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Made in au
Lady of the Lake






I'd have thought that would be the main point of clans and lances. Allowing you to have a chain of command of sorts. Which is something we'd have to figure out once we're all in. Do we go with one leader for it all and individual lances or do we have a sort of council of the lance leaders and have the actual leader as more of an administrative roll (taking charge or adding, removing members etc)? If to only make large decisions easier for everyone.

   
Made in us
Liche Priest Hierophant






I'd say have a different chain of command for in-combat and out of combat. Essentially, Officers, and Executives- one handles deployment, resources, which contracts to take and the like (Executives) while the other handles in-combat action, actual deployment and drops, and the smaller tactics and strategies going on during firefights.

Personally, I love taking charge during a fight, coordinating efforts and directing artillery, recieving and acting on information brought in by scouts. I do best in a support role.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

They had this posted on mektek, leaked beta video.

http://www.gamestar.de/index.cfm?pid=1589&pk=66553

Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

That was a good watch. all the a day for a jenner.

   
Made in gb
Mekboy Hammerin' Somethin'






I was worried about the long-gevity of a deathmatch game without something to work towards like mission objectives and such.. I think this is mostly concoured by the fact that our actions and victories will determine how big our merc unit can get and it will effect the shape of the inner sphere....

it would be nice if some faction could concour the map before the clans arrive. It would make a mockery of their reason for attacking

http://www.dakkadakka.com/dakkaforum/posts/list/381018.page GET YER MEK ON, JOIN DA ORK VEHICLE BILDIN' CONTEST TADAY!
 
   
Made in us
Liche Priest Hierophant






From that video (both props and "You shouldn't have" to the person who dared post it) I can see this game becoming the next big YouTube thing.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in ie
Hallowed Canoness




Ireland

Judging from the Q&As, the developers wish to stay close to the canon, so no one faction will be able to take over another completely. There will be worlds flagged as unconquerable and others that can be fought over. Depending on the timeline, the status of these worlds can switch back and forth. Essentially, since the players do not represent the entirety of the Inner Sphere's military power, you could say that their actions will be limited to certain fronts. Even though the factions as a whole will remain partially untouchable, the players will be able to leave their mark on select zones. Mercenary companies can conquer planets for themselves or take contracts from various governments, players aligned with one of the Houses will fight over border worlds, etc.

http://mwomercs.com/news/2011/12/44-dev-blog-1-community-warfare
   
Made in us
Longtime Dakkanaut





So will Dakka create its own merc corp or is there a general consensus towards a particular house?

 
   
Made in au
Lady of the Lake






I thought we were making our own merc corp.

   
Made in us
Liche Priest Hierophant






Definitely an independent Merc Corp.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Longtime Dakkanaut





I haven't read the entire thread, so I didn't know.

 
   
Made in au
Lady of the Lake






No worries, it'd probably be annoying to find anyway somewhere in the middle or so I think.

   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

We decided rather early on that we would have a merc group. Since my pc has been updated now, I can join, but i can't change my question answers, so I will be forever pending.

   
Made in us
Shas'la with Pulse Carbine






Just found this thread today. I'm actually in the beta right now and a longtime battletech fan. So far Im finding the game quite enjoyable
   
Made in au
Brainy Zoanthrope





Newcastle, Australia

I also just read through the back end of this thread (its pretty large) I've been playing the Mechwarrior games for years, a Dakka merc group would be amazing. That would be something i'd defiantly love to get in with.
   
Made in at
[DCM]
The Main Man






Beast Coast

I'm considering getting the Elite Founder package. Is there any word how the four Founder mechs stack up in-game? I'm familiar with their capabilities from playing Battletech, and I'm curious if there's been any discussion on how well that translates in MWO. Are they all pretty balanced in their role, or is the jury still out on that? I was leaning towards picking the Hunchback, but I don't want to get stuck with a mech that will end up being sub-par compared to the others. I'm guessing a bunch of people will pick the Atlas since it's an assault mech, and I'd kind of like to go with something different.

I admit I haven't read every single page of this thread yet, so I apologize if this has already been covered, but how do you go about gaining new mechs in the game? I know you have a limited number of garage slots, so do you just get to buy new mechs with in-game currency, or can you salvage them too, or gain them in other ways (like by gaining experience or something)?

