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Made in gb
Thermo-Optical Hac Tao





Gosport, UK

GoatboyBeta wrote:
Interesting that the Tau are all FW designs.


How come? Specialist Games comes under Forge World, and it’s based on the Taros Campaign which was a Forge World story, and the original Aeronautica Imperialis was a Forge World game.
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Mad Doc Grotsnik wrote:Alien is all relative in 40k.

Closest to proper ‘wtf’ will of course be NiddlyDiddly. Winged, organic horrors gobbing acid at you, and clogging your ramjets with goo!

Goo may or may not be creamy.

it really depends on what they ate.....

I really want Nids in AI, if nothing than just for the craziness the models should entail.
   
Made in gb
Decrepit Dakkanaut




UK

I'd really like to see Tyranids in this as it could give them some new options for models that we've not seen before.

I'd expect harridanes, harpies, hive crones and huge floating "blimp" sporemines. After that the sky's the limit for the tyranids

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Longtime Dakkanaut





 ImAGeek wrote:
GoatboyBeta wrote:
Interesting that the Tau are all FW designs.


How come? Specialist Games comes under Forge World, and it’s based on the Taros Campaign which was a Forge World story, and the original Aeronautica Imperialis was a Forge World game.


Is this going to be a return to Taros? Or a reworking of the original war - the AX-10's sudden and dramatic appearance is a little less impressive when all the 2.0 Baracudas have railweapons.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Tastyfish wrote:
 ImAGeek wrote:
GoatboyBeta wrote:
Interesting that the Tau are all FW designs.


How come? Specialist Games comes under Forge World, and it’s based on the Taros Campaign which was a Forge World story, and the original Aeronautica Imperialis was a Forge World game.


Is this going to be a return to Taros? Or a reworking of the original war - the AX-10's sudden and dramatic appearance is a little less impressive when all the 2.0 Baracudas have railweapons.


I assume it’ll be the air part of the original war. They said on a stream they’ll probably do historic battles from 40k (like Rynns world for the first one).
   
Made in vn
Longtime Dakkanaut




 Tastyfish wrote:
 ImAGeek wrote:
GoatboyBeta wrote:
Interesting that the Tau are all FW designs.


How come? Specialist Games comes under Forge World, and it’s based on the Taros Campaign which was a Forge World story, and the original Aeronautica Imperialis was a Forge World game.


Is this going to be a return to Taros? Or a reworking of the original war - the AX-10's sudden and dramatic appearance is a little less impressive when all the 2.0 Baracudas have railweapons.


Barracuda used a much weaker Swiftstrike railgun, compared to Titan class Heavy Railgun.
   
Made in gb
Longtime Dakkanaut





Hmm, but the tech has moved on from then and on close inspection this campaign is the war to retake Taros.

And the Imperial ace on the new cards is from the "something 180th" perhaps, and the air wings on Taros in the 1st Invasion force were the 83rd, 386th, 1002nd, 2774th Fighter wings, 501st and 2424th Bomber wings and the Valks of the 71st and 184th Tactical wings.

So maybe it is post-3rd Sphere expansion. Board looks more like a Tau structure too rather than Tarokeen or the pumping stations.

This message was edited 1 time. Last update was at 2020/01/29 20:49:33


 
   
Made in de
Longtime Dakkanaut





Holy moly, Tau? Except for Eldar that'd the main chance to get my brother buy into AI. Hopefully the Valkyrie means that Vultures are not far off.

Dakka dakka!

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in vn
Longtime Dakkanaut




Wonder what T'au ground support will be? Maybe the first ever vehicle, or crisis suit

The book should have all of the T'au unit, so hopefully a Manta, with deployable crisis suit, and hammerhead/skyray.

This message was edited 1 time. Last update was at 2020/01/29 21:22:47


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Chances are the T'au defences will be the pop-up turrets.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Longtime Dakkanaut






could be the tidewall gun rig and a missile battery of some sort.
   
