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"where the idiot is who charges squishy things into grey hunters is so I can teach him some basic tactics against wolves."

That right there is why GH need to cost at least 17. I can charge tac marines with practically anything. Guardsmen, firewarriors, etc and be fine. GH? You need expensive CC units to even begin to think of charging them. Lists who assault as a part-time scheme have to completely take that off their plan when they face SW. That level of list-spoiling is worth points.

PS. If you ever get assaulted by DC not riding in a land raider, that's your own fault. DC suck; any spoiling assault wrecks them. Hey look! GH have 3 attacks on the assault as well!

This message was edited 1 time. Last update was at 2014/03/01 23:35:43


 
   
Made in us
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Martel732 wrote:
"where the idiot is who charges squishy things into grey hunters is so I can teach him some basic tactics against wolves."

That right there is why GH need to cost at least 17. I can charge tac marines with practically anything. Guardsmen, firewarriors, etc and be fine. GH? You need expensive CC units to even begin to think of charging them. Lists who assault as a part-time scheme have to completely take that off their plan when they face SW. That level of list-spoiling is worth points.

PS. If you ever get assaulted by DC not riding in a land raider, that's your own fault. DC suck; any spoiling assault wrecks them. Hey look! GH have 3 attacks on the assault as well!


... Tac marines... So you charged in instead of sitting back and rapid firing them to death? With a Plasma or grav gun you can kill 3 with shooting alone, whereas on the charge you kill 2.77.... (Assuming a full 10 man tactical squad, I mean why would you charge with anything less?) OR kill 2.833333 with a flamer then have them eat it if they charge you with D3 autohits on the charge?

25 DC in a Spartan Land Raider HURT...

EDIT: Just realised how you wrote that. Yeah, space wolves are a CC army. That's like asking BA to not have furious charge, or that they need a price increase because they are good in close combat.

This message was edited 1 time. Last update was at 2014/03/01 23:56:58


 
   
Made in us
Locked in the Tower of Amareo




 Aleph-Sama wrote:
Martel732 wrote:
"where the idiot is who charges squishy things into grey hunters is so I can teach him some basic tactics against wolves."

That right there is why GH need to cost at least 17. I can charge tac marines with practically anything. Guardsmen, firewarriors, etc and be fine. GH? You need expensive CC units to even begin to think of charging them. Lists who assault as a part-time scheme have to completely take that off their plan when they face SW. That level of list-spoiling is worth points.

PS. If you ever get assaulted by DC not riding in a land raider, that's your own fault. DC suck; any spoiling assault wrecks them. Hey look! GH have 3 attacks on the assault as well!


... Tac marines... So you charged in instead of sitting back and rapid firing them to death? With a Plasma or grav gun you can kill 3 with shooting alone, whereas on the charge you kill 2.77.... (Assuming a full 10 man tactical squad, I mean why would you charge with anything less?) OR kill 2.833333 with a flamer then have them eat it if they charge you with D3 autohits on the charge?

25 DC in a Spartan Land Raider HURT...


No dude. I'm talking about OTHER units charging the tac marines. Of course assaulting with tac marines is usually absurd. Another point in favor of GH, I might add.

When I've army swapped with guard players, guardsmen totally have a chance of beating tac marines in CC. Hormagaunts murder them. Try those units against GH some time. What part of my previous statament was ambiguous?

25 DC in a Spartan LR is also a collosal waste of points. Those 25 DC are easy to speed bump, and then be disposed of next turn. And if you pop the raider on the other side of the table.... That's a risky TAC build for sure.

Also realize that most marine lists don't substantially outgun the SW. So if they can't out shoot you, and can't assault you, what are they supposed to do? Especially when the GH arrive via drop pod. Eldar just lol and fly away and/or assault you with jetseers who are immortal. Other meqs? They just die like slime.

This message was edited 3 times. Last update was at 2014/03/02 00:01:37


 
   
Made in us
Speedy Swiftclaw Biker





Martel732 wrote:
 Aleph-Sama wrote:
Martel732 wrote:
"where the idiot is who charges squishy things into grey hunters is so I can teach him some basic tactics against wolves."

That right there is why GH need to cost at least 17. I can charge tac marines with practically anything. Guardsmen, firewarriors, etc and be fine. GH? You need expensive CC units to even begin to think of charging them. Lists who assault as a part-time scheme have to completely take that off their plan when they face SW. That level of list-spoiling is worth points.

