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Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Oh... I deleted one unit of bikes... barely... even though.. death hex managed to fail... even with a command reroll and that +1 to cast.

So you think lead with the PBC? I led with the defiler, rhinos and I forced that dreadclaw fast and hard into the center of the board to pop and get popped. So maybe I popped too soon.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

@Sazzlefrats

So one, that is a really good harlequin list and would be tough for anyone to go against. Especially if well piloted by your opponent.

Second, some list thoughts. I've never used the dreadclaw so I don't know if it was a good or bad choice. You might consider dropping it. Conversely, I might make it the focus of your list and put a full sized PM squad in it and go with character support like a biolugus putrifer and blightspawn for a nasty grenade bomb.

Harlequins are beyond fast but they don't do well with speed bumps. More things like FNP spawn and/or nurglings allied in can disrupt their usual plans.

If you are going with so many PMs I would really recommend the noxious blightbringer with the daemons toll relic is a solid investment. Just a 5++ will start paying dividends against armies like harlequins.

As you note, entropy PBCs are not great unless you build the whole list around them. With spitters they are clutch against an army like harlequins as you can just throw them in their face and they surprisingly have a hard time dealing with them.


01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

As I was dissecting the harlequin list this morning, I was thinking about it quite a bit. Its quite good, I can't think of anything to change, and it was so easy for my friend to play.

I want to make my deathguard list to the same level.
   
Made in it
Contagious Dreadnought of Nurgle





if you do some suggested changes you should perform better, in my opinion, anwyay harleys can be a thought army to face. The defiler for me have no place in your list better 3 spitters PBC, as said above nurglings are a nice way to deal with harleys they cant ignore them.

This message was edited 1 time. Last update was at 2020/08/24 22:27:56


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Made in it
Contagious Dreadnought of Nurgle





hello mortarion's followers, did someone had recent experience facing machanized lists? Seems like 9th will be the veichles/heavy infantry edition, i was pondering what we can really use to counter those lists, marines use veichles, same for Ig and mechanicus. If i play nurglings im fine with table control but i cant really touch all those veichles and entropy pbc aren't enough, i was thinking about 3 double laser contemptors.

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Longtime Dakkanaut





Fight fire with fire? lol Our mechanised list would be be Rhinos with DR filled with Plague Marines and Biologus? Sounds pretty evil too.
   
Made in it
Contagious Dreadnought of Nurgle





i was NOT talking of ours...i was talking of what other armies play.

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Longtime Dakkanaut





Deathguard are not very killy. If we try and make our lists more killy, usually we are sacrificing resilience as a result. Like for instance, if we put in 3 double laser comtemptors in addition to our PBCs. Or 3 missile launcher twin lascannon hellbrutes. Then those comtemptors or hellbrutes automatically become a target over the PBCs because they are shootier and they are not as tough as PBCs. So yeah... what I am saying is that you usually have to strike a balance that you are comfortable with.

Some army lists are heavily tailored towards vehicle killing. So, if you have too many vehicles, then it will be like rock meeting paper.
   
Made in gb
Crazed Spirit of the Defiler





It is kind of tempting to go with cheap rifleman dreads knowing they'll die early and focus fire opponents anti-infantry vehicles as priority.

But really any remaining vehicles get the same treatment as anything else. Slow grind forward to overwhelm.

The way I see Death Guard is our few vehicles are there to cover our infantry's advance and help with early board presence.

Our killing comes from weight of fire and attacks. We have lots of ways to increase volume, accuracy and wounding of attacks and basic shots. Even when hitting S8 vehicles we can get axes and flails wounding on threes plus rerolls with VOTLW and BOP.

Activating first in your opponents fight phase helps us. We can bracket the vehicle in our fight phase, weather opponents shooting probably now at -2 to hit in their turn and then finish them off in their charge phase. Or they have to fall back obviously.

   
Made in gb
Nurgle Predator Driver with an Infestation






Just submitted the below for a tourney a week on Saturday. Will let you know how it goes. The aim is for the PBC, MBH, MP, and DP to control the centre of the board. I'll summon in a Poxbringer to heal up the daemon engines. Aim to perform psychic ritual with the MP. While we stand we fight will mean keeping the DP and PBC alive. The third secondary will vary on the opponent. A FBD plus a unit of PM will focus on each of the wings and objectives whilst Typhus and the BLT will come down depending on the game. Let me know what you think.

