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Made in us
Shadowy Grot Kommittee Memba






Voss wrote:
I never played orks in 40k because they lacked the goblin element.

What now?

/Suspiciously eyes multiple units and lore bits written from the grot point of view./


tehre's a huge distinction between having one, eternally trash-tier grot unit available in game and goblins, which are a fully supported and (now, in AOS, fully stand-alone) faction with their own infantry, special weapons, monsters, elite units, commanders, wizards, etc.

This is like telling an Ogre Kingdoms that they can still play an Ogre Army in 40k because Ogryn exist as one single unit in the AM codex.

This message was edited 1 time. Last update was at 2021/10/27 14:57:09


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Yeah you cannot compare gretchin, killa kanz (my favourite ork unit) and mek gunz to the sheer variety of goblins in old fantasy both normal, night and forest ones.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Stabbin' Skarboy





I think grots can compare pretty well, you got da red gobbo, grot tanks of both sizes, kans, foot lads, boomy guns, mekky guns.
Hell, that’s way more units than either of the or(ru)c clans in AOS rn.

"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 vict0988 wrote:
 Galas wrote:
 Unit1126PLL wrote:
I am scratching my head to understand why someone would play a faction that they don't like the lore for (or rather actively hate the lore for).


Less that and more "When you read the lore of a faction and all you can come up with is negative rules screw you"

Orcs and Goblins animosity came with a downside on a 1 and an upside on a 6, you cannot really say that all the writer came up with were negative rules. The unpredictability of either being totally useless or relatively fast was really Orcy. It might not be 40k Orky, but it fit WHFB Orcs and Goblins and I think the randomness was an advertised selling point. It sounds like you picked the wrong army, Ogre Kingdoms were similarly brutish but lacked the lol-random element.
The problem is that people took less Orcs in an Orc army because the randomness was literally crippling while the benefits were nothing and the mitigations for the randomness were just as damaging.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Some_Call_Me_Tim wrote:
I think grots can compare pretty well, you got da red gobbo, grot tanks of both sizes, kans, foot lads, boomy guns, mekky guns.
Hell, that’s way more units than either of the or(ru)c clans in AOS rn.

Nah, just in named+generic characters goblis had more units in fantasy than the whole grot GW package and is only a contest by taking FW units.
da red gobbo is legends, and makari is a support of Ghaz.


 ZebioLizard2 wrote:
 vict0988 wrote:
 Galas wrote:
 Unit1126PLL wrote:
I am scratching my head to understand why someone would play a faction that they don't like the lore for (or rather actively hate the lore for).


Less that and more "When you read the lore of a faction and all you can come up with is negative rules screw you"

Orcs and Goblins animosity came with a downside on a 1 and an upside on a 6, you cannot really say that all the writer came up with were negative rules. The unpredictability of either being totally useless or relatively fast was really Orcy. It might not be 40k Orky, but it fit WHFB Orcs and Goblins and I think the randomness was an advertised selling point. It sounds like you picked the wrong army, Ogre Kingdoms were similarly brutish but lacked the lol-random element.
The problem is that people took less Orcs in an Orc army because the randomness was literally crippling while the benefits were nothing and the mitigations for the randomness were just as damaging.


Not only that but animosity was stupid on itself because it was representing something that it was allready there.

"Orcs are fighting people. They lack discipline, order, etc..." ok. Thats why they had low Leadership, and it was reflected in the interactions of their low leadership with all general rules of the game how greenskins were much less organized than dwarfs , elves or humans

And then you pile in another negative rule to double down on the same concepto. Awful, awful rules writting.

This message was edited 1 time. Last update was at 2021/10/27 17:14:13


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Shadowy Grot Kommittee Memba






 Some_Call_Me_Tim wrote:
I think grots can compare pretty well, you got da red gobbo, grot tanks of both sizes, kans, foot lads, boomy guns, mekky guns.
Hell, that’s way more units than either of the or(ru)c clans in AOS rn.


sorry what?

Gretchin
Red Gobbo (technically, i guess...He's an elite choice that does almost literally nothing)
Mek Gunz
Killa Kanz
Grot Tank
Grot Mega-Tank

What is a...boomy gun? that's not a thing.

Vs Age of Sigmar gobbos:

-loonboss
-spiderboss
-mushroom shaman
-stabbas
-shootas
-gobbapalooza
-fantatics (2x weapon options)
-sneaky snufflers
-squig herds
-mangler squigs
-squig hoppas
-boingrot boundas
-spider riders
-araknarok rig

gobbos in AOS are an actual army, with an actual army book. In 40k you cannot take a legal gobbo army without proxying. Theyre not comparable.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Stabbin' Skarboy





I’m talking about big guns, ye olde classic.


Automatically Appended Next Post:
And I didn’t say they had more than AOS goblins, just that they had more than aos orcs, at least the proper 2.

This message was edited 1 time. Last update was at 2021/10/27 17:50:39


"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos 
   
Made in us
Shadowy Grot Kommittee Memba






 Some_Call_Me_Tim wrote:
I’m talking about big guns, ye olde classic.


Automatically Appended Next Post:
And I didn’t say they had more than AOS goblins, just that they had more than aos orcs, at least the proper 2.


...which do not have rules support, so, not sure why we'd mention them. I admittedly dont know much about AOS orks, but 'savage orruks' seem to have more options than 40k gretchins. And I'll bet that unlike 40k gretchins, I can run a legal army of them that is battleforged!

This message was edited 1 time. Last update was at 2021/10/27 19:13:40


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Stabbin' Skarboy





 the_scotsman wrote:
 Some_Call_Me_Tim wrote:
I’m talking about big guns, ye olde classic.


Automatically Appended Next Post:
And I didn’t say they had more than AOS goblins, just that they had more than aos orcs, at least the proper 2.


...which do not have rules support, so, not sure why we'd mention them. I admittedly dont know much about AOS orks, but 'savage orruks' seem to have more options than 40k gretchins. And I'll bet that unlike 40k gretchins, I can run a legal army of them that is battleforged!


Savage orruks have a cavalry unit, an infantry unit, then big stabbas. And you can do a battleforged grot army, makari is an hq.

"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos 
   
Made in nl
Elite Tyranid Warrior




 the_scotsman wrote:
This is like telling an Ogre Kingdoms that they can still play an Ogre Army in 40k because Ogryn exist as one single unit in the AM codex.

Oof, you got me right in the Corsairs
   
 
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