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Kelligula wrote: Has anyone had any success using Kabal of the Obsidian Rose? I'm planning on painting some Warriors in that scheme to run with my Black Heart boys.
Their best shtick in my experience seems to be the giant blob of 20 warriors dropping out of the sky, rapid firing stuff at 15" away (so you want shredders and splinter cannons to maximise the hurt there) and then using Fire and Fade to end up 7" away and over 24" from any viable threats.
Obrose also works pretty well out of venoms with the nice fact that everything they want to do is a little farther away from melee.
That sounds badass. I'm going to try that as soon as I can!
Praying to get a game of 9th edition in before Summer.
TheMostWize wrote: Black Heart seems to be most efficient with the extra power from pain.
To be honest, PfP really doesn't do much for Kabal. The best aspects of Black Heart are probably the Agents of Vect stratagem, Labyrinthine Cunning Warlord Trait, Writ of the Living Muse, and 6+++ for vehicles (basically everything except the actual army bonus).
It's probably better as a small inclusion in a larger force - such as a Spearhead (with 3 Ravagers and an Archon) or an Air Wing (gives you access to Agents of Vect without needing a HQ).
So in a 10 man raider squad Dark Lance/Blaster I'm assuming.
Well, you'll probably want 2 Blasters (since they're now 1-per-5).
As for Dark Lances, that's up to you. I'm wary of spending 20pts when they'll be hitting on 4s whenever you move. Though, I guess if you're using Obsidian Rose you might be able to get into a good position on turn 1 and then not need to move afterwards. Still expensive, though.
Another possibility, and one that I'm very fond of, is to have 2 5-man Warrior squads in a Raider (each with a Blaster). It gives you more options (you can split the squads when they disembark, you can disembark one and leave the other inside etc.) and makes them a lot less vulnerable to leadership if/when they get out.
Seems like you could get an absurd amount of heavy fire power on the board with blasters and dark lances.
Absolutely.
the_scotsman wrote: Their best shtick in my experience seems to be the giant blob of 20 warriors dropping out of the sky, rapid firing stuff at 15" away (so you want shredders and splinter cannons to maximise the hurt there) and then using Fire and Fade to end up 7" away and over 24" from any viable threats.
I thought you weren't allowed to use Fire and Fade after deep striking?
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
Another possibility, and one that I'm very fond of, is to have 2 5-man Warrior squads in a Raider (each with a Blaster). It gives you more options (you can split the squads when they disembark, you can disembark one and leave the other inside etc.) and makes them a lot less vulnerable to leadership if/when they get out.
Can't believe I haven't thought of this you even potentially fill up a brigade fairly easily running them this way. Although it would men's running drazhar, still good for thought though.
Fantome wrote: Can't believe I haven't thought of this you even potentially fill up a brigade fairly easily running them this way. Although it would men's running drazhar, still good for thought though.
I'm pretty sure a Brigade only needs 3 HQs, so you could just use 3 Archons.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
Solid, if just because of the massive ridiculous grotesque blobs that most armies won't be able to deal with. Nothing particularly exciting but those are all good units from the codex put into a list.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
Is running multiple 10 man kalabite squads armed with a blaster, shredder and a splinter cannon mounted in a raider a viable Swiss army knife? Or should I just a stick to blasters?
Quixeemoto wrote: personally i like the blasters, i think de need the antivehicle/monster more than they need anti infantry
I guess I just thought having a mix could work too. If I'm taking two blasters per ten is there any disadvantage to just sticking with two units of five?
Quixeemoto wrote: personally i like the blasters, i think de need the antivehicle/monster more than they need anti infantry
I guess I just thought having a mix could work too. If I'm taking two blasters per ten is there any disadvantage to just sticking with two units of five?
The advantage to taking a 10-man squad is the inclusion of a heavy weapon. But two 5-man squads are good because you also get two Sybarites out of it, and can split up the group to go two different directions if needed.
Quixeemoto wrote: personally i like the blasters, i think de need the antivehicle/monster more than they need anti infantry
I guess I just thought having a mix could work too. If I'm taking two blasters per ten is there any disadvantage to just sticking with two units of five?
The advantage to taking a 10-man squad is the inclusion of a heavy weapon. But two 5-man squads are good because you also get two Sybarites out of it, and can split up the group to go two different directions if needed.
Would you recommend taking any of the heavy weapons though? Like I say i'm tempted by the cannon but it's lack of synergy with splinter racks makes it a little off putting.
Fantome wrote: Is running multiple 10 man kalabite squads armed with a blaster, shredder and a splinter cannon mounted in a raider a viable Swiss army knife? Or should I just a stick to blasters?
I think it's better to specialise where possible. You could try 2 Shredders for anti-infantry duty, but I don't think mixing weapons is a good idea.
Fantome wrote: Would you recommend taking any of the heavy weapons though? Like I say i'm tempted by the cannon but it's lack of synergy with splinter racks makes it a little off putting.
