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Made in us
Grisly Ghost Ark Driver






That's quite the impressive medieval city!

See what's on my painting table Now painting: Kruleboyz Gutrippaz 
   
Made in au
Longtime Dakkanaut





Australia

Thanks, I hope it will see some use in the near future.

I have made some progress on the last 4 buildings (the plastic GW ones) and hope to have them done before the end of the month. I also managed to get back to the Beastmen, currently working concurrently on the core chariots and crew. Going for a little out there colour scheme on the chariots that I hope isn’t too unusual.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in au
Longtime Dakkanaut





Australia

Quick update, with what I hope some more to follow shortly as I have been getting some good painting progress going. But the issue with batch painting is it is nothing worth showing, nothing worth showing, nothing worth showing, then bam lots to show.

So have put the effort into getting the last four medieval buildings done and I am pretty happy with them. Especially the colour of the roof tiles. Something about it I just like.


Here we see my capable assistant Carl showing off the group of buildiings, the two watch towers and the two churches. I will explain the strange little additional thing in a moment.


One of the churches is a little more ostentatious than the other. Mainly as I didn't seem to have all the same pieces for some reason, but these kits have been in my possession for ages and the reason for the missing pieces is lost to the mists of time.


Like most of my terrain I kept it quick, simple and dirty. Then again that is most of my painting. But I think they look effective and importantly as they are stone constructions look far more solid and intimidating than the farm houses I have already finished.


Here Carl is trying to gain access to a watchtower. They are pretty big and will add some nice vertical terrain. I think they could look quite nice lined up around the Castle. Then again, who would want to be caught in one of these things during a siege?


Carl on the rooftop, what a view for a lowly Ungor. Hope he doesn't get used to it.


Now, the strange little add on piece, I don't know why I only have one and which kit it came off. But it allows you to "connect" a watch tower and church into a single larger building. I think it works pretty well for its purpose and adds some modularity to the kits.


Carl picking a fight with a statue......

Thanks for reading and hopefully have more finished progress soon.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in au
Morphing Obliterator





rAdelaide

G'day mate - these buildings look great. V nice work
   
Made in us
Ragin' Ork Dreadnought







I really like the terracotta roofs on these buildings. Excellent work.

Like my Facebook page!

Waaazag da Kan't Stoppable (ORKS) ~6,000 points
Orks-in-Progress, Finished Orks.
Terrain I'm making.
The Darion Sector War Campaign.
Into the Jaws of Hell 40k campaign.
I do commissions. If you are interested send me a PM and we can talk concepts and pricing. 
   
Made in au
Longtime Dakkanaut





Australia

Another day and another update. Go me. This time though it was a little looking back. As you know the plan is for 2,000 points (give or take a little here and there) for a given army. The problem I had was with the release of changes to points values it would mess with my delicately balanced lists. I chose the end of 8th edition as the tipping point where I would stop chasing editions and points changes. So yes, my armies will be out of date for 9th edition 40k and currently unusable in AoS for most of them, but I had to draw a line in the sand and I am happy with my decision.

Having said that.....these models are the last ones I needed to bring all of the existing armies back up to 2,000 points as per the last Chapter Approved for 8th edition 40k. Bring on the Orks....


I agonized as to what to add to my Orks to bring them up to the 2,000 points and I chose to enlarge the Nobz mob (which I posted a while ago now) and since they are a Freebooterz army I couldn't resist getting some Flash Gitz for that authentic Pirate feel.


I mean, they have Pirate hats, who can go past Orks in Pirate hats? They are a super expensive unit though and I don't hold much hope of them doing anything before they get wiped off the table.


Unfortunately they have been languishing on my painting station for some time and every now and then I would grab one and do a little bit more. It got to a point recently that their unfinished presence annoyed me enough to finish them off. They have far more detail than I had anticipated and I haven't given them the respect that the wonderful models deserve.


I kind of like the way that the basing material has splashed up onto the legs and coats of the models. Kind of ties them to the bases and gives them a weathered appearance.

Thanks for reading and hope to be back to the Beastmen soon, they too have been languishing with my lack of focus.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in be
Gargantuan Great Squiggoth





Not where I should be

The orksess are AWESOME!

The buildings are not too shabby either, really nice work bud.




 
   
Made in gb
Fighter Ace





Edinburgh


Here's to a very happy 2023 to you and your family, Archer, and HEAR HEAR to less stree and less medical mess for all of us!!

Terrain looks formidably good - if your idea of quick and dirty painting is this good I wish I could emulate it.

You were already bonkers generating these armies in the first place, mate - I think you're right to draw a line points and edition wise. We'll never keep up with GW anyway so just enjoy your hobby!

