James Sheahan, the Designer of Fallout Wasteland Warfare, announced today he is steping away from that role to go back to working on Video Games.
Hi All. It does not seem very long ago I was drawing the first Unit cards whilst on a train journey and colouring in pieces of wooden dowel with felt-tip pens to make the first range rulers (which I learned the hard way needed to be coated with clear nail varnish to stop the coloured ink staining my hands during play). Today, my time as designer of Fallout: Wasteland Warfare has reached its end. After creating the rules, 250+ Units, 250+ weapons, 2,000+ cards, multiple expansion rule sets and modules, an AI system, an RPG, multiple scenarios and campaigns, and even a solo RPG campaign, I am returning to the video games industry (where I spent a lot of my early career) to be a designer of multiplayer console games.
Whilst my work on F:WW is complete, some expansions I designed are still to be released: Homestead (an expanded Settlement mode where you physically layout your settlement as you build it so you can play scenarios in it and defend it from attacks as well as a Settlement Event system too); Vault-Tec (allowing you to explore procedurally-generated vaults whilst attempting various objectives); The Unexpected Shepherd Parts 2 and 3 (the solo RPG campaign using choose-your-own-path mechanics with scenarios to playout using models); plus, the cards for several waves of models. The team at Modiphius, who have always been involved in F:WW’s development and have created some content already, will take over creating further content and designing for F:WW’s future.
I want to thank all the players who have played F:WW. I am proud of the game and its mechanics, but even more so of the players who have supported the game, helped each other, shared great games, created amazing terrain, shared their amazingly painted models, and had fun. My thanks to everyone at Modiphius who have helped bring this game to market too.
While it is hard to step away from F:WW, I am excited for my future challenge and for F:WW’s future. As I will no longer be involved, I will not be able to answer any rules questions as those decisions will be up to the guys at Modiphius and I wouldn’t want to give answers that conflict with anything they have planned.
As well as my new role, I hope I will be releasing some other tabletop games of my own in the future too – I hope you will check them out when I do. Until then, I wish you all the best for the future, and that you continue having fun in the Wasteland.
I'll be interesting to see where the game goes from here as overall I think it's very well done, and that the new job goes well for James, but there are some quirks that seams like they might be more from the designer then Modiphius (the shear amount you have to keep track and the space for it of for this game makes it worse then some Fantasy Flight stuff makes me pull out Elderscrolls often which has a much less time consuming setup) and I'm curious to see how much that gets relooked at down the road (Jon has stated there are some goals for making the game more approachable).
His statement also shows some of the releases that have been talked about that we still haven't heard much about outside of Homestead. I'm happy to hear the rest of Unexpected Shepherd is coming and that Vault-Tec (first time the name has been used) is also done on his side so those could come out this year.