Author |
Message |
|
|
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
|
2017/03/28 16:37:11
Subject: What does the future hold for the Imperial Guard?
|
|
Decrepit Dakkanaut
|
If you're committing to Oldhammer, 5th Edition is where you should go.
|
|
|
|
|
2017/03/28 16:46:12
Subject: What does the future hold for the Imperial Guard?
|
|
Regular Dakkanaut
|
Back to vehicles having the ability to shrug off a (potential) unlimited amount of penetrating hits? GW may have weakened them a bit too much with HP rules bt at least they can be killed without having to roll multiple 6's in a row now
|
This message was edited 1 time. Last update was at 2017/03/28 16:46:27
|
|
|
|
2017/03/28 17:14:04
Subject: What does the future hold for the Imperial Guard?
|
|
Storm Trooper with Maglight
|
Jbz` wrote:
Back to vehicles having the ability to shrug off a (potential) unlimited amount of penetrating hits?
GW may have weakened them a bit too much with HP rules bt at least they can be killed without having to roll multiple 6's in a row now
Perhaps a hybrid is in order then?
|
|
|
|
|
2017/03/28 17:16:25
Subject: What does the future hold for the Imperial Guard?
|
|
Boom! Leman Russ Commander
|
CplPunishment wrote:[Bahahaha We all know it's going to become HEROHAMMER 40k: Age of PRIMARCHS. Nids and Orks could feasibly get better in such a setting, but the IG could potentially become sidelined or neglected. At this point we can only speculate, but our prospects don't look good with Cadia being annihilated and every gathering storm release shunning the Imperial Guard.
The 'Human Space Marines' AKA Storm Troopers (AKA Temperate Skyones) will be pushed to the forefront, whilst the Imperial Guard will be relegated to position Sisters occupied. As you say, Tyranids and Orks could improve just because it's 'easy' to handwave them either improving their basic stats or throwing a dozen more elite/HeroHammer characters their way. The Imperial Guard are pretty much the only faction where they can't do this. The Temperature Sharkon codex already reads like Mini-Space Marines with their chapte- uhh, regimental names and hilariously OTT recruitment and training regimes. The SoB will be spared by the mercy of GW because in the Noble Brightness of the 42nd Millenium, for all the previous neglect, they at least wear power armour and are therefore worthy of further ascension. They're also fan favourites and so giving them a boost will help further the "golden age111!" meme. For all my (very) cynical and consistent ranting, I hope I'm wrong. Very wrong. But as both an Imperial Guard and Cadian player, it's so damn hard for me to be optimistic even whilst everybody else chirps about how amazing GW apparently is now. morgoth wrote:Here's what the future holds for the Imperial Guard: more pointless wishlisting threads with players acting like they're expert game designers, like GW doesn't care about them despite them having the biggest miniature range in all of 40K, and that's about it. 8th is very likely going to be awesome and a very good thing for armies which have been sidelined "recently", including the IG, just wait and see...
People also said the AoS rumours would be proven wrong and we should all 'wait and see' and surely GW (praise be, oh Lords of the Power Armour, grant thee thy monthly Space Marine release) would not be so monumentally stupid as to kill off both the setting and gameline. Then when it became clear it was happening, the usual cultists also said that we should stop being cynical whiners when the first leaks of 'four pages of rules' came out as surely there would be more than that. They were also touting the usual nonsense when we were worried that the lore and releases were going to be nothing but Sigmarines. Low and behold...
|
This message was edited 6 times. Last update was at 2017/03/28 17:28:30
|
|
|
|
2017/03/28 19:07:32
Subject: What does the future hold for the Imperial Guard?
|
|
Decrepit Dakkanaut
|
CplPunishment wrote:Jbz` wrote:
Back to vehicles having the ability to shrug off a (potential) unlimited amount of penetrating hits?
GW may have weakened them a bit too much with HP rules bt at least they can be killed without having to roll multiple 6's in a row now
Perhaps a hybrid is in order then?
