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Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA

 

Surprisingly, no one has posted the news about the latest Forgeworld Newsletter. I already tossed mine out of my email inbox, I'm so used to just coming here to read about it anyway (which is why I was so surprised not to see a thread already).

So anywho, I know people are already discussing the new FW Chaos Militia models which was the big draw of the Newsletter, but they also announced Sewer Strategem markers and new Tank Traps. You can check them all out on the FW "new stuff" page:

http://www.forgeworld.co.uk/acatalog/QUATERMASTERS_STORE_NEW_STUFF__11.html

 

 

 


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
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Made in us
Legendary Dogfighter





Alexandria, VA

The tank traps are pretty sweet... I don't understand the Inquisitor looking -I- though. I think the sewer entrances would greatly add detail to a city.
   
Made in ca
Araqiel






Those renegade militia are pretty swank. If the lost and the damned weren't defunct (and I played 40k...) I'd pick some up in a flash!
They could even be used as imperial forces if you puttied over the chaos stars. Use them as a base for muties or guard from some poop-hole planet.
   
Made in us
Been Around the Block




Murrieta, CA

Those gas masks would make great Chem-Inhalers

   
Made in us
Longtime Dakkanaut





Denison, Iowa

Did anyone else notice that the Forgeworld guys screwed-up their own FAQ? They state that since monsterous creatures are fearless and fearless models don't have to take leadership tests that they do not have to test for Synapse. This is exactly opposite of what the Rulebook states. Fearlessness only makes you immune from pinning and moral, not leadership tests.

 

I do believe that the forgeworld guys should have a look at the game's rulebook.

   
 
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