Spoiler:
Plague Company: The Poxmongers
Stratagems

Gifts of Decay (1 Relic) [-1CP]

HQ [465pts]
Daemon Prince of Nurgle [200pts]: Miasma of Pestilence, Revoltingly Resilient, Malefic talon, Malefic talon [15pts], Plaguechosen [-1CP], Smite, The Suppurating Plate, Wings [35pts]
Malignant Plaguecaster [100pts]: Plague Wind, Arch-Contaminator, Curse of the Leper, Blight Grenades, Bolt pistol, Corrupted staff, Ironclot Furnace, Krak grenades, Smite, Warlord
Typhus [165pts]: Blades of Putrefaction, Putrescent Vitality, Blight Grenades, Harbinger of Nurgle [-1CP], Master-crafted manreaper, Smite, The Destroyer Hive

Troops [297pts]
Plague Marines [110pts]

. Plague Champion [18pts]: Blight Grenades, Boltgun, Krak grenades, Plague knife
. 2x Plague Marine w/ boltgun [36pts]: 2x Blight Grenades, 2x Boltgun, 2x Krak Grenades, 2x Plague knife
. Plague Marine w/ special weapon [28pts]: Blight Grenades, Blight launcher [10pts], Krak grenades, Plague knife
. Plague Marine w/ special weapon [28pts]: Blight Grenades, Blight launcher [10pts], Krak grenades, Plague knife
Plague Marines [6 PL, 110pts]
. Plague Champion [18pts]: Blight Grenades, Boltgun, Krak grenades, Plague knife
. 2x Plague Marine w/ boltgun [36pts]: 2x Blight Grenades, 2x Boltgun, 2x Krak Grenades, 2x Plague knife
. Plague Marine w/ special weapon [28pts]: Blight Grenades, Blight launcher [10pts], Krak grenades, Plague knife
. Plague Marine w/ special weapon [28pts]: Blight Grenades, Blight launcher [10pts], Krak grenades, Plague knife
Poxwalkers [6 PL, 77pts]
. 11x Poxwalker [77pts]: 11x Improvised weapon

Elites [229pts]
Blightlord Terminators [229pts]

. Blightlord Champion [43pts]: Bubotic Axe [5pts], Combi-bolter [3pts]
. Blightlord Terminator [43pts]: Bubotic Axe [5pts], Combi-bolter [3pts]
. Blightlord Terminator [43pts]: Bubotic Axe [5pts], Combi-bolter [3pts]
. Blightlord Terminator [50pts]: Blight launcher [10pts], Bubotic Axe [5pts]
. Blightlord Terminator [50pts]: Flail of Corruption [15pts]

Fast Attack [610pts]
Foetid Bloat-drone [155pts]: 2x Plaguespitter [40pts], Plague probe
Foetid Bloat-drone [155pts]: 2x Plaguespitter [40pts], Plague probe
Myphitic Blight-haulers [300pts]
. Myphitic Blight-hauler [100pts]: Bile spurt, Gnashing maw, Missile launcher [20pts], Multi-melta [25pts]
. Myphitic Blight-hauler [100pts]: Bile spurt, Gnashing maw, Missile launcher [20pts], Multi-melta [25pts]
. Myphitic Blight-hauler [100pts]: Bile spurt, Gnashing maw, Missile launcher [20pts], Multi-melta [25pts]

Heavy Support [320pts]
Plagueburst Crawler [160pts]: 2x Entropy cannon [30pts], Accelerated Entropy [-1CP], Heavy slugger, Plagueburst Mortar
Plagueburst Crawler [160pts]: 2x Entropy cannon [30pts], Heavy slugger, Plagueburst Mortar

++ Total: [102 PL, 8CP, 1,922pts] ++


Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in se
Regular Dakkanaut






I have a question on the CREEPING BLIGHT strat: If the weapon only makes a fix number of wound, does this strat stlil works and give it +1? The thing that makes me wonder is the wording "add 1 to any damage roll made
for that attack
". You do not roll a dice.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






If you are not rolling a dice, you don't get the bonus.