   
Made in au
Longtime Dakkanaut





Australia

Thanks all, really appreciate you all for swinging by for a looksie. I somehow think my painting looks better in photos than it does in real life. But maybe that is me?

I have all the Tuskgor Chariots and Tuskgors done now (they are separate from each other at the moment). I am doing the bases, then will glue them together. The crew are about 1/3 done so hope to have them finished this coming week.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in au
Longtime Dakkanaut





Australia

Some more finished models to present. These guys were finished late Saturday night last weekend and I have only just gotten around to snapping some photos.

The first lot of my Beastmen "Core" the Chariots!


All six of the core chariots, this leaves me with the Ungor Raiders to do and then the Razorgor Chariots (of which the actual Razorgors are done) and the Characters. So all in all a big chunk of this Beastmen army is now done.


I am actually pretty happy with how the paint choices have worked out. The chariots are actually a brown base colour with a green wash, kind of wanted to try and convey a sense that the timber for the chariots was freshly hewn and they didn't bother seasoning it, I mean what self respecting Beastman would do that?


I tried to keep the Tuskgor's somewhat "natural" to act as a contrast to the whacky Gors they are carrying. I think it worked pretty well although they do sort of blend into the bases a tad.


The crews are the standard scheme I have developed for the army with the pale white skin and blue hair, I think it really makes them stand out from their chariots nicely.


I gave the snouts of the Tuskgor a nice coat of pink to try and draw a little focus to their faces rather than have them all brown. It is a tad too much of a contrast, but I am not goiing to change them, they are mutants of chaos so a little wild colour is the order of the day.

I am going to have a tiny diversion from the Beastmen for a bit as I am planning a large 40k game for my birthday this year (multiple armies and players) and want to add in some extra Imperial Guard infantry so have dug though my bits box and can pull together a hodge podge of about 27 guardsmen. Really wish I had a few more pairs of legs to make it up to 30, but we will see what we can do......

Thanks for reading.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in se
Boom! Leman Russ Commander






Oslo Norway

Massed chariots look so cool! These are great. I think the tuskgors could look good in your white theme, but this works out well too.

   
Made in au
Longtime Dakkanaut





Australia

I did think about it, but I had already done the Razorgors ages ago in a different scheme and didn’t want to redo them nor continue that theme onto the Beastmen themselves. So the whole army is going to be a bit of a ragtag collection of different hides.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in gb
Fighter Ace





Edinburgh

The Beastman rumble slam swarm looks excellent, and I like the contrast of the skin tones with the wood.

Always good to see more Guard, looking forward to seeing them! You could always convert some of the torsos into hiding in foxholes if you’re out of legs

   
Made in gb
Gargantuan Great Squiggoth





Not where I should be

I will have a rummage and see of o camp come up with some legs. I must have some somewhere!

Love the look of the beastie boys.




 
   
Made in au
Longtime Dakkanaut





Australia

@Camkierhi, appreciate the thought, but I think I may have a source closer to home (I am in Oz after all).

@Ragsta, thanks, I do like the Guard, have the plans for a second army of them, but these squads will be jumping the queue because I need some extra bodies for a large game that is in the works. So will need to wait for the rest of that army sometime in the future.....

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in us
Grisly Ghost Ark Driver






The pink snouts work well, I don't think it's too much contrast at all!

See what's on my painting table Now painting: Kruleboyz Gutrippaz 
   
Made in au
Longtime Dakkanaut





Australia

So as I said, I have allowed myself to do a slight diversion from the current Beastmen army, but I hope I will remain motivated and it is only a short diversion. I am planning to do a large game for my birthday and in the planning for it I figured some extra Imperial Guard bodies wouldn't go astray. Especially as I would like to do a second Guard army at some stage.

I don't expect that I would be able to get the whole army done for May, especially as I would pretty much need to buy most of the army...so I had a poke through my bits box and have managed to come up with 30 Guardsmen (that is what I wanted for the list). Thanks to those that offered to donate parts to get me to the 30 guardsmen. I have taken the opportunity to kitbash/convert a few models for this, one: I enjoy doing it, but don't do it often, two: The army is meant to be a ragtag collection of survivors (with tonnes of abhumans) that have been grouped together so the random collection of Cadian uniforms (some armoured some not) adds to the fact some of the rear guard have been pressed into active service, three: it saves a heap of money using what I have, where I can.

Here is an example of what I have done...

I had a pair of the old metal Cadian standard bearers (I don't need a standard in this army) so one has become a Sergeant (on the right) and I haven't finished him yet, but the other will become a Vox operator.

