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Made in us
Furious Fire Dragon




USA

kingfox0 wrote:
Unfortunately not much club to play in my small county. The meta here is perfect for shooting team, CC team rarely win here.

Get yourself a Spartan from FW. It is a LOW that can transport 25 models and comes with 2x quad lascannons. That means you have 8 lascannon shots per turn which will hit on 3's and if you stick a Captain next to it, its rerolling 1's.
https://www.forgeworld.co.uk/en-US/Spartan-Assault-Tank

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in us
Loud-Voiced Agitator




 Cephalobeard wrote:
I'll be taking my Blood Angels/Custodes out for a spin in the next week or two as I finish building this list.

Looking forward to testing out Lord Slamguinius.

Any tips or tricks I should keep in mind?

(See attached current kitbash model, decided to make him out of a Primaris due to the improved posing. Head/Jump Pack separate.)


Just popped in to this thread after hearing of this wonderful Slamguinius fellow. I’m looking to ally this with my Custodes force, and I’m curious what your current list looks like.

Obviously, a Supreme Command of Jetbikes will work nicely for anything.
   
Made in us
Longtime Dakkanaut





Connecticut

KampfKrote wrote:
 Cephalobeard wrote:
I'll be taking my Blood Angels/Custodes out for a spin in the next week or two as I finish building this list.

Looking forward to testing out Lord Slamguinius.

Any tips or tricks I should keep in mind?

(See attached current kitbash model, decided to make him out of a Primaris due to the improved posing. Head/Jump Pack separate.)


Just popped in to this thread after hearing of this wonderful Slamguinius fellow. I’m looking to ally this with my Custodes force, and I’m curious what your current list looks like.

Obviously, a Supreme Command of Jetbikes will work nicely for anything.


Blood Angels Battalion

Mephiston
Captain, jump pack/thunder hammer/storm shield

3x 5 scouts

3x3 Scout Bikes, Storm Bolter on each Sargeant

Imperial Vanguard

Company Commander (warlord, kurovs Aquila)

2x Cullexus
1x Callidus

Supreme Command

5x Custodes Bike Captains

1x 5 Allarus Terminators, 2 Daggers, 5 Axes


There you are. It's primarily Blood Angels models, but a Custodes Primary force by points determination.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries



San Antonio TX

Martel732 wrote:
senor_flojo wrote:
Kingfox, do you have another place to play? That doesn't sound like an enjoyable experience.


Sadly, running away from IG doesn't usually work when they are as popular as they currently are.


I don't play at stores. My friends don't have IG, and if they did, they wouldn't play cheap.

There's a subforum on here for finding locals.


Automatically Appended Next Post:
BTW, what's the consensus on using Death Visions on more than one CPT/LT/Chap in a given game. The stratagem doesn't specify that you can only use it once....

This message was edited 1 time. Last update was at 2018/03/15 23:07:34


 
   
Made in us
Fresh-Faced New User




mokoshkana wrote:
kingfox0 wrote:
Unfortunately not much club to play in my small county. The meta here is perfect for shooting team, CC team rarely win here.

Get yourself a Spartan from FW. It is a LOW that can transport 25 models and comes with 2x quad lascannons. That means you have 8 lascannon shots per turn which will hit on 3's and if you stick a Captain next to it, its rerolling 1's.
https://www.forgeworld.co.uk/en-US/Spartan-Assault-Tank

That rally bad idea. If you go LOW, all IG players have Shadow sword. If go second It can kill any LOW in 1 turn. Then will got more trouble.
   
Made in de
Nihilistic Necron Lord






Germany

senor_flojo wrote:

BTW, what's the consensus on using Death Visions on more than one CPT/LT/Chap in a given game. The stratagem doesn't specify that you can only use it once....


Yes, its possible. You can use it multiple times.
   
Made in us
Charing Cold One Knight





Sticksville, Texas

Martel732 wrote:
senor_flojo wrote:
Kingfox, do you have another place to play? That doesn't sound like an enjoyable experience.


Sadly, running away from IG doesn't usually work when they are as popular as they currently are.


Well, than refuse games unless they are willing to play a different mission set like Maelstrom. I would rather just not play than play in an unfun environment.
   
