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Made in gb
Lit By the Flames of Prospero






epronovost wrote:
They fill the exact same role. A captain in the US army commands a combat unit that has around 60 to 200 soldiers. A Space Marine Captain commands roughly around the same number. They have the same job. They are field officers. You simply didn't knew that the job of captain was to command troops and that they command roughly the same number of troops. That's why they are captains and not some sort of commandos. A captain's job is akin to that of a "junior officer" in the Imperial Guard.

A Captain in a modern military goes to officer training school and progresses along a different set of promotions compared to a non-commissioned soldier. NCOs are rarely given the option to become COs and being a CO doesn't automatically mean you are assigned to a combat unit. A modern CO might never see combat.
There are no non-commissioned soldiers in the Adeptus Astartes and a Captain has to have been a Scout, Devastator, Assault Marine, Tactical Marine, Sergeant, now also a Lieutenant and in most cases a veteran of their Company before being promoted. A Captain will have decades of service under their belt before they are even considered for such a position. Each Captain is also technically in command of their own Warship, although many delegate this duty to a dedicated naval officer be they mortal or Astartes. An Astartes Captain will always have combat experience.
The only similarity is the rank name.
   
Made in es
Regular Dakkanaut




Those Ghaz really need to navigate arround most of his capital ship? cant he just have a very wide command center and a teleporter or access to the hangar bay?

Because other factions have some units bigger than marines that dosent mean marines can navigate all the structures of such race? Not at all.

An intercessor or tactical marine is not a Dreadnought or a Titan... size matters for infantry in a different manner than to a mecha because they have different military roles.

This message was edited 1 time. Last update was at 2021/08/12 21:38:53


 
   
Made in us
Ultramarine Librarian with Freaky Familiar






Vatsetis wrote:
Spoiler:
 Insectum7 wrote:
 Sgt_Smudge wrote:
-Guardsman- wrote:
 Sgt_Smudge wrote:
Of the many physics breaking issues in 40k, I wouldn't focus on Space Marine size.

True. Titan size is more of an issue. Giant walkers like Warlord titans could only possibly operate on low-grav worlds.
Absolutely, if we were to assume that physics are anywhere near the same - I must come to the conclusion that they aren't.
Better to just assume that they have a way around it. If Titans can all have suspensors which aid in their weight distribution issues, then any problem is solved without breaking physics.


Yep, after all the average Astartes is smarter than Batman, so they would surely have some sort of anti-grav belt everytime they needed, Im also pretty sure that they have a shark repelent as standard issue equipment.

https://www.youtube.com/watch?v=QnFOs7QlJSI


I love my marines extra campy.
This is me posting only to point out that your post is neither reasonable nor relevant.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

BrianDavion wrote:
 Insectum7 wrote:
Well Terminators can navigate Space Hulks, so PA Marines shouldnt be an issue.

And Orks can grow pretty big, obviously, and they have to maneuver about their own vessels.


this you can't tell me marines would have trouble manuvering about an Ork vessel when some Ork warbosses (you know the guys making the decisions) are the size of a dreadnought.

Hell Ghaz is bigger then gulliman.


What makes you think the warboss ever bothers to go down to, say, engineering or gunnery?

And then there'll be bits of engineering which the Mek in charge doesn't go, because he just sends the grots to do that work.

This message was edited 2 times. Last update was at 2021/08/12 21:57:26


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Ultramarine Librarian with Freaky Familiar






 A Town Called Malus wrote:
BrianDavion wrote:
 Insectum7 wrote:
Well Terminators can navigate Space Hulks, so PA Marines shouldnt be an issue.

And Orks can grow pretty big, obviously, and they have to maneuver about their own vessels.


this you can't tell me marines would have trouble manuvering about an Ork vessel when some Ork warbosses (you know the guys making the decisions) are the size of a dreadnought.

Hell Ghaz is bigger then gulliman.