It's basically only relevant for deathshrouds, drones, LoC with manreadper and psyker HQs.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in de
Slave on the Slave Snares



Nordor

Hi all,

so we have ways and ways to kill vehicles/heavy infantry. But what about light infantry ... say something like 30 Orks? My list currently only has the 3 missile launchers from 3 MBHs ... and this is not enough if there is just a small amount of models like this. What do you use for this?

BTW: I am not sold on neither BLTs nor PMs yet. Any other ideas ... or will I just have to accept to think about the PM grenade bomb (which seems to be a solution for everything)?

My current list is:

Nurgle Deamon Battalion
2 x Deamon Prince (Miasma, Fleshy Abundance
6 x 5 Nurglings

Deathguard Spearhead
3 x PBC w EntropyCannons
1 x 3 MBH
2 x Blighspawn (one = Warlord w Helm, Arch Contaminator)
1 x LoC (Furnace, Harbinger)

Bye,
Stoni
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You pretty much answered it yourself, blightlords and grenade combo are the best options you have for clearing out hordes, followed by plague marines with flails. The next best thing is driving a spitter PBC into the unit and prevent them from charging ever again - also keep in mind that plague mortars are blasts now, so that might help a bit.

In theory, Mortarion is great against hordes, but it's not like he is ever going to get there.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in us
Regular Dakkanaut





Standard Plague Marines with Bolters do fine against hordes, use trench fighters when they get into CC.
   
Made in se
Regular Dakkanaut






Thanks for answer!
One more question; Is it allowed to use PLAGUE COMPANIES rules in a mached play, i.e. is these considered Specialist Detachment and therefore banned in 9th?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Specialst Detachments are the ones bought for CP and found in the Vigilus Books. For now, PA things are safe.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in gb
Cultist of Nurgle with Open Sores




Birmingham, UK

There's a rumour floating around that has been repeated by a few different sources that is quite interesting: that DR as a core part of our army is being switched from the 5+++ to a blanket -1 to wound in our Codex.

Obviously this is only an unsubstantiated rumour at this point - but theoretically how would we feel about it?

I'm unsure currently how it'd impact us as so many things (Surgeons, RR, Contaminated Monstrosity etcetera) would need to be re-written. It'd likely be strong against some armies, but the big bads like Marines currently have myriad ways to stack bonuses to wounding and would largely not worry about it.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

A FNP save has literally been the DGs 'thing' since 3rd edition. Would be a very wierd change.

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Nurgle Predator Driver with an Infestation






I'd heard this as well. Saw someone do the Math as well and apparently a -1 to wound is generally better than 5+++. Personally I'm not a fan however. Thematically, I love how it works now - we take the wound but we just don't care and continue walking forward with a gaping hole in the chest.

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NH | SCE | Nurgle
 
   
Made in it
Contagious Dreadnought of Nurgle





 Dedwoods42 wrote:
There's a rumour floating around that has been repeated by a few different sources that is quite interesting: that DR as a core part of our army is being switched from the 5+++ to a blanket -1 to wound in our Codex.

Obviously this is only an unsubstantiated rumour at this point - but theoretically how would we feel about it?

I'm unsure currently how it'd impact us as so many things (Surgeons, RR, Contaminated Monstrosity etcetera) would need to be re-written. It'd likely be strong against some armies, but the big bads like Marines currently have myriad ways to stack bonuses to wounding and would largely not worry about it.

that will kill anything good they did with war of the spider...if we lost fnp is a problem, -1 to wound is not the same at all, just a bonus to wound and high ap weapons delete things like PM then. I dont see the 9th edition a great edition anyway, you will see when the 1st few codex will be released, it has same identical issues we seen end of 8th ed.
Remember 1 thing...FNP works on mortal wounds, -1 to wound NO, is a big difference too.

This message was edited 3 times. Last update was at 2020/09/01 17:50:25


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Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

 lare2 wrote:
I'd heard this as well. Saw someone do the Math as well and apparently a -1 to wound is generally better than 5+++. Personally I'm not a fan however. Thematically, I love how it works now - we take the wound but we just don't care and continue walking forward with a gaping hole in the chest.



So we can be harlequins... -1 to wound and take a noxious blightbringer with the relic and have a 5+ invuln.... slow harlequins with worse save.

I'm still not sure how to beat up harlequins with death guard. Right now I want to take something that can run up... vox scream to shut down that -1 to wound, and then get on with playing the game.

Here's my new thought...