Made in ch
Regular Dakkanaut




I agree with NH Gunsmith. By the way, if he doesn't play maelstrom missions, which is what makes this game spicy as you have to THINK a little bit and not just bubble-wrap everything and roll tons of dice, that shows to me that he's a poor warhammer player.
I think you'll have a hard time winning with pure BA list, but if you have some spare money I'd go with a wing detachment of 3 dark talon flyers: 24 shots and d3 shots S10 plus the bomb. I, by no means, enjoy soup lists but it's about sending a message here. Feel free to proxy these flyers with stormtalons if you have.
   
Made in gb
Combat Jumping Rasyat




East of England

How about a detachment of raven guard allied? Drop 6 Aggressors and a jumpcap and absolutely melt his chaff. 6 Aggressors, not having moved, rerolling 1s from the cap, should kill around 38 guardsman. Spread that out with 1 aggressor shooting at each squad to trigger morale apocalypse and you'll bring 6 infantry squads to their knees in the opening round. Will set you back around 310pts...
   
Made in gb
Towering Hierophant Bio-Titan



UK

What about Mephiston (/any librarian) using wings and/or Cpt.Hammer with Forlorn Fury.

Using LOS blocking terrain to keep these small single models hidden & pounce with insane movement. Because this guy has massively bubble wrapped he will not be able to redeploy (or easily) to gain Los + bubble wrapping should still leave gaps for regular movig model.

Or at least that threat will constrict the wrap, allowing for better multi charges.

Also play the objective game, you'll win for days.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Fresh-Faced New User




If for using Soup list, that not problem to me to win. I win many time when mix with BA + IG it safe.
But I just need to win with pure BA. If need to win at all cost, I just pick supreme command Celestine then she go lock tanks turn 1 stop his fire

I would like to say thank everyone for share idea.
   
Made in us
Never Forget Isstvan!






For straight BA this is my suggestion:

+++ Pure BA (Warhammer 40,000 8th Edition) [127 PL, 2000pts] +++

++ Battalion Detachment +3CP (Imperium - Blood Angels) ++

+ HQ +

Lemartes

Lieutenants
. Lieutenant: Inferno pistol, Jump Pack, Thunder hammer
. Lieutenant: Inferno pistol, Jump Pack, Thunder hammer

+ Elites +

Death Company: Jump Pack
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Inferno pistol, Power sword
. Death Company Marine: Inferno pistol, Power sword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Inferno pistol, Power sword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword

Death Company: Jump Pack
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Inferno pistol, Power sword
. Death Company Marine: Inferno pistol, Power sword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Inferno pistol, Power sword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword

+ Troops +

Scout Squad
. Scout: Combat knife
. Scout: Combat knife
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Boltgun, Chainsword

Scout Squad
. Scout: Combat knife
. Scout: Combat knife
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Boltgun, Chainsword

Scout Squad
. Scout: Combat knife
. Scout: Combat knife
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Boltgun, Chainsword

++ Battalion Detachment +3CP (Imperium - Blood Angels) ++

+ HQ +

Librarian: Force stave, Inferno pistol, Jump Pack

Librarian: Force stave, Inferno pistol, Jump Pack

+ Troops +

Scout Squad
. Scout: Heavy bolter
. Scout: Boltgun
. Scout: Combat knife
. Scout: Combat knife
. Scout Sergeant: Boltgun, Chainsword, Storm bolter

Scout Squad
. Scout: Boltgun
. Scout: Boltgun
. Scout: Combat knife
. Scout: Combat knife
. Scout Sergeant: Boltgun, Chainsword

Scout Squad
. Scout: Boltgun
. Scout: Boltgun
. Scout: Combat knife
. Scout: Combat knife
. Scout Sergeant: Boltgun, Chainsword

++ Supreme Command Detachment +1CP (Imperium - Blood Angels) ++

+ HQ +

Captain: Jump Pack, Storm shield, Thunder hammer

Captain: Jump Pack, Storm shield, Thunder hammer

Captain: Jump Pack, Storm shield, Thunder hammer

Created with BattleScribe (https://battlescribe.net)


It can handle pretty much any target if you play it right. Warlord and artifacts up to your discretion.

This message was edited 1 time. Last update was at 2018/03/16 15:54:24


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Made in us
Blood Angel Neophyte Undergoing Surgeries



San Antonio TX

grouchoben wrote:
How about a detachment of raven guard allied? Drop 6 Aggressors and a jumpcap and absolutely melt his chaff. 6 Aggressors, not having moved, rerolling 1s from the cap, should kill around 38 guardsman. Spread that out with 1 aggressor shooting at each squad to trigger morale apocalypse and you'll bring 6 infantry squads to their knees in the opening round. Will set you back around 310pts...