What makes you think the warboss ever bothers to go down to, say, engineering?
Can you prove that they don't? Can you also prove that Marines need to go everywhere on the ship to be effective? Perhaps Marines only need to get to the bridge, which is incidentally the same space that the Warboss needs to go.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Insectum7 wrote:
 A Town Called Malus wrote:
or the corridors inside a Tyranid Hive ship (which would possibly be able to grow and shrink, like blood vessels, due to it being a living being).
There was an entire game published specifically involving Space Marines boarding Tyranid vessels called Tyranid Attack (also Advanced Space Crusade). Tyranid Warriors are able to move about inside Tyranid ships, so Marines definitely can. It is noted in the literature that there are spaces within a Tyranid vessel that are very hazardous, or that Marines cannot move through because they are too tight.


Indeed, but seeing as a tyranid ship is alive, it could potentially open the passages for the tyranid warrior and shrink them for the marines in order to trap the foreign intruder.


Automatically Appended Next Post:
 Insectum7 wrote:

What makes you think the warboss ever bothers to go down to, say, engineering?
Can you prove that they don't? Can you also prove that Marines need to go everywhere on the ship to be effective? Perhaps Marines only need to get to the bridge, which is incidentally the same space that the Warboss needs to go.


Because taking the bridge does nothing to prevent the orks in engineering from locking down controls to only be useable from engineering and setting the rok on a collision course to an imperial planet, or set their core to go critical in the midst of an imperial fleet and destroy it in a suicide run.

If you are trying to capture or scuttle a ship, you need to actually capture the ships vital functions at their physical locations. Which means more than just taking the bridge.

This message was edited 4 times. Last update was at 2021/08/12 22:16:58


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Ultramarine Librarian with Freaky Familiar






If you move controls to engineering (because Ork ships are the Enterprise I guess?), then can your Warboss be there too? If so, doesn't that mean that Marines could be there as well.

Also a reminder that even normal Orks can be pretty huge. Any Mega Armored Nob or even 'Ard Boy, Mek, etc are large, and would probably move about tunnels large enough for a Marine to fight through.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in ca
Legendary Master of the Chapter





honet question for those claiming there'd be so space in engineering for marines.......
Have you ever been in a ships engine room? those things are HUGE.

Opinions are not facts please don't confuse the two 
   
Made in us
Ultramarine Librarian with Freaky Familiar






 A Town Called Malus wrote:
Indeed, but seeing as a tyranid ship is alive, it could potentially open the passages for the tyranid warrior and shrink them for the marines in order to trap the foreign intruder.


Maybe that's one of the reasons why Marines try to board Tyranid vessels when they're still somewhat dormant.

The whole thrust of this conversation though is finding some particular things that marines can't do. . . which, nobody is saying they can do everything. All they have to do is be capable enough beyond some threshold of important tasks, which they clearly are.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in ca
Legendary Master of the Chapter





 Insectum7 wrote:
 A Town Called Malus wrote:
Indeed, but seeing as a tyranid ship is alive, it could potentially open the passages for the tyranid warrior and shrink them for the marines in order to trap the foreign intruder.


Maybe that's one of the reasons why Marines try to board Tyranid vessels when they're still somewhat dormant.

The whole thrust of this conversation though is finding some particular things that marines can't do. . . which, nobody is saying they can do everything. All they have to do is be capable enough beyond some threshold of important tasks, which they clearly are.


aand nobdy except Vat is saying "Marines do it best"

Opinions are not facts please don't confuse the two 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Insectum7 wrote:
If you move controls to engineering (because Ork ships are the Enterprise I guess?), then can your Warboss be there too? If so, doesn't that mean that Marines could be there as well.

Also a reminder that even normal Orks can be pretty huge. Any Mega Armored Nob or even 'Ard Boy, Mek, etc are large, and would probably move about tunnels large enough for a Marine to fight through.


Doesn't need to be the Enterprise. Remember that the controls on the bridge are just telling computers and machinery elsewhere what to do, such as gimballing the engines to change direction. You can also interact with that machinery directly with enough thought and ingenuity, especially likely on an Ork ship which will be comparatively crude.

This message was edited 2 times. Last update was at 2021/08/12 23:01:34


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in ca
Jinking Ravenwing Land Speeder Pilot



Canada

Fighting in a tunnel offers a lot of drawbacks, number one being you are fighting in a tunnel. Its like fighting in a basement.