PS. If you ever get assaulted by DC not riding in a land raider, that's your own fault. DC suck; any spoiling assault wrecks them. Hey look! GH have 3 attacks on the assault as well!


... Tac marines... So you charged in instead of sitting back and rapid firing them to death? With a Plasma or grav gun you can kill 3 with shooting alone, whereas on the charge you kill 2.77.... (Assuming a full 10 man tactical squad, I mean why would you charge with anything less?) OR kill 2.833333 with a flamer then have them eat it if they charge you with D3 autohits on the charge?

25 DC in a Spartan Land Raider HURT...


No dude. I'm talking about OTHER units charging the tac marines. Of course assaulting with tac marines is usually absurd. Another point in favor of GH, I might add.

When I've army swapped with guard players, guardsmen totally have a chance of beating tac marines in CC. Hormagaunts murder them. Try those units against GH some time. What part of my previous statament was ambiguous?

25 DC in a Spartan LR is also a collosal waste of points. Those 25 DC are easy to speed bump, and then be disposed of next turn. And if you pop the raider on the other side of the table.... That's a risky TAC build for sure.

Also realize that most marine lists don't substantially outgun the SW. So if they can't out shoot you, and can't assault you, what are they supposed to do? Especially when the GH arrive via drop pod. Eldar just lol and fly away and/or assault you with jetseers who are immortal. Other meqs? They just die like slime.


And if you read any of the fluff, it's stated numerous times that they do... Straight wreck other marines. Also, I don't think SW stand up to grav spam so well. Haven't played against it yet, though a squad of Cents with gravcannons and amps will wipe SW off the board real quick.
   
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 Aleph-Sama wrote:
Martel732 wrote:
 dantay_xv wrote:
Yes zebio, but isnt a 35 points difference a bit high?


Not for a 4+ psychic denial bubble. It's the only way in the game to stop blessings.


This Is okay. I understand the point level for the denial bubble. But if they lose the denial bubble (likely) they need a price drop bad.

17 points for a GH? REALLY? Why aren't C:SM 17 points? They have chapter tactics! THE EQUIVALENT OF OUR COUNTER ATTACK AND ACUTE SENSES! And they are 14 points, we are 15. +1 points for a CC weapon? Noise marines pay the same price for a CC weapon. Fair, even.


They originally were 17 points when Tac's were 16, and actually got better as they dropped in points.

Also CSM go up to 15 points when they buy CCW (same as GH), so let's not put things into semantics here. 15 points for Bolter/CCW/BP and no special rules.
   
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 Aleph-Sama wrote:
Martel732 wrote:
 Aleph-Sama wrote:
Martel732 wrote:
"where the idiot is who charges squishy things into grey hunters is so I can teach him some basic tactics against wolves."

That right there is why GH need to cost at least 17. I can charge tac marines with practically anything. Guardsmen, firewarriors, etc and be fine. GH? You need expensive CC units to even begin to think of charging them. Lists who assault as a part-time scheme have to completely take that off their plan when they face SW. That level of list-spoiling is worth points.

PS. If you ever get assaulted by DC not riding in a land raider, that's your own fault. DC suck; any spoiling assault wrecks them. Hey look! GH have 3 attacks on the assault as well!


... Tac marines... So you charged in instead of sitting back and rapid firing them to death? With a Plasma or grav gun you can kill 3 with shooting alone, whereas on the charge you kill 2.77.... (Assuming a full 10 man tactical squad, I mean why would you charge with anything less?) OR kill 2.833333 with a flamer then have them eat it if they charge you with D3 autohits on the charge?

25 DC in a Spartan Land Raider HURT...


No dude. I'm talking about OTHER units charging the tac marines. Of course assaulting with tac marines is usually absurd. Another point in favor of GH, I might add.

When I've army swapped with guard players, guardsmen totally have a chance of beating tac marines in CC. Hormagaunts murder them. Try those units against GH some time. What part of my previous statament was ambiguous?

25 DC in a Spartan LR is also a collosal waste of points. Those 25 DC are easy to speed bump, and then be disposed of next turn. And if you pop the raider on the other side of the table.... That's a risky TAC build for sure.

Also realize that most marine lists don't substantially outgun the SW. So if they can't out shoot you, and can't assault you, what are they supposed to do? Especially when the GH arrive via drop pod. Eldar just lol and fly away and/or assault you with jetseers who are immortal. Other meqs? They just die like slime.