So all three squads are going to be Grenade Launcher and Missile Launcher as these were the models I had available.

The other model I could add to the army from my bits box is a Hydra. I had somehow scored a Foregworld Hydra Turret and until I sat down and wrote out this Guard army I had no plans to use it, but, I have always loved the Hydra model and am happy I now have a place for it. Looking through my bits box I didn't have a full Chimera chassis to use, so I set about seeing if I could build one from the bits I did have.


This is what I pulled out of my bits box as "possible" components. I grabbed anything that I knew was from a Chimera and had my fingers crossed.

First up, I had the outer parts of the track units from a Chimera, and plenty of track, so I had to come up with something to make the inner part of the track units.

I had some heavy carboard that I soak in PVA and stuck two layers together. It ended up almost like plastic...it has worked very well for this.


I am not sure what the actual Chimera parts looked like, it has been ages since I have assembled a Chimera, but I kept it simple and think it worked, it is quite solid.


I didn't take any photos of putting the hull together, but I had the proper rear and top of the Chimera, but I was missing the base and front sections. I think it was a Rhino base I used to get most of the structure underneath and used more of the cardboard to build up the front and give a location for the Heavy Bolter. You see here the cuppola for the gun, I think it is donated from a Sisters of battle Immolator (I think...)


I cut the immolator? top in half and used more of the card to seal it up. It is about the same size as the Hydra turret (although not round) so it didn't look too screwy. You can see I had yet to deal with what to do on the back half of the Chimera. Also, the reason I am mounting the gun so far forward is I saw a Forgeworld one built and the gun was a lot further forward than I expected. It makes sense to me though as the crew and ammo are packed in though the rear hatch and if the gun and all its workings are at the back it would be a hell of lot of effort to climb through it to get to your station. Plus I like how different it makes it from a Chimera,


Test fitting the turret, I glued a 25mm base under the turret to make it sit and rotate neatly inside the cupola.


The tank is very flat, I realised I needed to add some estra details just to break up the surfaces.


Here is my solution to the rear of the tank. I added a little extra height. The sides are I think the front end of a Rhino (maybe) and the resin thing on top is up for anyone's guess, I don't even know when I got it. But it fitted perfectly and it looks interesting.


I started as extra details like access hatches and gubbinz to make it look more interesting.


The tied up tarpaulin hides a large gap...convenient.


The Chimera has these extra armour bits that go on the sides, but I didn't have any so I just added extra things I had lying around.


Vision slit added on the front (driver has to see somehow?) and the obligatory Aquila to boot.


The final fitting. I still have a few gaps to fill and areas to clean up. But it is largely done.


I am really happy with how it has come together. It looks intimidating.


I don't often do scratchbuilding/converting, but I really enjoyed the process and think this army has allowed me to mess around and get dirty (or at least glue everywhere).

Thanks for reading.


See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in us
Grisly Ghost Ark Driver






Great looking ack-ack platformthere. Ready to take down some supersonic void-capable fighters?

See what's on my painting table Now painting: Kruleboyz Gutrippaz 
   
Made in se
Boom! Leman Russ Commander






Oslo Norway

That is an impressive "leftover junk" build!

   
Made in au
Longtime Dakkanaut





Australia

Main problem for the poor Guard has been Ork related shenanigans….not sure if those things could breach the atmosphere….

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in gb
Fighter Ace





Edinburgh

I like the build, and I like the use of all and sundry parts to create some unique and ragtag themes!

   
Made in gb
Gargantuan Great Squiggoth





Not where I should be

Just perfect. I picked up about 3 chimeras in a bits haul a while back. Now I have no excuse you have done a brilliant job putting them together.




 
   
Made in au
Longtime Dakkanaut





Australia

I need to get some undercoat on it so I can see where I need to do some filling. Always amazes me what a coat of paint will show up.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in au
Longtime Dakkanaut





Australia

So I decided to throw my hat in the ring for the monthly painting challenge run over on Oz Tabletop Gaming as the theme was "Renewal" and I was keen to strip a couple of the Beastmen models and get them done for the army. So I figured the fact I was "renewing" the paint work it fitted the theme (even loosely). So I grabbed the Beastlord and Bray Shaman and threw them in a container of acetone and let it do its magic. Now these fellows will end up in Chariots (along with almost everyone else in the army). But for this painting challenge I stuck with just the Heroes.


This is where the journey started, not my paint jobs and the scheme is so dark it wasn't easy to get a decent photograph. The paint had been damaged and didn't fit my Beastmen scheme so it was easier to just chemically scrub it.


