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Made in pl
Fixture of Dakka




There is some varity. Some armies after they jump don't care what happens, because they just maxed their primaries and secondaries. Other armies trade up a lot better, then others, so they don't need to counter something with two or three jumps, they still can do it with one.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Longtime Dakkanaut





a_typical_hero wrote:
You might want to check out the thread in my signature. Among some armybooks you will find an alternate activation core rules system where each unit needs to receive an order at the beginning of the turn and can only act according to that order when activated.


Interesting. I wish I'd retained more of the six years of German I took in school than the cuss words.

The concept of orders/execution is that it all happens at once. So once you enter execution, units will slam into each other, or sideswipe, etc. From the sound of it, both sides could kill each other on turn 1 using the present system.


Want a better way to do fantasy/historical miniatures battles?  Try Conqueror: Fields of Victory.

Do you like Star Wars but find the prequels and sequels disappointing?  Man of Destiny is the book series for you.

My 2nd edition Warhammer 40k resource page. Check out my other stuff at https://www.ahlloyd.com 
   
Made in ca
Mekboy Hammerin' Somethin'





Sedona, Arizona

 Stormonu wrote:
Forgive me, but it sounds like 40K has become a game of checkers.

One person exposes their piece and gets jumped. Counter with 2 jumps, which then leads to 3 counter jumps.


That's a pretty apt analogy.

Modern 40k has a couple of genuinely good ideas (the combat selection choice is a good direction for the overly-statistic driven assault phase, which was then thoroughly mauled by all the fight first / fight last shenanigan's) that'd be worth keeping. But by and large 40k is objectively worse than it was 15-ish years ago.

   
Made in us
Longtime Dakkanaut





 morganfreeman wrote:
 Stormonu wrote:
Forgive me, but it sounds like 40K has become a game of checkers.

One person exposes their piece and gets jumped. Counter with 2 jumps, which then leads to 3 counter jumps.


That's a pretty apt analogy.

Modern 40k has a couple of genuinely good ideas (the combat selection choice is a good direction for the overly-statistic driven assault phase, which was then thoroughly mauled by all the fight first / fight last shenanigan's) that'd be worth keeping. But by and large 40k is objectively worse than it was 15-ish years ago.



That would mean that it has universal tactics. Unless one wants to argue that the differentiation between 40k factions/units renders all the tactics specific to that faction/unit.

Want a better way to do fantasy/historical miniatures battles?  Try Conqueror: Fields of Victory.

Do you like Star Wars but find the prequels and sequels disappointing?  Man of Destiny is the book series for you.

My 2nd edition Warhammer 40k resource page. Check out my other stuff at https://www.ahlloyd.com 
   
 
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