Switch Theme:

Codex Imperial Knights - A Legacy of Honor  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Guarded Grey Knight Terminator






Mr. Funktastic wrote:
How are people's Wardens performing so far?


Amazing. It's my favorite Knight variant. Period. It can punch and shoot. It performs splendidly every game. Thanks to ion bulwark + rotate ion shield it is also durable enough

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in gb
Longtime Dakkanaut



Glasgow

Thats not really an argument for the warden I could say my crusader is brilliant Thanks to ion bulwark + rotate ion shield.
   
Made in nl
Longtime Dakkanaut





U02dah4 wrote:
Thats not really an argument for the warden I could say my crusader is brilliant Thanks to ion bulwark + rotate ion shield.
Avenger Gatling is amazing and access to Deathgrip is better for a shooting army like Guard then another set of battlecannons.
   
Made in gb
Longtime Dakkanaut



Glasgow

See thats an argument for a warden
   
Made in us
Fate-Controlling Farseer





Fort Campbell

So got back from ATC a bit ago, thought I'd share my Knight players experience with you.

Last year he took the Best Knight player at ATC, winning all 6 games, and placing 15th overall individually.

This year, he didn't repeat the achievement, mostly because of some nomenclature confusion, and agreeing to fight a list with 3 Castellans, when he thought they were Valiants. I'm sure you guys can see the problem with that call. Despite that though, he won his other 5 games, tabling his opponent each time.

His list is as follows.

Knight Crusader with RFBC and Icarus
Knight Crusader with RFBC and Icarus
Knight Crusader with RFBC and Icarus
IG Company Commander
IG Company Commander
IG Squad x10
IG Squad x10
IG Squad x10
Mortar Platoon
Mortar Platoon
Mortar Platoon

He took the Gatling cannon relic as his free relic, and always paid for the Aquila with the IG, and would mix and match others dependent on the game.

Rolled House Griffith. Only Knight player of the 40 or so guys who had Knights there who did so.

Full Frontal Nerdity 
   
Made in us
Guarded Grey Knight Terminator






U02dah4 wrote:
Thats not really an argument for the warden I could say my crusader is brilliant Thanks to ion bulwark + rotate ion shield.


He asked how peoples wardens are doing. I responded to the question. He didn't say "make a case for me to use a Warden"

This message was edited 1 time. Last update was at 2018/07/16 00:36:20


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in gb
Angelic Adepta Sororitas





@djones520 that is a very anti horde list,. Do you know what house he was playing?
   
Made in us
Freaky Flayed One





 Drider wrote:
@djones520 that is a very anti horde list,. Do you know what house he was playing?


Griffith, by the look of the last line in his post.

 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

Yeah Griffith, and yes it worked very well on anti-horde. For example, his last game was 240 cultists anchored by Abaddon and 3 daemon princes.

Tabled the guy in 4 turns.

Full Frontal Nerdity 
   
Made in fr
Fresh-Faced New User




Do anyone know a good RESIN MOLD bits third party seller for knights ?

Unless shopping for very specific, small, ultra intricate and detailed parts, shapeways is just too expensive.
I mean I paid a lot for my TAU on Shapeways but the price was always justified.... however no way im paying more than 200€ per knight ON TOP of the knight kit price to get custodes style addons that are flat and with little to no detail but very expensive because of 3d printing...

Looking for any addons but especially looking for some banners/flag to put on top of the carapace.
"TaroModelmaker" on etsy is not bad but i'm still looking for more options.

This message was edited 3 times. Last update was at 2018/07/16 15:23:05


 
   
Made in gb
Ship's Officer



London

 djones520 wrote:
Yeah Griffith, and yes it worked very well on anti-horde. For example, his last game was 240 cultists anchored by Abaddon and 3 daemon princes.

Tabled the guy in 4 turns.
This is a good point for Griffith. Realistically, I think Krast might have given him more attacks overall, but all the houses have merit.

It seems to me that beating hordes is the main challenge to knights. I’m not surprised to see that the best approach is therefore to maximise the dakka that you can send out. Those avengers and battlecannons are still great against vehicles – especially the lighter ones with invulnerable saves that Eldar tend to bring along. I imagine that all of those mortars helped too. If anything, this list was over-specced towards anti-horde – which is something you can do in a team tournament rather than when designing a TAC list.

The obvious downside is when you run up against other knights that are specced to kill you. I’m not too surprised to hear the result from meeting three Castellans – though I’m a bit surprised that someone brought them!