I am always amazed at how some colours are more resistant to chemicals than others. The Shaman cleaned up almost to new status, where as the Beastlord needed a lot more attention and still had paint in the recesses.


And this is where we ended up. I am really happy with them, it makes progress really quick when you have the army recipe written out and you can just keep repeating it over and over. The scheme is the same as I have done for all the previous Beastmen, although the Shaman is the first one to wear any real clothing and I enjoyed being able to paint some more cloth than just a loincloth.

So a short update, but I have started the last of the Chariots now these two are out of the way.

Thanks for reading.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in es
Regular Dakkanaut




Madrid, Spain

Those Beasts look awesome Archer! Great oldies.
And the IG progress is also very good, great kitbashing on the tank!

Also known as KeiserS! muette is my old name.

I also have a 3d models shop, check it out here! https://cults3d.com/en/users/keiserspandp/creations 
   
Made in au
Longtime Dakkanaut





Australia

@muette - thanks for stopping by. The certainly are ancient miniatures. Picked them up cheap when the Warhammer world blew up and I went on a bit of a spree to round out a few Warhammer armies since no one new quite what was happening at the time.

I need to get some undercoat spray to start the Guard, don't fancy undercoating by brush anymore.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in us
Fireknife Shas'el





Reedsburg, WI

Are those old hammer Bestigors I see?

Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
Made in au
Longtime Dakkanaut





Australia

@wyomingfox they are certainly old Bestigors, I am not knowledgeable enough for the exact vintage or even where I acquired them. Sorry for the delay in responding to your query.

So, it seems I have let things slip; again.

As seems to have become the norm for our family yet more medical issues have tried their best to interrupt life. I will keep it brief as we are here to celebrate the hobbies we enjoy so much and not ruminate on the trials and tribulations.

But my father-in-law had a major heart issue develop that has somewhat been resolved but has resulted in 30% heart function and a pacemaker. The are a little cagey about it, but I suspect it is now a when not if scenario with him; so my wife and I are doing our best to help them out and make plans should my Mother-in-law (who herself needs a fair bit of assistance) suddenly finds herself alone.

My son has also been back into the wars with a bacterial infection (called Cellulitis) developed in his left leg and ended up with 6 days in hospital on some pretty heavy IV antibiotics and now he is home 6 hourly oral antibiotics will continue for some time. I have never seen anyone go downhill so quickly and watching (yes I mean literally watching) the redness work its way up his leg over the 9 hours we were in the emergency department was a pretty scary thing, turned up to the hospital with him unable to walk on it and a horrendous temperature. While we were in the hospital being seen to the doctors and I watched a redness develop on his ankle and 9 hours later it had spread all the way up to his hip.

But I am happy to say at least for now everyone is back to happy and healthy (since the pacemaker my father-in-law has boundless energy). I really hope our family will catch a much needed break soon, but we have been hoping for that for a few years now. Just a feeling of being utterly crushed under one incident after another....

Ok, unpleasant stuff over. It seems that even though I have been utterly inactive online that I still have been managing to get into the hobby mood and I suppose it has allowed a certain level of 'normalcy' during long uncertain nights and I have managed a bit of progress. I have been jumping around a bit as I have been pushing forward with the Guard in an attempt to get them ready for the large game I have mentioned for my birthday, but more on that later.

First up, the Beastmen have come along nicely....


Here are the 2 Razorgor Chariots adding some serious punch to the Chariot lineup.


I had to do a bit of work to convince the chariots to even remotely attach to the Razorgors, they are a little "back heavy" but by and large are ok.


I changed the weapons on the Bestigors to add some individuality.


Not going to lie, I really love the Razorgors, although they weigh a hell of a lot, moving them on anything but a flat surface will be a challenge.

Next up we have the leaders of the army as they are supposed to appear.

The Beastlord on his Razorgor Chariot (because overkill is awesome), a Bray Shaman and Battle Standard Bearer on Tuskgor Chariots.


The Beastlords chariot is a total fabrication of balsa wood festooned with shields and other detritus to hide the dodgey chassis.


Brutally ugly. As befits the leaders of any Beastherd.


I have kept the characters separate from the chariots in case they are destroyed during a game or if I happen to want to run them on foot for giggles. At the time of this photo I had yet to finish the Wargor with Standards base. That has since been rectified.

So with these chariots done I am left with a measly 30 Ungor Raiders to complete to finish this Beastman army off! It always feels a little surreal when I get within striking distance of finishing an army off.

Now for something completely different.....back to the Imperial Guard distraction and in particular my attempt at a largely scratchbuilt Hydra (well at least the chassis was, the turret was a Forgeworld piece I have NO idea where I actually picked it up.