This message was edited 2 times. Last update was at 2012/06/29 18:17:46


   
Made in ie
Hallowed Canoness




Ireland

Hordini wrote:I'm considering getting the Elite Founder package. Is there any word how the four Founder mechs stack up in-game? I'm familiar with their capabilities from playing Battletech, and I'm curious if there's been any discussion on how well that translates in MWO. Are they all pretty balanced in their role, or is the jury still out on that?
Since the balance in MWO cannot be adjusted by tonnage or BV (as everyone brings 1 mech; matches do not have a tonnage limit) the developers tried to hit a good medium in-between staying true to the original rules and allowing lighter mechs to have a change against bigger ones. For example, you can beat an Atlas in a Jenner, though I would say that it takes some skill as an Atlas just leaves more room for error, whereas in a Light mech all depends on you not getting hit (so speed and clever manoeuvering > armor).

It basically results in a neat rock-scissors-paper kind of game where you have some type of mech performing better against another, all having a distinct role on the battlefield. For example, Assaults are so friggin' slow they have trouble hitting nimble Lights, which makes Mediums good at protecting them, because they do nice against Lights. At the same time, Heavies are perfect against Mediums, but draw a short one against Assaults. It's a mixture of speed/agility, armor and weapon power. And it works!
I will point out that the above isn't a necessity; I have heard ( ) that Lights can perfectly kill Mediums and Heavies as well. It really comes down to how the team works together, and what kind of role you think you'd be best at or would prefer performing in. And, of course, how good you are at being a mechwarrior.

Here's a dev comment on the subject:

"A very big concern for us was that Lighter 'Mechs would perform poorly against larger ones, and what we've done is make it so that each tier is equal to every other tier of 'Mechs - in this case, Light 'Mechs such as the Jenner pose a large risk to Atlas', and Hunchbacks are just as deadly as Catapults. You'll never run into a situation where you 'cannot damage' an opponent (other than losing all your weapons of course.)"
-- http://mwomercs.com/news/2012/06/312-ask-devs-8-answers

For the record, I have purchased the Legendary pack, but I intend on rolling as a Jenner.

Hordini wrote:I admit I haven't read every single page of this thread yet, so I apologize if this has already been covered, but how do you go about gaining new mechs in the game? I know you have a limited number of garage slots, so do you just get to buy new mechs with in-game currency, or can you salvage them too, or gain them in other ways (like by gaining experience or something)?
You buy 'em. There's two currencies, c-bills (the normal ingame money) and mech credits (the real money shop currency). I think you can buy everything for c-bills, but given that it's an F2P game that has to be financed somehow, I can perfectly see some stuff only being available for mc later on. Clan-tech maybe?


Lt.Soundwave wrote:Just found this thread today. I'm actually in the beta right now and a longtime battletech fan. So far Im finding the game quite enjoyable
So what is your pilot name?

This message was edited 1 time. Last update was at 2012/06/29 19:06:57


 
   
Made in us
Purposeful Hammerhead Pilot






From my understanding we will be making a Merc corp. DakkaKorps if the I remember the name right.

Speaking of which: If you are interested in the Merc group, send me a PM with your pilot name and I'll update the first post with the info.

- 3000
- 145 
   
Made in us
Liche Priest Hierophant






Think it'd be possible to outfit a Catapult with nothing but as many AC20s as can fit in the 'missile pods'? For a real "Dakka Mech".

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

Think it'd be possible to outfit a Catapult with nothing but as many AC20s as can fit in the 'missile pods'? For a real "Dakka Mech".


As of now i dont think you can. I I'm not mistaken I have not seen anything with more then one ac20 in the beta sofar. There is a model of catapult that has two ppc's though.

Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in ie
Hallowed Canoness




Ireland

The Catapult C4 has 2 missile hardpoints on each side, so in theory you could slot 4 LRM20s. They take up 10 tons a pop, however, and generate heat like a furnace. I guess you could do it, but end up with something that is slow as hell, has little armor and operates close to blowing itself up the moment you pull the trigger.

If you want dakka, you could maybe try 4x LRM10 - same tonnage and heat, but you can launch them independently. Or perhaps you could even try 4x LRM15 for a grand total of 60 missiles per salvo?
   