10 night lords warp talons auxiliary detachment
20 emperors children noise marines auxiliary detachment
Death guard for the rest because that's what I want to field.

turn 2...the warp talons and the noise marines come onto the field... VOX Scream shuts down something, noise marines kill two units of something else, both charge and warp talons kill something and lock something else up the next turn.

I don't have a better deathguard solution for harlequins so...

Maybe mortarian, plus a bunch of dreadclaws, spam thermal jets and blow up my own vehicles for mortal wounds,
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Was hoping I could get all you competitive Death Guard/Chaos/Daemons fans opinion on this list. Inspiration came from an off beat Death Guard/Daemons list that I'm tweaking to work with what I can pull off with my collection. I'm hoping it can work by virtue of putting a ton of DR wounds on mid board objectives from the gate with enough punch to remove a few key threats relatively quickly. I know its not going to be bleeding edge competitive compared to Daemon Engine spam, but I'd like your opinion on the concept and any tweaks you'd suggest beyond "buy 3 PBCs". I know Ahriman is a bit shoe horned into the list, but I really wanted a worthwhile warp timer so I can deploy the unit of Blightlords first turn if I want to.

Thanks for the look.


++ Battalion Detachment 0CP (Chaos - Death Guard) [70 PL, -1CP, 1,329pts] ++

+ Configuration +

Detachment CP

Plague Company: Mortarion's Anvil

+ HQ +

Daemon Prince of Nurgle [10 PL, 195pts]: 1. Revoltingly Resilient, 4. Blades of Putrefaction, Hellforged sword, The Epidemicyst Blade, Warlord, Wings

Sorcerer [5 PL, 90pts]: 1. Miasma of Pestilence, 5. Putrescent Vitality, Bolt pistol, Force sword

+ Troops +

Plague Marines [10 PL, 180pts]
. Plague Champion: Boltgun, Plague knife
. 9x Plague Marine w/ boltgun: 9x Blight Grenades, 9x Boltgun, 9x Krak Grenades, 9x Plague knife

Poxwalkers [3 PL, 70pts]
. 10x Poxwalker: 10x Improvised weapon

Poxwalkers [3 PL, 70pts]
. 10x Poxwalker: 10x Improvised weapon

+ Elites +

Biologus Putrifier [4 PL, 65pts]

Blightlord Terminators [22 PL, 444pts]
. Blightlord Champion: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator: Flail of Corruption

Foul Blightspawn [5 PL, -1CP, 85pts]: 6. Arch-Contaminator, Plaguechosen

+ Dedicated Transport +

Terrax-Pattern Termite Assault Drill [8 PL, 130pts]
. Heavy Flamers

++ Patrol Detachment -2CP (Chaos - Daemons) [26 PL, -2CP, 520pts] ++

+ Configuration +

Chaos Allegiance: Nurgle

Detachment CP [-2CP]

+ HQ +

Poxbringer [4 PL, 75pts]: Virulent Blessing

+ Troops +

Nurglings [4 PL, 90pts]
. 5x Nurgling Swarms: 5x Diseased claws and teeth

Nurglings [4 PL, 90pts]
. 5x Nurgling Swarms: 5x Diseased claws and teeth

Nurglings [4 PL, 90pts]
. 5x Nurgling Swarms: 5x Diseased claws and teeth

+ Elites +

Beasts of Nurgle [10 PL, 175pts]
. 5x Beast of Nurgle: 5x Putrid appendages

++ Auxiliary Support Detachment -2CP (Chaos - Thousand Sons) [8 PL, 10CP, 150pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Cults of the Legion: *No Cult*

Detachment CP [-2CP]

+ HQ +

Ahriman [8 PL, 150pts]: Death Hex, Prescience, Warptime

++ Total: [104 PL, 7CP, 1,999pts] ++

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"Backfield? I have no backfield." 
   
Made in it
Contagious Dreadnought of Nurgle





if i can suggest you...swap the beast with chaos spawns with FNP, the list could work ok

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Made in hk
Longtime Dakkanaut





 astro_nomicon wrote:
Was hoping I could get all you competitive Death Guard/Chaos/Daemons fans opinion on this list. Inspiration came from an off beat Death Guard/Daemons list that I'm tweaking to work with what I can pull off with my collection. I'm hoping it can work by virtue of putting a ton of DR wounds on mid board objectives from the gate with enough punch to remove a few key threats relatively quickly. I know its not going to be bleeding edge competitive compared to Daemon Engine spam, but I'd like your opinion on the concept and any tweaks you'd suggest beyond "buy 3 PBCs". I know Ahriman is a bit shoe horned into the list, but I really wanted a worthwhile warp timer so I can deploy the unit of Blightlords first turn if I want to.