The thing for me is that I don't think poison shots are particularly great, so I'm not keen on paying for a few more of them. Especially since the squad can't really get any meaningful use out of the increased range of the Splinter Cannon.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
The thing for me is that I don't think poison shots are particularly great, so I'm not keen on paying for a few more of them. Especially since the squad can't really get any meaningful use out of the increased range of the Splinter Cannon.
Thanks for the feedback. I kinda thought the same about the cannon tbh. Might try one squad with dual blasters and one with dual shredders and see how that works out.
Quixeemoto wrote: personally i like the blasters, i think de need the antivehicle/monster more than they need anti infantry
I guess I just thought having a mix could work too. If I'm taking two blasters per ten is there any disadvantage to just sticking with two units of five?
The advantage to taking a 10-man squad is the inclusion of a heavy weapon. But two 5-man squads are good because you also get two Sybarites out of it, and can split up the group to go two different directions if needed.
Splitting the squad could be a plus, but what does an extra Sybarite get you? One extra melee attack that, if you're needing it, means it has not Gone To Plan in the first place...?
Crispy78 wrote: Splitting the squad could be a plus, but what does an extra Sybarite get you? One extra melee attack that, if you're needing it, means it has not Gone To Plan in the first place...?
It does get you access to a second PGL, should you want one.
And to a second Blast Pistol, if you're the sort of person who likes playing with an unofficial handicap.
This message was edited 1 time. Last update was at 2018/06/15 13:23:35
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
Crispy78 wrote: Splitting the squad could be a plus, but what does an extra Sybarite get you? One extra melee attack that, if you're needing it, means it has not Gone To Plan in the first place...?
It does get you access to a second PGL, should you want one.
And to a second Blast Pistol, if you're the sort of person who likes playing with an unofficial handicap.
An extra PGL could come handy. But splitting the squad could be a way to get 3 troops units for your battalion. If you were only going to bring 20 warriors in 2 raiders, you could have two units of 5 and one unit of 10. Although most Drukhari lists (mine included) go for the 3 patrol detachments.
An extra PGL could come handy. But splitting the squad could be a way to get 3 troops units for your battalion. If you were only going to bring 20 warriors in 2 raiders, you could have two units of 5 and one unit of 10.
You could, but since I never bother with heavy weapons, I'd just take 4 units of 5.
Icculus wrote: Although most Drukhari lists (mine included) go for the 3 patrol detachments.
Do they? I thought that this was rare even before the FAQ, and basically unheard of after it.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
Icculus wrote: Fair enough, I guess I can't speak for the majority. But I've seen it run quite a few times and I use it.
I still like the concept, but it really should have been FAQd to give 6CP, to keep it in line with the Battalion.
As it stands, it requires 1 more HQ than a Battalion, but yields fewer CPs.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
Icculus wrote: Fair enough, I guess I can't speak for the majority. But I've seen it run quite a few times and I use it.
I still like the concept, but it really should have been FAQd to give 6CP, to keep it in line with the Battalion.
As it stands, it requires 1 more HQ than a Battalion, but yields fewer CPs.
But then the entire detachment has to be all Wych Cult, all Kabal or All Coven.
By going with multiple patrol detachments, I can bring in all 3 with minimal troop tax. Or I could bring in two different obsessions of kabal and one detachment of Coven.
But then the entire detachment has to be all Wych Cult, all Kabal or All Coven.
Sure, but you're not limited to just 1 detachment. You can take, for example, a Kabal Battalion and then a Coven Vanguard or a Cult Outrider (either of which would get you +6CP in total).
By going with multiple patrol detachments, I can bring in all 3 with minimal troop tax. Or I could bring in two different obsessions of kabal and one detachment of Coven.
Incidentally, 'troop taxes' are the reason I like the Battalion option. You see, Kabalite Warriors are the only troops of ours that I actually like and want to use in any significant quantities. So once I've taken a Battalion of those, I can then add in a Coven Vanguard (for Grotesques) or a Cult Outrider (for Reavers) - both of which allow me to skip the Coven/Cult troop tax entirely.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
then I guess battle scribe is broke cuase when I try to add a hw into a ten man squad it reads my squad as illegal… >.< I know that battlescibe isn't the most effective thing it was mostly for spitballing ideas around.
alabamaheretic wrote: then I guess battle scribe is broke cuase when I try to add a hw into a ten man squad it reads my squad as illegal… >.< I know that battlescibe isn't the most effective thing it was mostly for spitballing ideas around.
Wait, what 10 man squad? Warriors? Yeah my BS lets me add a heavy weapon, try updating it.
This message was edited 1 time. Last update was at 2018/06/16 02:07:21
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
That’s just notation for the point cost of a Lhamaean. I just posted it because I thought taking 9 Venoms is inherently funny (not pictured: 3 Ravagers of course).
meleti wrote: That’s just notation for the point cost of a Lhamaean. I just posted it because I thought taking 9 Venoms is inherently funny (not pictured: 3 Ravagers of course).
Ah, okay.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.