Made in us
Longtime Dakkanaut





Definitely looking forward to this game. I've been leaning towards the lighter end of the spectrum and will probably end up picking up the founder's elite package. The Atlas is tempting but something tells me that there will be plenty of Atlases rolling around in need of either flank security (Hunchback) or fast recon (Jenner). Shame that I can't get the Raven as part of the package.

Do we know how Lances and teams will be selected in team? Is it based on tonnage, BV, Level of the mech (like the matchmaker in Wot)?

 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

I think they mention it in one of the FAQs that they have done. Your team is created from members of the same group you are part of, e.g. your merc group or house Marek members. You can invite people also so that you will defiantly be paired with them.

   
Made in ie
Hallowed Canoness




Ireland

Yup, doesn't have to do with tonnage or BV at all. Which is why they mention in the dev Q&As (as already quoted in an earlier post) that any mech has a chance of beating another. With a Jenner, you can still beat an Atlas - you just shouldn't attempt doing so from the front.

As for the Founder's Packages - decide soon! Just about one more month until early access starts. Geez I can't wait.
   
Made in at
[DCM]
The Main Man






Beast Coast

Shrike325 wrote:From my understanding we will be making a Merc corp. DakkaKorps if the I remember the name right.

Speaking of which: If you are interested in the Merc group, send me a PM with your pilot name and I'll update the first post with the info.



I want a piece of the action. PM inbound!

   
Made in nl
Decrepit Dakkanaut






Deathshead420 wrote:
Think it'd be possible to outfit a Catapult with nothing but as many AC20s as can fit in the 'missile pods'? For a real "Dakka Mech".


As of now i dont think you can. I I'm not mistaken I have not seen anything with more then one ac20 in the beta sofar. There is a model of catapult that has two ppc's though.


Actually, People are rocking twin AC20's on the C4 (or whichever one has the machine guns) since it has balistic slots you can in theory slot them in, so, people threw away some armor etc. to get more free weight and threw those in. They are one trick ponies though, they can't carry a lot of ammo, the effective range is Abysmal and enemies will gut you even faster due to the lack of armor.

This message was edited 1 time. Last update was at 2012/07/02 21:24:40


 
   
Made in us
Dwarf High King with New Book of Grudges




United States

Don't know if this has been posted, but:



Its "for" Hawken, but fully programmable.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in ie
Hallowed Canoness




Ireland

Yeah, it has - looks kinda "plasticky" though. But maybe that's just the black colour. I still prefer the Razer Artemis concept, as far as visual impressions are concerned.
The Hawken has the bonus of an integrated keyboard, but the Artemis just looks more sturdy/rough/"industrial" and has been built especially for BattleTech.

Spoiler:


It may also be of note that Battlemechs are, canonwise, indeed controlled with only one stick (for the torso + weapons), whereas the left hand is for adjusting the speed.
Turning the entire 'mech left and right is normally done via pedals (which are also used for the jumpjets, if you hit them simultaneously), but I assume these functions are supposed to be integrated into the stick. That said, it should be possible to add pedals to the Artemis controller, too, shouldn't it ...? For the right feel.

This message was edited 3 times. Last update was at 2012/07/02 22:40:09


 
   
Made in gb
Mekboy Hammerin' Somethin'






If I were in the Beta I wouldn't be chewing on the plasterwork in my house to try to keep my mind off the fact I'm not in the Bate yet..... more invites being sent round on the 10th I think I read the other day.



Automatically Appended Next Post:
Do we have a rough cost for either or both of those controlers yet?

This message was edited 1 time. Last update was at 2012/07/02 23:34:41


http://www.dakkadakka.com/dakkaforum/posts/list/381018.page GET YER MEK ON, JOIN DA ORK VEHICLE BILDIN' CONTEST TADAY!
 
   
Made in ie
Hallowed Canoness




Ireland

mullet_steve wrote:Do we have a rough cost for either or both of those controlers yet?
Not to my knowledge, but the Razer one is rumoured to end up somewhere in the 200-300 range, because lol razer. That's just the internet talking, but given the brand name AND the screen I could actually see this happening.

But damn it still looks like it'd be worth it.
   
 
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