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Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

 Causalis wrote:
Has someone converted Chaos Cultists into Neophytes and would share some pictures?



I simply swapped a few of the more chaosy heads and painted the icons purple. Worked out quite allright imho.


   
Made in ca
Sneaky Lictor



oromocto

Here is a pic with my necromunda cultists
[Thumb - 20181112_195357.jpg]

   
Made in au
Towering Hierophant Bio-Titan





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[Thumb - image0.jpg]

[Thumb - image1.jpg]

This message was edited 2 times. Last update was at 2018/12/02 21:14:30


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in ca
Been Around the Block





I'm wonder what folks here do about flyers. It seems to me that we have amazing armour cracking tools on the ground: Abberants, Acolytes w/saws being the two main ones. But at my club there are a lot of flyers these units cannot connect with. I'm looking at 2 Hydras as a possible solution to this problem. I just can't see how a few random Lascannons and Goliaths with Autocannons are going to get the job done.

People have also suggested to just kill their troops and ignore the flyers.

I've heard from other people that they prefer Hellhounds to Hydras because they are more versatile and they auto-hit. I can see that Hellhounds also add to the general strategy of the GSC mixed army because of the forward press they represent. While the Hydras want to sit back like a Basilisk and not be in threat range.

From a financial stand-point I'm leaning toward Hydras because they can double as Wyverns with some magnets and I feel pretty confident I could also convert them into Chimera and possibly Hellhounds. But the Hellhound kit is pretty limited. Also, the Hydra kit comes with two Guard models, one of which is kneeling and that's one more Heavy Weapon Team as long as I get a 60mm base.

This message was edited 1 time. Last update was at 2018/11/15 20:47:58


 
   
Made in au
Towering Hierophant Bio-Titan





Hey guys, just want to talk about Nick Rose getting first place at a 100+ man GT the other weekend, with 1500+ points of GSC.



He had a battalion with

double Magus

3x Neophytes

3x Cult Chimeras

2x squads of 6-7 Aberrants with Power Picks
15x Purestrains


and a SupCom detachment with 2x Abominant, 2x Primus, and an Iconward.


He had 500 pts of Tyranid allies, which was basically just 3x Nuerothropes + a unit of Krak Stealers, and then a couple of Rippers, which is probably the baseline allied detachment for every good GSC list, because the Kraken Stealers just add too much utility to leave at home.





I THINK his general approach was Ambushing at least all 3 elite units and the Abominants, giving him 3 hard hitting units each of them being able to re-roll the result once (CP re-roll) and the ambush strat used on the largest unit of Abominants. I'm guessing a lot of the other stuff was ambushed too.

It's a cool list and similar to what I'm building towards. I really like the Abominants though I'm still unsure on Aberrants, I haven't run the numbers there but they seem like they are a bit pricey for what they do

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in ca
Sneaky Lictor



oromocto

 SHUPPET wrote:
Hey guys, just want to talk about Nick Rose getting first place at a 100+ man GT the other weekend, with 1500+ points of GSC.



He had a battalion with

double Magus

3x Neophytes

3x Cult Chimeras

2x squads of 6-7 Aberrants with Power Picks
15x Purestrains


and a SupCom detachment with 2x Abominant, 2x Primus, and an Iconward.


He had 500 pts of Tyranid allies, which was basically just 3x Nuerothropes + a unit of Krak Stealers, and then a couple of Rippers, which is probably the baseline allied detachment for every good GSC list, because the Kraken Stealers just add too much utility to leave at home.





I THINK his general approach was Ambushing at least all 3 elite units and the Abominants, giving him 3 hard hitting units each of them being able to re-roll the result once (CP re-roll) and the ambush strat used on the largest unit of Abominants. I'm guessing a lot of the other stuff was ambushed too.

It's a cool list and similar to what I'm building towards. I really like the Abominants though I'm still unsure on Aberrants, I haven't run the numbers there but they seem like they are a bit pricey for what they do


I feel like when using aberrants I need a primus to give the hit buff and the sure fire ambush. And I want to have the abominant with them as well for exploding 6s. But we need to choose one for the ambush and that's the primus...at least until we get our new warlord traits just imagine being able to cult ambush the primus with a big aberrant unit and then have a wl abominant choose result on ambush to play right next to them. That would be great. I'm so looking forward to our codex....
   
