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Made in us
Executing Exarch




I can understand adding new areas at the edge of the map, though adding stuff to the Western edge seems rather pointless (the focus of the game right now is the north and the east). But adding new territories in the middle - The Witch's Wood, for example - seems rather odd. The only reason I could see to add something like that would be to shoehorn a starting point for a new lord, or a new quest location. But the roadmap didn't have any new lords this year.

Odd.
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

https://www.totalwar.com/blog/twwh3-update120/

A patch, a patch. And quite some patch. No sign of Immortal Empires yet , but nevertheless, it is several steps in the right direction. Enough, I feel, for me to crack open the sealed box I put TWW3 in and give it a shot again. I don't think anyone was expecting them to say "aye we've ditched the main campaign, we knew it was bollocks" so that will still be a slog. But it is clear they're working through the right things to make what we currently have, a better game to play. Hopefully by the time of Immortal Empires everything else will be functioning merrily.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
Terrifying Doombull




Sucky patch, and crap update protocols. I've never seen a patch (let alone a 315 MB patch, that somehow requires updating all 56.4 GB of the installed game) tell me its going to take days or months to finish updating. Currently its fluctuating between 8-12 hours and 2 days. The estimate will shrink as more gets updated, but CA is so consistently awful at this.

It is convincing me not to uninstall it, because reinstalling it once IE comes out will apparently require leaving for a while and coming back the next day.

This message was edited 1 time. Last update was at 2022/05/18 02:12:20


Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I downloaded it in about 20m.

The patch is fine. It doesn't make playing the game anymore worthwhile, but it will eventually be positive when Immortal Empires comes out.

Changing Greater Daemons to bound spells seems like a no brainer; why wasn't it that way to begin with?

Not sure how their changes will Screamers any less junk. They don't appear to go far enough.

No skill points on mounts is a positive thing. Now you don't have to have no mount until you get the good one, or waste points on lesser mounts on the way to the good one. Now you just get them at unlock levels, and can switch back and forth as need be.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Grizzled Space Wolves Great Wolf





Voss wrote:
Sucky patch, and crap update protocols. I've never seen a patch (let alone a 315 MB patch, that somehow requires updating all 56.4 GB of the installed game) tell me its going to take days or months to finish updating. Currently its fluctuating between 8-12 hours and 2 days. The estimate will shrink as more gets updated, but CA is so consistently awful at this.

It is convincing me not to uninstall it, because reinstalling it once IE comes out will apparently require leaving for a while and coming back the next day.


It only took 1 minute to download and 7 minutes to update.

It does something weird after downloading and for the first minute or so of updating, the network usage went to zero because obviously it's finished downloading, but the disk usage dropped to almost nothing, like, maybe 1MB/s or less. If it continued at that rate it would have taken days to update... but after the first minute or so it jumped back up to 180-ish MB/s and finished off download and update in 8 minutes total.

Even though it has 56GB worth of files to update, it seems like it's just reading and writing some large archives because it goes pretty fast (aside from that first minute).

This is on an SSD mind you, I imagine it'll be a bit slower on a spinning disk.


...
Auto-resolve fixes for key Campaign issues identified over the first months of WARHAMMER III
...
Numerous improvements to Unit Responsiveness during Battles


I'm curious about these updates, as they were definitely some of my complaints. Dunno if I can be arsed playing it again to find out, at this point I mostly just want immortal empires, these other changes are important but also a bit "who cares..." if immortal empires isn't out.

This message was edited 1 time. Last update was at 2022/05/18 10:35:48


 
   
Made in us
Terrifying Doombull




AllSeeingSkink wrote:
Voss wrote:
Sucky patch, and crap update protocols. I've never seen a patch (let alone a 315 MB patch, that somehow requires updating all 56.4 GB of the installed game) tell me its going to take days or months to finish updating. Currently its fluctuating between 8-12 hours and 2 days. The estimate will shrink as more gets updated, but CA is so consistently awful at this.

It is convincing me not to uninstall it, because reinstalling it once IE comes out will apparently require leaving for a while and coming back the next day.


It only took 1 minute to download and 7 minutes to update.

It does something weird after downloading and for the first minute or so of updating, the network usage went to zero because obviously it's finished downloading, but the disk usage dropped to almost nothing, like, maybe 1MB/s or less. If it continued at that rate it would have taken days to update... but after the first minute or so it jumped back up to 180-ish MB/s and finished off download and update in 8 minutes total.