Thanks for the look.

Created with BattleScribe


Are you going to start the Blightlords on the table and march them up? It looks like a very interesting list. But your main source of threats seem to be the Blightlords and the plague marines in the Drill. The rest are basically just to soak up wounds and choke up the midboard objectives. I don't know if you might have an issue with a heavy vehicle list. I suppose you could go for the objectives and just outlast them.

Given the amount of stuff you have clogging up the midfield, I think marching the blightlords up the field while under cloud of flies strategem is a fair consideration. You also have warp time to help them move further too. Give it a try. Considering a lot of people are loading up on anti tank guns these days, this might be an anti-meta kind of list.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





blackmage wrote:if i can suggest you...swap the beast with chaos spawns with FNP, the list could work ok


I thought about that, but the synergy between the obligatory Poxwalker for the detachment and the Beasts is actually kind of enticing. The beasts get +1S and 1 extra damage on 6s to wound whilst within 6" of the Poxbringer. If Virulent Blessing goes off then they get +1 to wound and double damage on 7+, resulting in 3 damage on 5s to wound and 5 damage on 6s to wound. Also, while the Beasts costs slightly more points per wound, they don't cost a CP for the DR bump and have a built in 5++, and have a stratagem to deal MW in addition on 6s to wound (5s w/ Virulent Blessing). Basically at this point I think the Beasts are just as good or better as Spawn with Contaminated Monstrosity as long as you're already taking the Daemons detachment which i definitely am.

Honestly when I set out to make the list I very much wanted to include a unit of Contaminated Monstrosity Spawn in addition to the Beasts but points just didn't allow. I suppose I could cut 3 Blightlords and shave a few points somewhere else to include a unit of 5 Spawn, but I really want 2 plague flails in the big termie unit and want to leverage as much as I can get out of them with stratagems.

Eldenfirefly wrote:
 astro_nomicon wrote:
Was hoping I could get all you competitive Death Guard/Chaos/Daemons fans opinion on this list. Inspiration came from an off beat Death Guard/Daemons list that I'm tweaking to work with what I can pull off with my collection. I'm hoping it can work by virtue of putting a ton of DR wounds on mid board objectives from the gate with enough punch to remove a few key threats relatively quickly. I know its not going to be bleeding edge competitive compared to Daemon Engine spam, but I'd like your opinion on the concept and any tweaks you'd suggest beyond "buy 3 PBCs". I know Ahriman is a bit shoe horned into the list, but I really wanted a worthwhile warp timer so I can deploy the unit of Blightlords first turn if I want to.

Thanks for the look.

Created with BattleScribe


Are you going to start the Blightlords on the table and march them up? It looks like a very interesting list. But your main source of threats seem to be the Blightlords and the plague marines in the Drill. The rest are basically just to soak up wounds and choke up the midboard objectives. I don't know if you might have an issue with a heavy vehicle list. I suppose you could go for the objectives and just outlast them.

Given the amount of stuff you have clogging up the midfield, I think marching the blightlords up the field while under cloud of flies strategem is a fair consideration. You also have warp time to help them move further too. Give it a try. Considering a lot of people are loading up on anti tank guns these days, this might be an anti-meta kind of list.



So yes, the reason I squeeeeezed Ahriman into this list was to be able to start the Blightlords on the table more often than not. I thought about putting them and the Blight Grenade bomb both in reserve but it just seems like too much off of the table Turn 1 in too many games. Hence, Ahriman for a more reliable Warptime, Prescience, and cheeky Death Hex here and there.

And also yes, the Blightlords would most likely receive Cloud of Flies on turn 1, maybe further depending on matchup, while they are hustled up to mid field. I'm not totally a fan of the fact that by far the best damage output in this list is condensed into the Drill and the Terms as you said, but maybe there's enough sneaky/opportunistic damage dealing units between the Beasts, the DP, Ahriman, and the Blightspawn? I'm not sure yet, but hopefully.