Probably. It's not a hard thing to fix. Automatically Appended Next Post: Arbitrator wrote:People also said the AoS rumours would be proven wrong and we should all 'wait and see' and surely GW (praise be, oh Lords of the Power Armour, grant thee thy monthly Space Marine release) would not be so monumentally stupid as to kill off both the setting and gameline. Then when it became clear it was happening, the usual cultists also said that we should stop being cynical whiners when the first leaks of 'four pages of rules' came out as surely there would be more than that. They were also touting the usual nonsense when we were worried that the lore and releases were going to be nothing but Sigmarines.
And yet, AoS is still far and away superior to WFB 7E/8E. Hands down.
|
This message was edited 1 time. Last update was at 2017/03/28 19:09:19
|
|
|
|
2017/03/28 21:59:59
Subject: What does the future hold for the Imperial Guard?
|
|
Pyromaniac Hellhound Pilot
|
I see 8th edition going heavy on the poster boy of the brand, that being a SM. Boring boring SMs.
|
javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
|
|
|
2017/03/28 23:07:29
Subject: What does the future hold for the Imperial Guard?
|
|
Guardsman with Flashlight
USA
|
Arbitrator wrote: Kanluwen wrote: Knockagh wrote:Firstly I really really want them to be called IMPERIAL GUARD again. Stick Astra whatever we're the emperors light doesn't shine. That name change is a reminder of dark days at GW. They don't need to make a big deal out of it just slip it back in gradually.
Try reading any of the books before griping about this.
"Astra Militarum" is only in the Codex a few times, with them referred to as "Imperial Guard" everywhere else in the book.
All the more reason to change it back then.
Damn straight.
|
|
|
|
|
2017/03/28 23:11:30
Subject: Re:What does the future hold for the Imperial Guard?
|
|
Furious Fire Dragon
|
I don't see why it can't be both Imperial Guard and Astra Militarum at the same time.
|
|
|
|
2017/03/28 23:53:52
Subject: What does the future hold for the Imperial Guard?
|
|
Boom! Leman Russ Commander
|
And yet, AoS is still far and away superior to WFB 7E/8E. Hands down.
Not really. They're two completely and totally different games. They're so different they can't even be compared. But if we're going into this type of discussion... it's Baby's First Wargame with all the depth of a puddle, with one of the most obnoxious, cult-like fanbases around because they're so desperate to prove to everybody "i-i-it was worth killing off WHFB for this!"
|
This message was edited 6 times. Last update was at 2017/03/29 00:02:52
|
|
|
|
2017/03/29 01:41:49
Subject: What does the future hold for the Imperial Guard?
|
|
Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
|
I wouldn't say it was necessarily worth getting rid of WHFB entirely, but it definitely does not have the depth of a puddle. It definitely involves a lot more actual decision making than 40k, which is a mostly mindless endeavour that basically plays itself at this point (which makes it impressive how they've managed to fill 5 hours with what amounts to disputing the rules).
|
This message was edited 1 time. Last update was at 2017/03/29 01:42:30
|
|
|
|
2017/03/29 03:37:39
Subject: What does the future hold for the Imperial Guard?
|
|
Decrepit Dakkanaut
|
Arbitrator wrote:And yet, AoS is still far and away superior to WFB 7E/8E. Hands down.
Not really. They're two completely and totally different games. They're so different they can't even be compared.
But if we're going into this type of discussion... it's Baby's First Wargame with all the depth of a puddle, with one of the most obnoxious, cult-like fanbases around because they're so desperate to prove to everybody "i-i-it wasn't worth killing off WHFB for this!"
The feth they aren't or can't. AoS is a vastly superior game, if only for the clarity that it imposes over the muddling nonsense that came before it. And it's not like the core gameplay of move-shoot-fight changed that much. Nor the d6 rolling.