The difference between 1750 and 2k seems big for knights somehow. I’m not really sure why it feels like a bigger gap than for others. I think at 1750 it’s hard to design a TAC list with a dominus knight in it, but at 2k it’s perfectly possible.
   
Made in nl
Longtime Dakkanaut





Mandragola wrote:
 djones520 wrote:
Yeah Griffith, and yes it worked very well on anti-horde. For example, his last game was 240 cultists anchored by Abaddon and 3 daemon princes.

Tabled the guy in 4 turns.
This is a good point for Griffith. Realistically, I think Krast might have given him more attacks overall, but all the houses have merit.

It seems to me that beating hordes is the main challenge to knights. I’m not surprised to see that the best approach is therefore to maximise the dakka that you can send out. Those avengers and battlecannons are still great against vehicles – especially the lighter ones with invulnerable saves that Eldar tend to bring along. I imagine that all of those mortars helped too. If anything, this list was over-specced towards anti-horde – which is something you can do in a team tournament rather than when designing a TAC list.

The obvious downside is when you run up against other knights that are specced to kill you. I’m not too surprised to hear the result from meeting three Castellans – though I’m a bit surprised that someone brought them!

The difference between 1750 and 2k seems big for knights somehow. I’m not really sure why it feels like a bigger gap than for others. I think at 1750 it’s hard to design a TAC list with a dominus knight in it, but at 2k it’s perfectly possible.
a 250 point gap doesn't give you an extra Knight, it only lets you upgrade a (or multiple) knights into slightly more expensive ones.
Unlike other armies that get a unit or 2 extra.
   
Made in us
Fate-Controlling Farseer





Fort Campbell

I would like to point out he faced very few horde armies. Obviously the one that I talked about, and the Knight army as well, but he also curb stomped a Custodian Bike army, a Necron army, and a 1K sons Smite spam army as well.

We didn't steer him towards the hordes because we had other anti-horde lists. He was more TAC then anything else.

Full Frontal Nerdity 
   
Made in gb
Longtime Dakkanaut





UK

Mandragola wrote:

The obvious downside is when you run up against other knights that are specced to kill you. I’m not too surprised to hear the result from meeting three Castellans – though I’m a bit surprised that someone brought them!

Even against other Knights it is not bad at all. AP-2 is the sweet spot against models that have a 5++. RFBC has better damage output than a thermal cannon against models with an Invulnerable save and longer range too.

Admittedly trying to outshoot Castellans is not going to end well. You get RIS against the first Volcano Lance and then the other 2 target a different Knight. I can't imagine the Castellans doing well aginst an Abby Cultist blob though.

This message was edited 1 time. Last update was at 2018/07/16 21:23:26


I stand between the darkness and the light. Between the candle and the star. 
   
Made in gb
Ship's Officer



London

Yeah understood. I think my point is that to make a TAC knight army you need to make it as anti-horde as possible - because hordes are the biggest problem for knights.

After all, the avenger is the best anti-horde gun we have, but it's really a TAC gun - not a dedicated horde-killer like a punisher or hurricane bolter. It hits at S6, ap-2,.2 damage. It's a gun that you can very happily fire at Primaris marines and Custodians. Against a horde it's not really all that many shots.

If you go with more anti-tank stuff, as I did at the GT heat, you totally wreck vehicle-based opponents but struggle against people who bring numbers. And that ends up with games that aren't actually very much fun, because both players can see who's won and lost from the get go.
   
Made in gb
Longtime Dakkanaut





UK

Agreed. That is my one problem with the Knight codex. It takes 40K's existing tendency to turn into rock-paper-scissors and dials it up to 11. An awful lot of matches will be big wins or big losses which are rarely satisfying.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in se
Regular Dakkanaut





 Karhedron wrote:
Agreed. That is my one problem with the Knight codex. It takes 40K's existing tendency to turn into rock-paper-scissors and dials it up to 11. An awful lot of matches will be big wins or big losses which are rarely satisfying.


yeah saw that hard with a friend of mine who started knights just before the codex, after the codex hit he went undefeated for quite some time until he faced a drukhari army with 9 talos with haywire and scourges with haywire
   
Made in us
Dakka Veteran




 Alexonian wrote:
 Karhedron wrote:
Agreed. That is my one problem with the Knight codex. It takes 40K's existing tendency to turn into rock-paper-scissors and dials it up to 11. An awful lot of matches will be big wins or big losses which are rarely satisfying.


yeah saw that hard with a friend of mine who started knights just before the codex, after the codex hit he went undefeated for quite some time until he faced a drukhari army with 9 talos with haywire and scourges with haywire


So handling eldar stuff is why I am so all in on QUESTOR MECHANICUS. I am interested on everyone's take on this list. I am leaning towards running this at the BAO and I have a weekend RTT to try it this weekend.