And if you read any of the fluff, it's stated numerous times that they do... Straight wreck other marines. Also, I don't think SW stand up to grav spam so well. Haven't played against it yet, though a squad of Cents with gravcannons and amps will wipe SW off the board real quick.


They should pay for the ability to wreck other marines. You just don't get to do it for free because the fluff says so. What's so hard to understand about that?

Because grav cents stand up so well to drop pod alpha strikes loaded with plasma. I know about the wolf guard plasma bomb. I'm not a newb. I've beaten grav cents with frickin BA. You can do it with SW for sure.

This message was edited 1 time. Last update was at 2014/03/02 00:16:19


 
   
Made in us
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Martel732 wrote:
 Aleph-Sama wrote:
Martel732 wrote:
 Aleph-Sama wrote:
Martel732 wrote:
"where the idiot is who charges squishy things into grey hunters is so I can teach him some basic tactics against wolves."

That right there is why GH need to cost at least 17. I can charge tac marines with practically anything. Guardsmen, firewarriors, etc and be fine. GH? You need expensive CC units to even begin to think of charging them. Lists who assault as a part-time scheme have to completely take that off their plan when they face SW. That level of list-spoiling is worth points.

PS. If you ever get assaulted by DC not riding in a land raider, that's your own fault. DC suck; any spoiling assault wrecks them. Hey look! GH have 3 attacks on the assault as well!


... Tac marines... So you charged in instead of sitting back and rapid firing them to death? With a Plasma or grav gun you can kill 3 with shooting alone, whereas on the charge you kill 2.77.... (Assuming a full 10 man tactical squad, I mean why would you charge with anything less?) OR kill 2.833333 with a flamer then have them eat it if they charge you with D3 autohits on the charge?

25 DC in a Spartan Land Raider HURT...


No dude. I'm talking about OTHER units charging the tac marines. Of course assaulting with tac marines is usually absurd. Another point in favor of GH, I might add.

When I've army swapped with guard players, guardsmen totally have a chance of beating tac marines in CC. Hormagaunts murder them. Try those units against GH some time. What part of my previous statament was ambiguous?

25 DC in a Spartan LR is also a collosal waste of points. Those 25 DC are easy to speed bump, and then be disposed of next turn. And if you pop the raider on the other side of the table.... That's a risky TAC build for sure.

Also realize that most marine lists don't substantially outgun the SW. So if they can't out shoot you, and can't assault you, what are they supposed to do? Especially when the GH arrive via drop pod. Eldar just lol and fly away and/or assault you with jetseers who are immortal. Other meqs? They just die like slime.


And if you read any of the fluff, it's stated numerous times that they do... Straight wreck other marines. Also, I don't think SW stand up to grav spam so well. Haven't played against it yet, though a squad of Cents with gravcannons and amps will wipe SW off the board real quick.


They should pay for the ability to wreck other marines. You just don't get to do it for free because the fluff says so. What's so hard to understand about that?

Because grav cents stand up so well to drop pod alpha strikes loaded with plasma. I know about the wolf guard plasma bomb. I'm not a newb. I've beaten grav cents with frickin BA. You can do it with SW for sure.


Well yeah? That wasn't the point of my post. My point was don't pit apples against oranges if grapes do a better job!
   
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Apples and oranges and grapes still need to be priced according to their efficacy on the table top. And GH can just do way more than tac can dream of for the points difference.

Also, I don't list tailor. So, in a non-tailoring environment, I can't leave all my assault elements at home when I play SW. SW just show up and nullify all my assault by breathing. This capability is worth more than what GH currently cost. Until you play against GH, you probably won't get it, unfortunately.

This message was edited 2 times. Last update was at 2014/03/02 00:32:59


 
   
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And we are having the same argument we have every day GH bitching again....
I am getting tired of this merry go round, we give people solutions to dealing with GH, we give people valid reasons why GH and tac are different and how they functon differently, how tac have things GH dont and vice versa.
Space wolves have 2 troops choices, GH and Blood Claws, and you know what, people take GH because they are better than Blood Claws.
Grey Hunters can get beat by most armies, even tactical marines, if the player uses them right.
GH dont need any buffing as they are pretty darned good at what they do but they also dont need any nerfing because of it either, or Space Wolves are left with 2 sub par troops choices.
Keep them pretty much the same.
And Blood Angels do need a new codex to become a bit more competitive, but they are still a good army.