FTFY. WFB8 was mindless and stultifying, where AoS is clean and clear. The fact that you're still desperate over it here only shows who the obnoxious fanboi is.
|
|
|
|
|
2017/03/29 12:03:57
Subject: What does the future hold for the Imperial Guard?
|
|
Boom! Leman Russ Commander
|
JohnHwangDD wrote: Arbitrator wrote:And yet, AoS is still far and away superior to WFB 7E/8E. Hands down.
Not really. They're two completely and totally different games. They're so different they can't even be compared. But if we're going into this type of discussion... it's Baby's First Wargame with all the depth of a puddle, with one of the most obnoxious, cult-like fanbases around because they're so desperate to prove to everybody "i-i-it wasn't worth killing off WHFB for this!" The feth they aren't or can't. AoS is a vastly superior game, if only for the clarity that it imposes over the muddling nonsense that came before it. And it's not like the core gameplay of move-shoot-fight changed that much. Nor the d6 rolling. FTFY. WFB8 was mindless and stultifying, where AoS is clean and clear. The fact that you're still desperate over it here only shows who the obnoxious fanboi is.
It's hard to fanboy over WHFB when I was/am the first to admit that it was a rather bloated, sometimes convoluted and imperfect beast. With that being said, it was still a lot more balanced than 40k and at least entire swathes Army Books weren't downright unplayable. Plus, every time you went for a game there was a good chance that your opponent was fielding something other than Sigmarines. Movement was one of the most important mechanics in WHFB, if not THE most important, whilst in AoS it's a bare bones skirmish game. The reason I loathe the atmosphere surrounding the AoS community is that it's propped up by a huge chunk of people who defend their game by being outright gleeful that WHFB had to die to get them Baby's First 40k. If AoS was released as a side-game or even a mainline release (like Lord of the Rings was) alongside of it I could not have cared less. I've even looked into maybe having another crack at it with the new Dwarfs, but then I see how much of a parade is made out of "its good WHFB died! This was totally worth it!". That, and almost (literally) every single WHFB player I knew abandoned GW completely over the mess. WFB8 was mindless and stultifying
Spoken like somebody who's obviously never played it, whilst defending a game with four pages of rules. My gripe is, and will always be, why the two games could not exist side-by-side.
|
This message was edited 5 times. Last update was at 2017/03/29 12:11:55
|
|
|
|
2017/03/29 12:13:57
Subject: Re:What does the future hold for the Imperial Guard?
|
|
Beautiful and Deadly Keeper of Secrets
|
The reason I hate the AoS fanbase at large is because it's propped up by a huge chunk of people who defend their game by being outright gleeful that WHFB had to die to get them Baby's First 40k
Because previous WHFB players certainly have been mature in this fight, praying and hoping that AoS would die and that GW would be ruined over and were very quick to.. Well do what your doing now given the constant insults that have started and have yet to even come close to stopping. Honestly I believe that sentiment started specifically because the former players certainly continue the insults to this very day. If they enjoy it but get harped on for enjoying it why should they care about the former system and it's antagonistic players?
Spoken like somebody who's obviously never played it, whilst defending a game with four pages of rules.
Exactly what I mean. I used to play WHFB, but seeing this is reminding me how bitterly people continue to fight on.
This is all very offtopic however.
|
This message was edited 2 times. Last update was at 2017/03/29 12:15:24
|
|
|
|
2017/03/29 12:19:06
Subject: Re:What does the future hold for the Imperial Guard?
|
|
Boom! Leman Russ Commander
|
ZebioLizard2 wrote:The reason I hate the AoS fanbase at large is because it's propped up by a huge chunk of people who defend their game by being outright gleeful that WHFB had to die to get them Baby's First 40k Because previous WHFB players certainly have been mature in this fight, praying and hoping that AoS would die and that GW would be ruined over and were very quick to.. Well do what your doing now given the constant insults that have started and have yet to even come close to stopping. Honestly I believe that sentiment started specifically because the former players certainly continue the insults to this very day. If they enjoy it but get harped on for enjoying it why should they care about the former system and it's antagonistic players?
