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Made in dk
Loyal Necron Lychguard






 Mixzremixzd wrote:
Is there any scenario to ever take the Gauntlet of the Conflagrator relic or are we just gonna pretend it doesn't exist till our 2.0 dex? I really like the aesthetic and it was decently powerful in 7th but now I'm afraid that it really is what it seems like on the tin...a big pile of doo-doo water.

It's garbo, F-tier trash and it only has a 50% chance of changing if we get another codex.
   
Made in us
Decrepit Dakkanaut




I honestly forgot it was even an option.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Freaky Flayed One





Crownworld Astilia

Well that was disappointing to hear, but eh I should've really expected as much. VoD is gonna be our staple for a long time but I guess we're saving CP from having to pay for any extra relics. Slightly off topic though, I was wondering if there was any word out in the rumour mills of a possible Necron 2.0 Codex or at the very least when our turn is coming in the PA campaigns?


The Qarnakh Dynasty - Starting Again From scratch...Once again

 kirotheavenger wrote:
People like straws, and they're not willing to give any up even as the camel begins to buckle.
 
   
Made in gb
Deranged Necron Destroyer




 Mixzremixzd wrote:
Well that was disappointing to hear, but eh I should've really expected as much. VoD is gonna be our staple for a long time but I guess we're saving CP from having to pay for any extra relics. Slightly off topic though, I was wondering if there was any word out in the rumour mills of a possible Necron 2.0 Codex or at the very least when our turn is coming in the PA campaigns?


Lightning Field is OK as a second relic on a CCB (or on a Lord if you're facing down a lot of snipers). But yeah, VOD is so good, it'll always be our first choice.
   
Made in fi
Locked in the Tower of Amareo





 Mixzremixzd wrote:
Well that was disappointing to hear, but eh I should've really expected as much. VoD is gonna be our staple for a long time but I guess we're saving CP from having to pay for any extra relics. Slightly off topic though, I was wondering if there was any word out in the rumour mills of a possible Necron 2.0 Codex or at the very least when our turn is coming in the PA campaigns?


Yep. Apart from VOD about only thing I use is lightning field with CCB. As long as you don't run into dam1/2 spam you will be tough. Too bad it's the current hotness...

Voidscythe I have used couple times. It's been ok but very situational. If necrons were more CP rich and we had similar stratagem as marines/sisters(1cp per relic period) I might use it bit more especially now with cheaper overlords.

No word on codex 2.0 and best guess for PA is PA7. 4-6 don't sound like necron involving.

2024 painted/bought: 109/109 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I've gotten....Decent mileage from Sempiternal Weave on my HQ to protect him from the Iron Hands Eliminator spam cheese. Makes him pretty darn hard to hurt and keep down.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Proud Triarch Praetorian





I have toyed with the idea of a Sempiternal DLord

T7 6W iirc is nothing to sniff at

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Tail-spinning Tomb Blade Pilot




 IHateNids wrote:
I have toyed with the idea of a Sempiternal DLord

T7 6W iirc is nothing to sniff at


For most guns which will fire at him, presumably we will want 4++. Either because they are already str8+ for which T6 versus T7 doesn’t matter or because they are already wounding on 5s.

Is there a str6 gun platform more common than str4 and str8?
   
Made in gb
Freaky Flayed One





Crownworld Astilia

sieGermans wrote:
 IHateNids wrote:
I have toyed with the idea of a Sempiternal DLord

T7 6W iirc is nothing to sniff at


For most guns which will fire at him, presumably we will want 4++. Either because they are already str8+ for which T6 versus T7 doesn’t matter or because they are already wounding on 5s.

Is there a str6 gun platform more common than str4 and str8?


Only thing I can think of is if you're expecting to come up against a wall of Shuriken Cannons but even then, It's still probably safer to go with the 4++ to mitigate the -3 when they roll 6s.


The Qarnakh Dynasty - Starting Again From scratch...Once again

 kirotheavenger wrote:
People like straws, and they're not willing to give any up even as the camel begins to buckle.
 
   
Made in se
One Canoptek Scarab in a Swarm



Stockholm

 Mixzremixzd wrote:
sieGermans wrote:
 IHateNids wrote:
I have toyed with the idea of a Sempiternal DLord

T7 6W iirc is nothing to sniff at


For most guns which will fire at him, presumably we will want 4++. Either because they are already str8+ for which T6 versus T7 doesn’t matter or because they are already wounding on 5s.

Is there a str6 gun platform more common than str4 and str8?