A Fallen Angels list is an interesting idea, but you might want a lieutenant instead of a master. Grim resolve let's you re-roll 1s to hit if the unit didn't move, may as well try to get 1s to wound re-rolled. Might even give you an excuse to get that primaris lieutenant.

Might need to do a vanguard detachment, maybe throw in a company ancient along with them.

Final edit, with my brigade list:


++ Brigade Detachment +9CP (Imperium - Blood Angels) [92 PL, 1617pts] ++

+ No Force Org Slot +

Armoury of Baal: 1 additional Relic of Baal, -1 CP

Gametype: Matched

+ HQ +

Captain on Bike [6 PL, 115pts]: Chainsword, Storm shield, Twin boltgun

Captain [6 PL, 129pts]: Jump Pack, Storm shield, The Angel's Wing (replaces jump pack), Thunder hammer

Lieutenants [4 PL, 60pts]
. Lieutenant: Chainsword, Chainsword

+ Troops +

Scout Squad [4 PL, 55pts]
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout Sergeant: Chainsword

Scout Squad [4 PL, 55pts]
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout Sergeant: Chainsword

Scout Squad [4 PL, 55pts]
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout Sergeant: Chainsword

Tactical Squad [5 PL, 82pts]
. 3x Space Marine
. Space Marine (Heavy weapon): Heavy flamer
. Space Marine Sergeant: Bolt pistol and boltgun

Tactical Squad [5 PL, 78pts]
. 3x Space Marine
. Space Marine (Special weapon): Plasma gun
. Space Marine Sergeant: Bolt pistol and boltgun

Tactical Squad [5 PL, 78pts]
. 3x Space Marine
. Space Marine (Special weapon): Plasma gun
. Space Marine Sergeant: Bolt pistol and boltgun

+ Elites +

Sanguinary Ancient [6 PL, 107pts]: 2. Artisan of War, Death mask, Inferno pistol, Power fist, Standard of Sacrifice, Warlord

Sanguinary Guard [8 PL, 144pts]
. Sanguinary Guard: Plasma pistol, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist

Vanguard Veteran Squad [8 PL, 122pts]: Jump Pack
. Space Marine Veteran: Chainsword, Storm shield
. Space Marine Veteran: Chainsword, Storm shield
. Space Marine Veteran: Chainsword, Storm shield
. Space Marine Veteran: Chainsword, Storm shield
. Veteran Sergeant: 2x Lightning Claw

+ Fast Attack +

Scout Bike Squad [4 PL, 84pts]
. Scout Biker: Astartes grenade launcher
. Scout Biker: Twin boltgun
. Scout Biker Sergeant: Chainsword, Twin boltgun

Scout Bike Squad [4 PL, 84pts]
. Scout Biker: Astartes grenade launcher
. Scout Biker: Twin boltgun
. Scout Biker Sergeant: Chainsword, Twin boltgun

Scout Bike Squad [4 PL, 84pts]
. Scout Biker: Astartes grenade launcher
. Scout Biker: Twin boltgun
. Scout Biker Sergeant: Chainsword, Twin boltgun

+ Heavy Support +

Whirlwind [5 PL, 95pts]: Whirlwind castellan launcher

Whirlwind [5 PL, 95pts]: Whirlwind castellan launcher

Whirlwind [5 PL, 95pts]: Whirlwind castellan launcher

++ Vanguard Detachment +1CP (Imperium - Dark Angels) [20 PL, 383pts] ++

+ HQ +

Lieutenants [4 PL, 62pts]
. Lieutenant: Chainsword, Storm bolter

+ Elites +

Aggressor Squad [6 PL, 129pts]: 2x Aggressor, Aggressor Sergeant
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher: Auto Boltstorm Gauntlets

Aggressor Squad [6 PL, 129pts]: 2x Aggressor, Aggressor Sergeant
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher: Auto Boltstorm Gauntlets

Company Ancient [4 PL, 63pts]: Bolt pistol, Shroud of Heroes

++ Total: [112 PL, 2000pts] ++

This message was edited 2 times. Last update was at 2018/03/17 09:12:02


 
   
Made in gb
Regular Dakkanaut




Looks a solid list. Do you deep strike all your humpback guys ?
   
Made in us
Never Forget Isstvan!






With my list its as you see fit. You can go for super alpha strike by having one DC on the board and moving with the strat before the game starts, then dropping the other squad and getting a first turn charge with both squads.

Or you can deep strike them one at a time if you think your opponent will be able to weather the alpha, going for a more drawn out attack.

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Made in us
Charing Cold One Knight





Sticksville, Texas

Well, my store has for the most part decided to drop down to 1,500 points as our "standard", and I couldn't be happier. Both of my Maelstrom games against a Guard/Custodes army were excellent, and forced tons of movement with our slightly shrunken armies. The first game was a real nail biter, where all the Guard/Custodes player could do to win was table me. The second started slow for me but it became a real blowout when 2 of the 3 Shield Captain bikers died to shooting in the second turn, and a turn 3 drop of my Death Company/Lemartes/Angels Wing Libby turned the tide once they found a hole in his screens and managed to charge hid Leman Russes.

My games at various point levels have been showing me more and more that not having a decent firebase as Blood Angels is crippling. I have recently begun rolling Scouts into my lists and at 1,500 points they really seem to shine.

My Blood Angels army also seems to be able to take the opponents alpha strike better since they aren't able to take every toy they want in their army.

Here is what I was running:
Spoiler:

++ Battalion Detachment +3CP (Imperium - Blood Angels) [30 PL, 519pts] ++

+ HQ +

Captain [5 PL, 80pts]: Power sword, Storm bolter, Warlord

Librarian [7 PL, 120pts]: 2. Unleash Rage, 6. Wings of Sanguinus, Bolt pistol, Force sword, Jump Pack, The Angel's Wing (replaces jump pack)

+ Troops +

Scout Squad [4 PL, 55pts]
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout Sergeant: Bolt pistol, Combat knife

Scout Squad [4 PL, 55pts]
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout Sergeant: Bolt pistol, Combat knife

Tactical Squad [5 PL, 93pts]
. 3x Space Marine
. Space Marine (Special weapon): Plasma gun
. Space Marine Sergeant: Chainsword, Combi-plasma

+ Dedicated Transport +

Razorback [5 PL, 116pts]: Storm bolter, Twin assault cannon

++ Spearhead Detachment +1CP (Imperium - Blood Angels) [28 PL, 498pts] ++

+ HQ +

Lieutenants [4 PL, 63pts]
. Lieutenant: Chainsword, Master-crafted boltgun

+ Heavy Support +

Devastator Squad [8 PL, 145pts]: Armorium Cherub
. Space Marine: Missile launcher
. Space Marine: Missile launcher
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

Devastator Squad [8 PL, 145pts]: Armorium Cherub
. Space Marine: Missile launcher
. Space Marine: Missile launcher
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

Devastator Squad [8 PL, 145pts]: Armorium Cherub
. Space Marine: Missile launcher
. Space Marine: Missile launcher
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

++ Vanguard Detachment +1CP (Imperium - Blood Angels) [32 PL, 483pts] ++

+ HQ +

Lemartes [7 PL, 129pts]

+ Elites +

Company Ancient [4 PL, 63pts]: Boltgun, Standard of Sacrifice

Death Company [18 PL, 236pts]: Jump Pack
. Death Company Marine: Boltgun, Power fist
. Death Company Marine: Boltgun, Power fist
. Death Company Marine: Boltgun, Power fist
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword

Sanguinary Novitiate [3 PL, 55pts]

++ Total: [90 PL, 1500pts] ++


And he was running (to the best of my memory):
Spoiler:

++ Unbound Army (Faction) (Imperium - Astra Militarum) [59 PL, 1019pts] ++

+ No Force Org Slot +

Regiment: Astra Millitarum/Imperium

+ HQ +

Company Commander [2 PL, 38pts]: Laspistol, Power fist

Company Commander [2 PL, 34pts]: Laspistol, Power sword

Primaris Psyker [2 PL, 46pts]: Force Stave

Primaris Psyker [2 PL, 46pts]: Force Stave

Tank Commander [12 PL, 237pts]: Lascannon, Plasma Cannons
. Command Vanquisher: Turret-mounted Vanquisher Battle Cannon

