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Made in us
Dakka Veteran






Hey All,

With my Godzilla Nid army almost done, I am setting my eyes towards the future.

I have been thinking about what my next army should be and I think I want to either do Mech IG or an Armoured Company.  I figure that would be quite fitting with my Godzilla nids.

I am new to IG, so I honestly don't know what would be effective and competative.

I thank you for your Help

Chaplain Pallantide

   
Made in us
Dakka Veteran






I forgot to add, I am looking to start at 1500pts, them move onto 1850.

Again any advice is very much appreciated.

Thanks

   
Made in us
Regular Dakkanaut



Sanford, Fl

If you are doing mech company. Keep in mind that you are going to need lots of blocking terrain to keep you from being blown up in turn 1.

My mech company has 6 Chimer's, 2 Hellhounds and 3 Leman Russ tanks, total points is 1848.

You may also want to look at using lots of smoke launchers to give you soem cover.

Good luck,

Warrior 50
   
Made in ru
Fresh-Faced New User




http://www.40konline.com/mos/index.php?option=com_content&task=category§ionid=29&id=264&Itemid=766

look here. the articles of Goder are VERY useful indeed.

As for me - starting ArmCo is better - I've tryed both Mech and Arm.
Take more LR and thats it!

If you need more data turn to Goyder or ask me - no daffy gen! =)
   
Made in us
Master Sergeant





This has to be one of the worst tactical articles I?ve ever read (and there?s a fair amount of gakky tactical guides out there ? look at Librarium Online for a decent sampling).

Some of the gems:

?You won?t be outgunned.? Yeah, right.

Or, ?How to put together a bloody descent AC list.? What, like the new horror movie?

?Take Plasma Cannons.? Yep, because the only thing easier to beat than an AC is an AC that never moves.

?A Leman Russ with a Heavy Bolter hull weapon would be complimented by either Heavy Bolter or Heavy Flamer sponsons.? (My emphasis.) Heavy Flamers? Sure, let?s do just that.

?most of them can be used to their full efficiency without having to fork out the points for upgrades? Uh-huh. Sure.

?Also, doctrines are a big no.? While I agree you should never spend too much, why would you not want something that makes your very few guns more accurate?

(for Elites choices) ?the stock standard Leman Russ Battle Tank will never do you wrong, thanks to its great design.? Yeah, because I?d rather have a 33% chance of hitting with something than a 66% chance.

?And, if you get immobilized, no biggie, as the range of the Battle Cannon (and its variants) generally tend to be rather long reach, so it simply becomes a stationary bunker, again, no real biggie.? Yep, unprotected AV10 rear armour is no biggie. Phew, that?s a weight off my mind.

?you can move, and let fly with your Lascannon and Heavy Bolters, or whatever your tank setup will be.? Yep, even those Plasma Cannons, apparently.

?Ever tried Tank Rushing a unit with an entire Armoured Company?? No. Actually, I?ve never tried to ?tank rush? anything. Tank Shock, yes.

?Against your average troops with average leadership (i.e. 7), you are almost guarantied a failed Tank Shock roll.? Hmm? Ld7? Very average.

? The best targets for a Tank Shock are your average leadership troopers, as the -1 modifier they get to the leadership generally means they have to roll a 6 or lower. Really? I don?t think I?ve ever played an army that had Ld7.

?Sure, in every army you roll dice to see how effective they are, but not for every effect and every weapon you have.? Really? What game are you playing?

The plasma cannon is a very, very nasty piece of weaponry. It is the ultimate anti-MEQ (Marine EQuivalent) weapon you can put on the tank bar the tank?s main cannon. Yep. The Lascannon is crap against Marines, let?s face it. And the Multi-Melta is worse still.

Green Blow Fly wrote:Arseholes need to be kept in check. They do exist and play 40k.

Ironically, they do. So do cheats. 
   
Made in us
Dakka Veteran






Thanks for the replies guys.

I think I am gonna do an Armored company instead of a Mech Company. The mech company I wanted to do would cost me over $500 and the Armored Company would be far less, and let's face it fewer models to put together and paint is wonderful!! Call me lazy

Anyway, my list has been posted over in the Army list section, but I decided to go with the following:

Commander, Vanq with Hull Lascannon

Ace, Vanq with Hull Lascannon

4x Leman Russ' with Hull Hvy Bolters

2x Basilisk with Indirect Fire

I have 125pts left till 1500, So I am thinking about adding a 3rd Basilisk with the remaining points.

Any thoughts/advice/comments and Critiques are very welcome

Thanks, Chappy P
   
Made in us
Regular Dakkanaut






Don't downplay the hellhound, that inferno cannon is one of the nastier weapons that the Imperial Guard can use. You would be surprised how many troops you can cover with that flamer template when used in that manner. Yeah, the range is kinda short, but a pair of hellhounds will just break the back of a troop heavy Guard or Ork army.

I'm also starting to look closer at the griffon's for my own list. They may not be as powerful as the Basilisk, but for only 25 points more than an indirect basilisk you can get two griffons. I'm also on the fence about the indirect fire rule for a basilisk, the way I read it is that if you buy the indirect upgrade then you cannot fire it direct, and under 36" all it's got for you is a heavy bolter. On a 4'x4' or 4'x6' table, that really puts a lot of area that you can't hit with the earthshaker. And the current version of how indirect fire works, you're going to have a lot of scattered shots that won't land on anything. I know it's an argueable point on the indirect, but it may cause issues with some players. Also don't forget that your list has only 8 vehicles in it, so every loss will hurt your firepower by a big amount. If you go with 2 Griffons instead of Basilisks, you should be able to put in a pair of hellhounds with the leftover points, and that gives 10 vehicles in the list.


At least for your spearhead tanks, think about smoke and rough terrain modifications. Improved Comms would be a good idea, put this on a less likely target like the basilisks or Griffons.

Oh, and railgun heavy TAU will tear you apart.


I hate making signatures:
Mainly because my sense of humor is as bad as my skill at this game. 
   
Made in ru
Fresh-Faced New User




Posted By Stu-Rat 08/15/2006 8:53 AM
This has to be one of the worst tactical articles I?ve ever read (and there?s a fair amount of gakky tactical guides out there ? look at Librarium Online for a decent sampling).

Uhm!  
Can you give me a link to YOUR tactical articles? Maybe you should think of writting one - to show us, greeny erks, how to do right?
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

I also wouldn't downplay the power of a sentinel or two. With so much AV 14 and AV 12, the last thing on your opponent's mind is going to be the seemingly pathetic power of a Sentinel. So, as your battlecannons rage in tandem with your heavy bolters, lascannons, etc. what is to be done with your sentinels?

You could build a cheap version (mars or catachan pattern) to get in close and threaten his soft targets, thereby acting as a 45 or 40 point bullet magnet, respectively, or you could tool the pair up as tankhunters. A pair of Lascannons that pop your opponent's tank will definitely seem like it's coming out of left field, especially since the Vanquishers and Russes are much more likely candidates. They're smaller too, which will allow you to hide them behind terrain and make a slightly more concealed approach. They won't have too much trouble with light infantry that get into close combat, either. Here's my recommendation for them:

Sentinel (2) - 140 pts
Lascannon, Armored Crew Compartment

I know its a few points over, but they have the potential to get in a couple pot shots that could severely diminish your opponent's armored firepower. For a more all-around approach (recommended only if you know you won't fight AV 14), try a pair of Autocannons instead. That should drop the points to just 5 over.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Fixture of Dakka





Moore, Ok.

"...the way I read it is that if you buy the indirect upgrade then you cannot fire it direct, ..."

do what? how do you figure that?

adding the "upgrade" lets you do something you couldn't do.

you don't exchange firing abilities.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Regular Dakkanaut






Well, just going by the armored company wording (since it IS a stand-alone listing), it's not an 'upgrade', it's a 'Modification', and I admit that it can be read both ways. I play using the more common reading that you can do direct fire unless there is no LOS when you fire indirect, even though I think that it should be done more restrictive. YMDC ruled against me, so I will abide by their ruling...after all, it does benefit me. But be prepared for folks who may want to argue with you on it (though I think very few people will).

The main question is does the indirect fire profile for the cannon replace the direct fire? Or can you use either one, depending on if you have LOS or not.

-Hans




I hate making signatures:
Mainly because my sense of humor is as bad as my skill at this game. 
   
Made in us
Fixture of Dakka





Moore, Ok.

okay, not trying to pick a fight Hans, but the AC list in the WD# 294 reads the same to me

as the I.G. codex. i don't see any ambiguity. you add the 'Modification' and then you can fire

direct or indirect.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
 
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