Switch Theme:

Total War : Warhammer 3 - Shadows of Change new content 2/14  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Executing Exarch




The latest in CA's attempts to keep people thinking about TWWH3 by talking about Immortal Empires is an announcement that every week they'll be revealing the starting positions of the playable races on the Immortal Empires map. Today, we get the Empire and the Ruinous Powers. The Empire is largely the same as always. The exception is Volkmar, who's wandered off quite a ways. Meanwhile, with the Chaos Wastes largely missing, the four Greater Daemons all have entirely new starting locations.

https://www.totalwar.com/blog/twwh3-ie-starting-positions/?fbclid=IwAR17lWigci4IVvZmyns0DqEXXILj_Oq669_9qwaycnBLcvOnyPiiouKM5A4

Belakor is up next week.


Edit: fixed an error in the reveal time table.

This message was edited 2 times. Last update was at 2022/06/28 21:23:02


 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Eumerin wrote:
The latest in CA's attempts to keep people thinking about TWWH3 by talking about Immortal Empires is an announcement that every day for a week they'll be revealing the starting positions of the playable races on the Immortal Empires map. Today, we get the Empire and the Ruinous Powers. The Empire is largely the same as always. The exception is Volkmar, who's wandered off quite a ways. Meanwhile, with the Chaos Wastes largely missing, the four Greater Daemons all have entirely new starting locations.

https://www.totalwar.com/blog/twwh3-ie-starting-positions/?fbclid=IwAR17lWigci4IVvZmyns0DqEXXILj_Oq669_9qwaycnBLcvOnyPiiouKM5A4

Belakor is up tomorrow.


Figured they'd want to put Volkmar further up north, considering a few of his quests send him that way to beef with Kislev from what I remember.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




Figured they'd want to put Volkmar further up north, considering a few of his quests send him that way to beef with Kislev from what I remember.

Yeah, his quest chains will _suck_. He has to raze settlements in Kislev. And I think he has some of the usual stuff sending agents to gianthome or world's edge mountains.

---
On the daemon positions (especially if they keep the auto-war with non-chaos):

Daemon Prince- positive change. No more instant order tide. Maybe too positive, allowing for a massive safe empire.

Kugath- also likely too safe. Kugath is basically playing risk and starting with Australia. But not a great faction to start with, and if they're nerfing plagues, a defensive starting position may be necessary.


N'kari- this will suck. So many elf factions, and maybe even Brets just swarming at you. Good luck keeping your fragile troops intact after wave after wave of archers.

Skarbrand- totally surrounded, but in Skarbrand's case, he loves it. Has a pile of NPC factions to gorge himself on. No worries.

Kairos- physically not bad. Not sure about the tzeentch vs lizards matchup, could get quite tedious or frustrating.


-----
Not happy with Nkari or Volkmar. The latter is too cut off, and I just don't expect to see Nkari at all past turn 40 or so.

Curious what this means for Cathay, given their primary enemy is a world away, and their caravans now have a long journey west rather than a double handful of turns 'south.'
I assume Eshin is over here, at the very least.

This message was edited 3 times. Last update was at 2022/06/28 19:27:23


Efficiency is the highest virtue. 
   
Made in us
Crazed Gorger



New Jersey

Voss wrote:


Kugath- also likely too safe. Kugath is basically playing risk and starting with Australia. But not a great faction to start with, and if they're nerfing plagues, a defensive starting position may be necessary.



I wonder where they'll stick Malus as the Dragon Isles was his original ME starting spot.

   
Made in us
Executing Exarch




Voss wrote:

Curious what this means for Cathay, given their primary enemy is a world away, and their caravans now have a long journey west rather than a double handful of turns 'south.'
I assume Eshin is over here, at the very least.


Rumor is that The Changeling will start near Cathay. Presumably this means that it'll be introduced to the game soon.
   
Made in us
Terrifying Doombull




 GrosseSax wrote:
Voss wrote:


Kugath- also likely too safe. Kugath is basically playing risk and starting with Australia. But not a great faction to start with, and if they're nerfing plagues, a defensive starting position may be necessary.



I wonder where they'll stick Malus as the Dragon Isles was his original ME starting spot.

Ironically with the mass daemon exodus, I think they'll lean into his 'daemon side' and put him near one of the chaos wastes.
I guess the Eastern Colonies are on the map after all? So sticking him in the 'Daemonium hills' at the corner of the Southern wastes and pointing him toward those high elves could work. Or just dropping him on a minor settlement in the colonies. It would keep the 'distanced' feel of the TW2 start, and shake up the lizard vs skaven feel of the southlands, especially with Kairos down at the bottom as well. It also helps keep him out of Naggarond, which is looking very squished.

Dunno if the 'dynamic starts' they put into TW2 will come back. That could change things as well.

Huh. Interesting note- its Northern and Southern Sylvania now rather than Eastern and Western. Looks like Vlad's old starting location got added to the province.