Thanks for checking it out



This message was edited 1 time. Last update was at 2020/09/02 05:11:35


"Backfield? I have no backfield." 
   
Made in it
Contagious Dreadnought of Nurgle





 astro_nomicon wrote:
blackmage wrote:if i can suggest you...swap the beast with chaos spawns with FNP, the list could work ok


I thought about that, but the synergy between the obligatory Poxwalker for the detachment and the Beasts is actually kind of enticing. The beasts get +1S and 1 extra damage on 6s to wound whilst within 6" of the Poxbringer. If Virulent Blessing goes off then they get +1 to wound and double damage on 7+, resulting in 3 damage on 5s to wound and 5 damage on 6s to wound. Also, while the Beasts costs slightly more points per wound, they don't cost a CP for the DR bump and have a built in 5++, and have a stratagem to deal MW in addition on 6s to wound (5s w/ Virulent Blessing). Basically at this point I think the Beasts are just as good or better as Spawn with Contaminated Monstrosity as long as you're already taking the Daemons detachment which i definitely am.

Honestly when I set out to make the list I very much wanted to include a unit of Contaminated Monstrosity Spawn in addition to the Beasts but points just didn't allow. I suppose I could cut 3 Blightlords and shave a few points somewhere else to include a unit of 5 Spawn, but I really want 2 plague flails in the big termie unit and want to leverage as much as I can get out of them with stratagems.

Eldenfirefly wrote:
 astro_nomicon wrote:
Was hoping I could get all you competitive Death Guard/Chaos/Daemons fans opinion on this list. Inspiration came from an off beat Death Guard/Daemons list that I'm tweaking to work with what I can pull off with my collection. I'm hoping it can work by virtue of putting a ton of DR wounds on mid board objectives from the gate with enough punch to remove a few key threats relatively quickly. I know its not going to be bleeding edge competitive compared to Daemon Engine spam, but I'd like your opinion on the concept and any tweaks you'd suggest beyond "buy 3 PBCs". I know Ahriman is a bit shoe horned into the list, but I really wanted a worthwhile warp timer so I can deploy the unit of Blightlords first turn if I want to.

Thanks for the look.

Created with BattleScribe


Are you going to start the Blightlords on the table and march them up? It looks like a very interesting list. But your main source of threats seem to be the Blightlords and the plague marines in the Drill. The rest are basically just to soak up wounds and choke up the midboard objectives. I don't know if you might have an issue with a heavy vehicle list. I suppose you could go for the objectives and just outlast them.

Given the amount of stuff you have clogging up the midfield, I think marching the blightlords up the field while under cloud of flies strategem is a fair consideration. You also have warp time to help them move further too. Give it a try. Considering a lot of people are loading up on anti tank guns these days, this might be an anti-meta kind of list.



So yes, the reason I squeeeeezed Ahriman into this list was to be able to start the Blightlords on the table more often than not. I thought about putting them and the Blight Grenade bomb both in reserve but it just seems like too much off of the table Turn 1 in too many games. Hence, Ahriman for a more reliable Warptime, Prescience, and cheeky Death Hex here and there.

And also yes, the Blightlords would most likely receive Cloud of Flies on turn 1, maybe further depending on matchup, while they are hustled up to mid field. I'm not totally a fan of the fact that by far the best damage output in this list is condensed into the Drill and the Terms as you said, but maybe there's enough sneaky/opportunistic damage dealing units between the Beasts, the DP, Ahriman, and the Blightspawn? I'm not sure yet, but hopefully.

Thanks for checking it out




they are not.. you can warptime the spawn they hit harder they dont need stratagems/psychic power at 7+ to deliver extra damage, beast have basic ap0 and 1 damage only, if you relay then on fragile combos (a psy power that gets off at 7+) then is up to you, i m not going to discuss that. As i said above the list should perform fine

This message was edited 2 times. Last update was at 2020/09/02 13:08:20


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 blackmage wrote:
 astro_nomicon wrote:
blackmage wrote:if i can suggest you...swap the beast with chaos spawns with FNP, the list could work ok


I thought about that, but the synergy between the obligatory Poxwalker for the detachment and the Beasts is actually kind of enticing. The beasts get +1S and 1 extra damage on 6s to wound whilst within 6" of the Poxbringer. If Virulent Blessing goes off then they get +1 to wound and double damage on 7+, resulting in 3 damage on 5s to wound and 5 damage on 6s to wound. Also, while the Beasts costs slightly more points per wound, they don't cost a CP for the DR bump and have a built in 5++, and have a stratagem to deal MW in addition on 6s to wound (5s w/ Virulent Blessing). Basically at this point I think the Beasts are just as good or better as Spawn with Contaminated Monstrosity as long as you're already taking the Daemons detachment which i definitely am.

