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Made in us
Moustache-twirling Princeps





WA

 Aaranis wrote:
I sincerely hope so, I'm waiting for the codices with great impatience to flesh out every army. Here's to hoping Space Marines won't be ridiculously overpowered in the meantime.


What meantime? We are supposed to get 10 Codices like... this year. Which is pretty absurd. I doubt we will be one of them, but a guy can dream.

   
Made in be
Aspirant Tech-Adept





Belgium

 em_en_oh_pee wrote:
What meantime? We are supposed to get 10 Codices like... this year. Which is pretty absurd. I doubt we will be one of them, but a guy can dream.

Two of the four first are already about Space Marines, and there's still another one that have to come with Dark Angels and Blood Angels (and let's hope they won't have each their special codex), and two just for Chaos Marines too, there's still need to be one for Daemons. What I mean is that half of the 10 codices for this year may be just for Marines as if their biggest fanbase. If these codices prove very powerful it'll be tough to battle OP SM lists for half a year. Thankfully there's plenty of armies and players at my FLG.

I sound pessimistic but that's what I believe will happen.

40K: Mechanicus and Drukhari.
AoS: Nighthaunts

My Stygies VIII army in pictures !
My Eversor and Culexus assassins !

 Rolsheen wrote:
Ah yes the mythical world of Cyraxus
Where GW hold an annual bonfire festival to burn the hopes and dreams of all Ad Mech players
 
   
Made in us
Moustache-twirling Princeps





WA

 Aaranis wrote:
 em_en_oh_pee wrote:
What meantime? We are supposed to get 10 Codices like... this year. Which is pretty absurd. I doubt we will be one of them, but a guy can dream.

Two of the four first are already about Space Marines, and there's still another one that have to come with Dark Angels and Blood Angels (and let's hope they won't have each their special codex), and two just for Chaos Marines too, there's still need to be one for Daemons. What I mean is that half of the 10 codices for this year may be just for Marines as if their biggest fanbase. If these codices prove very powerful it'll be tough to battle OP SM lists for half a year. Thankfully there's plenty of armies and players at my FLG.

I sound pessimistic but that's what I believe will happen.


I can't see them doing all Marines. I expect Eldar, Tau and/or Orks will be in there. I feel like they will do a good split of Imperium, Chaos and Xenos to make 8th a broad appeal. Just my thoughts on it.

   
Made in be
Aspirant Tech-Adept





Belgium

Yes, most likely the biggest factions (Eldar, Orks and maybe Necrons) will get releases after the first wave.

40K: Mechanicus and Drukhari.
AoS: Nighthaunts

My Stygies VIII army in pictures !
My Eversor and Culexus assassins !

 Rolsheen wrote:
Ah yes the mythical world of Cyraxus
Where GW hold an annual bonfire festival to burn the hopes and dreams of all Ad Mech players
 
   
Made in us
Regular Dakkanaut




Well the first 4 are SM, CSM, DG, and GK. Those are confirmed. I'd expect AM to be by end of year too.
   
Made in us
Decrepit Dakkanaut





Hyperspace

I'm expecting the following release schedule for the first ten. Feel free to prove me wrong, GW.

Codex: Space Marines
Codex: Death Guard
Codex: Grey Knights
Codex: Chaos Space Marines
Codex: Space Wolves
Codex: Blood Angels
Codex: Dark Angels
Codex: Talons Of The Emperor
Codex: Eldar
Codex: Tau



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Quick-fingered Warlord Moderatus






Fires of Cyraxis is supposed to be this year. I suspect that they will have goodies for us in there, since we're missing a ton of FW stuff.
   
Made in us
Moustache-twirling Princeps





WA

Suzuteo wrote:
Fires of Cyraxis is supposed to be this year. I suspect that they will have goodies for us in there, since we're missing a ton of FW stuff.



   
Made in us
Regular Dakkanaut




"FoC will be out in a few months" - AdMech players, Summer 2016 - today
   
Made in us
Decrepit Dakkanaut





Hyperspace

When reality itself is a soup of cold gas, when the last black holes are flickering out, and the last star is dying alone in the black, Fires Of Cyraxus will finally be released, to an audience of one.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Pewling Menial




KY, US

What is everyone expecting out of that book? A transport? Jump thal lax? Etc

Of what you'll think we'll get, what do we need/don't need?