This message was edited 2 times. Last update was at 2022/06/29 00:37:38


Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 nels1031 wrote:
Figured they'd want to put Volkmar further up north, considering a few of his quests send him that way to beef with Kislev from what I remember.
Voss wrote:
Yeah, his quest chains will _suck_. He has to raze settlements in Kislev. And I think he has some of the usual stuff sending agents to gianthome or world's edge mountains.
Why would you assume that his campaign would stay the same?

The blog post even says:

"His starting settlement will be Sudenberg, where rumour has it that he’s hellbent on finding certain dark artefacts…"

That tends to imply that they've reworked his mechanics so that he interacts with the area he's been moved to, right?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




 H.B.M.C. wrote:
 nels1031 wrote:
Figured they'd want to put Volkmar further up north, considering a few of his quests send him that way to beef with Kislev from what I remember.
Voss wrote:
Yeah, his quest chains will _suck_. He has to raze settlements in Kislev. And I think he has some of the usual stuff sending agents to gianthome or world's edge mountains.
Why would you assume that his campaign would stay the same?

The blog post even says:

"His starting settlement will be Sudenberg, where rumour has it that he’s hellbent on finding certain dark artefacts…"

That tends to imply that they've reworked his mechanics so that he interacts with the area he's been moved to, right?


I don't assume that they're going to make major changes to old characters' quests and quest battles, no. There's 86 LLs at this point, even with just 29 moving, that's a lot of work. They're still playing catch-up getting the fundamentals of IE done after months of basic bug-fixes, so... no. When it comes down to it, I don't believe they have the capability or desire to rework mechanics for game 1 or even game 2 lords being bounced around the map.

I just figured it was a random bit of off-the-cuff pseudo-fluff justification for this placement.

This message was edited 2 times. Last update was at 2022/06/29 03:37:31


Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

"Improved personal faction mechanics for a selection of the older Legendary Lords (such as Volkmar the Grim)."

This message was edited 1 time. Last update was at 2022/06/29 03:47:47


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

It would be quite odd if they didn't change the quest battles if they're moving the LLs about. Must be he's getting after some Tomb Kings.

I gotta say, moving N'kari to Ulthuan is a bold move to say the least. It makes sense in it's way and I suppose you are reliant on the early civil war to make sure the Elves don't unite to wipe you out.

I'm looking forward to playing as Eshin in Cathay, that will be a fun campaign. I wonder if we will see some lizards moved up to the Wastes edge?



EDIT: Lizardmen released just now: I was right. Oxyotl is right on the southern wastes below Tehenhauin. Nakai is alllll the way to the bottom East corner of the map. Everyone else seems to be the same.

This message was edited 4 times. Last update was at 2022/06/29 11:09:41


One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
Terrifying Doombull




Cathay. That's certainly a place I'd consider for a lizardman start.

So three factions in, and the theme here is 'If it isn't obvious (home city, etc), fetch the dartboard.'

This message was edited 2 times. Last update was at 2022/06/29 12:50:53


Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Nakai went wandering, and he found Cathay.

That'll annoy the Cathayans, who couldn't find Lustria.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Executing Exarch




Where are you seeing the Lizard man starts? The blog still only has the Empire and the greater daemons.
   
Made in us
Terrifying Doombull




Eumerin wrote:
Where are you seeing the Lizard man starts? The blog still only has the Empire and the greater daemons.


Their Twitty bird account, unfortunately. They're going to do daily drops (maybe including weekends) of starting positions, but apparently its going to be twits rather than the blog they used for the first one.
At least there is a link at the top of their blog page

https://twitter.com/totalwar

This message was edited 2 times. Last update was at 2022/06/29 15:46:55


Efficiency is the highest virtue. 
   
Made in us
Executing Exarch




The blog promised Belakor next week, and weekly updates. So I don't think it's been abandoned yet. Still, the unannounced switch to apparently daily updates on Twitter is a bit annoying (though I do like the idea of having them all announced within roughly two weeks).
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The blog is for the big announcements. Their socials are for the daily updated map.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Decrepit Dakkanaut




UK

Yeah makes perfect sense. Twitter and such thrive on regular content. You put small snippets of daily info there to swell interest and then put a chunky article at the start and end on the blog with more details and such.

Considering the massive scale I doubt CA would want to abandon this game; esp since when Immortal Empires lands that will likely lead to a big shift in userbase. Plus lets not forget there are likely several factions in the works for DLC along with lord packs and more.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Not really sure how many more factions they can do outside of Chaos Dwarfs and Dogs of War. They can add in hybrid factions like Nagash, and then introduce a lot of new Lords like Thanquol and more Daemons/Kislev/Cathay/Ogre Lords... but what other races?

I just find the idea of them getting to do Ind or Kuresh far fetched, as it would require GW to make those first. And they're not doing Araby, as much as I want it, and as much as it makes sense to do. Hell, they even shrunk all Arabyan territories in the IE map.