Only thing I can think of is if you're expecting to come up against a wall of Shuriken Cannons but even then, It's still probably safer to go with the 4++ to mitigate the -3 when they roll 6s.


DLords have a built-in 4++, no reason why the weave would replace that

---- +++ ----

My mother was a woman

---- +++ ---- 
   
Made in gb
Freaky Flayed One





Crownworld Astilia

AH right gotcha. Still had the CCB stuck in my mind, carry on fellow Overlords.


The Qarnakh Dynasty - Starting Again From scratch...Once again

 kirotheavenger wrote:
People like straws, and they're not willing to give any up even as the camel begins to buckle.
 
   
Made in us
Decrepit Dakkanaut




Kahi the Uncertain wrote:
 Mixzremixzd wrote:
sieGermans wrote:
 IHateNids wrote:
I have toyed with the idea of a Sempiternal DLord

T7 6W iirc is nothing to sniff at


For most guns which will fire at him, presumably we will want 4++. Either because they are already str8+ for which T6 versus T7 doesn’t matter or because they are already wounding on 5s.

Is there a str6 gun platform more common than str4 and str8?


Only thing I can think of is if you're expecting to come up against a wall of Shuriken Cannons but even then, It's still probably safer to go with the 4++ to mitigate the -3 when they roll 6s.


DLords have a built-in 4++, no reason why the weave would replace that

That's why you go with the super Phylactery. Spend your rerolls and you got a 75% chance of the dude still getting up and wrapping up dudes in melee. Spend the Strat and that's another 50% on top of that.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Haemonculi Flesh Apprentice






Slayer-Fan123 wrote:
 Red Corsair wrote:
Slayer-Fan123 wrote:
I think just one Battalion for the CP is fine, especially when Stormlord is already one of our best HQ dudes and he'll regenerate one a turn and gives one to begin with. With just another basic detachment that's 10, which will likely be fine.


I actually found it to be too many. Now I just take two specialized detachments since 6 CP is plenty, but I also stopped running troops for other reasons. Immortals are still solid and I used to run a battalion and had 10. I was really hoping crypteks would drop since I don't really want to take a 3rd HQ at the moment, somehow still 80 lol.

It's better to have it in case I would think.


Don't get me wrong, it isn't that I wouldn't be able to use the extra rerolls for things. It's more that I really hate the tax units lately. I play a lot of admech and marines, so immortals just kind of disappear real quick lol. That said, with the further cuts I will probably be reinventing my regular list anyway. I am actually interested in giving C'tan another go, at the very least Nightbringer seems solid for his price now.


Automatically Appended Next Post:
Slayer-Fan123 wrote:
Kahi the Uncertain wrote:
 Mixzremixzd wrote:
sieGermans wrote:
 IHateNids wrote:
I have toyed with the idea of a Sempiternal DLord

T7 6W iirc is nothing to sniff at


For most guns which will fire at him, presumably we will want 4++. Either because they are already str8+ for which T6 versus T7 doesn’t matter or because they are already wounding on 5s.

Is there a str6 gun platform more common than str4 and str8?


Only thing I can think of is if you're expecting to come up against a wall of Shuriken Cannons but even then, It's still probably safer to go with the 4++ to mitigate the -3 when they roll 6s.


DLords have a built-in 4++, no reason why the weave would replace that

That's why you go with the super Phylactery. Spend your rerolls and you got a 75% chance of the dude still getting up and wrapping up dudes in melee. Spend the Strat and that's another 50% on top of that.


Yea that dude comes back to life more then the bad guy in an 80's thriller movie. That said, he kills about as well as one too with his 4 attacks hitting on 3's Anyone else remember the time when warscythes ignored invuln saves and were fething horrifying?

This message was edited 1 time. Last update was at 2019/12/10 01:30:43


   
Made in hk
One Canoptek Scarab in a Swarm




I do like the idea of running a Warlord Destroyer Lord with Nanoscarab Casket. Perhaps using Eternal madness or the -1 damage trait.

You could have him running with a bunch of Novokh Wraiths for fast and efficient combat.
   
Made in gb
Deranged Necron Destroyer




elook wrote:
I do like the idea of running a Warlord Destroyer Lord with Nanoscarab Casket. Perhaps using Eternal madness or the -1 damage trait.

You could have him running with a bunch of Novokh Wraiths for fast and efficient combat.


He's cool, but you gotta use him like a scalpel. He doesn't have enough attacks by himself to clear chaff, so he can get tied up easily if his wraith escort dies. I'd consider him as a counter charger, but I think the Nightbringer plays that role better tbh.
   