I'm pretty sure the vast majority of former WHFB left for greener pastures long ago. The people who enjoy AoS outnumber the remnants, who seem to largely (including me) be here for the 40k content. This of course is an Imperial Guard thread where the discussion bled over. I don't make a point of actively hunting down AoS content to slag off, but when I see the usual " lol whfb dying was good!" posts I feel compelled to roll my eyes and respond. Exactly what I mean. I used to play WHFB, but seeing this is reminding me how bitterly people continue to fight on. This is all very offtopic however.
When a game is twenty-something old and its fanbase gets the rug pulled out of it then there is going to be bitterness, just as how I fully expect AoS fans to defend their game. Although yes, it is off-topic.
|
This message was edited 6 times. Last update was at 2017/03/29 12:21:46
|
|
|
|
2017/03/29 12:33:42
Subject: What does the future hold for the Imperial Guard?
|
|
Worthiest of Warlock Engineers
|
Fafnir wrote:I wouldn't say it was necessarily worth getting rid of WHFB entirely, but it definitely does not have the depth of a puddle. It definitely involves a lot more actual decision making than 40k, which is a mostly mindless endeavour that basically plays itself at this point (which makes it impressive how they've managed to fill 5 hours with what amounts to disputing the rules).
I would really argue that point. WHFB had block and line movement, your unit could only advance forwards and only see forwards, and thus manoeuvring was exceptionally important, and required a lot of planning. Flank and Rear charges where hard to get but if you could then you could easily massacre a far larger enemy unit. A good portion of the game took place in the movement phase, with opponents trying to position themselves for a powerful charge or defend their flanks against encroachment. Committing to a charge was a big thing, and many was the game that was won or lost by the choices in the movement phase.
AoS is laughable in comparison. Your units can see everywhere, dont have to worry about facing, wheeling or turning and can quite happily run everywhere. Hell, you can shoot into combat with no penalty. In WHFB committing a unit to combat meant that neither side could shoot the fighting units. In AoS if a unit fails morale it loses a few models. In WHFB if a unit was broken by the enemy charge, or repulsed by attrition it would flee and could quite easily leave the board. In AoS if you cause a enemy unit to take morale it affects only that unit. In WHFB causing units to flee could cause other units that where close enough to check morale too. It was possible for an entire battle line to panic and flee when the main blocks broke.
AoS has nothing when it comes to tactical depth. Sure, after a few drinks it is still playable, but its rules are so pathetically shallow that it makes some of the home brewed fantasy wargames available free online seem like an abstraction of Sun Tzu's 'The Art of War'.
JohnHwangDD wrote: Arbitrator wrote:And yet, AoS is still far and away superior to WFB 7E/8E. Hands down.
Not really. They're two completely and totally different games. They're so different they can't even be compared.
But if we're going into this type of discussion... it's Baby's First Wargame with all the depth of a puddle, with one of the most obnoxious, cult-like fanbases around because they're so desperate to prove to everybody "i-i-it wasn't worth killing off WHFB for this!"
The feth they aren't or can't. AoS is a vastly superior game, if only for the clarity that it imposes over the muddling nonsense that came before it. And it's not like the core gameplay of move-shoot-fight changed that much. Nor the d6 rolling.
FTFY. WFB8 was mindless and stultifying, where AoS is clean and clear. The fact that you're still desperate over it here only shows who the obnoxious fanboi is.
No, WHFB had problems yes, but they where not the systems fault. At its core the basic system still worked. What went wrong was a certain someones idea that the best way to improve the game was to treble the model count and someone elses idea that the best way to fix the Heavy Cavalry meta was not to make formed spear and pike blocks effective against horse (as they where historically), but to replace the "Whomever charges first strikes first" with "Initiative Striking" (okay, thats not so bad), add in "Stepup" (once again, it was okay) and make Light Cavalry insanely manoeuvrable, with the ability to free reform, march and shoot, freely manoeuvre and run away from charging opponents, but rally automatically. Oh and premeasuring. In a game of fantasy you had laser guided cannons and always knew if you where in range or not.
