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2020/07/02 20:36:52
Subject: Re:Necron 9th edition general discussion thread.
I doubt they'll squat lords. They are intrinsic to necron Lore as lower ranking members of a royal Court. People have mentioned that there seems to be a new royal keyword so I'm presuming that will have something to do with the Lords.
Maybe it'll be something like 1 overlord can form a royal court which contains 0-4 models with the royal keyword or something so we can fit more HQs on the table.
Obviously I could be completely wrong but it would be a nice mechanic
Edit, sorry noble keyword, which crypteks are lacking so whatever, but I did notice the Plasmancer had the fly keyword which I kind of find to be hilarious and makes him a fair bit more manoeuvrable and makes me dream to have him assault a flyer someday just for the shenanigans
This message was edited 1 time. Last update was at 2020/07/02 23:23:28
2020/07/03 00:13:27
Subject: Re:Necron 9th edition general discussion thread.
Aza'Gorod wrote: ... I did notice the Plasmancer had the fly keyword which I kind of find to be hilarious and makes him a fair bit more manoeuvrable and makes me dream to have him assault a flyer someday just for the shenanigans
The Cryptek with Canoptek Cloak has the FLY keyword as well, just note that if you take any Cryptothralls that they do not have the FLY keyword.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2020/07/03 00:19:36
Subject: Re:Necron 9th edition general discussion thread.
Aza'Gorod wrote: I doubt they'll squat lords. They are intrinsic to necron Lore as lower ranking members of a royal Court. People have mentioned that there seems to be a new royal keyword so I'm presuming that will have something to do with the Lords.
Maybe it'll be something like 1 overlord can form a royal court which contains 0-4 models with the royal keyword or something so we can fit more HQs on the table.
Obviously I could be completely wrong but it would be a nice mechanic
Edit, sorry noble keyword, which crypteks are lacking so whatever, but I did notice the Plasmancer had the fly keyword which I kind of find to be hilarious and makes him a fair bit more manoeuvrable and makes me dream to have him assault a flyer someday just for the shenanigans
He flies because he's basically just the torso up.
Charging a flyer is easy- any model can do that.
Charging an aircraft isn't actually doable in 9th.
Automatically Appended Next Post:
Aza'Gorod wrote: Please can they reveal RP this Saturday. Its the thing we need to know most of all
RP is 'see Necron Codex,' - which is to say, exactly as it is now.
Any revision will have to wait until the new codex. We won't see it Saturday.
Consider the Canoptek Reanimator- its Reanimation been is from your command phase until the start of your next command phase. You make RP rolls at the beginning of your turn (which would be... the instant before the command phase starts). That works without touching RP at all.
The new codex can hopefully refine RP as a whole (preferably at the end of each phase when you take casualties, but I'm not holding my breath), and it will still work as written.
I'd hope they'd at least move it inside the command phase (and change reanimation beam accordingly) so it isn't a weird outlier to the turn structure. That just annoys me- if you add a bookkeeping phase to your game, put all the bookkeeping inside it.
This message was edited 4 times. Last update was at 2020/07/03 00:31:14
Efficiency is the highest virtue.
2020/07/03 00:23:44
Subject: Re:Necron 9th edition general discussion thread.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2020/07/03 00:35:28
Subject: Necron 9th edition general discussion thread.
On the one hand, there's a fair bit I want in the elite slot, but elites also have more slots in most Detachments (than fast or heavy), and the obvious alternative would be heavy alongside the spyder.
Efficiency is the highest virtue.
2020/07/03 00:41:26
Subject: Necron 9th edition general discussion thread.
Voss wrote: The reanimator is Elite? Ouch... I think.
On the one hand, there's a fair bit I want in the elite slot, but elites also have more slots in most Detachments (than fast or heavy), and the obvious alternative would be heavy alongside the spyder.
I think elite is the best slot for it. Out fast attacks are already filled with decent options, same with heavy. Still not hopeful for it, but we'll see what new RP looks like before I write it off completely.
2020/07/03 01:08:11
Subject: Necron 9th edition general discussion thread.
Voss wrote: The reanimator is Elite? Ouch... I think.
On the one hand, there's a fair bit I want in the elite slot, but elites also have more slots in most Detachments (than fast or heavy), and the obvious alternative would be heavy alongside the spyder.
I think elite is the best slot for it. Out fast attacks are already filled with decent options, same with heavy. Still not hopeful for it, but we'll see what new RP looks like before I write it off completely.
Agreed. In most lists you really didn't take much in the elite slot. I'm pretty happy that a lot of the new stuff is there. I'm also hoping there is a missing piece in the codex for the Reanimator, because the rules for it right now are just so poor.