   
Made in us
Moustache-twirling Princeps





WA

 gally912 wrote:
What is everyone expecting out of that book? A transport? Jump thal lax? Etc

Of what you'll think we'll get, what do we need/don't need?



Triaros for sure. Thanatar would be nice.

   
Made in us
Quick-fingered Warlord Moderatus






Well, it would let them delay Tau and AdMech codexes...

I definitely am hoping that they keep Peltasts mostly the same. The combi-weapon rule change plus bubble shields at 12 points per model will make them the perfect bubble wrap.
   
Made in gb
Sagitarius with a Big F'in Gun





'Erryferd

Any of you lot managed to get Ranger/Vanguard centric lists to work?
I really don't like feeling shoehorned into Neutron Crawlers and Kastellans, so I'm trying to do it myself, albeit without much success.

Last night I tried:

3 5-man Rangers
w/ 2 Arc Rifles, Arc Pistol, Arc Maul

2 5-man Vanguard
w/ 2 Arc Rifles, Arc Pistol, Arc Maul

1 Landraider
w/ 4 Lascannons, 2 Heavy Bolters

1 9-man Vanguard Veterans
w/ Power Axes, Bolt Pistols, Jet packs

1 Chaplain
w/ Crozius, Bolt Pistol, Jet pack
-----

Up against:

1 Knight Gallant

2 Helbrutes

2 10-man Cultists
w/ Heavy Stubber

1 Chaos Lord

1 Chaos Librarian jobby
-----

On a 4'x4' board.

Vets and Chaplain were there simply because I wanted to use a melée jetpack lot, for want of using Ferroxian Thallax.
All they did was attract attention, but the Chaplain managed a heroic b-line into the enemy Lord. (And did an unfortunate 0 damage)

Landraiders are ending up in all my lists currently, regardless if I'm transporting anything in them or not.
I've got 4 of the buggers (were used as Macrocarids, which I always fielded anyway).
Managed to knock 13 HP off the knight, before getting stuck in CC with it.

The 5 skittle squads really tried, and managed to take down one of the Helbrutes after 4 turns, but not a lot otherwise.
Arc weaponry isn't exactly what it used to be; not sure what I expected on that front.
---
Can't say I was expecting to face what I did, but I didn't expect to have such poor odds at actually fighting.
We were playing Objectives, which is where the MSU Skittles are alright at, so it wasn't a complete wipeout.

Not building my lists to be competitive; doing so to try out all the stuff and gauge what-do.

I'm going to have to try Plasma Calivers next. The Arquebi feel alright, but not tremendously enticing.

~0110~ ~1001~
6.4k Taghmata
4.8k Morskitarii
1.9k Robots
1.7k Cult Mech'
1.3k Skitarii
1.1k Mek Nonsense

Primaris Marines
Archmagos Gramm Dyrbax
Boltscurry's Bhiranauts 
   
Made in lt
Mysterious Techpriest






You can't expect to take bad units with bad upgrades and win more than like 20% of the time

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in be
Aspirant Tech-Adept





Belgium

Hey I tried my Ruststalkers today for the first time, 1600 pts against Tau. Really satisfied with them, they didn't have really big targets before getting shot but what they had they sliced. Charged two Stealth Suits and dealt like 6 mortal wounds and some normal wounds, and that's without the Chordclaw hits. Then I finished off a Ghostkeel with 2W that charged me with another 4 mortal wounds of the Razors. I feel they are pretty good and really cheap at that. I don't think I'd play more than 5 under 2000 but they're a really nice addition, curious to see our codex stratagems and tactics to see how far we can go with a CC oriented army of pure AdMech.

40K: Mechanicus and Drukhari.
AoS: Nighthaunts

My Stygies VIII army in pictures !
My Eversor and Culexus assassins !

 Rolsheen wrote:
Ah yes the mythical world of Cyraxus
Where GW hold an annual bonfire festival to burn the hopes and dreams of all Ad Mech players
 
   
Made in us
Pewling Menial




KY, US

Well, we haven't been updated in the new FAQ.

However!

With the potential of much less FLYER spam, (tho not keyword FLY, mind) I think I'm only going to take one Icarus Onager for most of my lists.

Maybe dabble in some Balistarii or a second Neutronager.
   
Made in lt
Mysterious Techpriest






Can you give me the TL;DR on the FLYER nerf?

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Pewling Menial




KY, US

FLYER units (as in take the Flyer FoC slot) no longer count as being on the table for "tabling" purposes.