Made in au
Towering Hierophant Bio-Titan





The Abominant doesn't need a good ambush roll, even if he just stands there he still provides the Abominant buff, potentially the Psyker debuff bubble, but most of all is unlikely to get blasted off the table because of character rule if you bring enough in with him.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in ca
Sneaky Lictor



oromocto

 SHUPPET wrote:
The Abominant doesn't need a good ambush roll, even if he just stands there he still provides the Abominant buff, potentially the Psyker debuff bubble, but most of all is unlikely to get blasted off the table because of character rule if you bring enough in with him.


I guess but considering the premium we pay for cult ambush I like to as close to possible guarantee assaults on ambush if that's what I'm looking for. Yes he is still useful but he is "most" useful smashing faces...off knights.
   
Made in au
Towering Hierophant Bio-Titan





You just can't buff the chances for everything. Abominant isn't overpriced at all. Fit up a Captain with ThunderhThunderhammer and compare.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Regular Dakkanaut





There is some discussion currently on a French rumor page that GSC codex will be up for on preorder 15 Jan. Not sure how reliable this info is, but it’s out there.
   
Made in au
Towering Hierophant Bio-Titan





caladancid wrote:
There is some discussion currently on a French rumor page that GSC codex will be up for on preorder 15 Jan. Not sure how reliable this info is, but it’s out there.

thats about what i would have estimated it at, mid Jan, so it might just be an educated guess, or might accurate and be educated guessing will get it right

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Fresh-Faced New User




Has GW released an faq letting hybrid acolytes keep their knife/claws if they take demo charges? 10 points seems like a high price to pay for a single use grenade if it also takes away their close-combat capabilities.
   
Made in de
Beast of Nurgle





Played a couple of games against the new Orks, using our rumored stratagems and the leaked Warlord Traits. Here's what I learned:

1. Small, 5-guys Acolyte squads are better than a big 10-guy blob. The latter will demolish anything it touches but promptly die afterwards. A small squad is still very killy, especially with the "Industrial Brutality" stratagem. They too will die the next turn but it won't be such a big loss.

2. The Avenger Strike Fighter is a nice allied vehicle. It is a good tank-hunter and can give some anti-horde firesupport as well.

3. I feel like everything (aside from the Leman Russ maybe) we have is just too squishy. Both Goliath variants can be destroyed quite easily. A big Neophyte blob with max special and heavy weapons just gets shot to pieces in one turn. I feel like they are only useful as screens, objective campers and maybe if you put ten guys in a Truck they will survive a round longer. The Acolytes can dish out damage but they too die instantly after that. Same for the Metamorphs, same for the Abberants (unless you play them in big squads).

4. The Patriarch isn't really worth his points. I tried what we discussed here and ran him up the board with 20 Shotgun Neophytes. He did blender a Truck or maybe 6 boys but after that even a Nob with a Power Claw can just bash his head in. A Warboss on Bike is cheaper, faster, more durable and can smash face almost as well.

5. I also find it difficult to keep the characters I ambush in with my units alive. My Primus(es) acompany my Acolytes, they kill a unit and then just get shot off the board. The Neophyte screen around my Magus also dies to a stiff breeze and hiding behind a tank is also hard with all the advancing and still-charging Warbikers.

So I am looking at some Tyranid allies to give me some anvil units that will actually survive more than one turn. I am thinking about Old One-Eye and three Carnifexes to support my lines or stomp up the board to break the enemy lines. Other ideas?
   
Made in ca
Been Around the Block





It seems like this is a very difficult army to play that rewards lucky rolls and punishes poor roles. We have to hit hard enough off the bat to cripple the crack-back but that is very, very hard without the Turn 1 Ambush.

I played against Dark Angels on the weekend and they quickly blew up all forward pushing units like Rockgrinders and Power Lifters. I went 2nd and so by the time I got to turn 2 and started Ambushing most of my army was gone, had done basically nothing and I was left with a single turn to pray for good Ambush rolls across multiple units. I only got one use of the Chapter approved stratagem and one re-roll in that crucial sequence of Ambushes. Loosing the turn 1 Ambush really hurts and now I have a better understanding of why: because I can't spread out the stratagem use on multiple Primuses over multiple turns while the opponent gets free reign with their whole army.

I had the same problem as you with my Abominant getting hosed even with a 20 man blob trying to take his wounds for him.