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Martel732 wrote:
Apples and oranges and grapes still need to be priced according to their efficacy on the table top. And GH can just do way more than tac can dream of for the points difference.

Also, I don't list tailor. So, in a non-tailoring environment, I can't leave all my assault elements at home when I play SW. SW just show up and nullify all my assault by breathing.

This I can slightly understand. Though to be fair, I'm not supposed to be able to outshoot tau, but when played properly, I can. I really don't understand the space wolves hate. I know they were broken in the past, but right now they don't even need to change. They aren't top tier, nor are they bottom of the barrel.
   
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 Aleph-Sama wrote:
Martel732 wrote:
Apples and oranges and grapes still need to be priced according to their efficacy on the table top. And GH can just do way more than tac can dream of for the points difference.

Also, I don't list tailor. So, in a non-tailoring environment, I can't leave all my assault elements at home when I play SW. SW just show up and nullify all my assault by breathing.

This I can slightly understand. Though to be fair, I'm not supposed to be able to outshoot tau, but when played properly, I can. I really don't understand the space wolves hate. I know they were broken in the past, but right now they don't even need to change. They aren't top tier, nor are they bottom of the barrel.


Part of it is that some remember 2nd when SW were the only playable loyalist marines. SW have never had a turn on the bottom of the heap. SW have always been better than the other chapters of space marines. That's where the hate comes from. Compare their history of army lists to DA. That's the reason for many. More recently, the 5th ed codex was completely unhinged for its time. And the fact that its still viable is a testament to their OP status at the time.


Automatically Appended Next Post:
 dantay_xv wrote:
And we are having the same argument we have every day GH bitching again....
I am getting tired of this merry go round, we give people solutions to dealing with GH, we give people valid reasons why GH and tac are different and how they functon differently, how tac have things GH dont and vice versa.
Space wolves have 2 troops choices, GH and Blood Claws, and you know what, people take GH because they are better than Blood Claws.
Grey Hunters can get beat by most armies, even tactical marines, if the player uses them right.
GH dont need any buffing as they are pretty darned good at what they do but they also dont need any nerfing because of it either, or Space Wolves are left with 2 sub par troops choices.
Keep them pretty much the same.
And Blood Angels do need a new codex to become a bit more competitive, but they are still a good army.


I must have missed the "solutions". Because the only solution I see is to outshoot the SW. Which other marines lists are not nearly as good at as Xenos. Oh wait, SW can be assaulted by 2++ rerollable units. Marines are fresh out of those as well.

I don't see how tac marines get an advantage on GH without superior die rolling. That's not an acceptable method.

BA are the worst list in the game. Not a good army at all. I've backed this up by the slaughter of my army swap opponents. SW should be tabling BA about 33% of the time in 6th ed. Their prices don't reflect this capability at all.

This message was edited 4 times. Last update was at 2014/03/02 00:44:45


 
   
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 dantay_xv wrote:
And we are having the same argument we have every day GH bitching again....
I am getting tired of this merry go round, we give people solutions to dealing with GH, we give people valid reasons why GH and tac are different and how they functon differently, how tac have things GH dont and vice versa.
Space wolves have 2 troops choices, GH and Blood Claws, and you know what, people take GH because they are better than Blood Claws.
Grey Hunters can get beat by most armies, even tactical marines, if the player uses them right.
GH dont need any buffing as they are pretty darned good at what they do but they also dont need any nerfing because of it either, or Space Wolves are left with 2 sub par troops choices.
Keep them pretty much the same.
And Blood Angels do need a new codex to become a bit more competitive, but they are still a good army.

What do tac have that GH don't again?
And, no, Grey Hunters can't. They're literally better than Tactical Marines in every way.
They do need nerfing, because they're overpowered. Who cares if your Blood Claws are sub-par if you have Grey Hunters which do both jobs?
Blood Angels are a low-teir army. Read: Not good.

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They dont need nerfing, maybe a slight points rise.. And as for everything else, why not read back over the last 5 pages or so where you and martel have been dragging this thread in death spiral all over grey hunters and you can see how several of us have been tryingto outline, the differences, between a tactical marine and a grey hunter.
Plus methods of beating grey hunters etc.
Its not my fault that you and some others are too tactically inept to use tactical troops in a useful way instead of squandering your troops choices and then blame it on other codices.