I.e. 6 ravens + Dante ----> if you kill Dante the game is over and you win with a crushing victory

Edit linky; https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/

This message was edited 1 time. Last update was at 2017/07/23 18:41:19


 
   
Made in us
Quick-fingered Warlord Moderatus






I can imagine Dante, five flyers, and a bunch of ICs hiding in bunkers and the edges of the map or something.
   
Made in us
Moustache-twirling Princeps





WA

Suzuteo wrote:
I can imagine Dante, five flyers, and a bunch of ICs hiding in bunkers and the edges of the map or something.


If they are in a bunker, they wouldn't count as being on the table right? Nor do Fortifications count if I recall right per the FAQ.

So basically, Dante dies, autoloss. The issue is that shooting Dante when he has a handful of hovering flyers nearby is that you can't target him before you got to target the flyers due to him being a character.


Automatically Appended Next Post:
Also, on an aside, I did an 1100pt game today and whoo boy, four Kastelans at that point value are just brutal. I went second and thankfully the mission had Night Fighting that really helped mitigate their firepower. It was against Guard too, so I was sweating. Managed to get the win by just wiping out all his non-artillery units.

This message was edited 1 time. Last update was at 2017/07/24 01:48:38


   
Made in be
Aspirant Tech-Adept





Belgium

 em_en_oh_pee wrote:
Suzuteo wrote:
I can imagine Dante, five flyers, and a bunch of ICs hiding in bunkers and the edges of the map or something.


If they are in a bunker, they wouldn't count as being on the table right? Nor do Fortifications count if I recall right per the FAQ.

So basically, Dante dies, autoloss. The issue is that shooting Dante when he has a handful of hovering flyers nearby is that you can't target him before you got to target the flyers due to him being a character.


Yes they do:
When determining if a player has any units on the battlefield, do not include any units with the Flyer Battlefield Role – these units cannot operate within a combat airspace indefinitely and they cannot hold territory without ground support. Furthermore, do
not include any units with the Fortification Battlefield Role unless they have a unit embarked inside – even the most formidable bastion requires a garrison if it is to pose a threat.’


There's someone in the Fortification therefore there's someone still alive on the table.

But I'd just not play with the guys who makes that kind of list to be honest, what I'm looking for in Warhammer is to have fun games where we simulate a battlefield with loads of units fighting each other, not to see how long my army resists to 5 Stormravens while one of the greatest swordsman of the Imperium hides in a bunker, I want my games to look credible.

40K: Mechanicus and Drukhari.
AoS: Nighthaunts

My Stygies VIII army in pictures !
My Eversor and Culexus assassins !

 Rolsheen wrote:
Ah yes the mythical world of Cyraxus
Where GW hold an annual bonfire festival to burn the hopes and dreams of all Ad Mech players
 
   
Made in us
Fresh-Faced New User




Hello there, so I have a question about Neutron Onagers. I'm building a couple and was wondering whether or not to add the second cognis heavy stubber. So my question is if i have the extra heavy stubber can it and the one connected to the neutron laser shoot at an infantry unit or whatever and the neutron laser shoot at a tank OR does the connected heavy stubber have to shoot at what the Neutron laser shoots at. Thanks!

This message was edited 1 time. Last update was at 2017/07/24 14:05:09


 
   
Made in us
Regular Dakkanaut




I think the Neutron comes with the stubber, but I don't think its an extra one. So I don't think you end up with 2 stubbers?

Also I just picked up a couple starter boxes (2) can anyone help me out with understanding how I should setup my skiitari especially weapons wise? I was already planning on splitting them into groups of 5 an doing 2 sets of ranges with each one arquebus, and 2 sets of 5 vanguard
   
Made in us
Moustache-twirling Princeps





WA

Jaynen wrote:
I think the Neutron comes with the stubber, but I don't think its an extra one. So I don't think you end up with 2 stubbers?

Also I just picked up a couple starter boxes (2) can anyone help me out with understanding how I should setup my skiitari especially weapons wise? I was already planning on splitting them into groups of 5 an doing 2 sets of ranges with each one arquebus, and 2 sets of 5 vanguard


Blandguards are a popular choice here, because they are bubble wrap. You just go bare-bones, no upgrades.

OR, you can go for some cheap-as-dirt Arc Rifles on your min squads. A whopping 58pt investment for 5 dudes that will likely get shot off the table or rolled in combat in one round.

Oh, Skitarii. You are so awful. Here is hoping our Codex gives them (and other units) some form of Fearless at the least.

   
Made in us
Decrepit Dakkanaut






Madison, WI

You get a stubber with the Neutron laser & can buy another one for 8 points. As far as I know there is no limit to split fire. The stubber is mounted under the neutron laser but is a separate gun, thus could be targeted independently.

I either un 5-man bare-bones units as first-turn-charge insurance, or run 5-man units with 1 or 2 plasma calivers and hide them from site behind a building or some such... only bringing them out when their firepower can really make a difference late-game. Our low leadership makes running them in larger squads not make a lot of sense... and if you're going to just stick them out there to be shot at or assaulted... there's no real reason to upgrade them.

I like the rangers with arquebusses, but they're just too easy for my opponent to kill (and the arquebusses tend to make them a priority target).

This message was edited 1 time. Last update was at 2017/07/24 15:43:39


   
Made in us
Fresh-Faced New User




 Gitsplitta wrote:
You get a stubber with the Neutron laser & can buy another one for 8 points. As far as I know there is no limit to split fire. The stubber is mounted under the neutron laser but is a separate gun, thus could be targeted independently.]


Thanks! This is the answer I was looking for!

This message was edited 1 time. Last update was at 2017/07/24 16:13:42


 
   
Made in us
Regular Dakkanaut




 em_en_oh_pee wrote:
Jaynen wrote:
I think the Neutron comes with the stubber, but I don't think its an extra one. So I don't think you end up with 2 stubbers?

Also I just picked up a couple starter boxes (2) can anyone help me out with understanding how I should setup my skiitari especially weapons wise? I was already planning on splitting them into groups of 5 an doing 2 sets of ranges with each one arquebus, and 2 sets of 5 vanguard


Blandguards are a popular choice here, because they are bubble wrap. You just go bare-bones, no upgrades.

OR, you can go for some cheap-as-dirt Arc Rifles on your min squads. A whopping 58pt investment for 5 dudes that will likely get shot off the table or rolled in combat in one round.

Oh, Skitarii. You are so awful. Here is hoping our Codex gives them (and other units) some form of Fearless at the least.


We are talking about super casual at this point just in our office. The two start collecting boxes are all I will have initially, however Cawl, some Kastellans, and maybe some rust stalker/infiltrators are kind of on my list in roughly that order.

One guy has just picked up two Tau Starter sets, and another guy has the Dark Imperium set and is going to probably play the space marines not the death guard.

Think likely small point stuff for now so we can play quick battles at lunch etc.

I was thining neutraon+stubber, should I get the additional stubber as well? What about the other optional pieces for the onagers?
Do you have to take vanguard/ranger alphas?

I just dont want to build things wrong and have to replace the models

Or do I need to splash some IG units or something into the mix? Not even sure what kind of things to consider I just had not played for a few years AM was new and i like how tech priests etc look

This message was edited 1 time. Last update was at 2017/07/24 16:56:40


 
   
Made in us
Snivelling Workbot





Jaynen wrote:


We are talking about super casual at this point just in our office. The two start collecting boxes are all I will have initially, however Cawl, some Kastellans, and maybe some rust stalker/infiltrators are kind of on my list in roughly that order.

One guy has just picked up two Tau Starter sets, and another guy has the Dark Imperium set and is going to probably play the space marines not the death guard.

Think likely small point stuff for now so we can play quick battles at lunch etc.

I was thining neutraon+stubber, should I get the additional stubber as well? What about the other optional pieces for the onagers?
Do you have to take vanguard/ranger alphas?

I just dont want to build things wrong and have to replace the models

Or do I need to splash some IG units or something into the mix? Not even sure what kind of things to consider I just had not played for a few years AM was new and i like how tech priests etc look

I would advise you to magnetize your Onager, that way you can experiment with different builds, and always have your options open. It is also pretty easy to magnetize as far as vehicles go!
You will need to take Ranger/Vanguard Alphas for each unit, but I don't think they generally merit upgrades. I'm a fan of Plasma Calivers, being able to advance and still shoot all of the unit's guns on a 4+ is pretty neat, and helps get them in range turn one.
   
Made in us
Regular Dakkanaut




Yeah I really don't understand the differences of the different weapon options well. The Onagers do look easy to magnetize . I wonder what the easiest way to do that is
   
 
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