Made in pl
Regular Dakkanaut




wait a second... Imperial Navy and Astra Militarum... Those will be 2 different factions?
   
Made in us
Legendary Master of the Chapter





SoCal

I thought Lightnings looked different. Those aircraft look like someone wanted to make a “Z95” to the Thunderbolt’s “X-Wing”. No thanks.

If they were any chance for them to be an affordable option, I would get the Tau aircraft to use asPHR in Dropzone or Dropfleet.

   
Made in vn
Longtime Dakkanaut




 BobtheInquisitor wrote:
I thought Lightnings looked different. Those aircraft look like someone wanted to make a “Z95” to the Thunderbolt’s “X-Wing”. No thanks.

If they were any chance for them to be an affordable option, I would get the Tau aircraft to use asPHR in Dropzone or Dropfleet.


OG Lightning was replaced a long time ago by the Voss pattern, losing it's ability to bear autocannon in the process.(basically a Lightning strike that can't switch back to normal configuration) It was 2012

This message was edited 2 times. Last update was at 2020/01/30 01:50:59


 
   
Made in us
Legendary Master of the Chapter





SoCal

Buh WHYYYYYYYYY?


I am really kicking myself now for not buying the old Aeronautica Lightnings. Those were the best looking fighters the Imperium had!

   
Made in us
[MOD]
Solahma






RVA

I am so pleased with this Taros wave announcement! Always a pleasure to see new Tau stuff plus the Voss Lightning is killer.

   
Made in us
Most Glorious Grey Seer





Everett, WA

 BobtheInquisitor wrote:
Buh WHYYYYYYYYY?


I am really kicking myself now for not buying the old Aeronautica Lightnings. Those were the best looking fighters the Imperium had!

Don't worry just yet. Each kit has had two weapon loadouts so far. I'm sure the Lightning will to, whenever it gets released.

This message was edited 1 time. Last update was at 2020/01/30 06:53:49


 
   
Made in gb
Longtime Dakkanaut





Gnollu wrote:
wait a second... Imperial Navy and Astra Militarum... Those will be 2 different factions?


Its the Imperiums army and air force split. I expect they will still count as the same faction in game.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Gnollu wrote:
wait a second... Imperial Navy and Astra Militarum... Those will be 2 different factions?
The Aircraft and Aces box states "Astra Militarum and Imperial Navy cards" so chances are the Valkyrie / Vendetta is Guard-issue going forward, probably to prevent people from using certain upgrades / abilities on them.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Legendary Master of the Chapter





SoCal

 Breotan wrote:
 BobtheInquisitor wrote:
Buh WHYYYYYYYYY?


I am really kicking myself now for not buying the old Aeronautica Lightnings. Those were the best looking fighters the Imperium had!

Don't worry just yet. Each kit has had two weapon loadouts so far. I'm sure the Lightning will to, whenever it gets released.



I'm not talking about a weapon load out. I'm talking about the entirely different design from about 2005ish.


Edit: one more try.

This message was edited 1 time. Last update was at 2020/01/30 07:13:07


   
Made in de
Hungry Ghoul



Germany

damn, I'm definitely thrilled for the taros box...
Has anyone played the game yet? I hope to get my girlfriend into this one o.0
   
Made in si
Foxy Wildborne







Nibbler wrote:
damn, I'm definitely thrilled for the taros box...
Has anyone played the game yet? I hope to get my girlfriend into this one o.0


It's a shallow exercise in rolling 5+.

This message was edited 1 time. Last update was at 2020/01/30 09:44:46


Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in vn
Longtime Dakkanaut




Nibbler wrote:
damn, I'm definitely thrilled for the taros box...
Has anyone played the game yet? I hope to get my girlfriend into this one o.0


It's a fairly simple dice roll move and shoot game for some casual fun, with some extra stat like speed and attitude that look kinda complicated, but it isn't. It's actually kinda lack tactical depth.