MORDIAN battalion - Commander, PrimPsyk, 3x10 guards with bolter and plasma rifle
BLANGELS battalion - 2x slam captain, 3x5 scouts with storm bolter
RAVEN knights detachment - 1x Castellan, 2x Gallant

The RAVEN gallants are kind of off. RAVEN does not help gallants that much. The big alternative based on the models i have would be to run a CADIA brigade in place of the gallants to ensure I have enough CP to feed the castellan and the smash captains. Something like:

CADIA brigade - 3x commanders, 3x astropaths, 6x9 mortar guards, 3x hellhounds, 1x basilisk, 2x mortar teams
BLANGELS battalion - 2x slam captain, 3x5 scouts with storm bolter, +1 hvBolter
RAVEN knights detachment - 1x Castellan

I think the Brigade list is stronger, but it plays much slower. What do you guys think? This is for super competitive ITC-BAO.
   
Made in us
Been Around the Block



So Cal

 djones520 wrote:
So got back from ATC a bit ago, thought I'd share my Knight players experience with you.

Last year he took the Best Knight player at ATC, winning all 6 games, and placing 15th overall individually.

This year, he didn't repeat the achievement, mostly because of some nomenclature confusion, and agreeing to fight a list with 3 Castellans, when he thought they were Valiants. I'm sure you guys can see the problem with that call. Despite that though, he won his other 5 games, tabling his opponent each time.

His list is as follows.

Knight Crusader with RFBC and Icarus
Knight Crusader with RFBC and Icarus
Knight Crusader with RFBC and Icarus
IG Company Commander
IG Company Commander
IG Squad x10
IG Squad x10
IG Squad x10
Mortar Platoon
Mortar Platoon
Mortar Platoon

He took the Gatling cannon relic as his free relic, and always paid for the Aquila with the IG, and would mix and match others dependent on the game.

Rolled House Griffith. Only Knight player of the 40 or so guys who had Knights there who did so.


I like the list, Crusaders are very brutal. A few questions for you. So he only ever took the cp relic for IG? Never the warlord so he could have the full cp battery combo? I assume the mortar platoons are mortar squad x3 with 3 mortars each?

 
   
Made in fi
Fresh-Faced New User




More and more I look at it, it feels like poor gallants aren't just going to cut it. Castellan is the most useful knight by far, and crusaders and wardens shoot a fair deal. Gallants are way cheaper, but they can be completely blocked by cheap infantry, to do any damage they need to walk closer to be in range of smite and other psychic powers, they are useless against fliers, and they are surprisingly easy to kill in melee since it takes so many hoops to get them anything better than their marine save in melee. A single blood angel captain can almost completely wreck them in one round of fighting.

Whenever I talk about meta or how good something is, I'm speaking about the competitive tournament environment. So if I say your favourite unit is trash, I mean it's trash in a list that aims to be at the top tables. 
   
Made in gb
Ship's Officer



London

Postulent wrote:
More and more I look at it, it feels like poor gallants aren't just going to cut it. Castellan is the most useful knight by far, and crusaders and wardens shoot a fair deal. Gallants are way cheaper, but they can be completely blocked by cheap infantry, to do any damage they need to walk closer to be in range of smite and other psychic powers, they are useless against fliers, and they are surprisingly easy to kill in melee since it takes so many hoops to get them anything better than their marine save in melee. A single blood angel captain can almost completely wreck them in one round of fighting.

Exactly. Gallants are too easy to block and too easy to kill. They are cool, but a trap unit. It's a trap I've fallen into myself, taking one to a tournament, and I really regretted it.

Wulfey wrote:
 Alexonian wrote:
 Karhedron wrote:
Agreed. That is my one problem with the Knight codex. It takes 40K's existing tendency to turn into rock-paper-scissors and dials it up to 11. An awful lot of matches will be big wins or big losses which are rarely satisfying.


yeah saw that hard with a friend of mine who started knights just before the codex, after the codex hit he went undefeated for quite some time until he faced a drukhari army with 9 talos with haywire and scourges with haywire


So handling eldar stuff is why I am so all in on QUESTOR MECHANICUS. I am interested on everyone's take on this list. I am leaning towards running this at the BAO and I have a weekend RTT to try it this weekend.