Even though it has 56GB worth of files to update, it seems like it's just reading and writing some large archives because it goes pretty fast (aside from that first minute).

This is on an SSD mind you, I imagine it'll be a bit slower on a spinning disk.

Probably. In the end it took about half an hour, but I'm afraid my irritation and bitterness with CA was spilling over (and my update experiences with them is legitimately worse than any other company or game).
I'm definitely on the 'who cares without immortal empires' end of things. For a big '1.2' patch, I'm thoroughly underwhelmed.

Efficiency is the highest virtue. 
   
Made in gb
Decrepit Dakkanaut




UK

It's important to remember that the game mirrors the game files during the downloading process and steam reports on this/gets confused at times. So it can appear that the download is vast when that's actually the files being copied and checked on the drive rather than the actual amount being downloaded.

It's done to help minimise errors during the download process so that you've less chance of having to actually download the whole game again.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in au
Grizzled Space Wolves Great Wolf





 Overread wrote:
It's important to remember that the game mirrors the game files during the downloading process and steam reports on this/gets confused at times. So it can appear that the download is vast when that's actually the files being copied and checked on the drive rather than the actual amount being downloaded.

It's done to help minimise errors during the download process so that you've less chance of having to actually download the whole game again.


I don't think this game mirrors things during downloads, and I don't think the practice of mirroring is as common these days as it used to be (probably as SSDs became more popular and requiring much more space than is actually required by the game became less acceptable of a practice).

The download was only 315MB but needed to update 56GB worth of files. Check out your TWW3 install folder, notice in the "data" folder there's several huge files, it seems the way CA approached the game was to bundle things into very large "pack" files, 61GB worth of the game is contained (roughly half) in only 10 files and that is likely why a small patch download results in a large "install", it's having to write small amounts of data to some massive files.

   
Made in gb
Mad Gyrocopter Pilot





Northumberland

I have it on xbox game pass and that was like a 56gb one as well. But then I've not touched the game in several months.

I should also point out that is why I don't mind so much about the state of the game. I got it for free on gamepass, I certainly would be more irritated if I'd had to pay any money.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in gb
Decrepit Dakkanaut




UK

Hmm Warhammer 1 and 2 both did mirroring - hence why they always needed something like 30-40 odd GB of free space even if the patch was only a few 100mb

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in au
Grizzled Space Wolves Great Wolf





 Overread wrote:
Hmm Warhammer 1 and 2 both did mirroring - hence why they always needed something like 30-40 odd GB of free space even if the patch was only a few 100mb


I don't think that's mirroring, I think it's just the size of the files that are being updated, but I didn't check my SSD's usage while it was downloading, so I guess maybe, perhaps on the next one I'll check my drive usage as it installs.

But the drive usage was very constant except for the first minute of the update where it dropped to nearly zero, I think if it were mirroring it wouldn't just be pegged at 180MB/s drive usage for 50GB constantly.

Even if it were mirroring, that still means a 315mb file was taking installing to 28GB of files assuming it's the dumbest mirroring in the world (just mirroring every updated file instead of only mirroring the one or two being currently updated).

It was suggested that file mirroring was being used during the initial game download, but it didn't turn out to be true, or if was it was only mirroring file by file rather than the full install. These days it's quite common for games to be installed in almost-full secondary SSDs so mirroring such big files can be problematic.

This message was edited 1 time. Last update was at 2022/05/18 15:19:42


 
   
Made in au
Grizzled Space Wolves Great Wolf





Trailer, Q3 for beta as per previous announcements.


   
Made in us
Executing Exarch




The game is also 10% off on Steam right now, because of something called Skull Week (of course). Every other Warhammer game is also discounted, some of them quite heavily. That includes both TWWH1 and 2, along with all of their DLC.
   
Made in us
Longtime Dakkanaut




It's great that IE has been announced.

It's still terrible that QOL improvements have to be modded in because the WH3 team/management hate their playerbase.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The full Immortal Empire map/start positions have leaked:

Spoiler:




Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Joking aside, if that is the map we end up getting, it'll be nice to have the whole legit warhammer world finally.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Executing Exarch




From a much larger post on Steam talking about Immortal Empires -

8-player multiplayer campaigns. And as a bonus, only the host of an Immortal Empires multiplayer campaign needs to own all three games. Friends who only own WARHAMMER III will still be able to join the campaign, though their Legendary Lord choices will (naturally) be limited to the ones they own.