In other news, friendship may be magic, but ponies have no place in The Old World:


Also, Aspiring Champions getting some love:


And Vampire Counts:


This message was edited 1 time. Last update was at 2022/06/30 00:02:31


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

It's a real shame they aren't doing Araby. I'd love them to do a campaign similar to the wood elf one from TWW1 / other TW games that focused on smaller areas. Much as I'd like it I can't see Ind happening either. Still, shifting things about with new starting areas was a good idea to mix things up.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in gb
Decrepit Dakkanaut




UK

Considering Araby actually had a whole Warmaster army its surprising they aren't doing them. I can't think that they feel the need to hold armies back for a re-run of this game. I'd not expect to see Old World revisited for a VERY long time - unless they do an Araby focused only version, like they've done their small games in the past.

If CA keep the GW licence I'd fully expect their next project from them to be, at least the next big one, Age of Sigmar.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

 Overread wrote:
Considering Araby actually had a whole Warmaster army its surprising they aren't doing them. I can't think that they feel the need to hold armies back for a re-run of this game. I'd not expect to see Old World revisited for a VERY long time - unless they do an Araby focused only version, like they've done their small games in the past.


Yes that's what surprised me too, although (I think) Andy Chambers said they weren't. Funny that they went for Cathay which had absolutely zero models and barely any lore but left Araby untouched. I expect that reason was solely down to trying to get a Chinese fan base.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Norsca revealed today.





No shockers. With Wulfrik a bit further north and to the left from his previous spot and Throgg in what looks to be the same spot. Norsca should really have another LL, but I struggle to think of who it could be. Valkia, with a sprinkling of Khornate units?

With that said, Wulfrik should be a Vampire Coast/Beastmen mobile type of faction, since “Wandering” is literally his modus operandi. Or some type of “Underway” movement to simulate getting around by his ship. Throgg had the traditional empire building mindset, so footslogging seems right by him.

This message was edited 1 time. Last update was at 2022/06/30 18:26:58


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




So how's the patch rollout?

Also, how are they doing the RoRs this time? Haven't even booted the game since before the last patch.

Are they just adding them directly to the game, or is it another dance through the TW account sign-in and download and start game and quit and check they downloaded and finally they work?

----
Norsca is... fine. No real surprise. A little less early pressure for Wulfrik from Brets and Empire (and presumably Kislev).

Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The RoRs are just added. They'll be there when you play the game. No TotalWar Access shenanigans from what I can see.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




Alright, another easy one. Boris is at Bloodfire Falls, in the wastes (a bit further north than I'd expect, but not too far out of line), almost directly east of the DP and Throgg (though across the water from Throgg).

Good early opponent for the DP, but from a lore perspective, building a Kislev army up there under the thumb of chaos is... really wonky. This is how you get Chaos Lord Boris and his mutated flying monkey men.

Efficiency is the highest virtue. 
   
Made in us
Executing Exarch




That just leaves Cathay and the Ogres from the third game. But with only two lords each, I can't imagine they'll be too far from their normal starting spots.
   
Made in us
Terrifying Doombull




The real trick is when they start parceling out the elves. There's a lot of the gits, and then tend to stack on top of each other.

I'd probably put the Beastmaster out in Cathay, rather than Albion, and find some reason to shove one of the high elves out that way, too.
Wouldn't say no to the liche priest LL getting a bit more room than that tiny corner of Naggaroth, either.

At least one of the O&G LLs should be sent a bit eastward, along with the White Dwarf.

Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The interesting part will be the expansions to the game three races.

Now with Daemons they can kinda go anywhere, and we know about the other Dragons and their areas of influence, but what about Kislev?

If they introduce a new Kislev LL - which seems all but inevitable - where do they go? Kislev is a small place, and Boris has already been sent north to avoid it being too cramped.

Are we going to get Kislev Expedition to the New World?

As far as Ogres go, other than Golgfag, who else would be good choices to add to the game?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 H.B.M.C. wrote:
The interesting part will be the expansions to the game three races.

Now with Daemons they can kinda go anywhere, and we know about the other Dragons and their areas of influence, but what about Kislev?

If they introduce a new Kislev LL - which seems all but inevitable - where do they go? Kislev is a small place, and Boris has already been sent north to avoid it being too cramped.

Are we going to get Kislev Expedition to the New World?

As far as Ogres go, other than Golgfag, who else would be good choices to add to the game?


Kislev just feels complete, imo. I'd welcome new stuff for sure though.

If memory serves: For Ogres, in the lore there was a sickly redheaded Ogre who was abandoned by his father and thrown in with either the Gorgers or Frost Sabres. He survived and ended up leading his new "tribe" to kill his father and take over. Never had a mini though.

Also, there was a limited edition Ogre miniature named Braugh Slavelord who had enchanted chains or some such that gave him some form of Necromantic powers.

This message was edited 1 time. Last update was at 2022/07/01 20:07:38


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Executing Exarch




By the end of the second game's life, all of the non-DLC races had at least four LLs. So there's a good chance Kislev will get at least one more. In fact, most of the DLC races were also brought up to that standard, with iirc only Warriors and Norsca having fewer. And there's a high degree of confidence that both of those races will be getting overhauls along the lines of what was done with the Wood Elves and Beastmen. That would give them more LLs.

So leaving Kislev with three would put them as odd nation out.
   
 
Forum Index » Video Games
Go to: