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2017/05/24 08:03:54
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Pious Palatine
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streetsamurai wrote:ERJAK wrote: streetsamurai wrote:ERJAK wrote: streetsamurai wrote:I really hope there will be something to prevent side moving vehicules. That would be atrocious
You know that's pretty much how it works now right? Like with no free pivot vehicles just move so that no part of the vehicle goes further than x inches. I mean technically I guess you might still be supposed to turn or w/e but I haven't seen any bother in a long time
Yes and no, since facings make it so that in most case, you have a severe disavantage if you do so.
Must say that the removal of facings is probably the thing that bothers me the most with this new edition. Such a foolish decision.
Meh, agree to disagree. The only thing I don't like so far is the character transport thing. The armor facings was a neat concept but only tanks that don't move ever care.
Rhinos are 11 11 10. Whoo how important that facing is
Chimeras are...does it matter? When was the last time you saw one?
Eldar tanks basically get to pick what facing you're shooting at anyway, so long as they argue better.
Necrons have weird shapes and 14 14 14 so they're a pain and the ones that aren't are to fast to get around reasonably.
Tau...do Tau have tanks? I've honestly never seen one.
IG? You're hitting front armor unless you're SM or Eldar cause dem beeches don't move.
Chaos, far as I can tell never got a vehicle other than the 12 12 10 omg it's in my face, oh wait it's immobilized maulerfiend.
SM vehicles are either irrelevant long range shooting platforms, irrelevant land raiders, or the afore mentioned rhinos which are only relevant because they cost zero points, and drop pods.
Tl: DR, facings wouldn't of been that big of a deal even if they did have any meaningful effect on the game.
so because GW wasn't able to price most of the vehicules correctly, it made sense to ditch the entire mechanism, and make the game more shallow ????
and the facings on the rhino were rather important, since you could kill one with the most common weapon in the game if you shot one from the back
First of all, you need 18 hits in the rear to kill a rhino out in the open with a bolter, secondly the army that uses bolters drops in from the sky, third if your opponent doesn't drop out from the sky and is in a position where it even has a chance to hit rear armor the rhino's done it's job, fourth any weapon people actually use to kill a rhino is going to kill 11 and 10 pretty much the same.
The AV system wasn't a patticularly interesting nuance, even accounting for how terrible vehicles were. You either had short range vehicles with very similar F S facings because having high front armor is basically useless inside 24 inches, it's too easy to get side arc, so you make side arc high, well then it becomes simplest to melee it to death, that doesn't work you just muscle through the front armor because hitting rear is stupidly impractical unless you're eldar or SM on a vehicle more than 10" away. Then you have the high front armor shooting platforms which are just going to form a wall as far back as they can go and shoot you to death and turbo boost for objectives turn 5.
Basically all those cool AV tricks you imagine when you think about how it could work don't actually work in practice or straight up don't matter.
It didn't add much to the game and I doubt it will be missed for long.
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2017/05/24 08:05:58
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Locked in the Tower of Amareo
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streetsamurai wrote:I don't know, paying for updated point cost every year seems tantamount as paying for the same thing numerous times cause they weren't able to do the job correctly the first time.
Well alternatives are:
a) 100% free. Every rule is free and online. Would they be then able to sell enough books to make printing worthwhile at all as some want book anyway? And who expects GW to have 100% free anyway...
b) no updates and therefore points will be flawed forever.
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2024 painted/bought: 109/109 |
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2017/05/24 08:07:04
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Courageous Space Marine Captain
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Here's a bone white shop I did a while ago:
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2017/05/24 08:09:16
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Longtime Dakkanaut
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Spoletta wrote:I wouldn't be so worried about GW performing a cash grab on codex and rulebooks. This is the same company that made AoS. In AoS everything is free except the models and the advanced rules.
- Basic rules are free
- Model's rules are free
- Matched play points are free (on the app)
You only pay for formations and allegiance books, but if i want to buy a starter set and some more minis and play, i only spend for the minis.
That's a good point. I guess they will put the point cost for free in the app
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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2017/05/24 08:13:29
Subject: Re:Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Longtime Dakkanaut
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Gimgamgoo wrote: Lockark wrote:Is the crowl over the jet pack guy's heads the air intake for their jump packs?
Ultra ultra Marines don't need air intakes or real world physics.
Pfff.