I hope in the future, there will be a maneuver chart for each faction/aircraft.

This message was edited 2 times. Last update was at 2020/01/30 09:57:29


 
   
Made in de
Hungry Ghoul



Germany

Chopstick wrote:
Nibbler wrote:
damn, I'm definitely thrilled for the taros box...
Has anyone played the game yet? I hope to get my girlfriend into this one o.0


It's a fairly simple dice roll move and shoot game for some casual fun, with some extra stat like speed and attitude that look kinda complicated, but it isn't. It's actually kinda lack some tactical depth.


Could be worth trying...
   
Made in pt
Fireknife Shas'el




Lisbon, Portugal

WOOHOO TAU! And FW ships, to boot!

Can't resist AI any longer after that!

BrookM wrote:Chances are the T'au defences will be the pop-up turrets.




Gnollu wrote:wait a second... Imperial Navy and Astra Militarum... Those will be 2 different factions?


I hope so, or an Imperium player will have way more options than others - jkut like in 40k...

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

Skyray's and Turrets like this old thing:

   
Made in au
Grizzled Space Wolves Great Wolf





I would have liked to have seen Eldar vs Tau instead of more Imperials, but I guess it's nice that we get some proper transports and strike aircraft.

Chopstick wrote:
Nibbler wrote:
damn, I'm definitely thrilled for the taros box...
Has anyone played the game yet? I hope to get my girlfriend into this one o.0


It's a fairly simple dice roll move and shoot game for some casual fun, with some extra stat like speed and attitude that look kinda complicated, but it isn't. It's actually kinda lack tactical depth.

This is unfortunately true. The old version of the game was simple but had a lot more tactical depth. The manoeuvres were more restrictive, which made you think and plan more where you wanted you aircraft to end up 1, 2 or 3 turns in the future. With the hex board and the new manoeuvre chart, it's too easy to keep an enemy aircraft in your sights and therefore it just becomes an exercise in dice rolling and hoping for 5+'s.


I hope in the future, there will be a maneuver chart for each faction/aircraft.
I think that's excessive, manoeuvres just need to be more restrictive IMO so that you actually have to think about it. And while the hex mat makes the games go quicker, it's at the sacrifice of game quality IMO.

They also need to fix some of the glaring flaws, like fighters can carry so many bombs they make more effective bombers than, well, the bombers.


Automatically Appended Next Post:
 Overread wrote:
I'd really like to see Tyranids in this as it could give them some new options for models that we've not seen before.

I'd expect harridanes, harpies, hive crones and huge floating "blimp" sporemines. After that the sky's the limit for the tyranids


Tyranids would be too slow to "work". Next to a jet powered aircraft (or even fast prop planes, like WW2 fighters), anything that flaps might as well be a blimp. The fastest bird in level flight only goes ~70mph, even an early WW2 fighter could go 300mph, and by late war 450mph.

This message was edited 2 times. Last update was at 2020/01/30 12:00:05


 
   
Made in si
Foxy Wildborne







GW already doesn't distinguish flapping flyers in 40k, I'm sure they could come up with some asinine justification for supersonic tyranids if they wanted to.

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in gb
Decrepit Dakkanaut




UK

The Tyranid vents gases from its carapace which allows it to achieve supersonic speeds. The wings are used to direct the motion. An added bonus is that the tyranid can stop venting and can flap its wings to achieve hovering manoeuvres. Making them the ultimate blend of high speed strike craft and helicopter-like gunship all in one!


And I've done enough justification for 40K lore to make them work


Lets not forget 40K isn't the only lore with flappy bugs. Zerg in Starcraft do the very same; heck their flappy mutalisks even flap in space riding on solar winds.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in pt
Fireknife Shas'el




Lisbon, Portugal

If guys in a jump pack can hit 4+ attacks on a supersonic plane, flappy bugs aren't a problem

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
 
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