Having said that, its the kind of fight that a Terminator would love. Its almost like they were designed to fight in the corridors of a spaceship. For what its worth, you can find it throughout the lore. The HH books are full of boarding actions with all sorts of Marines getting into all sorts of hijinks aboard enemy vessels. Just saying.

For eprovonost: you do realize that 40K is a fictional setting, and that the artwork might actually be what the universe creators envision happening in those battles? Its been pretty consistent through the years. Just saying. The setting draws plenty of inspiration from real life, but I don't think it is meant to be a reflection of real life in military or social terms. There are some game systems out there for those who want to pretend to fighting a real war on our real planet Earth.

Regarding officers, I am a senior officer but I would not expect to be the best shot nor the person that gets sent to engage the mightiest foe in single combat (although the troops might find that hilarious...). I would, however, expect a Space Marine Captain to do just that. I also expect a Space Marine Captain to be a veteran of many campaigns, having risen through the ranks. By the time the reach Captain or Master they have acumen beyond their equivalent rank/appointment in the Guard.

Anyhoo. Lore fights. Gotta love'em! The fighting is so vicious because the stakes are so low.

All you have to do is fire three rounds a minute, and stand 
   
Made in us
Ultramarine Librarian with Freaky Familiar






TangoTwoBravo wrote:
Anyhoo. Lore fights. Gotta love'em! The fighting is so vicious because the stakes are so low.
Lol, I wish!! I've seen how fights about "real stuff" goes too and I'd hardly say it was civil.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in ca
Jinking Ravenwing Land Speeder Pilot



Canada

 Insectum7 wrote:
TangoTwoBravo wrote:
Anyhoo. Lore fights. Gotta love'em! The fighting is so vicious because the stakes are so low.
Lol, I wish!! I've seen how fights about "real stuff" goes too and I'd hardly say it was civil.


I was referring to Sayre’s Law about academic debates. The intensity of the debate is inversely proportional to the actual importance’s of the issue. As opposed to debates on issues where we need to come to some form of agreement due to the fundamental importance of the issue.

Anyhoo!

All you have to do is fire three rounds a minute, and stand 
   
Made in us
Ultramarine Librarian with Freaky Familiar






TangoTwoBravo wrote:
 Insectum7 wrote:
TangoTwoBravo wrote:
Anyhoo. Lore fights. Gotta love'em! The fighting is so vicious because the stakes are so low.
Lol, I wish!! I've seen how fights about "real stuff" goes too and I'd hardly say it was civil.


I was referring to Sayre’s Law about academic debates. The intensity of the debate is inversely proportional to the actual importance’s of the issue. As opposed to debates on issues where we need to come to some form of agreement due to the fundamental importance of the issue.

Anyhoo!
@Sayre's Law, Today I Learned. Yes I was thinking "importance of topic" but disconnected from the "importance/imperativeness of resolution".

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in ca
Legendary Master of the Chapter





 A Town Called Malus wrote:
 Insectum7 wrote:
If you move controls to engineering (because Ork ships are the Enterprise I guess?), then can your Warboss be there too? If so, doesn't that mean that Marines could be there as well.

Also a reminder that even normal Orks can be pretty huge. Any Mega Armored Nob or even 'Ard Boy, Mek, etc are large, and would probably move about tunnels large enough for a Marine to fight through.


Doesn't need to be the Enterprise. Remember that the controls on the bridge are just telling computers and machinery elsewhere what to do, such as gimballing the engines to change direction. You can also interact with that machinery directly with enough thought and ingenuity, especially likely on an Ork ship which will be comparatively crude.


Yet again, have you ever been inside an engine room? they're not small. the corridors leading to the engine room might be small but the engine room itself is in real life quite big, and in 40k is likely several decks easily.


Opinions are not facts please don't confuse the two 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

BrianDavion wrote:
 A Town Called Malus wrote:
 Insectum7 wrote:
If you move controls to engineering (because Ork ships are the Enterprise I guess?), then can your Warboss be there too? If so, doesn't that mean that Marines could be there as well.

Also a reminder that even normal Orks can be pretty huge. Any Mega Armored Nob or even 'Ard Boy, Mek, etc are large, and would probably move about tunnels large enough for a Marine to fight through.