But that doesn't matter as for the first time it has tasted paint and I am most pleased with it.


In contrast to the previous Guard army I did way back when, I want a much more "normal" paint scheme for these guys, I think this works.


It's pretty drab, but aren't modern military uniforms kind of dull anyway?


I kept the colour choices pretty limited so the "colours" I did use stand out fairly starkly for a little spot detail.


I am really pleased with it as with the paint on it is hard to tell it isn't a "proper" model. although the weight is a little off. Pity none of my regular opponents have many flyers.....


I did try really hard to straighten the barrels before painting, but I just couldn't get them to stay and finally gave up and made piece with it. The bottom two are good, the top two are still a little wonky.

Now I also managed to get a good lot done with the foot sloggers. The plan for this next guard army is it will be Abhuman heavy (Ogryns, Bullgryns, Psykers, Ratlings etc. etc) but I will have a 'core' of the regulars. The backstory is the actual Humans in the army are a lucky few left overs that are all that remains of their original regiment and have been 'adopted' by the abhumans to add some legitimacy to their own formation and also to do the paperwork for the Ogryns when it comes to requisitions.....

So here is the human core of my abhuman guard army.....


30 Guardsman, with the ubiquitous Missile Launcher and Grenade Launcher. I have a vox in each squad as well.


I used the same colours as the armour of the Hydra on their fatigues and the grey from its guns for their weapons and picked a nice green for the armour. A stripe of colour on shoulder pad or helmet helps organise the squads during games.


There is no difference in each squad as these were all made from leftover parts (hence why there are some unarmoured torso's). But when you can effectively make 27 Guardsmen out of leftover bits you have acquired who is complaing?


I also added the first of the Psykers (again I had the models in my bits box somehow....and the 'Commander' of the human element.


The commanders sword was slightly bent from years of sitting around and instead of trying to straighten it I went the other way and bent it even further. Cavalry sabre anyone?


One big happy family and ready for the big game for my birthday. I hope.

In regard to the big game for my birthday I am happy to report that it did happen (my birthday is at the end of May) so that was awesome. I have a few photos from the event and I will get them up for people to have a look at soon, but it is getting late here and I am utterly exhausted these days.

So stay tuned for more Beastmen and I am very close to starting the next army in the plan.....any thoughts on what it should be?

Thanks for reading.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in au
Longtime Dakkanaut





Australia

Back again and this one will have just a few photos. What follows is a poor account of the large game that we played in honour of my birthday. This had been planned for last year to see in my 40th, but health and circumstances required that to be postponed.

The photos that will follow are going to be rather slap dash as we weren't really paying attention to the camera and only took photos when it occurred to us, so I won't be giving a blow by blow account, more a rolling tally of events as they became important.

We used 8th edition and cut out some of the more involved rules (command points, Warlord Traits etc. etc) as of the 8 players only 2 of us are regular players (of 8th edition and even then it had been months since we managed our last game). This allowed for some of the guys who had NEVER played a game before not to be to overwhelmed and I am happy to say it worked pretty well even with a game played by noobs.


This is the map of deployment, it was 3 tables arranged as shown, the red deployment was the Chaos Forces and the Blue was the Imperials. The armies involved were as follows:
Chaos - Alpha Legion, Iron Warriors and Death Guard
Imperial - LOTS of Astra Militarum with a tiny contingent of Space Wolves

When it came to deplyment, the Imperial Guard with so many tanks ran out of space for the final 2,000 points, so we allowed them to hold that army back in reserve to be deployed as the Guard commanders needs arose. We had to keep in mind that more tanks would be rolling onto the board from around turn 3 onward.

Both sides were in the region of 9,500 points each so there was a lot of diversity across the boards.


I have shown this carrying case off before, but for reference I supplied for this game 2,000 points of Imperial Guard, ALpha Legion and Death Guard and they all fitted in this behemoth along with rules, terrain and dice/markers.


This is from one end (although missing most of the end table. I was playing at this end commanding my own Alpha Legion. My Deathguard ally and I decided I would hang back and tie up the Guard on our table and he would push forward to try and sweep the smaller Guard army in the middle of the board away. Death Guard are super slow so it was quite a slog for him. Yes that is a Super heavy at the far end of the playing surface and it started to shoot its Volcano Cannon at us (!!!!) later in the game almost deleting a vehicle with every shot.


A better shot of the end table and my Alpha Legion, I don't have a lot in the army to handle tanks, which my immediate Imperial opponent had in droves, but conversely as a pure infantry army his tanks lacked a lot of good targets. So it was often a frustrating match up, but I had the upper hand as he could kill off a few legionnaires but I could knock out tanks which hurt him a lot more.