Or they're not using jet engines any more.
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2017/05/24 08:16:32
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Longtime Dakkanaut
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ERJAK wrote: streetsamurai wrote:ERJAK wrote: streetsamurai wrote:ERJAK wrote: streetsamurai wrote:I really hope there will be something to prevent side moving vehicules. That would be atrocious You know that's pretty much how it works now right? Like with no free pivot vehicles just move so that no part of the vehicle goes further than x inches. I mean technically I guess you might still be supposed to turn or w/e but I haven't seen any bother in a long time Yes and no, since facings make it so that in most case, you have a severe disavantage if you do so. Must say that the removal of facings is probably the thing that bothers me the most with this new edition. Such a foolish decision. Meh, agree to disagree. The only thing I don't like so far is the character transport thing. The armor facings was a neat concept but only tanks that don't move ever care. Rhinos are 11 11 10. Whoo how important that facing is Chimeras are...does it matter? When was the last time you saw one? Eldar tanks basically get to pick what facing you're shooting at anyway, so long as they argue better. Necrons have weird shapes and 14 14 14 so they're a pain and the ones that aren't are to fast to get around reasonably. Tau...do Tau have tanks? I've honestly never seen one. IG? You're hitting front armor unless you're SM or Eldar cause dem beeches don't move. Chaos, far as I can tell never got a vehicle other than the 12 12 10 omg it's in my face, oh wait it's immobilized maulerfiend. SM vehicles are either irrelevant long range shooting platforms, irrelevant land raiders, or the afore mentioned rhinos which are only relevant because they cost zero points, and drop pods. Tl: DR, facings wouldn't of been that big of a deal even if they did have any meaningful effect on the game. so because GW wasn't able to price most of the vehicules correctly, it made sense to ditch the entire mechanism, and make the game more shallow ???? and the facings on the rhino were rather important, since you could kill one with the most common weapon in the game if you shot one from the back First of all, you need 18 hits in the rear to kill a rhino out in the open with a bolter, secondly the army that uses bolters drops in from the sky, third if your opponent doesn't drop out from the sky and is in a position where it even has a chance to hit rear armor the rhino's done it's job, fourth any weapon people actually use to kill a rhino is going to kill 11 and 10 pretty much the same. The AV system wasn't a patticularly interesting nuance, even accounting for how terrible vehicles were. You either had short range vehicles with very similar F S facings because having high front armor is basically useless inside 24 inches, it's too easy to get side arc, so you make side arc high, well then it becomes simplest to melee it to death, that doesn't work you just muscle through the front armor because hitting rear is stupidly impractical unless you're eldar or SM on a vehicle more than 10" away. Then you have the high front armor shooting platforms which are just going to form a wall as far back as they can go and shoot you to death and turbo boost for objectives turn 5. Basically all those cool AV tricks you imagine when you think about how it could work don't actually work in practice or straight up don't matter. It didn't add much to the game and I doubt it will be missed for long. 18 bolter shots is not a lot. Pretty much evey tactical squad in half range was able to drop this in a turn. I guess you'll see what facings brought to the game when 8th edition drops and pretty much every vehicule will now be moving sideways. But at least you are now admiting that they were adding something to the game, which is why I think that removing them was a foolish decision, cause they aren't any upsides
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This message was edited 2 times. Last update was at 2017/05/24 08:19:22
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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2017/05/24 08:18:56
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Experienced Maneater
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Spoletta wrote:I wouldn't be so worried about GW performing a cash grab on codex and rulebooks. This is the same company that made AoS. In AoS everything is free except the models and the advanced rules.
- Basic rules are free
- Model's rules are free
- Matched play points are free (on the app)
You only pay for formations and allegiance books, but if i want to buy a starter set and some more minis and play, i only spend for the minis.
No, Matched Play points aren't free. Not even in the app.
You either pay for the General's Handbook or through the premium app subscription (1,50 €/month).
BUT: there is stuff like scrollbuilder.com or Battlescribe, so you could say the opoints are free through 3rd party options.
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2017/05/24 08:21:34
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Khorne Chosen Marine Riding a Juggernaut
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streetsamurai wrote:
In a game that use TLOS, such argument are already very common, and are in most case easily solved with a simple laser.
And how can it makes the game more tactical? That seems to be a pretty contradictory statement.
Well you are loosing the tactic of manoeuvring your units to attack vulnerable sides and the vehicle owner is loosing the tactic of defending those sides.
In doing so however this opens up the vehicle player to use the tank differently, more varied uses. This imo opens up a swathe of new tactics where a vehicle because it doesn't have to micro manage its positioning can engage the enemy differently and thus creating tactical options and situations.
For the shooter at the vehicle they can now hurt it with all of their guns regardless of facing it opens up some new tactics e.g. do you fire your devi lascannon at the tank and all the bolters and hope to kill it or shoot the bolters at that troops unit on the obj.
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2017/05/24 08:25:46
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Longtime Dakkanaut
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Hanskrampf wrote:Spoletta wrote:I wouldn't be so worried about GW performing a cash grab on codex and rulebooks. This is the same company that made AoS. In AoS everything is free except the models and the advanced rules.
- Basic rules are free
- Model's rules are free
- Matched play points are free (on the app)
You only pay for formations and allegiance books, but if i want to buy a starter set and some more minis and play, i only spend for the minis.
No, Matched Play points aren't free. Not even in the app.
You either pay for the General's Handbook or through the premium app subscription (1,50 €/month).
BUT: there is stuff like scrollbuilder.com or Battlescribe, so you could say the opoints are free through 3rd party options.
Battlescribe has been made official by GW. Points are now 100% free.
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2017/05/24 08:26:26
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Longtime Dakkanaut
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Latro_ wrote: streetsamurai wrote: In a game that use TLOS, such argument are already very common, and are in most case easily solved with a simple laser. And how can it makes the game more tactical? That seems to be a pretty contradictory statement. Well you are loosing the tactic of manoeuvring your units to attack vulnerable sides and the vehicle owner is loosing the tactic of defending those sides. In doing so however this opens up the vehicle player to use the tank differently, more varied uses. This imo opens up a swathe of new tactics where a vehicle because it doesn't have to micro manage its positioning can engage the enemy differently and thus creating tactical options and situations. For the shooter at the vehicle they can now hurt it with all of their guns regardless of facing it opens up some new tactics e.g. do you fire your devi lascannon at the tank and all the bolters and hope to kill it or shoot the bolters at that troops unit on the obj. these options were always present, but they were associated with a drawback which forced you to make a risk-benefit analysis, hence why it was more tactical
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This message was edited 1 time. Last update was at 2017/05/24 08:26:53
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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2017/05/24 08:28:01
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Longtime Dakkanaut
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Hanskrampf wrote: there is stuff like scrollbuilder.com or Battlescribe, so you could say the opoints are free through 3rd party options.
Isn't scrollbuilder officially supported by GW?
Edit: Yeah, https://www.warhammer-community.com/2017/03/23/warscroll-builder-coming-soon/
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This message was edited 1 time. Last update was at 2017/05/24 08:28:45
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2017/05/24 08:28:31
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Longtime Dakkanaut
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Spoletta wrote:I wouldn't be so worried about GW performing a cash grab on codex and rulebooks. This is the same company that made AoS. In AoS everything is free except the models and the advanced rules.
- Basic rules are free
- Model's rules are free
- Matched play points are free (on the app)
You only pay for formations and allegiance books, but if i want to buy a starter set and some more minis and play, i only spend for the minis.
No this doesnt work for GW. 40k and 30k and all their expensive products are what keeps GW alive. This includes books which create a high margin. Positive reports of AoS doing better after the Generals Handbook release are fine but they had to keep AoS very easy to enter after WFB starving financially. Free rules were imo more a desperate measure than anything else. I would love to get free 40k datasheets on the webshop and free Codex updates. But taking everything into consideration I am okay with paying for books. I also both dislike using electronic devices during gaming (books are much easier to browse, among other reasons) and am willing to pay for a professionally printed product. My 40k books had 25 years of shelf life so far, are still available for a good read whenever I want and the collection still grows with cheap second hand books from ebay. I dont want 40k to evolve into a low-budget digital pdf/app-only product no one cares about in a few years. This game is so much more. Look at all the cheap art we got in some of the books in 7th. Going that route would be a big mistake for 40k. The books have to be financially successful, so you cannot cut into their sales by making the important parts free. Otherwise there wont be any in a few years.
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This message was edited 3 times. Last update was at 2017/05/24 08:43:32
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2017/05/24 08:35:11
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Khorne Chosen Marine Riding a Juggernaut
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streetsamurai wrote: Latro_ wrote:
streetsamurai wrote:
In a game that use TLOS, such argument are already very common, and are in most case easily solved with a simple laser.
And how can it makes the game more tactical? That seems to be a pretty contradictory statement.
Well you are loosing the tactic of manoeuvring your units to attack vulnerable sides and the vehicle owner is loosing the tactic of defending those sides.
In doing so however this opens up the vehicle player to use the tank differently, more varied uses. This imo opens up a swathe of new tactics where a vehicle because it doesn't have to micro manage its positioning can engage the enemy differently and thus creating tactical options and situations.
For the shooter at the vehicle they can now hurt it with all of their guns regardless of facing it opens up some new tactics e.g. do you fire your devi lascannon at the tank and all the bolters and hope to kill it or shoot the bolters at that troops unit on the obj.
these options were always present, but they were associated with a drawback which forced you to make a risk-benefit analysis, hence why it was more tactical
they were but what you call a risk in 7th i tended to see a death sentence just my opinion ofc
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2017/05/24 08:36:19
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Longtime Dakkanaut
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They also create a barrier of entry. GW is a miniatures company, not a printing house. Anything that obstructs the sale of kits is a problem and the way they've been handling printed material towards the tail end of Kirby's reign was putting people off buying not just paper but plastic as well.
GW has plenty of space to provide high quality products in line with their collector's editions and Horus Heresy supplements while at the same time offering a frictionless introduction to the game systems. People will gladly pay for fluff and ideas, no need to force them to pay through the nose for the points, when they could be spending that money on models instead.
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This message was edited 1 time. Last update was at 2017/05/24 08:37:06
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2017/05/24 08:39:12
Subject: Re:Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Horrific Hive Tyrant
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Alpharius wrote: ''I'm interested to know more about their version of artificer armor, and especially their version of Terminator armor - if they're getting it...''
I think that Gravis (from captain) is either artificier or termie one.
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This message was edited 2 times. Last update was at 2017/05/24 08:40:11
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2017/05/24 08:40:24
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release/pre-order date+starter set in OP
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Tunneling Trygon
Carrickfergus, Northern Ireland
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tneva82 wrote: KommissarKiln wrote:tneva82 wrote:This is the problem I was talking about. If this is how it goes if unit gets wounded by 4 lascannons that's 4 lascannons you need to roll one by one.
d6. 4 wounds. 4 DR rolls.
d6. 2 wounds. 2 DR rolls
d6. 6 wounds. 6 DR rolls
d6. 1 wound. 1 DR roll
See? That would be very slow rolling! With speed and simplicy being buzzwords I doubt that is how it goes.
That looks completely wrong. Somehow you're rolling for damage twice per lascannon, no wonder it seems so slow to you. Try:
4 lascannons have hit and wounded. Roll saves (if any). Only then, for unsaved wounds, roll d6 damage per unsaved wound, one at a time. You don't cause d6 wounds per lascannon, then roll for damage for each wound. You've essentially squared the damage done per lascannon in your example.
The 4 DR rolls are for disgustingly resilient which according to death guard faction is _after_ damage roll. Ie opposite of saves. That's the wtf causer. If it was roll to hit, roll to wound, roll to save, roll for disgustingly resilient, roll for damage no problem. Instead it's roll to hit, roll to wound, roll to save, roll for damage, roll for disgusting resilient. WTF?
Albeit maybe it's DR is before damage roll and faction focus was incorrect. One can hope.
They specifically mentioned that it works against multi-damage, which is more than a minor error. Unfortunately, it seems that you're right and that Feel No Pain mechanics will necessitate quite a bit of extra rolling now.
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2017/05/24 08:42:03
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Experienced Maneater
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Oh okay, I missed that. Thanks.
Guess I was wrong then. Carry on
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2017/05/24 08:44:35
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release/pre-order date+starter set in OP
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Locked in the Tower of Amareo
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Frozen Ocean wrote:They specifically mentioned that it works against multi-damage, which is more than a minor error. Unfortunately, it seems that you're right and that Feel No Pain mechanics will necessitate quite a bit of extra rolling now.
Well GW is known to make odd writing errors/thinking errors. Maybe they meant it still works against multidamage as it can block entire multidamage at once.
But I'm just hoping for something to prevent that one at a time rolling! Odd they would go for that when they try to quicken things up. And it's not just plasma cannons but for example plasma guns vs FNP termies will likely involve this etc. Imagine leman russ exterminator with 5 plasma cannons so 5d3 or 5d6 hits...Say hello to lots of dice rolling!
Unless the excess to wounds gets discarded(ie you roll 6 damage vs W2 model, you only roll 2 FNP) but I think that actually helps weapon to kill more. And how to write that quickly since that has to be written on every entry that uses such a FNP styled save...
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2017/05/24 09:03:58
Subject: Re:Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Stealthy Space Wolves Scout
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Yes, these guys are dropped from orbit. They have to work in a void environment, making air intakes pretty useless.
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2017/05/24 09:24:53
Subject: Re:Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Slashing Veteran Sword Bretheren
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Say waaaaaaaa?! My local GW has the models to look at, well I just may have to stop by tomorrow.
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Fury from faith
Faith in fury
Numquam solus ambulabis |
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2017/05/24 09:36:24
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Battlefortress Driver with Krusha Wheel
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Can someone explain to me the difference between basic and advanced rules? Kinda seems a bit like the people who paid top price for the fancy book will have an advantage. Secondly, having multiple armies in the same codex (apart from marine and choas which should have stayed in the same codexs from the start) kinda also seems like a cash grab. Before you had the lore and cool stuff about the race in your book, now you have to buy your codex and a lore book to get the same thing.
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2017/05/24 09:38:06
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Grim Dark Angels Interrogator-Chaplain
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The basic rules are the rules. Full stop. You can play the game with these rules if you have the unit stats.
The big book gives ways to modify the base game for environments (Cityfight), more missions, etc. So nothing that stops you playing the game, just Mods that give you more variety.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2017/05/24 09:38:30
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Snord
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ERJAK wrote:
Basically all those cool AV tricks you imagine when you think about how it could work don't actually work in practice or straight up don't matter.
Maybe in 7th, but go back a few editions and it mattered alot. Guess range weapons and templates were awesome if you were good at guessing ranges, vehicles moved and became exposed trying to take objectives or maneuver for better positioning, surrounding vehicles to prevent debarkation etc. All exciting and valid nuances of the game.
Just because recent editions have devolved vehicles into uselessness doesnt mean that they cant be brought back to life through appropriate rules and points values. Removing directional armour is dumb, sideways vehicles as mobile blocking terrain has always been a tactic with significant risks, will it now become a joke of a tactic with no negative.
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2017/05/24 09:41:03
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Horrific Howling Banshee
Finland
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lolman1c wrote:Can someone explain to me the difference between basic and advanced rules? Kinda seems a bit like the people who paid top price for the fancy book will have an advantage. Secondly, having multiple armies in the same codex (apart from marine and choas which should have stayed in the same codexs from the start) kinda also seems like a cash grab. Before you had the lore and cool stuff about the race in your book, now you have to buy your codex and a lore book to get the same thing.
I have understood that advanced rules are stuff like cityfight, death from skies, special scenarios and such. So not really necessary for all gaming, but very nice content to have.
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Feel the sunbeams shine on me.
And the thunder under the dancing feet. |
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2017/05/24 09:52:09
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Courageous Space Marine Captain
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jamopower wrote: lolman1c wrote:Can someone explain to me the difference between basic and advanced rules? Kinda seems a bit like the people who paid top price for the fancy book will have an advantage. Secondly, having multiple armies in the same codex (apart from marine and choas which should have stayed in the same codexs from the start) kinda also seems like a cash grab. Before you had the lore and cool stuff about the race in your book, now you have to buy your codex and a lore book to get the same thing. I have understood that advanced rules are stuff like cityfight, death from skies, special scenarios and such. So not really necessary for all gaming, but very nice content to have. Think of the old Expansions and the new Advanced Rules as DLC. They aren't necessary to play the base game, but they add new maps, game modes and perks to choose from. The only difference between Expansions and Advanced Rules is that advanced rules comes with all the new DLC on Day 1. Think of it like a Game of the Year Edition or Season Pass, where each expansion previously would be your standard 4 DLC over 3 years at 1/2 the price of the core game. To put it simply: Core Rules are the basic game rules. Bases, statistics, Movement, shooting, close combat, weapons, unit types and some missions. Advanced Rules are narrative scenarios and additional mission types, Cities of Death (urban warfare expansion), Death from the Skies (flyer expansion), Planetstrike/Stronghold Assault (Attacker vs Defender), Apocalypse (extra-large games with extra large models) and possibly even Battle Missions (unique missions themed around a particular aspect of a faction, though may be rolled into Narrative gameplay). Its possible advanced mission rules such as Night Fighting, Vacuum, Death World, or any such "Environmental" rules would come under this. Re: lore and rules, I am likewise disappointed as I liked the fluff bits in the Codexes, they were entire encyclopedias about the faction from their organisation and history to rules. But 8th Ed seems to be the "pandering to the competitive crowd" edition, and I've seen "Drop the useless fluff from Codexes and just give us rules" more and more frequently.
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This message was edited 1 time. Last update was at 2017/05/24 09:56:46
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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2017/05/24 10:01:40
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Grim Dark Angels Interrogator-Chaplain
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That last point isn't valid. The Indexes are to bring every Army into the new edition at once given they've dramatically changed statlines. They've stated full faction Codexes will return later.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2017/05/24 10:06:42
Subject: Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Courageous Space Marine Captain
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JohnnyHell wrote:That last point isn't valid. The Indexes are to bring every Army into the new edition at once given they've dramatically changed statlines. They've stated full faction Codexes will return later.
In which case I happily recind my point.
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I'm celebrating 8 years on Dakka Dakka!
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Credit to Castiel for banner. Thanks Cas!
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2017/05/24 10:07:34
Subject: Re:Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Ladies Love the Vibro-Cannon Operator
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Gimgamgoo wrote:Am I correct in my thinking of the following...
The Index books contain the warscrolls and points for the armies.
They have said they will alter points yearly to balance them.
These are temporary combinations of races/factions and eventually each race/faction will get its own codex.
So when they adjust points each year, every index/codex is invalid?
A new codex/index every year for each race/faction you play as the points in the previous one are invalidated?
This seems a far bigger cash grab than any previous edition.
If they were gamer friendly, the warscrolls would be in the books (and in new boxes of models) and the points would be free releases that would only be a few pages long.
I know GW are out for profit, but this sounds like the most gamer unfriendly sales model for any miniature game I've ever seenn
Just wait until they start to release supplementary books with new formations.
The release of such books has been very successful in the current incarnation of the game. What should they stop it.
If you buy the five index books, the Warhammer book, and the starter set, you are almost at 300 Euro.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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2017/05/24 10:27:46
Subject: Re:Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Deranged Necron Destroyer
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wuestenfux wrote:Just wait until they start to release supplementary books with new formations.
The release of such books has been very successful in the current incarnation of the game. What should they stop it.
If you buy the five index books, the Warhammer book, and the starter set, you are almost at 300 Euro.
Why would you buy the book when it's included in the starter anyway? In either case, it's still much cheaper than trying to own even half the codices out now, let alone all of them.
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2017/05/24 10:27:47
Subject: Re:Warhammer 40k 8th Edition Summary - 23 May 2017: Confirmed: release date/starter set/DG focus in OP
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Longtime Dakkanaut
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Gimgamgoo wrote:Am I correct in my thinking of the following...
The Index books contain the warscrolls and points for the armies.
They have said they will alter points yearly to balance them.
These are temporary combinations of races/factions and eventually each race/faction will get its own codex.
So when they adjust points each year, every index/codex is invalid?
A new codex/index every year for each race/faction you play as the points in the previous one are invalidated?
This seems a far bigger cash grab than any previous edition.
If they were gamer friendly, the warscrolls would be in the books (and in new boxes of models) and the points would be free releases that would only be a few pages long.
I know GW are out for profit, but this sounds like the most gamer unfriendly sales model for any miniature game I've ever seenn
No the indexes are just get you by books until codexes come out. Codexes will supercede the index. Each codex will contain points.
Each year going forward the will be a generals handbook type thing. This will contain updated points for every unit in the game each year. These points will supercede the codexes.
So at the most for any given army you will buy an index now, then a codex when it comes out then each annual version of the generals handbook.
In AoS we also have scrollbuilder a free online resource which contains points and is soon to be officially supported by GW. If 40k gets this you will just need the index then the codex.
40k is getting some kind of app and there may be free datasheets online.
If this is the case you will just need the codex.
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