Made in fr
Freaky Flayed One




IanVanCheese wrote:
He's cool, but you gotta use him like a scalpel. He doesn't have enough attacks by himself to clear chaff, so he can get tied up easily if his wraith escort dies. I'd consider him as a counter charger, but I think the Nightbringer plays that role better tbh.


If the Nightbringer was an HQ, he would probably be in all my lists, i was already playing him before CA19 and will probably play him more now. Being an elite, not having warlord traits or relics kind of sucks. I really find him strong, but when you compare him to a Daemon Prince you feel the difference.

I kind of hope that Psychic Awakening give us some old stuffs like Cryptek Disciplines, or traits for the C'tan (or something to push them to higher levels - like bigs shards -). But as the new content is quite hit or miss, especially when you're note in power armor, i don't have a lot of hope.

 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

With the drops to Dlords and Heavy Ds, a spearhead of 3x3 and a lord with scythe comes in at 437.

How does this compare to 3 DDAs? Does being easier to hide with some beefy melee support offer some utility? Is running this spearhead AND 3x DDAs seem like overkill?

Immotek can MWBD two of these but they would need to be near by, but they would be 9 str 9 ap-4 d6 attacks at hit on reroll 2s, typically wounding on 2s rerolling or 3s rerolling 1s. Seems consistently deadly.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Decrepit Dakkanaut




IanVanCheese wrote:
elook wrote:
I do like the idea of running a Warlord Destroyer Lord with Nanoscarab Casket. Perhaps using Eternal madness or the -1 damage trait.

You could have him running with a bunch of Novokh Wraiths for fast and efficient combat.


He's cool, but you gotta use him like a scalpel. He doesn't have enough attacks by himself to clear chaff, so he can get tied up easily if his wraith escort dies. I'd consider him as a counter charger, but I think the Nightbringer plays that role better tbh.

Expecting him to kill anything is incorrect. In this dominantly shooting game, he brings the utility of locking up a unit per turn with no worry about the investment not paying off, simply because he keeps getting up. Nanoscarabs + the one Character strat + a reroll handy is like a 89% chance he gets up after dying. For all intents and purposes, expect to die only once in two 5 turn games.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Deranged Necron Destroyer




Slayer-Fan123 wrote:
IanVanCheese wrote:
elook wrote:
I do like the idea of running a Warlord Destroyer Lord with Nanoscarab Casket. Perhaps using Eternal madness or the -1 damage trait.

You could have him running with a bunch of Novokh Wraiths for fast and efficient combat.


He's cool, but you gotta use him like a scalpel. He doesn't have enough attacks by himself to clear chaff, so he can get tied up easily if his wraith escort dies. I'd consider him as a counter charger, but I think the Nightbringer plays that role better tbh.

Expecting him to kill anything is incorrect. In this dominantly shooting game, he brings the utility of locking up a unit per turn with no worry about the investment not paying off, simply because he keeps getting up. Nanoscarabs + the one Character strat + a reroll handy is like a 89% chance he gets up after dying. For all intents and purposes, expect to die only once in two 5 turn games.


True, but if he gets tied up in screens he can't fall back and charge, so he can't tie up anything else. You need to make sure you can get him into combat with something worth tying up
   
Made in de
Regular Dakkanaut




Are HDs now better than a DDA for AT?

DDA has the longer range and are more survivable but HDs clearly win on the dmg site?
   
Made in us
Decrepit Dakkanaut




IanVanCheese wrote:
Slayer-Fan123 wrote:
IanVanCheese wrote:
elook wrote:
I do like the idea of running a Warlord Destroyer Lord with Nanoscarab Casket. Perhaps using Eternal madness or the -1 damage trait.

You could have him running with a bunch of Novokh Wraiths for fast and efficient combat.


He's cool, but you gotta use him like a scalpel. He doesn't have enough attacks by himself to clear chaff, so he can get tied up easily if his wraith escort dies. I'd consider him as a counter charger, but I think the Nightbringer plays that role better tbh.

Expecting him to kill anything is incorrect. In this dominantly shooting game, he brings the utility of locking up a unit per turn with no worry about the investment not paying off, simply because he keeps getting up. Nanoscarabs + the one Character strat + a reroll handy is like a 89% chance he gets up after dying. For all intents and purposes, expect to die only once in two 5 turn games.


True, but if he gets tied up in screens he can't fall back and charge, so he can't tie up anything else. You need to make sure you can get him into combat with something worth tying up

The movement is high enough that I'm not terribly worried. Been a while since I Necron'd though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Waaagh! Warbiker





ImPhaeronWeasel wrote:
Are HDs now better than a DDA for AT?

DDA has the longer range and are more survivable but HDs clearly win on the dmg site?


They're both good, but I think HDs may be better for the points. 3 S9 -4 D6 shots for 111 points vs. D6 S10 -5 D6 shots for 160 points. That's if the DDA does not move. The DDA is tougher for sure and able to use its gauss arrays, but I find HDs more tactically flexible for anti-tank; they get the objectives bonus for being infantry, are easier to hide, move and get cover, can receive MWBD, have animation protocols, plus they come with rerolls 1's. I also prefer a consistent number of shots over the likelihood of having to use a CP to reroll the DDA's number of shots.

 
   
Made in cn
One Canoptek Scarab in a Swarm




I feel there is no doubt that we'll see some top performing Necron players using 3x3 Heavy Destroyers replacing Doomsday Arks. The issue that comes to mind is that Doomsday Arks providing great screening against Horde armies due to their size. We'll need to use something else in our codex for that role.

Perhaps using a mix of both? Since they both fill our Heavy Support detachment.
   
Made in fi
Locked in the Tower of Amareo





Or replace flying wing that can't use stratagem even all that often. Even optimistically only bit over half the time.

If i had spare 200e would do it myself

This message was edited 1 time. Last update was at 2019/12/11 04:33:40


2024 painted/bought: 109/109 
   
Made in gb
Tail-spinning Tomb Blade Pilot




tneva82 wrote:
Or replace flying wing that can't use stratagem even all that often. Even optimistically only bit over half the time.

If i had spare 200e would do it myself


I think that makes the most sense.

Same analysis as above, but instead of the DDA d6 shots, the DS is only d3. You then keep the body blocking (though not base blocking versus knights).
   
Made in dk
Loyal Necron Lychguard






I am thinking of running 9-11 Heavy Destroyers with 5-8 Destroyers, 3 DDAs and a Battalion, but I'm afraid I won't have enough anti-infantry firepower. It seems like the right thing to do to counter SM. I've been a bit busy since the pts leaked so no playtesting thus far, I'm going to start testing today and see if my old list remains my strongest pick, it might just because of my experience, otherwise, I'll shift over to the supreme anti-tank list. I have 30 Destroyers laying around, I'd just need to convert some from Destroyers to Heavy Destroyers and get them painted.
   
Made in fi
Locked in the Tower of Amareo





sieGermans wrote:
tneva82 wrote:
Or replace flying wing that can't use stratagem even all that often. Even optimistically only bit over half the time.

If i had spare 200e would do it myself


I think that makes the most sense.

Same analysis as above, but instead of the DDA d6 shots, the DS is only d3. You then keep the body blocking (though not base blocking versus knights).


Flipside is of course losing all those tesla shots and in right situation the stratagem can be helpful. But I have had little success with them. If I go second often enough at least ONE blows up as blocking LOS to 3 flyers is hard even on our terrain and they are super flimsy. And sometimes even with 3 dda's I find myself on short AT. Especially mobile ones so h.destroyer ability to move and shoot is pretty sweet.

Generally need another HQ for HS but points saved gives you another overlord or two who also can MWBD your h.destroyers. Hitting on 2+ with reroll 1 and S9? Oh yeah. No need for stratagem really.

2024 painted/bought: 109/109 
   
Made in no
Grisly Ghost Ark Driver





 vict0988 wrote:
I am thinking of running 9-11 Heavy Destroyers with 5-8 Destroyers, 3 DDAs and a Battalion, but I'm afraid I won't have enough anti-infantry firepower. It seems like the right thing to do to counter SM. I've been a bit busy since the pts leaked so no playtesting thus far, I'm going to start testing today and see if my old list remains my strongest pick, it might just because of my experience, otherwise, I'll shift over to the supreme anti-tank list. I have 30 Destroyers laying around, I'd just need to convert some from Destroyers to Heavy Destroyers and get them painted.


What anti infantry would you have otherwise got instead of those HDs?

3 Tesla immortal squads wouldn't be too bad?
   
Made in fi
Locked in the Tower of Amareo





2 overlords, cryptek, 3x10 tesla immortal, 6xdestroyr,3xdda,9xheavy destroyer. Leaves 198 pts left. Enough for say 3 scarab swarm and 10 immortals. Maybe too many immortals seing you have 2, 3 with stratagem, MWBD only...

Could be my list if I had 200e to spare Alas sisters taking figure budget for a while.

2024 painted/bought: 109/109 
   
Made in de
Regular Dakkanaut




I love the idea from 9 heavy destroyer instead of 3 ddas
It's a lot points that you get than
   
 
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