Edit, sorry noble keyword, which crypteks are lacking so whatever, but I did notice the Plasmancer had the fly keyword which I kind of find to be hilarious and makes him a fair bit more manoeuvrable and makes me dream to have him assault a flyer someday just for the shenanigans
The plasmancer doesn't have much going for it without the cryptothralls. I definitely wouldn't want it locked in combat.
Voss wrote: The reanimator is Elite? Ouch... I think.
On the one hand, there's a fair bit I want in the elite slot, but elites also have more slots in most Detachments (than fast or heavy), and the obvious alternative would be heavy alongside the spyder.
I think elite is the best slot for it. Out fast attacks are already filled with decent options, same with heavy. Still not hopeful for it, but we'll see what new RP looks like before I write it off completely.
Agreed. In most lists you really didn't take much in the elite slot. I'm pretty happy that a lot of the new stuff is there. I'm also hoping there is a missing piece in the codex for the Reanimator, because the rules for it right now are just so poor.
I think it has living metal. Doesn't it? I'd be surprised if they didn't rework that. I think they'll change Living metal and Quantum Shielding, in addition to RP. How will they do it? Beats me and this thread isn't the place to speculate.
I just don't think you can port those rules over very well into a new edition. We'll see though.
This message was edited 1 time. Last update was at 2020/07/03 01:59:33
2020/07/03 10:39:52
Subject: Necron 9th edition general discussion thread.
My Will be done got changed. You don't get a bonus to movement and advance, but the range increases to 9"
The move and advance bonuses got moved to an Aura called Relentless Advance.
This was to be expected, I guess. MWBD was pretty strong.
Wardens allows a Necron unit to fallback and shoot.
Useful.
Enema is a D3 Assault blast weapon, S6 AP-1, 18"
Skorpehk Lord can buff all destroyers, not just skorpehks.
Crabby Daddy also comes with a phase shifter.
Skorpehk destroyers can take one plasmacyte.
Plasmacyte can buff reanimation (roll an extra die), but you have to sacrifice the plasmacyte.
Plasmacyte also buffs strength, but if you roll a one you lose a destroyer.
Its ok I guess, might be useful.
Reanimator is a fast boi, M8
6 W
Reanimation beam gives +1 to RP rolls.
Necron warriors are the same.
No restriction on Gauss Reapers, so you can take 100% Reapers, or 50/50
Scarabs have 4W and 4A, still move 10.
Hits on a 6 auto wounds the target.
This message was edited 5 times. Last update was at 2020/07/03 10:56:32
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2020/07/03 10:47:03
Subject: Necron 9th edition general discussion thread.
GW really wants us to be a swamp the centre of the board with bodies type army... that's fine, as long as our durability goes up in the new codex.
Having a test game of 9th next week. Using 8th points and rules with the exception of new overlord and scarabs, so won't be hugely telling of our capabilites, but should be interesting to see how our existing stuff handles new rules.
2020/07/03 10:52:41
Subject: Necron 9th edition general discussion thread.
CthuluIsSpy wrote: My Will be done got changed. You don't get a bonus to movement and advance, but the range increases to 9"
The move and advance bonuses got moved to an Aura called Relentless Advance.
This was to be expected, I guess. MWBD was pretty strong.
This is actually a buff. You can now buff all units, not only infantry, at 9" instead of 6" and you have an aura for movement and advance.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2020/07/03 12:13:13
Subject: Necron 9th edition general discussion thread.
CthuluIsSpy wrote: My Will be done got changed. You don't get a bonus to movement and advance, but the range increases to 9"
The move and advance bonuses got moved to an Aura called Relentless Advance.
This was to be expected, I guess. MWBD was pretty strong.
This is actually a buff. You can now buff all units, not only infantry, at 9" instead of 6" and you have an aura for movement and advance.
Oh its for all units? That is really good.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2020/07/03 12:16:21
Subject: Necron 9th edition general discussion thread.
CthuluIsSpy wrote: My Will be done got changed. You don't get a bonus to movement and advance, but the range increases to 9"
The move and advance bonuses got moved to an Aura called Relentless Advance.
This was to be expected, I guess. MWBD was pretty strong.
This is actually a buff. You can now buff all units, not only infantry, at 9" instead of 6" and you have an aura for movement and advance.
Oh its for all units? That is really good.
Yeah, DDAs hitting on 2s makes me happy.
2020/07/03 12:17:23
Subject: Necron 9th edition general discussion thread.
CthuluIsSpy wrote: My Will be done got changed. You don't get a bonus to movement and advance, but the range increases to 9"
The move and advance bonuses got moved to an Aura called Relentless Advance.
This was to be expected, I guess. MWBD was pretty strong.
This is actually a buff. You can now buff all units, not only infantry, at 9" instead of 6" and you have an aura for movement and advance.
Oh its for all units? That is really good.
Yeah, DDAs hitting on 2s makes me happy.
Doomsday Cannon was also confirmed to be a blast weapon.