Having access to the aura de-buff stratagem would have been great for my Stealers against Azreal's 4++ buff to infantry. That really slowed them down.

My thought is to create an AM Tank Gunline with many cheaper tanks like Basilisks, Hydras, Wyverns and even Sentinels to draw the enemy closer so that I have more room for Ambushes later in the game. Two flanks of concentrated tanks with cheap Guard screening units should spread the enemy out and hopefully keep enough on the table while my Ambushers take a slow scalpel approach in coming on-board. I'd like to avoid putting too many points into Leman Russes when I can get more targets and more guns with with the T6 and T7 vehicles. Those Russes are just going to get degraded and only be hitting on 5s....basically dead.

This message was edited 2 times. Last update was at 2018/11/19 15:44:40


 
   
Made in de
Beast of Nurgle





Yes, exactly. If we go second it is very, very hard to win. Everything that is on the board doesn't do much damage and by the time our ambushers actually arrive most of our army is dead already and the ambushers themselves will also just die after killing a unit (IF they get a good result and make it into melee that is).

An AM Tank Gunline is probably effective but too boring for me. If I wanted to play that I would have played Guard from the beginning.
   
Made in ca
Been Around the Block





Fair enough. I'm had a 'Nid army in the past and I like to paint weathering and rust....so Tanks for me are an aesthetic choice. I would also like to double it up as a Tallarn force in future.
   
Made in us
Fresh-Faced New User




My plan is to play GSC as essentially a supplement to my typical guardsman tank force. Lots of LRs and 90 or so guardsman to bubblewrap with maybe one third of my points in GSC for second or third turn ambushes and back-caps.

This message was edited 1 time. Last update was at 2018/11/19 16:18:06


 
   
Made in de
Beast of Nurgle





The Vigilus Weekender is coming up. Hopefully they'll announce our codex...

On another note, I hope they improve the Iconward a bit. I really like the model but that 6+++ is not doing anything at all and re-rolling moral is also not good since our troops die in droves. So they'll most likely be running anyway.
   
Made in ca
Tunneling Trygon






 Causalis wrote:
The Vigilus Weekender is coming up. Hopefully they'll announce our codex...

On another note, I hope they improve the Iconward a bit. I really like the model but that 6+++ is not doing anything at all and re-rolling moral is also not good since our troops die in droves. So they'll most likely be running anyway.


The basic Iconward is very underwhelming, but that +1 relic is pure magic. S5 ‘Stealers are a whole new level of killy.


 
   
Made in de
Beast of Nurgle





I don't run Stealers. Don't like the models. But yeah that +1 S is nice. Although I hope we will get some better relics in the codex. I rather take a Primus to ambush my Acolytes. The mining weapons profit more from +1 to hit than +1 S.
   
Made in us
Regular Dakkanaut




What do we think of the bikes? They look interesting but I am not sure how good a single sniper ( or even a squad) would be on a unit that is probably best moving. However a cc screener squad or 2 to cover genestealera and your vehicles sounds like a blast.
   
Made in au
Towering Hierophant Bio-Titan





with +1S and +1 WS bubbles they will likely be WS 3+ S4 T4 2A speedsters so they could have some use

the options of bikes is always good, even overpriced Bikes see play in minimum size units for board control. Also they will probably have a special weapon available on the quad


also they look cool

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in de
Beast of Nurgle





They do look very, very cool. However, from what we can see on the models they don't seem to have any real damage output. The models are wielding an axe (Neophytes are riding the bikes so they are S3, unless the axe gives them +1S they won't deal any damage in melee), a shotgun, which at least synergieses somewhat with their fast movement speed and they have these pouches on the back that look like they could have Demo Charges in them. That would be nice.

It's also a bit sad to see that there are no weapons on the bikes themselves. That would literally make them the only bikers in the game that don't have shooty stuff on their bike.

So Neophytes on bikes would be WS/BS 4+ S3 T4 2W 4+(?) 1A. That's not a good statline for a presumably small unit. They'll die before they ever reach their target and unless they have a better stats than the Neophytes on foot, they also won't be dealing any damage.

So these guys will probably be quite cheap objective grabbers. But unless they have some sweet special rules I sadly don't see them making a real impact.
   