And then someone else had the insane idea that, in a game based around the medieval to renaissance period, giving all the popular armies massed cheap shooting units for their basic infantry was a good idea. It did not end well.
Oh, and the magic phase. Something needs to be said here, because whomever thought that the old "battery Wizard" setup needed to come back along with "Randumb Magic Power", and that magic needed to become a vast game changer that the whole game hinged on was insane. Consequently this idea was copied into the 40K psychic phase where it is still hated to this day.
All in all the fan made 9th edition has proven to be extremely popular, mainly because it fixed the glaring issues that had been repeatedly pointed out to the company.
|
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
|
|
2017/03/29 13:00:29
Subject: What does the future hold for the Imperial Guard?
|
|
Storm Trooper with Maglight
|
Soo.... about those Imperial Guardsmanz....
|
|
|
|
|
2017/03/29 13:06:04
Subject: What does the future hold for the Imperial Guard?
|
|
Worthiest of Warlock Engineers
|
|
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
|
|
2017/03/29 13:17:15
Subject: What does the future hold for the Imperial Guard?
|
|
Storm Trooper with Maglight
|
*off topic*: I think your post was articulated very well, and I wholeheartedly agree with your sentiments. That being said, let's bring this back to 40k and the IG
*back on topic*: I suspect GW will never NEVER make a balanced game. They will address complaints and fix problems, but every edition they publish will have a new, glaring flaw in the system. Why? so that they can sell you the next edition of 40k the following year that "fixes all the problems"(but creates still more). The game will never be fixed and the guard will never be fixed. Methinks it's up to us to write our own rules. Kinda like WHFB 9TH.
|
This message was edited 2 times. Last update was at 2017/03/29 13:21:21
|
|
|
|
2017/03/29 13:17:53
Subject: What does the future hold for the Imperial Guard?
|
|
Longtime Dakkanaut
|
Arbitrator wrote: JohnHwangDD wrote: Arbitrator wrote:And yet, AoS is still far and away superior to WFB 7E/8E. Hands down.
Not really. They're two completely and totally different games. They're so different they can't even be compared.
But if we're going into this type of discussion... it's Baby's First Wargame with all the depth of a puddle, with one of the most obnoxious, cult-like fanbases around because they're so desperate to prove to everybody "i-i-it wasn't worth killing off WHFB for this!"
The feth they aren't or can't. AoS is a vastly superior game, if only for the clarity that it imposes over the muddling nonsense that came before it. And it's not like the core gameplay of move-shoot-fight changed that much. Nor the d6 rolling.
FTFY. WFB8 was mindless and stultifying, where AoS is clean and clear. The fact that you're still desperate over it here only shows who the obnoxious fanboi is.
It's hard to fanboy over WHFB when I was/am the first to admit that it was a rather bloated, sometimes convoluted and imperfect beast. With that being said, it was still a lot more balanced than 40k and at least entire swathes Army Books weren't downright unplayable. Plus, every time you went for a game there was a good chance that your opponent was fielding something other than Sigmarines.
Movement was one of the most important mechanics in WHFB, if not THE most important, whilst in AoS it's a bare bones skirmish game.
The reason I loathe the atmosphere surrounding the AoS community is that it's propped up by a huge chunk of people who defend their game by being outright gleeful that WHFB had to die to get them Baby's First 40k. If AoS was released as a side-game or even a mainline release (like Lord of the Rings was) alongside of it I could not have cared less. I've even looked into maybe having another crack at it with the new Dwarfs, but then I see how much of a parade is made out of "its good WHFB died! This was totally worth it!". That, and almost (literally) every single WHFB player I knew abandoned GW completely over the mess.
WFB8 was mindless and stultifying
Spoken like somebody who's obviously never played it, whilst defending a game with four pages of rules. My gripe is, and will always be, why the two games could not exist side-by-side.
Dude, you sound very angry.
Plus, I'm ready to bet your hat that you've never played AoS, especially not its current incarnation.
