridiculous if you ask me .

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Longtime Dakkanaut





I'm excited for the army, but it does really bother me that Gunny2 seems pretty dull compared to his simply outstanding predecessor AND we're getting 3 "Troll General" models this year that all feel like the same basic gimmick.
   
Made in us
Longtime Dakkanaut





 LunarSol wrote:
The Riot Quest art is a little out of place, but honestly, the models themselves seem to fit in with Warmachine just fine.
I don't know. I don't think you could comfortably put RQ Feora next to WMH Feora. Same with the Butcher. Sir Dreyfus doesn't really fit in with the other storm knights. The exaggerated proportions feel a bit out of place. But there are some that work, even while being a little bit goofy. Also, Chuck Dogwood is my spirit animal.
   
Made in us
[MOD]
Madrak Ironhide







 Sqorgar wrote:
 LunarSol wrote:
The Riot Quest art is a little out of place, but honestly, the models themselves seem to fit in with Warmachine just fine.
I don't know. I don't think you could comfortably put RQ Feora next to WMH Feora. Same with the Butcher. Sir Dreyfus doesn't really fit in with the other storm knights. The exaggerated proportions feel a bit out of place. But there are some that work, even while being a little bit goofy. Also, Chuck Dogwood is my spirit animal.


Both Boomhowlers look outstanding around trolls, but trolls have even
more exaggerated features than most as a general rule...

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Powerful Spawning Champion





Big fan of that new faction for Warcaster....

That and a huge fan of the Draken Armada and the weird angular 8th dimension guys. It's really hard to just buy a few monsters and just enjoy them... because they keep coming out with cool gak for MonPoc.


PourSpelur wrote:
It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
Made in gb
Regular Dakkanaut







 LunarSol wrote:
 anab0lic wrote:
I wish I liked the Mon poc ruleset as much as I love the models and theme. From what I've read 1st edition seems to be the better game. In terms of depth of strategy and tactics, which is a must for me to invest in a wargame. Maybe I should homebrew a ruleset for it.


I'm a huge fan of both editions, but would definitely consider 2nd to be the better game of the two. Honestly, I haven't heard anyone who prefers the original which just had really narrow roles for monsters and units, IMO. Not exactly sure what you're looking for though.


There is a pretty good comparison and discussion of the two versions here: https://boardgamegeek.com/thread/2148731/observation-20
   
Made in us
Longtime Dakkanaut





 anab0lic wrote:
 LunarSol wrote:
 anab0lic wrote:
I wish I liked the Mon poc ruleset as much as I love the models and theme. From what I've read 1st edition seems to be the better game. In terms of depth of strategy and tactics, which is a must for me to invest in a wargame. Maybe I should homebrew a ruleset for it.


I'm a huge fan of both editions, but would definitely consider 2nd to be the better game of the two. Honestly, I haven't heard anyone who prefers the original which just had really narrow roles for monsters and units, IMO. Not exactly sure what you're looking for though.


There is a pretty good comparison and discussion of the two versions here: https://boardgamegeek.com/thread/2148731/observation-20


Not really seeing "the better game" from any of that discussion. Most of it is purchase decision stuff where they're complaining that the game doesn't reward buying as many duplicates as the rules allow, which.... I mean, its better that than the other way around.

The 2 agendas is a little odd. The 1.0 game didn't really have a meaningful restriction either; it was kind of one big agenda. Neither version makes the factions very distinct for me, but of the two I prefer 2.0 where its very easy to get a pretty minimal set of units and play a good variety of monsters. I also find the mix of units more interesting when there's a pair of monsters instead of just one and quite a few monsters do a good job supporting faction specific units to shake things up (which are those "Blue" abilities the OP says doesn't exist).

In terms of gameplay, I think the only real loss is the ability to pay for hyper early, but honestly, there were only a few monsters in 1.0 where that felt dynamic and interesting. Most of the time it was just something that made the game start off DBZ style with both players standing back until they could power up. The new game rewards a lot more engagement. Not paying for movement is a big part of that, as melee units actually function now, rather than being completely worthless.

Also, the poster complains that PP is going to nickle and dime players by selling them cards of alternate hyper forms... as opposed to winning Mega Zor-Maxim in a tournament and having one of the most OP pieces I've seen in any game full stop? I mean.... there's a lot of this kind of stuff in the post that seems to not be giving the new edition a fair shake or glossing over huge issues with the original like the Apes... which where in first

Overall, the editions really aren't that different. The core of them is the same, but I think 2.0 is overall an improvement. 1.0 rewarded a playstyle where you picked your opponent apart with ranged attacks and really only rewarded monsters who had double damage in some form. The new game rewards more aggressive play and makes the monster turn a really tactically interesting puzzle to get the most damage out of your team. There's a lot more design space for monsters who specialize in things other than attacking other monsters and both sides of the game feel like you're making tough decisions on your resources.
   
Made in us
Regular Dakkanaut




As a bit of a WM/H fanboy I though the keynote was very good. Lots of new models coming over the next year for WM/H and the other PP games like RQ, Warcaster, MonPoc, the return if Iron Kingdoms RPG. Show that the company has a roadmap and a plan for all of these games. It wont silence the doomsayer on that front but im happy with it.

What we didn’t hear about and what I I’m worried about is the HOW of the matter from PP. Their plans to reengage and rebuild their relationships with stores and suppliers outside of the US. The ongoing Quality Control issues with rising numbers of mispacks. And how they want to support community leaders and the re invigoration of the player base outside of the US as it is seriously struggling in Europe and places like Australia (as I understand it).

What I don’t what is for PP to have all these great products and nobody outside the US willing to stock/buy/play it.
   