You can see a Defiler, Helbrute and Plagueburst Mortar that my Death Guard ally left for me to handle for him and they added a much needed punch against the tanks. The Defiler in particular was the infernal creature of the match at our end of the table and ended up rampaging all over the place.


This is actually a shot of the setup at our end. Notice the bright sunshine? The game went into the night. The Guard tried an aggressive deployment that bought them plenty of room to retreat into as the game continued. It was nice to get my pipe network onto a board. Would have liked a denser setup of them, but didn't want to penalise the vehicles with a lot of dense terrain.


Finally a clear photo of the Alpha Legion (they are tricky to get in focus ;-)). They are a real horde army and with so many bodies they were hard for the massed tanks to actually make a real dent in. I knew that apart from the 2 squads of Havocs that hung way back on the table my best chance against the tanks were my Terminators and Raptors. Although I did fortunately have a good smattering of meltagun concealed among my Marine squads.


This was by late afternoon, the Alpha Legion was just too much for the Guard to handle, the terrain allowed me to creep up with the infantry and then leap over the pipes to assault tanks. Some of my unit took an absolute hammering (Storm Troopers are actually brutal up close as my Chosen can attest), but I had them on the ropes and pushed right back into their deployment. But I had to be mindful reinforcements were available and I didn't want to be sitting in the open and have yet more Leman Russ tanks roll over me.


At the start of the game the Deathguard advanced as one massive horde, but quickly the Foetid Bloat Drones (what an awesome name) began to outpace their brethren, these things are TOUGH, absolute pain in the backside to remove, but don't pack much of a hit. They ended up tying up some Grey Hunters for quite a while before more Plague Marines arrived to help out.


A little further into the game and the Death Guard led by the Defiler and a horde of Zombies makes it to the middle of the board. We hadn't been paying attention to the other end of the table, but got a rude shock when the super heavy tank declared the Death Guard Land Raider as a target and destroyed it in a single blast! We then began hiding our limited vehicles behind whatever cover we could get. It did mean the Defiler was even slower to advance, but once it got into combat it was pretty much invulnerable.


For giggles I set up a 'battlefield reporter' he was in a good position to watch as the valiant Wolf Guard Terminators teleported into the fray to try and stem the unholy tide of filth that was the Deathguard advance. They are a formidable unit, but there was a Lord of Contagion and 3 Deathshroud Terminators heading their way......


This is a shot from the centre deployment looking toward the Iron Warriors and the beautifully painted Guard army of one of my mates (and that accursed super heavy; which I just looked up, its a Shadowsword). The Space Wolves tried to hold back for as long as they could before sacrificing themselves as a 'speed bump' against the horde of zombies that the Death Guard had bought with them.


The bunkers we allowed the Guard to 'embark' into them and they proved a tough nut to crack to get at the unit within (which we allowed to continue to shoot out of).


The centre spread out a fair bit more than I felt was probably sensible, but they did a good job of then retreating and offering a sacrificial unit when they had to. They survived longer than it looked like they would due to some very clever movement.


This is from the other end of the board, it started out as a serious artillery duel (yes this Iron Warriors army has Basilisks, they look sick). Unfortunately the Iron Warriors were just outgunned in the tank department and they began to quickly lose their artillery, but they did have a slew of Havocs and Helbrutes that allowed them to continue to put pressure on the Loyalist tanks even as their own armour blew up around them.


This edge of the end table was an absolute killing ground for most of the game, the Basilisks and Leman Russ dominated an open firing lane down the entire length of the table and they took a fearsome toll from the Deathguard that tried to come at them. It wasn't until we took a gamble with the Defiler and our faithful crab walker took some hits but managed to get into combat with the lead Leman Russ and it was then a fairly quick downhill slide.


Late, late in the evening, my only surviving Chosen and a handful of cultists take some revenge on a poor Infantry Sergeant, him and his boys somehow held out for 3 turns against 3 chosen and what started as 12 cultists. As you can see, they sold themselves dearly as only 3 cultists made it to the end.....


The sun sets as the Imperial Guard prepare to sell their lives as dearly as possible.


I took an absolute beating in the centre as a Hellhound and Storm Troopers torched a Chosen squad badly and one of my Marine squads, I had not expected the Hellhound to be so successful, lesson learned the hard way.


A close up as I am taking body after body as my centre took a beating from the plucky storm troopers. These are truly vintage Storm Trooper models and they look so cool with their Berets. I am glad they did well. At least until I crushed them in an assault with a Chaos Lord and Dark Apostle......