Made in ca
Sneaky Lictor



oromocto

Well they might still have access to cult ambush which would be something. Plus what happens when you put a 3 armed master warrior on a bike? What if you can take the buggies in squads of bikes giving fast firepower. Lots of options. Regardless even if the rules suck(which I very strongly doubt) they are super cool and so many people will be getting them just to make roughriders out of they will be sold out for the next two years.
   
Made in us
Regular Dakkanaut






I can’t see the bikes being worth it in any regard. They will be over costed and it’s not something the army needs. If we need quick objective grabbers go get rippers unless these guys are cheaper than 33 points.

Have to see the rules for the other characters but remember ambush is changing so the whole army will change most likely. We can’t get a good idea till more comes out.
   
Made in de
Beast of Nurgle





Plus what happens when you put a 3 armed master warrior on a bike?


I'm not sure what you are referring to. As far as we know there aren't any 3 armed (I assume you mean Acolytes/Metamorphs?) Bikers. Would be awesome if we could put a Primus on bike though!

What if you can take the buggies in squads of bikes giving fast firepower


Yes the quad will probably be available as the heavy weapon platfrom for a bike squad. It's nice to have but honestly... a single Mining Laser shot that will likely hit on a 4+ (5+ if the thing moved, unless it gets a rule that lets it ignore the penalty) is nothing to write home about.

It would be nice if the bikes could take special weapons. Giving them flamers (lets assume they can take 2 special weapons) and the Quad a heavy flamer (there's a picture where it is build with a HF so it's confirmed that it can take this) would be a nice unit to clear some screens and deter charges.
   
Made in us
Longtime Dakkanaut





Connecticut

I'm honestly a little hopeful for the bikes, depending on cost. They could offer a good little backfield/screen disrupting unit for GSC, so allow Aberrants and others to break through and get where they wanna go.

Let's assume Cult Ambush is changing in some regard, and won't be working as well turn 1, having something that can move up and take out a squad of Scouts, for example, could prove helpful.

I'm mostly agreeing and basing this off the assumption Causalis lays out, where they can take flamers. Decent amount of dakka.

Edit:

Let's just compare them to scout bikes. They're about 75p for 3 of them, and those are T5, 4+, Twin Bolters, Bolt Pistol, Shotgun, and 2 Melee attacks each with Chapter tactics.

If we assume these bikes have only Shotguns and/or a melee weapon, and potentially demo charges, I can't see them costing much more than 10-12ppm, and maybe 25-35 for the quad if it can take a Heavy Flamer. They could easily be a great addition as a 3 of MSU for a Brigade, over sentinels.

This message was edited 2 times. Last update was at 2018/11/27 15:57:53


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in de
Beast of Nurgle





I really hope we get at least ONE unit that can tank some damage. As of right now our codex exists almost exclusively of "Suicide Teams" that come in from ambush etc. kill or heavily damage a target and then promptly get just obliterated the next turn.

Don't get me wrong, the new bikes, the tablet guy and the Gunslinger are all phenomenal models but none of them look like they bring any survivability to the table. I've actually ordered 4 Carnifexes to play in a spearhead with OOE, just to have some durability on the table.

In the seminar the GW guys stated that they want GSC to be good without allies. So I am very interested to see how they might adress this weekness of ours.

Also, I am really excited that we will (very likely) be getting "Chapter Tactics" for the different Cults. That alone could be HUGE. Dammit GW, just release that Codex already!
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Causalis wrote:
I really hope we get at least ONE unit that can tank some damage. As of right now our codex exists almost exclusively of "Suicide Teams" that come in from ambush etc. kill or heavily damage a target and then promptly get just obliterated the next turn.

Don't get me wrong, the new bikes, the tablet guy and the Gunslinger are all phenomenal models but none of them look like they bring any survivability to the table. I've actually ordered 4 Carnifexes to play in a spearhead with OOE, just to have some durability on the table.

In the seminar the GW guys stated that they want GSC to be good without allies. So I am very interested to see how they might adress this weekness of ours.

Also, I am really excited that we will (very likely) be getting "Chapter Tactics" for the different Cults. That alone could be HUGE. Dammit GW, just release that Codex already!


Wait, Gunslinger? What did I miss?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Longtime Dakkanaut





Connecticut

This nerd.

Was shown a few months ago, we havent heard anything since.
[Thumb - Gunslinger.jpg]


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
 
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