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Made in gb
Longtime Dakkanaut





Bournemouth, UK

Is it true that they are getting rid of the Craft Worlds in the new release?


Live your life that the fear of death can never enter your heart. Trouble no one about his religion. Respect others in their views and demand that they respect yours. Love your life, perfect your life. Beautify all things in your life. Seek to make your life long and of service to your people. When your time comes to die, be not like those whose hearts are filled with fear of death, so that when their time comes they weep and pray for a little more time to live their lives over again in a different way. Sing your death song, and die like a hero going home.

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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Pretty much, yes. They've said that the list will allow close approximations of the Craftworlds, kind've in the same way they said that 4th Ed wouldn't change our armies, so, in other words, they're talking utter crap.

It's a pity. The Craftworld lists were far from perfect (Alaitoc Disruption anyone?), but they did make life interesting.

BYE


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Longtime Dakkanaut





Orlando, Florida

This was posted on Warseer as a guide to how Craftworld Armies will work in the new codex, just understand there are no specific lists and if you take a list from the guidelines you are not restricted from the rest of the list. Think of this as guidlines to making a specific list from the general.



Brimstones handy guide to creating a themed Craftworld force in the new codex.

These are done with the previous Craftworld codex in mind but you can of course use any of the other unit choices as non are restricted all Craftworlds have them, just in greater or lesser numbers.

Iyanden
HQ ? Farseer w/Spiritseers
Troops ? Wraithguard w/spiritseers
Heavy Support ? Wraithlords

Saim-Hann
HQ ? Autarch w/Jetbike (Wild Rider Chief)
Troops ? Eldar Jetbikes
Fast Attack ? Vypers or Shining Spears
Heavy Support ? Falcons

Alaitoc
HQ ? Farseer/Warlocks
Troops ? Pathfinders (upgraded Rangers)

Biel-Tan
HQ ? Farseer or Avatar
Elites ? Striking Scorpions/Fire Dragons/Howling Banshees
Troops ? Dire Avengers
Fast Attack ? Warp Spiders
Heavy Support ? Dark Reapers

Ulthwe
HQ ? Farseer w/Seer Council
Troops ? Guardians/Storm Guardians

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in gb
Longtime Dakkanaut





Bournemouth, UK

There appears to be a pattern here. 1st the Orks loose their clans, the codex becomes generic, then they do this to the Space Marines (I think the only hope with my SW's is that the SM Codex wouldn't allow you to make a SW chapter, so they will have to release a codex) and now the same thing is happening to the Eldar.

Am I being paranoid here?


Live your life that the fear of death can never enter your heart. Trouble no one about his religion. Respect others in their views and demand that they respect yours. Love your life, perfect your life. Beautify all things in your life. Seek to make your life long and of service to your people. When your time comes to die, be not like those whose hearts are filled with fear of death, so that when their time comes they weep and pray for a little more time to live their lives over again in a different way. Sing your death song, and die like a hero going home.

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    It's very possible you are being paranoid.  According to the rumors, a lot of the "special options" for the craftworlds are being retained, only in the general list.  The ones that are missing are pretty much the ones that made the Craftworld lists unbalanced, or the options that were effective but contrary to the "fluff" of the craftworld.

For example, Guardian Jetbikes are being moved to Troops and reduced in cost.  If you want to do Samm Hain(sp?) you easily can, with an Autarch on Jetbike, your compulsory Troops taken as Jetbikes, and plenty of skimmers from Fast Attack and Heavy Support, with maybe some Elites in the cheaper Wave Serpents.  You cannot, however, take six lone Vypers as Troops - which doesn't bother me, since the fluff for Samm Hain has always referenced packs of jetbikes fighting en masse - not small swarms of heavy weapon craft.

Army lists will require some adjustment, to be sure.  I for one will be picking up some Dire Avengers, since my Ulthwe Guardians will finally be returning to a support role.

Given that box at the beginning of Codex: Craftworlds that said that any Craftworld could use the variant lists, since they represent variant fighting patterns that particular Craftworlds simply favor more than their peers, I don't see any reason not to make the little options inclusive in the general list.  It's actually less restrictive than Space Marine traits, in that they're just part of your list.  My Ulthwe can have a Seer Council one game, and a Jetbike armada the next.
   
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Orlando, Florida

I think the only craftworld getting the short end of the stick is Uthwe.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in gb
Longtime Dakkanaut





Bournemouth, UK

Cobblers, Ulthwe is what I have at the moment. I was looking to revamp them with some of the new figures. May have to hold back on the large boxset that they do.


Live your life that the fear of death can never enter your heart. Trouble no one about his religion. Respect others in their views and demand that they respect yours. Love your life, perfect your life. Beautify all things in your life. Seek to make your life long and of service to your people. When your time comes to die, be not like those whose hearts are filled with fear of death, so that when their time comes they weep and pray for a little more time to live their lives over again in a different way. Sing your death song, and die like a hero going home.

Lt. Rorke - Act of Valor

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Made in us
Been Around the Block




Ulthwe is getting the short end of the stick only because they can't have the huge Seer Councils anymore. Also, I'm not quite sure, but I think they are making it a requirement to take a power with a Warlock now.
   
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Orlando, Florida

Uthwe might do good as a Mech. List with a whole lot of Defenders. Standing Gaurdians are less apealing unless the duel heavy weapons platform rumor becomes true.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
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In da Mekshop

the craftworlds are still there in the fashion that they can be made using just the general list, and taking certain troops choices. It's really not that big a deal. If you have a boatload of rangers or wraithguard or guardians or bikes (well, no one has a boatload of bikes) you can still use them, you just need to play around with your list a little bit. The models haven't been invalidated.

The craftworlds don't have all the uber-special rules that they used to have, but at least you won't have to fork out massive cash to get a workable army in this version.

Hell, even the Black Guardians of Ulthwe - I would just use my regular Guardian squads models (sans weapons platforms) and let them use Dire Avenger rules. Just make sure the Black Guardian squads are different enough from other Guardians with platforms and there should be no problem.

Yes, the Seer Council is changing up, as is the loss of Augment a change, but we don't know all the specifics of psychic power ranges or anything yet, so no need to get worked up. Frankly, if you were one of those players that used the amssive Seer Council of Doom, then just suck it up and get used to it, because it's a new day.

I lost my jump pack marine command squad when the new Marine dex came out. I worked it out and adapted. There's going to be enough cool stuff and new toys in the new dex's to compensate.

If the ork codex is done in a similar fashion to the eldar one, I wouldn't be all that bothered, either. I'm sure that GW will make allowances that will let the ork clans be represented. It will be different from what we're used to, but it will work out.

-GrimTeef-
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Whorelando, FL

Actually Ulthwe will still be one of the stronger builds. AUgment was worthless anyways, since the model that had it only had a Ld of 8. Very easy for a Libby with hood to cancel. Besides, You councils can get to 10 anyways and can have up to 3 farseers total. I am really curious how cheap the jet bikes are going to be. If the rumor is that they still keep their same statline, then the bikes will make a great objective grabber.

Capt K

   
Made in de
Dominating Dominatrix






Piercing the heavens

and if I remember correctly there was some rumor that every 3rd Bike can have a (possibly rending) Shurican Cannon which sounds pretty cool
   
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Los Angeles

and if I remember correctly there was some rumor that every 3rd Bike can have a (possibly rending) Shurican Cannon which sounds pretty cool


The rumors RE: rending shuricannons say that they won't exist. I'd like them too, but it's almost certainly not going to happen.

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
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Philadelphia

Posted By bigchris1313 08/15/2006 1:02 PM
and if I remember correctly there was some rumor that every 3rd Bike can have a (possibly rending) Shurican Cannon which sounds pretty cool


The rumors RE: rending shuricannons say that they won't exist. I'd like them too, but it's almost certainly not going to happen.



Nope, no Rending weapons in the Eldar Arsenal.  On page 21 of the new WD, they have tiny little page excerpts from the Eldar codex.  One lists the weapons of the Eldar. 

They have not changed from the current, except for the Starcannon, which is Heavy 2; and the Scatter Laser (Heavy 4).  The list includes: Bright Lance, Eldar Missile Launcher (krak, plasma), Flamer, Scatter Laser, Shuriken Cannon, Shuriken Catapult, Shuriken Pistol, Starcannon.  All the other stats are the same as current.


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In da Mekshop

I had heard that the only rending weapon in the eldar arsenal was supposed to be the Harlequin's kiss, an upgrade for the Harlequin entry. Not sure if it's true or if all the models in the unit can have a Kiss or not.

Also, the Dire Catapult would be on that list, as it's stats are different, at least when it comes to range.

I'm guessing that the shot of the Eldar Dex page isn't shown completely.

-GrimTeef-
Proud mod of The-Waaagh forum and Vice-President of the Brian Nelson is a Sculpting God Club 
   
Made in de
Dominating Dominatrix






Piercing the heavens

okay, can I still have a shuriken cannon on a normal bike. I hapen to have two more Jetbike sprues and some cannons lying around.
   
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Longtime Dakkanaut






In da Mekshop

I think that the bikes can still be upgraded to carry cannons. Stats are supposedly the same.

-GrimTeef-
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Ulthwe won't be any stronger or weaker than any other Craftworld, because they all use the same list. I'm looking forward to the changeover, and I've been playing Ulthwe since 2ed. The idea that the Black Guardians are UberGuardians is a relatively new conceit, as in the earlier fluff they were just famous because they wore the traditional color of mourning for Eldar, and Ulthwe kept more guardians on call, ready to support the needs of their seers. Ulthwe was more known for it's high number of seers and even more for its constant struggle against the chaos forces in the Eye of Terror.

Now Ulthwe can go back to Seer heavy with extra Guardian support for the Aspects, rather than Seer Heavy with Guardians attemping to replace the Aspects.
   
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In da Mekshop

Good point Psycho. It's a new day for the Eldar. Forget what you knew in the past, because this... THIS is what's happening NOW.

-GrimTeef-
Proud mod of The-Waaagh forum and Vice-President of the Brian Nelson is a Sculpting God Club 
   
Made in fi
Longtime Dakkanaut






What's the new minium squad size for guardian squads?

I've heard it was 10, and I'm currently painting 3squads of 8, so I'd really appreciate the info, so I can rework the squads before adding more freehand unit markings



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I'm not too sure I'm happy with the projections for the new "Iyanden" list, since to take wraithguard as troops they need to be a full sized squad and foot slogging. Unless the range of the wraithcannon has been drastically improved, I'm not so sure how this is a good idea.
   
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In da Mekshop

Migs - the minimum size is said to be 10 for Guardian squads. That would include the 2 gunners needed for a weapon platform, and I think they require the weapon platform as well.

nobody - yeah, the footslogging is a bit of a bear for Iyanden-style lists, but I guess that's how the chicken is cooked. I still think that they will be an enjoyable list to play, see how the kinks can be worked out. Oh, and the wraithcannon stays the same range, but gets a decent boost in utility. Wounds on a 2+, insta-kills anything on a 6, 3-4 is glancing, and 5-6 is penetrating on vehicles.

-GrimTeef-
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Las Vegas, NV

And supposedly his toughness is 6 now, which adds some resiliance to the unit, although i still don't envy the player trying to walk those guys accross the board. you would need a lot of them to be effective, but their improved punch will help to mitigate that.

Hopefully warlocks will still have conceal (this was the cover save power if i am not mistaken), as this will add a lot to their durabillity as they cross the field.

and for the jetbikes, i have heard the cost of the shuri cannon will be reduced greatly as well, aming the weapon much more desirable.

and i agree, cheap jetbikes would be great for objectives.

   
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My main concern here isn't survivability, it would be having a very pricey unit that your opponent can easily avoid or ignore.
   
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Orlando, Florida

If I where to play Iyanden, I would take Gaurdians with weapon platforms for the Troop choices, and do a mass Wave Serpent rush with Wraith Gaurd, then max out on Wraithlords as well. Could be an effective army list.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
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Las Vegas, NV

Mahu is correct, you need the wave serpants to make the wraithgaurd a real threat. otherwise, as nobody pointed out, a mobile enemy will simply avoid them. plus, the weapon platfors can hold your objective and provide some decen fire support.

it may not be an all wraith army, but close enough.

   
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Longtime Dakkanaut




Depending on how good the new dire avengers are, a case could be made for using them in Wave serpents as your troops with WG in serpents as elites. I'm going to have to see the new codex first before I say with any certainty you'd want Wraithlords over Fire Prisms for your HS slots though.
   
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Orlando, Florida

Max-out on Wraithlords, and give them heavy weapons on the sword. Then just let you Seer Council hid behind them casting fortune, doom, etc. Use Aspects for Counter Assault.

Remember, you don't have the restrictions in your lists anymore. The whole codex is open to you, just build an effective army list that leans towards the fluff, and considering there are very little "bad" units in this new codex, that should be possible.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
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Las Vegas, NV

from what i gather the falcon will still be the heavy support unit of choice. But i hope that we see more variety, and the new wraithlord models are just aweome, IMO.

   
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Posted By Mahu 08/17/2006 10:42 AM

Remember, you don't have the restrictions in your lists anymore. The whole codex is open to you, just build an effective army list that leans towards the fluff, and considering there are very little "bad" units in this new codex, that should be possible.


Exactly!  Remember, just because a Craftworld "uses more of X" or "relies heavily on X" doesn't mean they don't have any of Y or Z whatsoever!  And now we should have a list versitile enough to give the appropriate leaning without being denied any options.

For Iyanden, take some Avengers with a Guardian Squad backup for your troops, then max out your Elites with Serpent-borne Wraithguard and your Heavy Support with Wraithlords equipped however you want!  That's a very fluffy, themed list without needing Wraithguard or Wraithlords as troops, and without denying access to anything.  Iyanden does still have some Dire Avengers and Guardians...just not as many as it used to - who says your force didn't get priority for their assignment, for some reason?
   
 
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