And yes, I think that in many ways, it's good that WHFB died, because now people who want to play GW fantasy have people to play with who are enthusiastic about the future.
|
|
|
|
2017/03/29 13:32:47
Subject: What does the future hold for the Imperial Guard?
|
|
Brutal Black Orc
|
master of ordinance wrote:Fafnir wrote:I wouldn't say it was necessarily worth getting rid of WHFB entirely, but it definitely does not have the depth of a puddle. It definitely involves a lot more actual decision making than 40k, which is a mostly mindless endeavour that basically plays itself at this point (which makes it impressive how they've managed to fill 5 hours with what amounts to disputing the rules).
I would really argue that point. WHFB had block and line movement, your unit could only advance forwards and only see forwards, and thus manoeuvring was exceptionally important, and required a lot of planning. Flank and Rear charges where hard to get but if you could then you could easily massacre a far larger enemy unit. A good portion of the game took place in the movement phase, with opponents trying to position themselves for a powerful charge or defend their flanks against encroachment. Committing to a charge was a big thing, and many was the game that was won or lost by the choices in the movement phase.
AoS is laughable in comparison. Your units can see everywhere, dont have to worry about facing, wheeling or turning and can quite happily run everywhere. Hell, you can shoot into combat with no penalty. In WHFB committing a unit to combat meant that neither side could shoot the fighting units. In AoS if a unit fails morale it loses a few models. In WHFB if a unit was broken by the enemy charge, or repulsed by attrition it would flee and could quite easily leave the board. In AoS if you cause a enemy unit to take morale it affects only that unit. In WHFB causing units to flee could cause other units that where close enough to check morale too. It was possible for an entire battle line to panic and flee when the main blocks broke.
AoS has nothing when it comes to tactical depth. Sure, after a few drinks it is still playable, but its rules are so pathetically shallow that it makes some of the home brewed fantasy wargames available free online seem like an abstraction of Sun Tzu's 'The Art of War'.
JohnHwangDD wrote: Arbitrator wrote:And yet, AoS is still far and away superior to WFB 7E/8E. Hands down.
Not really. They're two completely and totally different games. They're so different they can't even be compared.
But if we're going into this type of discussion... it's Baby's First Wargame with all the depth of a puddle, with one of the most obnoxious, cult-like fanbases around because they're so desperate to prove to everybody "i-i-it wasn't worth killing off WHFB for this!"
The feth they aren't or can't. AoS is a vastly superior game, if only for the clarity that it imposes over the muddling nonsense that came before it. And it's not like the core gameplay of move-shoot-fight changed that much. Nor the d6 rolling.
FTFY. WFB8 was mindless and stultifying, where AoS is clean and clear. The fact that you're still desperate over it here only shows who the obnoxious fanboi is.
No, WHFB had problems yes, but they where not the systems fault. At its core the basic system still worked. What went wrong was a certain someones idea that the best way to improve the game was to treble the model count and someone elses idea that the best way to fix the Heavy Cavalry meta was not to make formed spear and pike blocks effective against horse (as they where historically), but to replace the "Whomever charges first strikes first" with "Initiative Striking" (okay, thats not so bad), add in "Stepup" (once again, it was okay) and make Light Cavalry insanely manoeuvrable, with the ability to free reform, march and shoot, freely manoeuvre and run away from charging opponents, but rally automatically. Oh and premeasuring. In a game of fantasy you had laser guided cannons and always knew if you where in range or not.
And then someone else had the insane idea that, in a game based around the medieval to renaissance period, giving all the popular armies massed cheap shooting units for their basic infantry was a good idea. It did not end well.
Oh, and the magic phase. Something needs to be said here, because whomever thought that the old "battery Wizard" setup needed to come back along with "Randumb Magic Power", and that magic needed to become a vast game changer that the whole game hinged on was insane. Consequently this idea was copied into the 40K psychic phase where it is still hated to this day.