2020/07/03 12:35:27
Subject: Necron 9th edition general discussion thread.
CthuluIsSpy wrote: My Will be done got changed. You don't get a bonus to movement and advance, but the range increases to 9"
The move and advance bonuses got moved to an Aura called Relentless Advance.
This was to be expected, I guess. MWBD was pretty strong.
This is actually a buff. You can now buff all units, not only infantry, at 9" instead of 6" and you have an aura for movement and advance.
Oh its for all units? That is really good.
Yeah, DDAs hitting on 2s makes me happy.
Doomsday Cannon was also confirmed to be a blast weapon.
Indeed. I don't think that will make a huge difference, other than not being able to fire it while tagged. We're rarely firing it at hordes, and I think people won't be taking 6 man units of harder targets like Centurions or Aggressors anymore to avoid being blasted. Still, nice to be able to get max shots against intercessor blobs.
2020/07/03 16:43:15
Subject: Re:Necron 9th edition general discussion thread.
The profiles in the box seem extremely underwhelming, it's hard to see how the army will function at all. Hard to give an overall evaluation, as who knows what the rest of the units will look like, but none of these seem useful. The overlord buff is really nice, but every single thing in this box is anti-infantry; we have absolutely no issues with that, we needed anti-tank. Plus, the Skorptekh Destroyers seem totally worthless, plasmacyte aside, which is utterly terrible. It actually makes me quite excited to see the battle report on Saturday, because it looks so one sided, comparing the SM profiles to ours, that I suspect it could even be a tabling. Might mathhammer out expected wounds of all Necron units in the box vs all SM in the box, and vice versa, see if it's as bleak as my intuition feels. But, as some quick takes:
-Overlord MWBD overhaul good, weapon is bad, stats are bad,
-Royal Warden seems expensive for what it is, gives a buff for a situation you hope never to be in or matter
-Plasmancer seems like a gimmicky way to make mortal wounds, and that's about it
-Cryptothralls with a 5" move and needing to be within 6" of a cryptek which absolutely never wants to be engaged, makes them overcosted shield drones
-Skorptekh destroyers seem awful; they're not especially tough for their points, their number of attacks is surprisingly poor, and their weapons feel confused - it's like they want to be anti-tank, but they're not actually strong enough. I don't get it at all.
-Plasmacyte is a joke unit. Pay more to give a weak buff which might nuke a whole model?! Maybe it's meant to be an ablative wound or something.
-Reanimator buff is pointless, shooting is eh, is also made of paper mache, doesn't seem to be worth taking over any shooty vehicle
-Scarabs are bad, even with wounding on 6's they don't inflict enough damage against anything. Possibly a gamey situation where you can hide them, otherwise, no
-Warriors remain bad, new gun sucks, new rule never triggers
I just don't see anything which is actually good. There's some okay stuff, but nothing which makes me want to change any part of the normal doom spam list. Unless RP is broken to the point of hilarity in the next codex, our faction still looks to be very weak.
2020/07/03 16:52:39
Subject: Necron 9th edition general discussion thread.
I'm really worried that the Warden and the Big Crab Daddy might be replacements for the Lord and Destroyer Lord. Both of those units fill the latter two units' niches.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2020/07/03 17:09:32
Subject: Necron 9th edition general discussion thread.
CthuluIsSpy wrote: I'm really worried that the Warden and the Big Crab Daddy might be replacements for the Lord and Destroyer Lord. Both of those units fill the latter two units' niches.
We've already seen the Destroyer Lord redesign, so you can rest easy on that one. As for the Lord, we'll just have to see. I definitely don't think we've seen all the new models we'll be getting in the next year or so. One of the art pieces they've shown appears to show a new design for Flayed Ones, so I'm betting we have at least one more model wave coming.
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress 2000 Slaves to Darkness (Ravagers)
2020/07/03 17:30:01
Subject: Necron 9th edition general discussion thread.
CthuluIsSpy wrote: I'm really worried that the Warden and the Big Crab Daddy might be replacements for the Lord and Destroyer Lord. Both of those units fill the latter two units' niches.
We've already seen the Destroyer Lord redesign, so you can rest easy on that one. As for the Lord, we'll just have to see. I definitely don't think we've seen all the new models we'll be getting in the next year or so. One of the art pieces they've shown appears to show a new design for Flayed Ones, so I'm betting we have at least one more model wave coming.
What are you talking about, we haven't seen any sort of Destroyer Lord redesign. The Skorpekh Lord in all likelyhood is replacing it.
CthuluIsSpy wrote: I'm really worried that the Warden and the Big Crab Daddy might be replacements for the Lord and Destroyer Lord. Both of those units fill the latter two units' niches.
We've already seen the Destroyer Lord redesign, so you can rest easy on that one. As for the Lord, we'll just have to see. I definitely don't think we've seen all the new models we'll be getting in the next year or so. One of the art pieces they've shown appears to show a new design for Flayed Ones, so I'm betting we have at least one more model wave coming.