Doesn't need to be the Enterprise. Remember that the controls on the bridge are just telling computers and machinery elsewhere what to do, such as gimballing the engines to change direction. You can also interact with that machinery directly with enough thought and ingenuity, especially likely on an Ork ship which will be comparatively crude.


Yet again, have you ever been inside an engine room? they're not small. the corridors leading to the engine room might be small but the engine room itself is in real life quite big, and in 40k is likely several decks easily.



I have. They're typically filled with massive engines taking up the vast majority of that space.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in ca
Legendary Master of the Chapter





 A Town Called Malus wrote:
BrianDavion wrote:
 A Town Called Malus wrote:
 Insectum7 wrote:
If you move controls to engineering (because Ork ships are the Enterprise I guess?), then can your Warboss be there too? If so, doesn't that mean that Marines could be there as well.

Also a reminder that even normal Orks can be pretty huge. Any Mega Armored Nob or even 'Ard Boy, Mek, etc are large, and would probably move about tunnels large enough for a Marine to fight through.


Doesn't need to be the Enterprise. Remember that the controls on the bridge are just telling computers and machinery elsewhere what to do, such as gimballing the engines to change direction. You can also interact with that machinery directly with enough thought and ingenuity, especially likely on an Ork ship which will be comparatively crude.


Yet again, have you ever been inside an engine room? they're not small. the corridors leading to the engine room might be small but the engine room itself is in real life quite big, and in 40k is likely several decks easily.



I have. They're typically filled with massive engines taking up the vast majority of that space.


sure but there's also a fair bit of room to move around in. and yeah a lotta equipment (TBH the real challange of sabotoging a starships engine room is proably "doing so in a manner that doesn't kill everyone in it, including yourself")

Opinions are not facts please don't confuse the two 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





epronovost wrote:A captain in the US army commands a combat unit that has around 60 to 200 soldiers. A Space Marine Captain commands roughly around the same number. They have the same job. They are field officers. You simply didn't knew that the job of captain was to command troops and that they command roughly the same number of troops. That's why they are captains and not some sort of commandos. A captain's job is akin to that of a "junior officer" in the Imperial Guard.
Again, I've provided several examples of Space Marine captains performing non-leadership roles, and leading from either the frontlines, or *alone*.

The fluff doesn't support this idea that Space Marine Captains *only* occupy commanding roles, simply put.

A Town Called Malus wrote:
 Insectum7 wrote:

What makes you think the warboss ever bothers to go down to, say, engineering?
Can you prove that they don't? Can you also prove that Marines need to go everywhere on the ship to be effective? Perhaps Marines only need to get to the bridge, which is incidentally the same space that the Warboss needs to go.


Because taking the bridge does nothing to prevent the orks in engineering from locking down controls to only be useable from engineering and setting the rok on a collision course to an imperial planet, or set their core to go critical in the midst of an imperial fleet and destroy it in a suicide run.
That doesn't sound like a very "fighty fighty krumpy krumpy" option for Orks.

Why would Orks want to *stop* the enemy from meeting them in glorious combat?


They/them

 
   
Made in ca
Longtime Dakkanaut




 Gert wrote:
An Astartes Captain will always have combat experience.
The only similarity is the rank name.


They have an identical rank name and an identical function too. The combat experience of a captain is used to command troops (and of course participate in the operation the lead). They are officers, not commandos. A captain is supposed to lead troops. That's their entire "raison d'être".
   
Made in us
Insect-Infested Nurgle Chaos Lord





In My Lab

epronovost wrote:
 Gert wrote:
An Astartes Captain will always have combat experience.
The only similarity is the rank name.


They have an identical rank name and an identical function too. The combat experience of a captain is used to command troops (and of course participate in the operation the lead). They are officers, not commandos. A captain is supposed to lead troops. That's their entire "raison d'être".
In the real world, yes.

40k is not that.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Longtime Dakkanaut




TangoTwoBravo wrote:
Regarding officers, I am a senior officer but I would not expect to be the best shot nor the person that gets sent to engage the mightiest foe in single combat (although the troops might find that hilarious...). I would, however, expect a Space Marine Captain to do just that. I also expect a Space Marine Captain to be a veteran of many campaigns, having risen through the ranks. By the time the reach Captain or Master they have acumen beyond their equivalent rank/appointment in the Guard.


I'm not arguing against that at all. I'm arguing that the video game Space Marine makes a mockery of the lore of Space Marine (and logic) by having a captain go around a mission basically by his lonesome without leading a deployment of troops, basically doing what one of the 100 members of the 1st company or the unknown number of members of the 10th company would be doing, making this game's story and setting complete garbage.


Automatically Appended Next Post:
 JNAProductions wrote:
epronovost wrote:
 Gert wrote:
An Astartes Captain will always have combat experience.
The only similarity is the rank name.


They have an identical rank name and an identical function too. The combat experience of a captain is used to command troops (and of course participate in the operation the lead). They are officers, not commandos. A captain is supposed to lead troops. That's their entire "raison d'être".
In the real world, yes.

40k is not that.


Well why the hell are captains in 40K leading troops then? Why are they commanding a company worth of soldiers, just like our captains. Why does the game systems seems to want to make us believe these units are commanding officers (being both HQ and possessing command abilities). Yes, 40K respects that aspect of the real world. If you wanted a Space Marine champion with decades of experience and cool special gear, you have company champions just for that. You also have 1st company veterans just for that too. Hell you even have Honor Guards just for that. Why is suddenly everybody defending the concept of a captain (not any of the other previously mentioned) acting alone instead of leading troops?

This message was edited 1 time. Last update was at 2021/08/13 00:54:28


 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

I'd like to put forth that if we are to consider Space Marine as a true depiction of the capabilities of a Space Marine then I feel it is only fair that we extend the same courtesy to Fire Warrior in which a soldier of the literal lowest rank in the Tau military succeeds in killing countless guardsmen, space marines, chaos space marines, a Titan and a greater daemon on his first ever mission.

This message was edited 2 times. Last update was at 2021/08/13 01:10:18


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
One Canoptek Scarab in a Swarm





 A Town Called Malus wrote:
I'd like to put forth that if we are to consider Space Marine as a true depiction of the capabilities of a Space Marine then I feel it is only fair that we extend the same courtesy to Fire Warrior in which a soldier of the literal lowest rank in the Tau military succeeds in killing countless guardsmen, space marines, chaos space marines, a Titan and a greater daemon on his first ever mission.


I say that Mechanicus also be considered. Killing 4 necron lords, including a destroyer lord, and an overlord with 2 kastelan robots (highest difficulty, baby) should be canon.

Setek: "My people shackled the stars, and broke mortality when the species you sprang from had barely left the slime pools it spawned in. Our wars burned reality, and the dominion of our kings is without limit. The ground you tread on is not yours; it is ours. "

Ahriman: "The Necrontyr; the sleeping ones"

Setek: "That name is not ours. Why give a name to totality?" 
   
Made in ca
Legendary Master of the Chapter





 A Town Called Malus wrote:
I'd like to put forth that if we are to consider Space Marine as a true depiction of the capabilities of a Space Marine then I feel it is only fair that we extend the same courtesy to Fire Warrior in which a soldier of the literal lowest rank in the Tau military succeeds in killing countless guardsmen, space marines, chaos space marines, a Titan and a greater daemon on his first ever mission.


nobody is saying we should take Space Marines as 100% accurate canon, IT'S A VIDEO GAME, Video games always make some allowances for gameplay (no one for example is arguing that space marines regenarate their health by doing brutal kills of orks) except people who are, in a game of intellectual dishonesty, trying to confuse the issue of the point , which is that the video game presumably gives a pretty good visual of what the internals of a warhammer 40k forge world are likely like.


Opinions are not facts please don't confuse the two 
   
Made in es
Regular Dakkanaut




BrianDavion wrote:
 Insectum7 wrote:
 A Town Called Malus wrote:
Indeed, but seeing as a tyranid ship is alive, it could potentially open the passages for the tyranid warrior and shrink them for the marines in order to trap the foreign intruder.


Maybe that's one of the reasons why Marines try to board Tyranid vessels when they're still somewhat dormant.

The whole thrust of this conversation though is finding some particular things that marines can't do. . . which, nobody is saying they can do everything. All they have to do is be capable enough beyond some threshold of important tasks, which they clearly are.


aand nobdy except Vat is saying "Marines do it best"


Somehow Im able to both deny the SM even the most basic mobility but at the same time pretend they are the best at everything... If Marines wrote at forums they would be just like me.


