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Why do you think did the League of Votann army set sold out?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Why did the LoV army set sold out?
People really like the new design
Nostalgia... Finally some Squats in 40K again
GW once again grossely miscalculated
Scalpers took a significant part to sell individually
Faction is OP and will dominate tournaments. Competitive Players jumped on
It's new and shiny... What else do we need?
Other... Please answer in the comments

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Made in us
Longtime Dakkanaut




Asenion wrote:

TBH I was hoping to see people actually try to solve the problem in creative ways instead of just running to the authorities. I've seen it in other strategy games where a tactic or unit is considered OP and people come up with counters to the point where the once "OP" strategy is considered under-powered. This even happens in real conflict like WW2 where the Blitz was considered unbeatable at the start only to become folly as the Soviets countered adeptly with defense in depth tactics. Actual strategic thinking from actual strategic minded players. Alas, I guess I just have to be content with what other player's I do have to work with.

Actually you haven't "solved the problem," you'd just be playing against inferior opposition.

This message was edited 1 time. Last update was at 2022/10/01 01:48:56


 
   
Made in us
Fixture of Dakka




NE Ohio, USA

Hecaton wrote:
Asenion wrote:

TBH I was hoping to see people actually try to solve the problem in creative ways instead of just running to the authorities. I've seen it in other strategy games where a tactic or unit is considered OP and people come up with counters to the point where the once "OP" strategy is considered under-powered. This even happens in real conflict like WW2 where the Blitz was considered unbeatable at the start only to become folly as the Soviets countered adeptly with defense in depth tactics. Actual strategic thinking from actual strategic minded players. Alas, I guess I just have to be content with what other player's I do have to work with.
4
Actually you haven't "solved the problem," you'd just be playing against inferior opposition.


1)Please explain how figuring out how to play against a full strength codex is not problemopponent.

2) Winning the game does not mean you've played an inferior opponant.
   
Made in us
Longtime Dakkanaut




ccs wrote:

1)Please explain how figuring out how to play against a full strength codex is not problemopponent.


What now?


ccs wrote:

2) Winning the game does not mean you've played an inferior opponant.


If your opponent has a massive unearned rules advantage, like with Votann, and you still beat them, they were either stupid or high.
   
Made in se
Dakka Veteran





Hecaton wrote:

If your opponent has a massive unearned rules advantage, like with Votann, and you still beat them, they were either stupid or high.


Very nice argument there, because OP armies have never suffered defeat in the past right?
I guess randomness in a game of dice and cards (if you play Tempest) is a factor we can simply ignore.

This message was edited 1 time. Last update was at 2022/10/01 10:09:03


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Made in ca
Angered Reaver Arena Champion





TBH I was hoping to see people actually try to solve the problem in creative ways instead of just running to the authorities. I've seen it in other strategy games where a tactic or unit is considered OP and people come up with counters to the point where the once "OP" strategy is considered under-powered. This even happens in real conflict like WW2 where the Blitz was considered unbeatable at the start only to become folly as the Soviets countered adeptly with defense in depth tactics. Actual strategic thinking from actual strategic minded players. Alas, I guess I just have to be content with what other player's I do have to work with.


Real life war is a bit different with its logistics. Neither the Soviets, Allies or the Axis ever agreed upon fighting war with only 2000 points of units.

The problem with the Votann is that if you build to counter them you don't build to counter anything else so in the end you'd have an army to fight Votann only and lose against others. Plus the entire army was tweaked so it is not about countering a tactic or a unit, but an entire army.

People also forget that the problem was not that top armies were having issues with Votann, but that Votann had the potential of becoming a gatekeeping army for elite armies. Want to play Death Guard? Sucks to be you because those judgment tokens wounding on 6s means the price you pay for that extra toughness means nothing. You want to play Knights? Sucks to be you, because Votann is going to melt your Knights rather quickly.

I think there is also a need to point out that Warhammer is not Dark Souls or Nioh. This is not a game where we play against the computer and try to find the optimal way to do so. In this game you build an army(assemble, paint, base) and try to enjoy it with a lot of random people who are not AI super computers from the dark age of man.

Personally I am just interested in seeing how Votann fare after the nerfs. GW does tend to overnerf more than anything else.
   
Made in us
Veteran Wolf Guard Squad Leader






I think votaan are still going to be incredibly strong after these nerfs, just playable extremely strong, instead of lol busted.

Wolfspear's 2k
Harlequins 2k
Chaos Knights 2k
Spiderfangs 2k
Ossiarch Bonereapers 1k 
   
Made in us
Longtime Dakkanaut




 MinscS2 wrote:
Very nice argument there, because OP armies have never suffered defeat in the past right?
I guess randomness in a game of dice and cards (if you play Tempest) is a factor we can simply ignore.


So you're saying that it's good if the only way you can beat Votann is to get extremely lucky, no matter what you do tactically? Sounds like a gak game.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




This is kinda the difference between Custodes at 9th codex launch, and Custodes post nerf. We can still play well and finish high in standings, but it's no longer silly town charging first turn and unleashing Melta missiles in your face. Or Trajann with the worst points overlook in history.
   
Made in us
Fixture of Dakka




NE Ohio, USA

Hecaton wrote:
 MinscS2 wrote:
Very nice argument there, because OP armies have never suffered defeat in the past right?
I guess randomness in a game of dice and cards (if you play Tempest) is a factor we can simply ignore.


So you're saying that it's good if the only way you can beat Votann is to get extremely lucky, no matter what you do tactically? Sounds like a gak game.


I don't need anything more than the average amount of luck that comes in a D6 based game to have a decent chance vs pre-nerf Votann.
Nor do I need my opponent to be stupid/drunk/high (infact I don't play with those people).
   
Made in ca
Commander of the Mysterious 2nd Legion





proably a mixture of some of the above, they where new, shiny a ressurected faction, rumored to be OP which lead to increased scalping

Opinions are not facts please don't confuse the two 
   
 
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