All in all the fan made 9th edition has proven to be extremely popular, mainly because it fixed the glaring issues that had been repeatedly pointed out to the company.
The proverbial bulb lighted. Yeah, I guess I expected too much.
|
|
|
|
2017/03/29 13:41:01
Subject: What does the future hold for the Imperial Guard?
|
|
Worthiest of Warlock Engineers
|
And that means?
|
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
|
|
2017/03/29 13:43:07
Subject: What does the future hold for the Imperial Guard?
|
|
Brutal Black Orc
|
That I think this line of conversation is done for and there's no meaning in arguing with you, since it will be a waste of time. And that I'm tired of doing the same argument again and again to speak with a wall.
|
This message was edited 3 times. Last update was at 2017/03/29 13:46:33
|
|
|
|
2017/03/29 13:59:32
Subject: What does the future hold for the Imperial Guard?
|
|
Storm Trooper with Maglight
|
If there is one thing this thread has shown me, it is that the guard may have two parallel futures that could coexist in our dimension: one where GW continues the current path with the "Astra Militarum" and its loyal fans tag along; another where the Imperial Guard returns to its former glory thanks to fan-made rules (along with other neglected/abused factions) a la 9th edition WHFB.
|
|
|
|
|
2017/03/29 14:39:44
Subject: What does the future hold for the Imperial Guard?
|
|
Worthiest of Warlock Engineers
|
CplPunishment wrote:If there is one thing this thread has shown me, it is that the guard may have two parallel futures that could coexist in our dimension: one where GW continues the current path with the "Astra Militarum" and its loyal fans tag along; another where the Imperial Guard returns to its former glory thanks to fan-made rules (along with other neglected/abused factions) a la 9th edition WHFB.
Well, perhaps it is time for me to start writing that codex
|
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
|
|
2017/03/29 14:41:16
Subject: What does the future hold for the Imperial Guard?
|
|
Brutal Black Orc
|
CplPunishment wrote:If there is one thing this thread has shown me, it is that the guard may have two parallel futures that could coexist in our dimension: one where GW continues the current path with the "Astra Militarum" and its loyal fans tag along; another where the Imperial Guard returns to its former glory thanks to fan-made rules (along with other neglected/abused factions) a la 9th edition WHFB.
Go tell that to the vermin swarm or the demonic legions. T9A is a decent tournament system but it has screwed multiple armies and opened its own can of problems. But this is the future of IG not AoS/T9A/ WHFB, and I think we've ragged hard enough.
|
|
|
|
2017/03/29 15:02:27
Subject: What does the future hold for the Imperial Guard?
|
|
Storm Trooper with Maglight
|
master of ordinance wrote:CplPunishment wrote:If there is one thing this thread has shown me, it is that the guard may have two parallel futures that could coexist in our dimension: one where GW continues the current path with the "Astra Militarum" and its loyal fans tag along; another where the Imperial Guard returns to its former glory thanks to fan-made rules (along with other neglected/abused factions) a la 9th edition WHFB.
Well, perhaps it is time for me to start writing that codex
I started drafting one too, then I realized it might be prudent to draft a new set of main rules first. Who's with me? Automatically Appended Next Post: We can call it GRIMDARK: Future Wars.
|
This message was edited 1 time. Last update was at 2017/03/29 15:05:24
|
|
|
|
2017/03/29 15:08:29
Subject: What does the future hold for the Imperial Guard?
|
|
Lone Wolf Sentinel Pilot
|
CplPunishment wrote:
*off topic*: I think your post was articulated very well, and I wholeheartedly agree with your sentiments. That being said, let's bring this back to 40k and the IG
*back on topic*: I suspect GW will never NEVER make a balanced game. They will address complaints and fix problems, but every edition they publish will have a new, glaring flaw in the system. Why? so that they can sell you the next edition of 40k the following year that "fixes all the problems"(but creates still more). The game will never be fixed and the guard will never be fixed. Methinks it's up to us to write our own rules. Kinda like WHFB 9TH.