The Havocs kept up an excellent rate of covering fire, but Autocannons and Missile Launchers lacked the sting I really needed against Leman Russ Battle Tanks.


A great shot of the Space Wolves descending to halt the tide of Nurgle. It was spoiling to be a great fight. But I think we knew that they were way too outnumbered, but that is how great Sagas are written. In the end the Space Wolves did WAY better than I would have thought and really the major difference was the lack of characters amongst the Space Wolves (they had none, my mates tiny collection has yet to add any characters to his Wolves). If he had had a Wolf Lord it would have really swung things, maybe not to outright victory, but he would have been better placed to handle the Lord of Contagion and Daemon Prince.


The Blood Claws slammed into the Deathguard and then they were counter charged and it became a massive swirling melee, you can see the Land Raider is no longer present, we had an amazing run that 7 vehicles that were destroyed on this side of the table blew up and the Chaos forces actually lost 25 models to exploding tanks. It felt like we were losing more to that then enemy shooting. Note, Deathshroud Terminators are utterly nasty.


You can see by the lighting that this was into the evening of the game. The Deathguard had finally reached the first line of bunkers (the Space Wolves did a great job of holding the line for some time buying time for the Guard to reorder their ranks to get some decent shooting again.


This is actually on the far side of the centre from where we were set up. The guys in the centre had the difficulty of having to deal with opponents on two sides. But the Iron Warriors really didn't start pressing into the centre as they were really tied up in their artillery duel and the small amount they initially sent to harass the centre was easily dealt with.


Although it doesn't make a lot of story line sense I enjoyed putting my forklift models onto the table. I really shouldn't have asked some of the most inexperienced players to setup the terrain.....


The 'far' table. What I found really interesting is that we were really oblivious to what was going on 14 feet to out right, we were so tied up in what we were doing it was hardly noticed a desperate firefight was evolving at the other side, until they started dropping shells and Volcano Cannons on us. It was I think the opposite of what was happening at our end of the table with the Guard having the upper hand for most of the game.


The Shadowsword, such a cool model, would need input from the Guard Players to know if it actually paid for itself, but the fact it one shotted a Land Raider I would guess yes.....You can see in the background the Iron Warriors managed to make several incursions across no mans land, but they were repelled by mass shooting each time.


This looks like it was mid/late afternoon when the Guard finally turned their guns on us. And let me tell you it started to quickly hurt. The Zombies really didn't like the Manticore or Wyvern and as the least armoured units that we had they really had a hard time.


I wasn't paying attention why but the Bloodletters seemed to take an absolute age to close the distance. But they did eventually start reaping through the Guard in the centre.


This is one of the sweetest Daemon Prince models I have seen and it is SO fitting for an Iron Warrior Daemon Prince. Together with an Iron Warrior Helbrute he led the charge to try and break the Guard in the centre, they were largely saved from his fury by his speed and some clever bubble wrapping with sacrificial units. But he did soak up a stupid amount of firepower levelled at him and shrugged most of it off.


"See this gun here? It is really powerful"


Here come the Iron Warriors, such a beautifully painted and detailed army; really fits the back story of the Legion and I liked them getting in an artillery duel with the Guard.


A mass of spawn and daemons were to lead the charge into the centre. I think in hindsight the Iron Warriors may have wished to instead have used the massed bodies to try and sweep the armour opposite them. But it was a testament to how tough spawn are as they kept soaking up a lot of shooting and did a stellar job protecting the more dangerous units advancing behind them.


Spawn are such awesome and tragic models and I loved to see a mass wall of twisted mutated flesh come rolling/running/sliding down the hill at the enemy.


So confident at the start of the game. Looking every bit the disciplined pride of the Astra Militarum.

Here ends the photos. It was an awesome game and I really appreciated everyone (and their families allowing them) to take time out of their busy schedules to come and roll some dice. We ended up calling the game I think around 9:30ish with the Chaos forces in full control of the left hand table and all but a single hold out on the centre table. The Imperial forces rallied around their Super Heavy saviour held the right hand table and it would have been a blood bath trying to push them off.

I am humbled that my friends wanted to be a part of it as it was quite the logistics effort to get it all together.

I hope you enjoy looking at some of the game and it is a pity I wasn't able to do a more comprehensive blow by blow. But I was enjoying the game too much.

Also wanted to say that this little diary has ticked over the 150k views, thanks to everyone who has dropped by for a look over the years. I appreciate it.

Thanks for reading.

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
Made in au
Longtime Dakkanaut





Australia

So I have been quiet as seems to be the norm these days, but I have not been idle. The motivation bug kicked in a few days ago and finished off the Ungor from my Beastmen army (admittedly they were probably 70% done and simply were languishing from my lack of motivation).