Kanluwen wrote: What's that quote from Mauleed? "When you can make complete strangers on the Internet hate you, you know you're doing something magical."?
Hatemonger wrote: If that is true, then GW must be run by Gandalf and Nagash and Harry Potter and Tinker Bell, because this site alone is crapping rainbows worth of magical internet nerdrage.
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 dantay_xv wrote:
They dont need nerfing, maybe a slight points rise.. And as for everything else, why not read back over the last 5 pages or so where you and martel have been dragging this thread in death spiral all over grey hunters and you can see how several of us have been tryingto outline, the differences, between a tactical marine and a grey hunter.
Plus methods of beating grey hunters etc.
Its not my fault that you and some others are too tactically inept to use tactical troops in a useful way instead of squandering your troops choices and then blame it on other codices.


The problem is, those differences aren't 'good' in the favor of tacticals at all.

Also mature, 'tactically inept' because you ignore all evidence beyond your anecdotal.
   
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I wrecked a good SW player once. He had never faced a BA army (not a soul played them but me at my LGS) and DP'd a GH squad next to my Blender dread with intentions of MG it to death. Gods be praised he failed. I ran through all of that 10 man squad except the guy that had an invuln save and he was freaking out. I mowed him down that one game ... after that he would win or I would win but it was hard fought on both sides. That was also in 5th when JotWW would not affect my guys. In 6th ... I keep getting hit by the Wolf Rape Train. GH are OP or undercosted, does not matter how you look at it.

The Wolf codex transitioned very well into 6th. Better than any other marine dex did. I would like to see the wolves keep their flavor but tone it down just a bit. I do not think that they should be great in assault whether they got the charge or not, and currently they are. I just want to see them a little bit closer inline with the rest of the marine books out there.

This message was edited 1 time. Last update was at 2014/03/02 02:46:24


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How about somebody just start a I hate "Grey Hunters" Tread so the rest of us can move and talk about other things.

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No, because SW wishlisting can't be divorced from their currents state. Which the SW status quo supporters seem completely oblivious to. SW players can not make reasonable unit conjectures without understanding what they already have. It's clear from this thread, many of you do not understand your own list very well at all or at least how it stacks up compared to similar codices.


Automatically Appended Next Post:
 dantay_xv wrote:
They dont need nerfing, maybe a slight points rise.. And as for everything else, why not read back over the last 5 pages or so where you and martel have been dragging this thread in death spiral all over grey hunters and you can see how several of us have been tryingto outline, the differences, between a tactical marine and a grey hunter.
Plus methods of beating grey hunters etc.
Its not my fault that you and some others are too tactically inept to use tactical troops in a useful way instead of squandering your troops choices and then blame it on other codices.


Oh, you went there. Tactically inept? That's practically conceding the argument right there. Except that, to you, I know that you aren't.

I'm PERFECTLY aware of the differences between tac marines and GH. And everything is in favor of the GH. To assert otherwise is pretty deluded.


Automatically Appended Next Post:
 OIIIIIIO wrote:
I wrecked a good SW player once. He had never faced a BA army (not a soul played them but me at my LGS) and DP'd a GH squad next to my Blender dread with intentions of MG it to death. Gods be praised he failed. I ran through all of that 10 man squad except the guy that had an invuln save and he was freaking out. I mowed him down that one game ... after that he would win or I would win but it was hard fought on both sides. That was also in 5th when JotWW would not affect my guys. In 6th ... I keep getting hit by the Wolf Rape Train. GH are OP or undercosted, does not matter how you look at it.

The Wolf codex transitioned very well into 6th. Better than any other marine dex did. I would like to see the wolves keep their flavor but tone it down just a bit. I do not think that they should be great in assault whether they got the charge or not, and currently they are. I just want to see them a little bit closer inline with the rest of the marine books out there.


So you won because he rolled badly on his tactically correct decision of hitting the Furioso with melta. In 5th edition. Doesn't exactly inspire confidence.

This message was edited 3 times. Last update was at 2014/03/02 03:09:05


 
   
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Martel732 wrote:
No, because SW wishlisting can't be divorced from their currents state. Which the SW status quo supporters seem completely oblivious to.


Yes it can be and should be.
We haves spent the last three days and more than half of these pages going over Grey Hunters and NOTHING HAS BEN RESLOVED AND NEVER WILL BE.

Nothing will or can be resolved if this thread went another 100 pages. All we are doing is going around in circles and getting angry.

This was supposed to be a FUN thread about things WE Space Wolf players would like to see. NOT ARGUE for 20 Pages about the validity of Grey Hunters.
This has spawned two other threads, one in an attempt to talk about other Units, but YOU and a few others will not let those who want to talk about any other unit than Grey Hunters.
I have had to more than once Leave Dakka and try to on other projects, because YOU and a few other wont let the rest of us talk about other things. Otherwise I would say something I could get banned for.

YES THIS GREY HUNTER MERRY-GO-ROUND HAD CONSTANTLY DE-RAILED THIS THREAD REPEATEDLY ON A SUBJECT THAT WILL NEVER BE RESOLVED.

Thank you for ruining my thread.

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I'm surprised we can't just agree that GH should be dropped to 2 attacks in a turn they didn't charge and 3 attacks when they charge. That's still a lot more effective than tac marines at fighting without being wildly unbalanced when comparing assault vs shooting armies, and then they'd be fairly priced at 14 or 15pts.

This message was edited 1 time. Last update was at 2014/03/02 04:01:37


 
   
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AllSeeingSkink wrote:
I'm surprised we can't just agree that GH should be dropped to 2 attacks in a turn they didn't charge and 3 attacks when they charge. That's still a lot more effective than tac marines at fighting without being wildly unbalanced when comparing assault vs shooting armies, and then they'd be fairly priced at 14 or 15pts.

Becouse that is not Counter Attacks works.
Change or Remove Counter Attack and there will be no issue with it.

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 Anpu42 wrote:
AllSeeingSkink wrote:
I'm surprised we can't just agree that GH should be dropped to 2 attacks in a turn they didn't charge and 3 attacks when they charge. That's still a lot more effective than tac marines at fighting without being wildly unbalanced when comparing assault vs shooting armies, and then they'd be fairly priced at 14 or 15pts.

Becouse that is not Counter Attacks works.
Change or Remove Counter Attack and there will be no issue with it.
I never said "how" it should be done, simply that it should be done.
   
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AllSeeingSkink wrote:
 Anpu42 wrote:
AllSeeingSkink wrote:
I'm surprised we can't just agree that GH should be dropped to 2 attacks in a turn they didn't charge and 3 attacks when they charge. That's still a lot more effective than tac marines at fighting without being wildly unbalanced when comparing assault vs shooting armies, and then they'd be fairly priced at 14 or 15pts.

Becouse that is not Counter Attacks works.
Change or Remove Counter Attack and there will be no issue with it.
I never said "how" it should be done, simply that it should be done.

And a side not, I don't see the reson to restict them to 2 Attacks, but you have seen my reasons known over the last 33 pages.

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Now lets have what this thread is all about resumed....
Would we like to see Space Wolves get some sort of flyer, in line withthe storm raven, or keep theirfeet o the ground and get purely AA weaponry to deal with all the flying spam that 6th edition seems to have spawned?

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 Anpu42 wrote:
Martel732 wrote:
No, because SW wishlisting can't be divorced from their currents state. Which the SW status quo supporters seem completely oblivious to.


Yes it can be and should be.
We haves spent the last three days and more than half of these pages going over Grey Hunters and NOTHING HAS BEN RESLOVED AND NEVER WILL BE.

Nothing will or can be resolved if this thread went another 100 pages. All we are doing is going around in circles and getting angry.

This was supposed to be a FUN thread about things WE Space Wolf players would like to see. NOT ARGUE for 20 Pages about the validity of Grey Hunters.
This has spawned two other threads, one in an attempt to talk about other Units, but YOU and a few others will not let those who want to talk about any other unit than Grey Hunters.
I have had to more than once Leave Dakka and try to on other projects, because YOU and a few other wont let the rest of us talk about other things. Otherwise I would say something I could get banned for.

YES THIS GREY HUNTER MERRY-GO-ROUND HAD CONSTANTLY DE-RAILED THIS THREAD REPEATEDLY ON A SUBJECT THAT WILL NEVER BE RESOLVED.

Thank you for ruining my thread.


What of you want from the Space Wolves 6th Edition Codex?

With the possibility of a new Space Wolf Codex coming out in possibly less than a year what of you want to see done with it.


Sorry, this post was not Space Wolf Player Specific, it says what people want from the 6th edition SW codex, and guess what. People wishlist for some nerfs to their most blatantly OP things.