MORDIAN battalion - Commander, PrimPsyk, 3x10 guards with bolter and plasma rifle
BLANGELS battalion - 2x slam captain, 3x5 scouts with storm bolter
RAVEN knights detachment - 1x Castellan, 2x Gallant

The RAVEN gallants are kind of off. RAVEN does not help gallants that much. The big alternative based on the models i have would be to run a CADIA brigade in place of the gallants to ensure I have enough CP to feed the castellan and the smash captains. Something like:

CADIA brigade - 3x commanders, 3x astropaths, 6x9 mortar guards, 3x hellhounds, 1x basilisk, 2x mortar teams
BLANGELS battalion - 2x slam captain, 3x5 scouts with storm bolter, +1 hvBolter
RAVEN knights detachment - 1x Castellan

I think the Brigade list is stronger, but it plays much slower. What do you guys think? This is for super competitive ITC-BAO.

In this list I think you've got the balance wrong. Too many CPs powering not enough stuff. And Gallants eat CPs too.

I suggest dropping the guard. Upgrade your gallants to a Warden and Crusader, and get another knight of some kind. As Raven, you can still full tilt a Warden at people when that's the correct option, but you aren't locked into doing it.
   
Made in us
Crazed Spirit of the Defiler





I think every knight being able to fall back and then shoot and charge again is terrific and gives them all the ability to handle hordes to some extent, the key being to not let them get surrounded. The foot attacks are pretty good against most infantry., and even bikers and cavalry types.

I think the Gallant can take a carapace weapon right? That and a meltagun, at least something to lob at enemies on the way in.

From the sound of things maybe I should get some Castellan arms to magnetize for my Valiant.
   
Made in us
Ferocious Blood Claw



Michigan

How useful/essential is a psiker in the cp battery bataillon, attached to the knights?
It would seem very as mw hurts knights badly, but not seeing many list with it.
I'm building 2 lists and wondering if I should replace them.
1) lancer, crusader, warden, canis rex, house morten. IG bataillon of 3 squads, 1 commander, 1 psiker.
2)atropos, crusader, warden, deathwatch bataillon. 1 captain, 1 spyker, 3 vet squad (2 with stalker, 1 with an, all 3 with 1 stormshield).
So keep the psiker or upgrade the squads?

This message was edited 1 time. Last update was at 2018/07/17 19:01:31


Bits box, I ain't got no bits box...I have a bits room...
 
   
Made in gb
Longtime Dakkanaut




In both lists you wouldn't gain significantly from droping the psycher as you would need anothe HQ choice anyway.
I would keep some way of denying the nasty buffs or MW spam.
   
Made in nl
Longtime Dakkanaut





Wulfey wrote:
 Alexonian wrote:
 Karhedron wrote:
Agreed. That is my one problem with the Knight codex. It takes 40K's existing tendency to turn into rock-paper-scissors and dials it up to 11. An awful lot of matches will be big wins or big losses which are rarely satisfying.


yeah saw that hard with a friend of mine who started knights just before the codex, after the codex hit he went undefeated for quite some time until he faced a drukhari army with 9 talos with haywire and scourges with haywire


So handling eldar stuff is why I am so all in on QUESTOR MECHANICUS. I am interested on everyone's take on this list. I am leaning towards running this at the BAO and I have a weekend RTT to try it this weekend.

MORDIAN battalion - Commander, PrimPsyk, 3x10 guards with bolter and plasma rifle
BLANGELS battalion - 2x slam captain, 3x5 scouts with storm bolter
RAVEN knights detachment - 1x Castellan, 2x Gallant

The RAVEN gallants are kind of off. RAVEN does not help gallants that much. The big alternative based on the models i have would be to run a CADIA brigade in place of the gallants to ensure I have enough CP to feed the castellan and the smash captains. Something like:

CADIA brigade - 3x commanders, 3x astropaths, 6x9 mortar guards, 3x hellhounds, 1x basilisk, 2x mortar teams
BLANGELS battalion - 2x slam captain, 3x5 scouts with storm bolter, +1 hvBolter
RAVEN knights detachment - 1x Castellan

I think the Brigade list is stronger, but it plays much slower. What do you guys think? This is for super competitive ITC-BAO.
I think that second list suffer heavily against things like Custodes bikers. It looks like it lacks actual punch. A Castellan and 2 captains on their own are not enough.
Esp since the captains heavily suffer from diminished returns on stratagems.
   