What are you talking about, we haven't seen any sort of Destroyer Lord redesign. The Skorpekh Lord in all likelyhood is replacing it.
He believe he has mistaken the Lokhust Heavy Destroyer for a Destroyer lord.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2020/07/03 18:00:43
Subject: Re:Necron 9th edition general discussion thread.
I just don't see anything which is actually good. There's some okay stuff, but nothing which makes me want to change any part of the normal doom spam list. Unless RP is broken to the point of hilarity in the next codex, our faction still looks to be very weak.
This is exactly how I feel about these new units. The RP rules are going to make or break it, it seems clear these units are they way they are because of RP. Let's hope for it to be good or enjoy another edition of sadness.
2020/07/03 18:08:47
Subject: Necron 9th edition general discussion thread.
So the storm shield change does not bode well for wraiths, if GW is taking away widespread 3++ from marines they are probably going to do it for the rest of the factions. If wraiths get worse, then that makes Skorphtek destroyers a more viable option.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
2020/07/03 20:33:25
Subject: Necron 9th edition general discussion thread.
CthuluIsSpy wrote: I'm really worried that the Warden and the Big Crab Daddy might be replacements for the Lord and Destroyer Lord. Both of those units fill the latter two units' niches.
We've already seen the Destroyer Lord redesign, so you can rest easy on that one. As for the Lord, we'll just have to see. I definitely don't think we've seen all the new models we'll be getting in the next year or so. One of the art pieces they've shown appears to show a new design for Flayed Ones, so I'm betting we have at least one more model wave coming.
What are you talking about, we haven't seen any sort of Destroyer Lord redesign. The Skorpekh Lord in all likelyhood is replacing it.
He believe he has mistaken the Lokhust Heavy Destroyer for a Destroyer lord.
Spoiler:
Yeah, that's my mistake. For some reason I was thinking that had been revealed as a new Destroyer Lord. I need a vacation. The rest of my point still stands, though. I firmly believe the artwork shown features new Flayed Ones, which would imply we haven't seen all of the new models we'll be getting in the near future.
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress 2000 Slaves to Darkness (Ravagers)
2020/07/03 20:53:41
Subject: Necron 9th edition general discussion thread.
Grimgold wrote: So the storm shield change does not bode well for wraiths, if GW is taking away widespread 3++ from marines they are probably going to do it for the rest of the factions. If wraiths get worse, then that makes Skorphtek destroyers a more viable option.
The storm shield change doesn't affect wraiths as far as I'm aware.
What it does is make it so you can't have 1 guy with a stormshield in a unit choosing which damage he wants to tank.
Wraiths 3++ isn't affected at all
Edit, sorry I heard about the change to wound allocation but not the change to sotrmshield save modifier, yeah I hope they don't change wraiths since this only specifies storm shields hopefully wrsiths won't be affected as you would think it would mention other things besides a storm shield
Automatically Appended Next Post:
CthuluIsSpy wrote: I'm really worried that the Warden and the Big Crab Daddy might be replacements for the Lord and Destroyer Lord. Both of those units fill the latter two units' niches.
We've already seen the Destroyer Lord redesign, so you can rest easy on that one. As for the Lord, we'll just have to see. I definitely don't think we've seen all the new models we'll be getting in the next year or so. One of the art pieces they've shown appears to show a new design for Flayed Ones, so I'm betting we have at least one more model wave coming.
What are you talking about, we haven't seen any sort of Destroyer Lord redesign. The Skorpekh Lord in all likelyhood is replacing it.
I'm expecting a Lokhust lord as the original destroyer Lord redesign more leaning towards annihilating an enemy at range and im doubtful that they are going to get rid of normal neuron lords altogether though I can see a redesign for them considering how many different characters Space marines have they can let us have Overlords, lords and wardens
This message was edited 3 times. Last update was at 2020/07/03 21:02:33
2020/07/03 21:30:21
Subject: Necron 9th edition general discussion thread.
Aza'Gorod wrote: I'm expecting a Lokhust lord as the original destroyer Lord redesign more leaning towards annihilating an enemy at range and im doubtful that they are going to get rid of normal neuron lords altogether though I can see a redesign for them considering how many different characters Space marines have they can let us have Overlords, lords and wardens
I'm kind of expecting the same. I'm not sure why we would have both Skorpekh Destroyers and Lokhust Heavy Destroyers, but just a Skorpekh Destroyer Lord.
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress 2000 Slaves to Darkness (Ravagers)
2020/07/03 21:42:20
Subject: Necron 9th edition general discussion thread.
It makes some sense if you think about it. He was a melee hq and it looks like the hover body is for shooting destroyers. I also expect the regular lord to be done.
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