But here they are my Ungor Raiders.....


So the plan is to run the 30 as 6 units of 5 Raiders. I know that they won't really be all that effective, but I am planning to make use of the Beastmen "Ambush" ability to flood the enemy with lots of small units that will target war machine crews and lone characters to try to buy the rest of the army time to get in charge range. I figure they will be able to handle most war machine crews if I get good roles for where they come on the board. Failing that they will just be nuisance screens for the Chariots.


I kept to the same formula as the rest of the Beastmen, but decided not to use any gold on these guys as they are the lowest of the low and figured it was wrong they should have any bling.


Not that they really have a leader, this guy has sort of become the default Raiders boss (for no other reason than his horns are the biggest).


It's odd, but these are the first units I have done for my Warhammer armies so far that do not have movement trays. I have considered making some "skirmish" movement trays, but I found a distinct lack of motivation for doing that....maybe in the future.

Now, the most important thing about these Ungor is they herald the completion of this Beastman army! So without further delay I present the Harvesters of Morrslieb....


These are the "core" units of the army, my lowly Ungor Raiders and the 6 Tuskgor Chariots, ready to roll over anything in their way. I hope...


The "special" units, my Favourite of the bunch the Centigor and a pair of Razorgor Chariots. I think they will all attract too much attention from enemy missile weapons, but I hope they do something cool one day.


My 2 "Heroes" a Standard Bearer and Shaman, both of who are loose on the chariot so can keep fighting if the Chariot is destroyed (or I choose to run them without for some reason?).


The Bossman himself my Beastlord on his Razorgor Chariot, its big, its ugly and I don't expect it to get halfway across the table ever....like the heroes he is mot attached should I need him to run around on foot.


And here you have the whole herd. All 2,000 points of them, 11 Chariots, 10 Centigors and 30 Ungors, a tiny, tiny army, but I really like the results and am slightly sad that I have finished the army.


I was afraid that the actual Beastmen part of the army (of which there are only 52 actual Beastmen) would get lost among the chariots and beasts, but I think the choice of the white and blue really helps them stand out.


I also think the hide of the Tuskgor, Razorgor and Centigor's are different enough to be individual, but close enough that there is still a united feel to them.


A Brayherd hopefully soon to see some action on the tabletop....

So, another army down! This one has taken a little while as I have found motivation hard to come by among the stresses and distractions of real life. But it feels good to add another army to the cabinet and move forward. As is the process I am heading back to 40k for the next one and since I need to conserve a little money I am choosing to do another Eldar (sorry Aeldari) army as I have almost all of the models. But in contrast to my previous Eldar (Aeldari) army this one is going to be themed as a Biel-Tan one with a heap of Aspect Warriors with an Avatar at their head.

Most of the army are metal not the oldest of the sculpts, but I think the 2nd generation ones? Once I start getting them sorted out people can tell me their vintage. I think I prefer most of them to the newer Aspect sculpts, but that may just be my sentimentality. I have yet to decide if I will just repair the damage to the painted models or go the while hog and strip them and redo the paint.

The plan is to choose fairly traditional Aspect schemes, but have the purple and green of my craftworld appear as spot colours to tie them to my already finished Craftworld army. I think I just need 7 Swooping Hawks and 3 Wave Serpents to round out the 2,000 points.

Anyway, thanks for reading and hopefully the Eldar will come together quickly (I wish).

See My Crazy Army plan here: http://www.dakkadakka.com/dakkaforum/posts/list/0/521618.page#5517409

2000 Point Armies
[40k] Orks - Kaptin Grimskragas Razorfangs; Tyranids - Hive Fleet Acidica; Astra Militarum - Murdochs 5th Armoured Detachment; Necron - Reclamation Legion of Tomb World Fordris; Inquisition - Ordos Hereticus Witchfinder Tasetus and Coven; Iron Hands - Taskforce of the Garrsak Clan Company; Alpha Legion - XII Ambush Cell, Loyalists of the Twin Primarchs; Aeldari - Guiding Light of Yarn Le'ath;

[Warhammer] Empire - Obsidian Knightly Order; Bretonnian - Vain Quest for the Grail, 11th Crusade of Araby; Dwarf - Throng of Kark Veng; Ogre Kingdoms - Wondrous Caravan of the Traveller and his Maneaters; Tomb Kings - Bronze Host of Ka-Sabar; Chaos Dwarf - Protectors of Hashuts Holy Places; High Elf - Dragonriders of Caledor;  
   
 
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