Made in us
Dakka Veteran




Yeah, I am not liking all these guard brigades. Too many models. And the blood angels want so many CP. Games might not finish. Maybe something like this instead? I need just enough icarus shots to kill a flyer. And I have enough CP to play around with various WLT / Relic combos based on opponent. I am expecting YNAARI soup and guard megablob body counts. I have one castellan and 3x questoris classes on my shelf with all the magnets.

RAVEN - castellan
KRAST - 3x gallants with icarus
STYGIES - 2x enginseer, 3x skitarii squads
   
Made in gb
Aspirant Tech-Adept






Wulfey wrote:
Yeah, I am not liking all these guard brigades. Too many models. And the blood angels want so many CP. Games might not finish. Maybe something like this instead? I need just enough icarus shots to kill a flyer. And I have enough CP to play around with various WLT / Relic combos based on opponent. I am expecting YNAARI soup and guard megablob body counts. I have one castellan and 3x questoris classes on my shelf with all the magnets.

RAVEN - castellan
KRAST - 3x gallants with icarus
STYGIES - 2x enginseer, 3x skitarii squads


This list interests me. Who’s your warlord in the above? What traits/heirlooms are you sticking on the knights? I can guess Landstrider on one of the Gallants is probably a safe bet.

You taking Cawls Wrath and 4++ on the Castellan?

I like the potential of this list. I’ve smugly seen the damage one Gallant can do, but 3 smashing into an opponents lines is disgustingly funny to
Imagine!

*edit*

For tournaments do you have to declare what traits your knights take in advance? Or can you just rock up and use the stratagems pregame to tailor to your opponent?

This message was edited 1 time. Last update was at 2018/07/18 21:18:09


 
   
Made in us
Dakka Veteran




 Ideasweasel wrote:
Wulfey wrote:
Yeah, I am not liking all these guard brigades. Too many models. And the blood angels want so many CP. Games might not finish. Maybe something like this instead? I need just enough icarus shots to kill a flyer. And I have enough CP to play around with various WLT / Relic combos based on opponent. I am expecting YNAARI soup and guard megablob body counts. I have one castellan and 3x questoris classes on my shelf with all the magnets.

RAVEN - castellan
KRAST - 3x gallants with icarus
STYGIES - 2x enginseer, 3x skitarii squads


This list interests me. Who’s your warlord in the above? What traits/heirlooms are you sticking on the knights? I can guess Landstrider on one of the Gallants is probably a safe bet.

You taking Cawls Wrath and 4++ on the Castellan?

I like the potential of this list. I’ve smugly seen the damage one Gallant can do, but 3 smashing into an opponents lines is disgustingly funny to
Imagine!

*edit*

For tournaments do you have to declare what traits your knights take in advance? Or can you just rock up and use the stratagems pregame to tailor to your opponent?


In ITC, you must declare which model is your actual Warlord. But the actual WLT and free relic are selected at game time. And then all WLTs and Relics from stratagems necessarily must be selected after the game has started. No one can spend strategems if there isn't a game going! So my thinking would be:

Castellan - real warlord on the list, 4++/Cawl's [on list]
Gallant 1 - landstrider/ 2+ armor [from strategems]
Gallant 2 - either headsmans mark or the relic fist. Possibly +1 attack if I think I will get strategem denied. [from strategems]

Also, Headsman's Mark + KnightSeneschal + Krast_6+_hit strategem is beast mode! 18 stomps that deal +1/+2 damage with exploding 6s to hit and rerolling failed hits! That stomps out every TITANIC model in the game in one swing. I am pretty sure it one swings mortarian as well due to 6s getting 2 extra hits versus CHAOS.

This message was edited 2 times. Last update was at 2018/07/18 22:53:43


 
   
Made in gb
Aspirant Tech-Adept






Nice, that all sounds really good. If you come up against chaos It’s jackpot time.

I’m going to have to try and test this. Best of luck with the trial run this weekend. May your many robotic feet dance the tune of destruction!
   
Made in gb
Ship's Officer



London

Mortarian's 4++/5+++ should keep him alive against a Gallant's attacks - at least if he's still on full wounds at that point. Personally I think the Krast relic is much better used on a Crusader or Castellan - or maybe even a Valiant.

The nova that a Gallant generates is cool (unless it's directed at cultists) but it doesn't compare to the damage you'll do overall with a shooty knight, by firing every turn. Gallants die pretty easily so they don't get to do their hits all that often.
   
 
Forum Index » 40K General Discussion
Go to: