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Blood Angels Tactica - Assaulting and How Meph got a brand new sword.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Locked in the Tower of Amareo




I'm super cheap. I'm only getting one or the other.
   
Made in us
Charing Cold One Knight





Sticksville, Texas

So I have been thinking, do tou guys think we will end up with a single Chapter Tactic for the Blood Angels? Or do you think we will end up with a Chapter Tactic for successor Chapters like the Flesh Tearers?
   
Made in ca
Dakka Veteran




Probably just one, I don’t think GW cares that much and they barely threw Crimson Fists a bone. We’ll see.
   
Made in ch
Regular Dakkanaut




It will be a copy paste from our previous codex. The OP +1S is meaningless in an even heavier shooty edition, unless you have some dedicated melee god-like units which BA don't have at the moment.

This message was edited 1 time. Last update was at 2017/11/15 20:40:58


 
   
Made in us
Locked in the Tower of Amareo




Yeah, I'm not sure how they are gonna make assault meq viable.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Martel732 wrote:
Yeah, I'm not sure how they are gonna make assault meq viable.


I'm not sure how they're going to make MEQ viable at all. XD
It's all about dem vehicles right now. Them and Bobby are like the only things holding the astartes up.

20000+ points
Tournament reports:
1234567 
   
Made in us
Locked in the Tower of Amareo




Shooting meqs are okay because they can get 2+ armor for free.
   
Made in us
Charing Cold One Knight





Sticksville, Texas

Martel732 wrote:
Shooting meqs are okay because they can get 2+ armor for free.


Yeah. 8th has taught me that melee is generally a burden unless you build for it... And even than it is pretty lackluster. So, my now extinct (according to the new Nids fluff) Knights of Blood will be a mainly shooting army.
   
Made in us
Blood Angel Neophyte Undergoing Surgeries



San Antonio TX

"BA" list made third at warzone Atlanta:

Dante, 4 acolytes, 2 calexus assassins, 3 assbacks, 3 stormravens, 2 tempestor primes, 3 scion troops, and 2 scion command squads

Only way to win: imperial soup
   
Made in gb
Longtime Dakkanaut





UK

senor_flojo wrote:
"BA" list made third at warzone Atlanta:

Dante, 4 acolytes, 2 calexus assassins, 3 assbacks, 3 stormravens, 2 tempestor primes, 3 scion troops, and 2 scion command squads

Only way to win: imperial soup

This is why we cannot have nice things. :(

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Charing Cold One Knight





Sticksville, Texas

senor_flojo wrote:
"BA" list made third at warzone Atlanta:

Dante, 4 acolytes, 2 calexus assassins, 3 assbacks, 3 stormravens, 2 tempestor primes, 3 scion troops, and 2 scion command squads

Only way to win: imperial soup


That list doesn't even sound fun to play. Ugh.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Yeah I'm not a fan of those lists that are "technically BA." It's clearly just a spam of good marine vehicles accompanied by other imperial elements, and Dante could easily be replaced by a jump captain/chapter master from the standard codex except that the player wants to be registered as BA.

I definitely don't see much legitimacy in current ITC rankings or tourney faction results due to this, never mind that some of the ITC rankings are from 7e.

20000+ points
Tournament reports:
1234567 
   
Made in us
Charing Cold One Knight





Sticksville, Texas

Thankfully I don't really play in tournaments, a lot of the lists for the big tournaments just look terrible to me. I would rather lose with a list I enjoy running, versus win with a list that isn't fun.

This message was edited 1 time. Last update was at 2017/11/17 05:02:28


 
   
Made in ch
Regular Dakkanaut




One thing they could give us in the codex is an improved wings of sanguinius power which should work the same as the chaos space marin power: deep strike 9" move again then charge
   
Made in us
Charing Cold One Knight





Sticksville, Texas

How have you guys been running your Dreadnoughts? I have tried running mine with Multi-Melta/Dread CCW... but it has been very lackluster. It misses far too much for my liking when it inevitably has to move to get into range, rarely gets anything worthwhile in Melta range, and with the single Melta shot, I tend to burn Command Points that could be better used elsewhere trying to get it to wound its target. So, how have you guys been running your Dreads? I feel like Twin-Las/Dread CCW will be a better option for the better range, strength and additional shot. It will also allow me to keep my Dreads a little further back and use them as a second wave to hit big targets like Daemon Princes/Primarchs in melee since they are the only high strength, consistent damage melee units my army has.

So, how do you guys run your Dreads?
   
Made in de
Nihilistic Necron Lord






Germany

Anything that has 36"+ range. My dreads usually are long range fire support. Usually no CC weapons unless i face CC heavy armies like tyranids or orks, who can get close pretty fast. Also remember you are not limited to normal dreads, you can mix and use a venerable dread from another SM chapter. Those will hit on 2+ and have 6+ FNP.
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

 NH Gunsmith wrote:
How have you guys been running your Dreadnoughts? I have tried running mine with Multi-Melta/Dread CCW... but it has been very lackluster. It misses far too much for my liking when it inevitably has to move to get into range, rarely gets anything worthwhile in Melta range, and with the single Melta shot, I tend to burn Command Points that could be better used elsewhere trying to get it to wound its target. So, how have you guys been running your Dreads? I feel like Twin-Las/Dread CCW will be a better option for the better range, strength and additional shot. It will also allow me to keep my Dreads a little further back and use them as a second wave to hit big targets like Daemon Princes/Primarchs in melee since they are the only high strength, consistent damage melee units my army has.

So, how do you guys run your Dreads?


I run a Librarian Dread, typically armed with a Heavy Flamer (Though, the Meltagun option is also a decent one). In addition, I've got a Death Company Dreadnought in the works that I intend to run with a pair of Fists (since re-rolling to-hit naturally with a fixed 3 damage per swing is better than D6 damage with no re-roll to hit unless there's a chaplain close-by). Though, I am planning on magnetizing the hands so I can run fists or talons depending on what the new codex has in store.

As for standard non-furioso/unique BA dreads, I do think that a pair of lascannons and a missile launcher is a good option, or a pair of lascannons and a fist with a heavy flamer if you plan on dealing with melee often. The other options are good, but that twin lascannon is tough to beat in my opinion.

Just my thoughts on that. Take it easy.

-Red__Thirst-


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Blood Angel Neophyte Undergoing Surgeries



San Antonio TX

I've had some time to reflect on the recent local tourney this past weekend....

Itc rules and objectives (scoring was a learning experience).

My list
Spoiler:

Battalion Detachment - Blood Angels (738pts, 41PL)
HQ:
-Captain - chainsword and storm bolter (76pts, 5PL)
-‎Captain - chainsword and storm bolter (76pts, 5PL)
Troops:
-Scout Squad - 3x sniper rifles, 1 heavy bolter, sniper rifle and bolt pistol (81pts, 6PL)
-‎Tactical Squad - 3x boltgun, plasma gun, combi-plasma and chainsword (93pts, 5PL)
-‎Tactical Squad - 3x boltgun, plasma gun, combi-plasma and chainsword (93pts, 5PL)
Transport:
-Razorback - twin lascannon (115pts, 5PL)
-‎Razorback - twin assault cannon, storm bolter (102pts, 5PL)
-‎Razorback - twin assault cannon, storm bolter (102pts, 5PL)

Vanguad Detachment - Blood Angels (423pts, 23PL)
HQ:
-Captain (*WARLORD*) - jump pack, relic blade and inferno pistol (134pts, 6PL)
-‎Warlord perk: legendary fighter (+1A after charge)
Elites:
-Sternguard Veterans - lascannon, lascannon, combi-plasma, special issue boltgun, power sword and special issue boltgun (155pts, 7PL)
-Company Veterans - jump pack, chainsword and storm shield, combi-melta and storm shield (67pts, 5PL)
-‎Company Veterans - jump pack, chainsword and storm shield, combi-melta and storm shield (67pts, 5PL)

Air Wing Detachment - Space Marine (839pts, 39PL) (no chapter tactics)
Flyers:
-Stormtalon - twin assault cannon, 2x lascannon (195pts, 9PL)
-‎Stormraven - 2x stormstrike missiles, 2x hurricane bolters, typhoon missile launcher, twin lascannon (322pts, 15L)
-‎Stormraven - 2x stormstrike missiles, 2x hurricane bolters, typhoon missile launcher, twin lascannon (322pts, 15PL)


First round was against a Tau army with three Stormsurges and.some Pathfinders. Lost the rolloff to go first. It was a fun battle, but I had no answer for the super heavies and ran out of time after bottom of the third.

Second round was a Blood Angels army with maybe 8 razorbacks with mixed assault cannon and lascannon, Dante, Celestine, some assassins, and some assorted infantry. Had the initiative seized from me. This battle was interesting because I caught on that my opponent was rerolling missed hits and missed wounds. I thought it might have been Celestine or something, but caught on late match because she wasn't around and Dante was. I could have said something then, but at this point it didn't really matter considering how much it affected the outcome of the rolls. But afterwards I asked about the rerolls for wounds and he said it was from Dante. I showed him the index.

After that, I kinda had the wind knocked out of my sails for the day, but still had one match to go. A beautiful Space Wolf army (won best painted) consisting of maybe 80% character models. It was equally fun and annoying. Don't really have much else to say about it. Nice guy, annoying army.

All in all, not a terrible day. Still need to work on tactics, need more games under my belt. Going second every round, even though itc claims to make it more advantageous objectively, didn't really work for me and I found units getting crippled before I could do anything with them a bit frustrating. But sometimes you eat the bar, and sometimes the bar eats you.
   
Made in us
Blood Angel Neophyte Undergoing Surgeries



San Antonio TX

Have y'all seen the new primaris lieutenant?
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

Yep, I like him but i'm just suprised we got any BA specific primaris at all.
   
Made in us
Blood Angel Neophyte Undergoing Surgeries



San Antonio TX

Eh, I find it a little underwhelming. I hope they have some better news next week....
   
Made in us
Charing Cold One Knight





Sticksville, Texas

senor_flojo wrote:
Eh, I find it a little underwhelming. I hope they have some better news next week....


Me too. I am starting to get a bit impatient knowing our Codex is just around the corner, but it feels like they are dragging its release out. I was hoping it would have been available for pre order this week, hopefully next week.
   
Made in us
Blood Angel Neophyte Undergoing Surgeries



San Antonio TX

I think someone on bolter & chainsword was predicting preorder on the 2nd and release on the 9th
   
Made in us
Charing Cold One Knight





Sticksville, Texas

senor_flojo wrote:
I think someone on bolter & chainsword was predicting preorder on the 2nd and release on the 9th


Ugh. That's awful. Did they say it it was going to be dual release? That doesn't leave a lot of time to get the Dark Angels book out before the end of the year.
   
Made in us
Blood Angel Neophyte Undergoing Surgeries



San Antonio TX

Nothing about a dual release. I suspect they might be a week or two later
   
Made in us
Blood Angel Neophyte Undergoing Surgeries



San Antonio TX

DA codex is December 16th

This message was edited 1 time. Last update was at 2017/11/24 23:32:28


 
   
Made in us
Regular Dakkanaut




I don't know if anyone noticed, but in the chapter approved leaked pages, they had inferno pistols at 9 points, and hand flamers at 3 points.

I'm guessing BA will see these same point changes plus a bunch more but thats a lot better than 20 and 8 for them.
   
Made in us
Charing Cold One Knight





Sticksville, Texas

You guys see the spoilers yet?! Our book looks like it's gonna be good.
   
Made in us
Locked in the Tower of Amareo




Still looks like chopping with power armor. We need a way to deal with screens, or its all moot.
   
Made in us
Charing Cold One Knight





Sticksville, Texas

Martel732 wrote:
Still looks like chopping with power armor. We need a way to deal with screens, or its all moot.


True. But I still can't wait to issue forth the words of power I have been wating to say all edition:

"Index be gone!"
   
 
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