+ Troops +

Infantry Squad [3 PL, 48pts]
. 7x Guardsman
. Heavy Weapon Team: Heavy bolter
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

+ Elites +

Tech-Priest Enginseer [2 PL, 42pts]: Servo-arm

Tech-Priest Enginseer [2 PL, 42pts]: Servo-arm

+ Heavy Support +

Heavy Weapons Squad [3 PL, 62pts]
. Heavy Weapon Team: Autocannon
. Heavy Weapon Team: Autocannon
. Heavy Weapon Team: Lascannon

Leman Russ Battle Tanks [10 PL, 152pts]
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter

Leman Russ Battle Tanks [10 PL, 152pts]
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter

++ Unbound Army (Faction) (Imperium - Adeptus Custodes) [27 PL, 480pts] ++

+ HQ +

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter

++ Total: [86 PL, 1499pts] ++



They were excellent games, the first one showed me how powerful the Shield Captains are and just how much punishment they can take. The second game they dropped pretty quickly when I was able to isolate them. Trying to melee them to death was an absolute mistake in the first game.

This message was edited 1 time. Last update was at 2018/03/18 03:33:05


 
   
Made in au
Hissing Hybrid Metamorph






Quick question; can you do well with Blood Angels without needing to use Death Company?
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

 Tiberius501 wrote:
Quick question; can you do well with Blood Angels without needing to use Death Company?


Yes you can, using Sanguinary Guard with adequate support (The Sanguinor, The Standard of Sacrifice on a Sanguinary Guard Ancient, and a jump pack Librarian to hit them with Unleash Rage, and possibly Shield of Sanguinius) With a Sanguinary Novitiate (with Jum pack) or other cheap third elite choice would be a terrifying Vanguard detachment to see drop in on you. I like the Novitiate as a cheap third Elite for the detachment, he helps keep the Sanguinary guard alive by healing wounds or going 50/50 on returning one to the squad that was killed previously if none are already wounded.

Death Company are very very good at putting a ton of wounds on chaff units/screens very fast, even without any real support (Such as a Chaplain or other buffing character/special character), though obviously running one or two support units increases their damage output substantially.

They're an excellent tool, and highly effective, but not required to be used of course. Still, I do recommend using them, as they're damn killy, and though they may die by turn 2 or 3, they'll make a hole in whatever they run into.

Take it easy.

-Red__Thirst

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in au
Hissing Hybrid Metamorph






Thanks Red_Thirst. I was planning on using a Sanguinary Guard unit of 8 accompanied by the sacrifice banner, a captain and a sanguinary priest for +1 str. I was also considering a Librarian Dread to fly up the board and give them Unleash Rage though maybe a normal Libby would be better to save points
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

 Tiberius501 wrote:
Thanks Red_Thirst. I was planning on using a Sanguinary Guard unit of 8 accompanied by the sacrifice banner, a captain and a sanguinary priest for +1 str. I was also considering a Librarian Dread to fly up the board and give them Unleash Rage though maybe a normal Libby would be better to save points


That's a solid setup, for sure!

If I may make one suggestion:

Run the Sanguinary High Priest with a Jump Pack, paired with a Jump Pack Librarian for unleash rage & whatever other power you like (I prefer Shield of Sanguinius myself). Give the Sanguinary Ancient the relic banner (Standard of Sacrifice) and make him your warlord, keep him within 6" of your Sanguinary Guard to give ALL the rerolls to hit thanks to Heirs of Askelion, and re-roll 1's to wound from the default banner abilities. Also, give him the Heroic Bearing warlord trait and laugh as you auto-pass all morale saves you're required to make. Lastly, you can add in the obligatory third elite slot to make it a Vanguard Detachment by tossing in a cheap Elite character, such as the Sanguinary Novitiate with a jump pack I mentioned earlier, that would give you a second way to restore a wound to the Sang Guard or another shot and bringing a fallen Sang Guard model back after being killed on top of the Sanguinary High Priest.

I want to do something very similar to this, honestly. Only I'd be running a 5 man Sang Guard unit with a Sang Guard Ancient along side a jump pack hammer Captain and a jump pack Librarian, coupled with the jump pack Sanguinary Novitiate. I do think the Sanguinary High Priest is probably one of the best HQ characters to run with the Sanguinary Guard, or the Sanguinor of course.

For HQ headhunting or dealing with a hard target, I feel like this is probably one of the best things we can bring to bear.