So guess what, quite a few people can see that GREY HUNTERS need a nerf, and those who support them argue back that they don'


And a side not, I don't see the reson to restict them to 2 Attacks, but you have seen my reasons known over the last 33 pages.


Yes you are a non competitive player in a meta that doesn't really play things to the full list, there is literally nothing that would cause an increased price point or weaker stats at all to affect you since it wouldn't really affect you at all.
   
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Martel732 wrote:

Not for a 4+ psychic denial bubble. It's the only way in the game to stop blessings.


Yeah, runic weapons as they currently are going away. I'd guess they become Force Weapons that also count as Psychic Hoods. Do Rune Priests already have Psychic Hoods? If so, it might grant Adamantium Will or similar.
   
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AllSeeingSkink wrote:
I'm surprised we can't just agree that GH should be dropped to 2 attacks in a turn they didn't charge and 3 attacks when they charge. That's still a lot more effective than tac marines at fighting without being wildly unbalanced when comparing assault vs shooting armies, and then they'd be fairly priced at 14 or 15pts.

Remove their damn Counter-Attack.
New thread idea: 'POST ANECDOTES THAT YOU'VE TAKEN AS FACT HERE'
Alternatively: 'THIS ONE TIME, AT BAND CAMP, I BEAT THESE SPACE WOLVES'

This message was edited 1 time. Last update was at 2014/03/02 10:56:58


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Have any of you grey hunter haters ever thought its not the grey hunters that are the problem. They have a rule that fits their fluff and are a all round combat unit.

Maybe you should leave this thread and start another one titled "how could space marines be fixed"
rather than put the hate on for a unit that is good against 3 codexs and the same as your units against the the others.

I for one would like this thread to get back onto other discussions.

Now lets have what this thread is all about resumed....
Would we like to see Space Wolves get some sort of flyer, in line withthe storm raven, or keep theirfeet o the ground and get purely AA weaponry to deal with all the flying spam that 6th edition seems to have spawned?


I would like to not get a flyer, the idea of a space wolf pilot flying around in a fighter plans just doesn't seem right to me.

like i have posted previosly an Dread option for flakk missiles would be interesting, as well as giving them to long fangs.

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I would like to not get a flyer, the idea of a space wolf pilot flying around in a fighter plans just doesn't seem right to me.


Make it a fighter with a swiftclaw pilot, they likely would be flying those things and so they could could still be fluffy.

Or servitors.

Have any of you grey hunter haters ever thought its not the grey hunters that are the problem. They have a rule that fits their fluff and are a all round combat unit.


Maybe you should leave this thread and start another one titled "how could space marines be fixed"


Maybe if their cost actually reflected the stuff they gained.

Believe me, CSM has certainly been trying, but the GH are better an edition later still then basic CSM in 6th.

This message was edited 1 time. Last update was at 2014/03/02 12:36:44


 
   
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I am also split on a Flyer.
Like I said earlier unless they are something like a P-47 or A-10 in nature is would not feel right.
Now saying that, we are probably getting either a Double kit for a Space Wolf Specific Fighter/Bomber or the same options as Codex: Space Marines.
>Stormraven: I could live with, Space Wolves seem to like Thunderhawks and it is a Mini-Thunderhawk. This would give us a way to get our Terminators across the battlefield without the use of Drop Pods.
Air Defense: If we don’t get Flyers, we need some level of Air Defense.
>Interceptor/Skyfire for Dreads or an AAA Dreadnaught
>Stalker/Hunter Tanks
>AAA option for the Whirlwind.
I would add Flakk Missiles for Long Fangs, but we all know we are going to get it.



Rune Priest
What I would like to see is the basic Bubble stay the same, it makes us unique.
>Njal: Leave at the 24”, he is the Chief Master of the Runes after all. Now making it a form of Iron Will would be ok as long as it stacked with the Wolf Tail Talisman.
>Rune Priest: make it 12”. Now making it a form of Iron Will would be ok as long as it stacked with the Wolf Tail Talisman.
>Runic Weapons: I would like our Runic Weapons be become more diverse, let us have our Runic Axes, Staffs and Swords, I would also like to see a Runic Spear, that is a very Viking Weapon.
>Wolf Tail Talisman: Gives Iron Will and would like it to be more common. Possibly something that Wolf Guard, Grey Hunters and/or Long Fangs could take. That and/or simplify it so it works on the whole unit.

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