I don't know how many people this will apply to. I imagine - particularly given the bad word of mouth the game has received so far - that the majority of people who own the third game already own the first two, and the pool of people who only own the third game is quite small (though for a while I was seeing ads for it in some very surprising places). But if there's someone out there who's avoided it thus far but might be tempted by the prospect of a multi-player game with friends as one of the servants of the ruinous powers, this would be of interest.

Again, though, that's probably a pretty small pool of people.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I imagine the pool of people who own TWW3 is still quite large. It's how many of those that are playing it (READ: not many) that is the major factor at the moment.

A complete IE will help with this though.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Grizzled Space Wolves Great Wolf





Eumerin wrote:
From a much larger post on Steam talking about Immortal Empires -

8-player multiplayer campaigns. And as a bonus, only the host of an Immortal Empires multiplayer campaign needs to own all three games. Friends who only own WARHAMMER III will still be able to join the campaign, though their Legendary Lord choices will (naturally) be limited to the ones they own.


I don't know how many people this will apply to. I imagine - particularly given the bad word of mouth the game has received so far - that the majority of people who own the third game already own the first two, and the pool of people who only own the third game is quite small (though for a while I was seeing ads for it in some very surprising places). But if there's someone out there who's avoided it thus far but might be tempted by the prospect of a multi-player game with friends as one of the servants of the ruinous powers, this would be of interest.

Again, though, that's probably a pretty small pool of people.


The popularity will likely pick up. But how many people play multiplayer campaigns? I've seen YTbers doing it, but do normal people have the wherewithal to set up a multiplayer campaign, let alone with 7 other people?

   
Made in us
Executing Exarch




AllSeeingSkink wrote:


The popularity will likely pick up. But how many people play multiplayer campaigns? I've seen YTbers doing it, but do normal people have the wherewithal to set up a multiplayer campaign, let alone with 7 other people?



Seven others is the maximum, and one of the multi-player campaigns that comes with the game currently allows that. However, there's nothing that says that you need seven other people to play a multi-player game. Among friends, at least, playing with just one or two other players is much easier to do and probably more likely. And I know people who do that with Mortal Empires. I think we might have even had some people posting here who've done it. In such a situation, if two people owned all three games, and a third player didn't own any, the third player could join the other two after only purchasing only the third game instead of being required to purchase all three.

And since it will occur to at least one person, note that while not explicitly spelling it out, the article mentions some changes between the second and third games that likely make it impossible for CA to create a way for someone who owns only the first to games to join an Immortal Empires game hosted by someone else.

I suppose there is still one relevant question, though - if someone owns the first game (which gets fairly cheap when it goes on sale) and the third game, but not the second game, can they use the first game's starting lords in an Immortal Empires game hosted by someone else?
   
Made in us
Longtime Dakkanaut




 H.B.M.C. wrote:
I imagine the pool of people who own TWW3 is still quite large. It's how many of those that are playing it (READ: not many) that is the major factor at the moment.

A complete IE will help with this though.


I've put in 100+ hours in WH2 since WH3 came out. :/

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

https://www.totalwar.com/blog/tww3-the-immortal-empires-map/

Very interesting, especially these sea lanes.

It also makes it sound that Ind and Khuresh will eventually be on the horizon.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

I have to be honest, unless its a buggy, unplayable mess, I'm going to forgive/forget(mostly forget) all my grievances about the WH3 campaign once I boot up and launch a campaign as one of my favorite factions on that world map.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




This is a sandbox mode first and foremost, so mechanics such as the Eye of the Vortex and Realms of Chaos invasion also won’t be present here.

Oh, happy, happy day.


Huh. The purple boat means the (northern) dark elves can go bother Mazdamundi right off the bat.

I'm surprised to see provinces in the southern chaos wastes. I can't think of any information on people living down there (unlike the northern tribes). I suspect one or more of the daemon factions are getting a southern vacation.

Also, I'm puzzled by the southern islands east of the southlands (near the orange sea lane, not the dragon isles to the north). Aren't those the elven islands that were in TW2? It seems odd to blank them out since those factions already exist.