Honestly when I set out to make the list I very much wanted to include a unit of Contaminated Monstrosity Spawn in addition to the Beasts but points just didn't allow. I suppose I could cut 3 Blightlords and shave a few points somewhere else to include a unit of 5 Spawn, but I really want 2 plague flails in the big termie unit and want to leverage as much as I can get out of them with stratagems.

Eldenfirefly wrote:
 astro_nomicon wrote:
Was hoping I could get all you competitive Death Guard/Chaos/Daemons fans opinion on this list. Inspiration came from an off beat Death Guard/Daemons list that I'm tweaking to work with what I can pull off with my collection. I'm hoping it can work by virtue of putting a ton of DR wounds on mid board objectives from the gate with enough punch to remove a few key threats relatively quickly. I know its not going to be bleeding edge competitive compared to Daemon Engine spam, but I'd like your opinion on the concept and any tweaks you'd suggest beyond "buy 3 PBCs". I know Ahriman is a bit shoe horned into the list, but I really wanted a worthwhile warp timer so I can deploy the unit of Blightlords first turn if I want to.

Thanks for the look.

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Are you going to start the Blightlords on the table and march them up? It looks like a very interesting list. But your main source of threats seem to be the Blightlords and the plague marines in the Drill. The rest are basically just to soak up wounds and choke up the midboard objectives. I don't know if you might have an issue with a heavy vehicle list. I suppose you could go for the objectives and just outlast them.

Given the amount of stuff you have clogging up the midfield, I think marching the blightlords up the field while under cloud of flies strategem is a fair consideration. You also have warp time to help them move further too. Give it a try. Considering a lot of people are loading up on anti tank guns these days, this might be an anti-meta kind of list.



So yes, the reason I squeeeeezed Ahriman into this list was to be able to start the Blightlords on the table more often than not. I thought about putting them and the Blight Grenade bomb both in reserve but it just seems like too much off of the table Turn 1 in too many games. Hence, Ahriman for a more reliable Warptime, Prescience, and cheeky Death Hex here and there.

And also yes, the Blightlords would most likely receive Cloud of Flies on turn 1, maybe further depending on matchup, while they are hustled up to mid field. I'm not totally a fan of the fact that by far the best damage output in this list is condensed into the Drill and the Terms as you said, but maybe there's enough sneaky/opportunistic damage dealing units between the Beasts, the DP, Ahriman, and the Blightspawn? I'm not sure yet, but hopefully.

Thanks for checking it out




they are not.. you can warptime the spawn they hit harder they dont need stratagems/psychic power at 7+ to deliver extra damage, beast have basic ap0 and 1 damage only, if you relay then on fragile combos (a psy power that gets off at 7+) then is up to you, i m not going to discuss that. As i said above the list should perform fine


Alright upon second thought I think you are right about the spawn. I forgot they are native AP-2, and the D3 result for the extras is pretty much gravy on top of that. Beasts do actually have D2 in melee and have built in reroll wounds as far as I can tell (and are also a little more durable thanks to a 5++), but I think you are right that Contaminated Monstrosity Spawn out perform them on paper.

Considering all that, something nastier came to mind. Take the list above, drop the Beasts and instead of 3x5 Nurglings it will be 5x, 4x, and 3x Nurglings. Add 2x5 Spawn with Contaminated Monstrosity. Drops the list down to 5 CP to start with, just enough for Cloud of Flies on the Blightlords T1 and the strats for the Blight Grenade Bomb, but enough maybe?

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yes you have enough cp, i never played DG in 9th ed with more than 6cp.

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I am kind of more worried that now when deathguard marines do get 2W, they will dial up the points cost so much it would be a net nerf in the end. Everyone is screaming that plague marines with 2W are going to be OP. And we know GW tends to overshoot on both sides.
   
 
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