Made in us
Cabin Zombie






The part I’m concerned about is their increasing reliance on Kickstarter, which is a detriment to the flgs.

 
   
Made in us
Regular Dakkanaut




 AduroT wrote:
The part I’m concerned about is their increasing reliance on Kickstarter, which is a detriment to the flgs.


My understanding is that the kickstater is being used as a pr-order service and as a way to get round the issues with distributors. All of the "kickstarters" have retail options so its not excluding stores.

HOWEVER, Im not sure that the message it getting through to many people outside of the immediate PP fanbase. An established company of 10-20 years experiences that suddenly "switches to kickstater" for its new games rings alarm bells with many people. PPs issues, as it often is, is communication
   
Made in us
Cabin Zombie






The problem with using Kickstarter as a preorder is why should any store carry it now? People already got their bundles off Kickstarter so any copies the store gets just sits there. And they’re going to Kickstarter with each new wave, so it’s not like it’s a startup thing and then moves to normal channels.

 
   
Made in gb
Regular Dakkanaut




West Midlands

On the MonPoc releases, the Voyaka 099 looks VERY close to a battletech Hunchback. The lil four legged one looks like an urban mech (but has four legs, so fair enough), and I'm sure the other Voyaka 'monster' looks very much like another battlemech too, but can't seem to find it.
   
Made in gb
Fixture of Dakka




UK

 AduroT wrote:
The problem with using Kickstarter as a preorder is why should any store carry it now? People already got their bundles off Kickstarter so any copies the store gets just sits there. And they’re going to Kickstarter with each new wave, so it’s not like it’s a startup thing and then moves to normal channels.


Because the KS is a one time (Two time if you include pledge manager) purchase period. There are loads of people who won't fit into the KS timescale for being a customer. Furthermore PP has specifically not deep discounted the KS prices to drive up sales in an artificial manner. So the stores aren't competing with a huge (if any) price difference from retail. This means the stores aren't having to compete with people used to a KS price for a model. That means they can sell to people who alreayd were part of the KS who want more and those who weren't part of it and missed out.

It will be interesting to see how they handle KS 2 - in theory they shouldn't be selling any KS1 (or only very limited) models and should be focusing only on the new stuff - leaving retailers to pick up the KS1 content through their own channels.

   
Made in us
Longtime Dakkanaut





 AduroT wrote:
The problem with using Kickstarter as a preorder is why should any store carry it now? People already got their bundles off Kickstarter so any copies the store gets just sits there. And they’re going to Kickstarter with each new wave, so it’s not like it’s a startup thing and then moves to normal channels.
The advantage of a Kickstarter is that PP gets all that money up front, which they can use to offset the cost of production. If someone preorders through a FLGS, that generally translates into money much later in production (potentially after production - not sure how preorders translate into capital). With Kickstarter, they get their money before production really begins. A lot of miniature game production is front loaded. Having the money to do that at the beginning means less borrowing money against future sales.

PP is not excluding retail stores - the Riot Quest KS has retail options for retailers to get their copies at usual retail cost. It's just bypassing the distributor step. So it isn't pissing off the retailers, but the distributors - which, as long as KS remains viable, might not be an obstacle for success. Beyond that, these products will be available at retail later (I missed the Warcaster KS, but I'll be getting stuff retail) and they've stated that there will be additional models in this wave that are not going to be kickstarted.
   
Made in us
Longtime Dakkanaut





FWIW, my store has started carrying the Steamforged Kickstarters and has been very happy with the results. I was really surprised, as they got burned HARD by the Guild Ball distribution failings, but they've been really happy with how it works as its let them get product at a competitive time with bonuses to help incentivize purchases. I think a lot of stores are fully aware that distribution is failing them just as much as the manufacturers and these short run Kickstarters seem to do a good job generating buzz that can be translated to consumers once the store figures out how to promote their involvement properly. I know RE2 didn't really do that well, but Godtear sold out within the first week.
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

Seeing as how my local stores have basically stopped carrying any new Privateer models with the resurgence of GW and a dwindling player base for WMH, the kickstarter is a better deal for someone like me who likes the models as- is.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Widowmaker






Chicago

I'm liking the Zerkalo Bloc stuff. Definitely going to have to pick up some of that for my Destroyers.

I backed the RQ KS so I can get my hands on the Khador models. And since I have a few of last season's models, I figured I might as well get the new starter so I can actually play the game if I want to.

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Elvis needs boats. 
   
Made in us
[MOD]
Madrak Ironhide







Hey guys, keynote sections linked here : https://www.dakkadakka.com/dakkaforum/posts/list/60/789318.page#10857116

I'm missing the youtube videos, but I can edit those in tomorrow.

If someone wants to update thread with some of the warcaster stuff and leaks I'll update the op tomorrow as well.

Goodnight!

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Rampaging Reaver Titan Princeps




Oof. Looking over that stuff, I'm glad I got out at the beginning of mark 3. I can't tell the jokes from the spinoff novelty miniatures [either subscription or event] or the 'oh, they're actually serious' miniatures. Its all one big blur of things I don't want.

This message was edited 1 time. Last update was at 2020/07/09 04:27:44


Efficiency is the highest virtue. 
   
Made in fr
Hallowed Canoness





 malfred wrote:
Hey guys, keynote sections linked here : https://www.dakkadakka.com/dakkaforum/posts/list/60/789318.page#10857116

I'm missing the youtube videos, but I can edit those in tomorrow.

If someone wants to update thread with some of the warcaster stuff and leaks I'll update the op tomorrow as well.

Goodnight!

Thanks for your service, soldier!

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
 
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