This message was edited 3 times. Last update was at 2022/06/21 14:56:28


Efficiency is the highest virtue. 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

Voss wrote:



I'm surprised to see provinces in the southern chaos wastes. I can't think of any information on people living down there (unlike the northern tribes). I suspect one or more of the daemon factions are getting a southern vacation.

Also, I'm puzzled by the southern islands east of the southlands (near the orange sea lane, not the dragon isles to the north). Aren't those the elven islands that were in TW2? It seems odd to blank them out since those factions already exist.



Archaon heads to the Southern Wastes in that book and there's weird part daemon Khornate beastmen there, so maybe Khorne starts there.

As for the Elves, perhaps it's down to the fact that they will turn up later when they introduce Ind and Khuresh.

This message was edited 3 times. Last update was at 2022/06/21 15:11:08


One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
Terrifying Doombull




 Olthannon wrote:
Voss wrote:



I'm surprised to see provinces in the southern chaos wastes. I can't think of any information on people living down there (unlike the northern tribes). I suspect one or more of the daemon factions are getting a southern vacation.

Also, I'm puzzled by the southern islands east of the southlands (near the orange sea lane, not the dragon isles to the north). Aren't those the elven islands that were in TW2? It seems odd to blank them out since those factions already exist.



Archaon heads to the Southern Wastes in that book and there's weird part daemon Khornate beastmen there, so maybe Khorne starts there.

What book?

As for the Elves, perhaps it's down to the fact that they will turn up later when they introduce Ind and Khuresh.


That... isn't a fact though. They already exist, so I can't figure out why you're tying them to an eventual Ind/Khuresh release.

(Assuming they do indeed get to that, which I doubt given a) how behind they already are (they aren't going to support the game indefinitely- internally there has to be a budget and end date) and b) how they burnt out on race packs for TW2)

This message was edited 2 times. Last update was at 2022/06/21 15:40:13


Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

"So... what's to the south of The Broken Lands of Tian Li?"
"Nothing. Absolutely nothing."
"And to the south of The Great Canal?"
"Also nothing."
"And to the east of the Plains of Xe-"
"Still nothing. Pay attention!"



Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

Voss wrote:


What book?


I can't remember, it's along the lines of Archaon: The Nastiest Boy in all the World. Something like that anyway.

Voss wrote:


That... isn't a fact though. They already exist, so I can't figure out why you're tying them to an eventual Ind/Khuresh release.

(Assuming they do indeed get to that, which I doubt given a) how behind they already are (they aren't going to support the game indefinitely- internally there has to be a budget and end date) and b) how they burnt out on race packs for TW2)


No idea son, just suggesting They've got the space on the map, I don't see why they'd completely shelve it once they've done immortal empires. Plenty of scope for DLC further down the line. The release was a bit of a bum do, so perhaps they will try and make up for that with some bigger DLC.

This message was edited 1 time. Last update was at 2022/06/21 19:39:12


One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
Terrifying Doombull




 Olthannon wrote:

No idea son, just suggesting


First, I'm going to be as polite about this as I possibly can: do not call me that.
We had a guy in our office this morning staring at one of our staff for an hour, then demanded to speak to 'the FBI agent,' (we are not a federal or other government agency of any kind) and you just creeped me out more than he did.


Second: fact, suggestion or no idea? I'm completely confused where you're going with these high elves at this point.

This message was edited 1 time. Last update was at 2022/06/21 20:11:17


Efficiency is the highest virtue. 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

Well that's me telt eh? In my wee neck of the woods, "sonna" isn't pejorative, but I totally appreciate that seems weird out of no where. International and all that.

What I was trying to say, was that perhaps they are going to do Ind/Khuresh in the future.

You are questioning why they leave out a faction on the arse end of the map, I'm saying perhaps there's a nice future DLC reason for it instead of them deciding to bin them.

The reason they have left out the High Elves of Tor Elasor is perhaps they will re-add them later when they expand that part of the map. They don't particularly need them now and perhaps they're cutting down on a few in favour of the new factions. 500 odd factions can't do any PCs any favours can it?

In that region of the Sea of Dread you also have Chaos Dwarves. They have a big port at mouth of the River Ruin. So again, purely speculatory, perhaps later DLC might include them as they have done with other DLCs in the past. One thing people are certainly expecting is Chaos Dwarves, if not Ind and Khuresh.

If you remember from TWW1 and other Total War games of the same franchise, sometimes they open up new areas or update them with mini "focused" campaigns. Who knows?


One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
 
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