I have to disagree that GW will NEVER make a balanced game, as they already have. It's called Blood Bowl. Although, it's so different from 40k, WHFB, and AoS that it admittedly is a comparison of apples to oranges, but, GW is not completely incompetent as many might claim when they actually use living rulebooks and pay close attention to its player base as a whole. It also helps that no single team really feels like the "poster boys," so no particular team is played super heavily or more powerful than the others.
|
|
|
|
|
2017/03/29 15:48:31
Subject: What does the future hold for the Imperial Guard?
|
|
Worthiest of Warlock Engineers
|
CplPunishment wrote: master of ordinance wrote:CplPunishment wrote:If there is one thing this thread has shown me, it is that the guard may have two parallel futures that could coexist in our dimension: one where GW continues the current path with the "Astra Militarum" and its loyal fans tag along; another where the Imperial Guard returns to its former glory thanks to fan-made rules (along with other neglected/abused factions) a la 9th edition WHFB.
Well, perhaps it is time for me to start writing that codex
I started drafting one too, then I realized it might be prudent to draft a new set of main rules first. Who's with me?
Automatically Appended Next Post:
We can call it GRIMDARK: Future Wars.
You do the rules, I do the Codex?
|
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
|
|
2017/03/29 16:01:32
Subject: What does the future hold for the Imperial Guard?
|
|
Storm Trooper with Maglight
|
master of ordinance wrote:CplPunishment wrote: master of ordinance wrote:CplPunishment wrote:If there is one thing this thread has shown me, it is that the guard may have two parallel futures that could coexist in our dimension: one where GW continues the current path with the "Astra Militarum" and its loyal fans tag along; another where the Imperial Guard returns to its former glory thanks to fan-made rules (along with other neglected/abused factions) a la 9th edition WHFB.
Well, perhaps it is time for me to start writing that codex
I started drafting one too, then I realized it might be prudent to draft a new set of main rules first. Who's with me?
Automatically Appended Next Post:
We can call it GRIMDARK: Future Wars.
You do the rules, I do the Codex?
But what if I write rules that don't mesh with your codex? Probably best to assemble a team to brainstorm the core rules, Then teams for each codex. First things first. Automatically Appended Next Post: KommissarKiln wrote:CplPunishment wrote:
*off topic*: I think your post was articulated very well, and I wholeheartedly agree with your sentiments. That being said, let's bring this back to 40k and the IG
*back on topic*: I suspect GW will never NEVER make a balanced game. They will address complaints and fix problems, but every edition they publish will have a new, glaring flaw in the system. Why? so that they can sell you the next edition of 40k the following year that "fixes all the problems"(but creates still more). The game will never be fixed and the guard will never be fixed. Methinks it's up to us to write our own rules. Kinda like WHFB 9TH.
I have to disagree that GW will NEVER make a balanced game, as they already have. It's called Blood Bowl. Although, it's so different from 40k, WHFB, and AoS that it admittedly is a comparison of apples to oranges, but, GW is not completely incompetent as many might claim when they actually use living rulebooks and pay close attention to its player base as a whole. It also helps that no single team really feels like the "poster boys," so no particular team is played super heavily or more powerful than the others.
I was talking, of course, about their two main games, not specialist games. Allow me to ammend my post to make it more concise: GW will never adequately fix the core rules or balance the codexes, not when they can charge players 50$ for a Codex or 80$ for core rules that supposedly "fix" the game or "buff" a faction. Mark my words: cost of rules will rise even as frequency of updates increases. The situation has become untenable. I want more mileage out of my army/rules!
|
This message was edited 1 time. Last update was at 2017/03/29 16:11:05
|
|
|
|
2017/03/29 17:37:09
Subject: What does the future hold for the Imperial Guard?
|
|
Long-Range Land Speeder Pilot
|
https://regimental-standard.com/2017/03/29/your-new-medical-kit/
This is interesting. I wonder if it hints at Guard getting access to medipacs at the squad level for a nice FNP roll.
|
|
|
|
|
|