Automatically Appended Next Post:
 JNAProductions wrote:
epronovost wrote:
 Gert wrote:
An Astartes Captain will always have combat experience.
The only similarity is the rank name.


They have an identical rank name and an identical function too. The combat experience of a captain is used to command troops (and of course participate in the operation the lead). They are officers, not commandos. A captain is supposed to lead troops. That's their entire "raison d'être".
In the real world, yes.

40k is not that.


Yep, SM captains are also sort of the champion of their company... Which makes "some" sense if you think about SM as knights... Although its true that a SM captain should be mostly commanding his troops (and perhaps leading them from the front to show old marines are the most badass) rather than going arround doing missions alone.

Problem is the amount of desbelieve suspension that you need just for SM to do the most basic stuff.



Automatically Appended Next Post:
 A Town Called Malus wrote:
I'd like to put forth that if we are to consider Space Marine as a true depiction of the capabilities of a Space Marine then I feel it is only fair that we extend the same courtesy to Fire Warrior in which a soldier of the literal lowest rank in the Tau military succeeds in killing countless guardsmen, space marines, chaos space marines, a Titan and a greater daemon on his first ever mission.


If some one considered anything in that game as canon he is just naive beyond salvation



Automatically Appended Next Post:
BTW... Regarding Astartes mobility in side a space ship... I like the feelling of the Space Hulk game, were Terminators can indeed traverse the corridors, but in doing so they are not particularly nimble and thats why their enemies have a clear "home pitch advantaje".

This message was edited 6 times. Last update was at 2021/08/13 05:48:58


 
   
Made in us
Ultramarine Librarian with Freaky Familiar






Vatsetis wrote:

Somehow Im able to both deny the SM even the most basic mobility . . .

Most of the entire universe isn't tight tunnels.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in es
Regular Dakkanaut




Sure but funnily enough thats were oversized and overweight SM are ment to do their job... At least in a significant number of occasions.

Perhaps is some sort of comedy.

This message was edited 1 time. Last update was at 2021/08/13 09:06:07


 
   
Made in us
Water-Caste Negotiator




Les Etats Unis

epronovost wrote:
 Gert wrote:
Did you listen to a single line of Leadros's dialogue where he consistently says Titus is disobeying and disregarding the Codex? There is literally a bloody meme for crying out loud.
Spoiler:

One of the reasons Titus is arrested is because of his constant violations of the Codex as well as handling a Chaos tainted device.
Go play the game again and come back with better arguments.


Precisely. How could a Space Marine rise to the rank of Captain if he can't follow protocol or doesn't even understand the basic role of an officer. Are they perfectly indoctrinated killing machines (and the captain being the best out of a hundred of them) or are they not? No matter how you spin it. You need huge leaps of logic and ignore the setting a lot for the requirements of a first person shooter. Had you been the sole survivor of a deathwatch commando trying to accomplish his mission, the entire thing would have been more plausible, but they wanted Ultramarines for the brand recognition.


Have you (and the same goes for some others in this thread) ever considered that 40k is an inherently illogical universe? The IOM is consistently portrayed as backwards and idiotic, half of the traitor legions spend more time shooting themselves in their collective foot than actually fighting, and, well, the Orks' entire culture raises more than a few questions. the Warhammer 40k universe is a science fantasy cultivated in a way which incentivizes its characters to do backwards and stupid things, since those backwards and stupid things are often the most fun parts about the setting.

As Gert mentioned previously, there are tons of examples of Space Marine captains operating solo and winning anyways. That's just how Space Marine captains are.

Dudeface wrote:
 Eldarain wrote:
Is there another game where players consistently blame each other for the failings of the creator?

If you want to get existential, life for some.
 
   
Made in es
Regular Dakkanaut




Well illogical and all... You can have more grounded descriptions of the 40K as in the classical Space Hulk game or you can double down on the absurdity and turn the Astartes into Looney Toon charecters.

I prefer the former.

This message was edited 1 time. Last update was at 2021/08/13 11:01:26


 
   
 
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