With 8 Sanguinary Guard (Assuming all are armed with Glaive Encarmines), hitting them with Unleash Rage, you're looking at 24 (3*8 = 24) attacks, re-rolling all failed to-hit rolls being within 6" of the Sanguinary Ancient Warlord. That results in ~7 misses or so on the initial roll, with 17 hits. Rerolling the ~7 misses gives you ~5 more hits, totaling ~22 hits.

Rolling to wound, wounding T:4 or lower on a 2+ thanks to Red Thirst on the charge and being S:5 from the High Priest, AND re-rolling wound rolls of 1, you're looking at damn near 100% to wound on the target (20+ wounds at least barring a higher than average number of 1's coming up twice in a row). Each wound doing D3 damage, you're going to carve up whatever T:4 or lower unit you're looking at more than likely, regardless of their armor save is.

Even T:5 units would be ill prepared to deal with it. You'd still be wounding on 3's on the charge with Red Thirst and re-rolling 1's to wound from the banner at -3 AP and D3 damage each.

As I said previously, a terrifying prospect for sure.

It certainly has merit, and few units can match the damage output in my opinion.

Take it easy.

-Red__Thirst-


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in au
Hissing Hybrid Metamorph






Thanks heaps for the advice

One last question; would a Furioso being carried around by a Stormraven be good? I know dreads aren't very survivable currently to get in there with melee, but would being transported in make it work? And would a frag cannon be worth it? I'd assume two fists is better but my model has the frag cannon and I can't find the box to refit him :/
   
Made in de
Nihilistic Necron Lord






Germany

I wouldnt run a furioso dread. The DC dread is better. Its 29 pts. more (159), but you get black rage (which works with lemartes buffs, but he is not necessary), a 6" consolidate move, stormbolter, and a meltagun. If you add a meltagun and a stormbolter to the furioso its already 149 pts.

A frag cannon is not worth it, 7 average automatic hits at 8" with S6 AP-1 D1 for 38 points, and you lose your re-roll failed hits in the fight phase. No, dont use it.
   
Made in au
Hissing Hybrid Metamorph






 p5freak wrote:
I wouldnt run a furioso dread. The DC dread is better. Its 29 pts. more (159), but you get black rage (which works with lemartes buffs, but he is not necessary), a 6" consolidate move, stormbolter, and a meltagun. If you add a meltagun and a stormbolter to the furioso its already 149 pts.

A frag cannon is not worth it, 7 average automatic hits at 8" with S6 AP-1 D1 for 38 points, and you lose your re-roll failed hits in the fight phase. No, dont use it.


Okay awesome, thanks, I'll chuck the Death company one in instead
   
Made in us
Locked in the Tower of Amareo




The only dread im using now is redemptor dread.
   
Made in us
Furious Fire Dragon




USA

I have found my librarian dread to be a monster. He tends to go down when he gets focused, but the turn he charges, he puts in work. I have found the best thing for him to do is look for a turn 2 charge. Hide him behind some tac marines, intercessors, etc while ensuring Wings of Sanguinius goes off on turn one. Ideally you're within 18" of chaff and you can toss a smite so adds to the damage on turn 1. He keeps fly and the 12" move during the turn 2 movement phase, so casting Wings of Sanguinius again gives him have a 24" move on turn 2. That combined with Quickening ensures you can charge anything you want that has space for him to get into base contact with.

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in au
Hissing Hybrid Metamorph






This is my list idea. Hoping it's competitive enough to win games with but not tournament worthy, as I play in a more casual setting:

[Battalion Detachment]

HQ
- Captain w/ Jump pack and duel claws, Relic: Angel's Wing, Warlord Trait: Artisan of War
- Sanguinary Priest w/ Jump pack and 2x chainswords
TROOP
- 5x Intercessors w/ Auto boltrifles, Aux grenade launcher, sergeant w/ chainsword
- 10x Tacticals w/ flamer, heavy-flamer, sergeant w/ combi-flamer and power sword in a rhino
- 10x Tacticals w/ melta, multi-melta, sergeant w/ combi-melta (ride in the Stormraven)
FLIER
- Stormraven w/ Typhoon and 2x lascannons

[Vanguard Detachment]

HQ
- Librarian Dreadnaught, Powers: Wings of Sanguinius and Unleash Rage (to use on Sang Guard)
ELITE
- Death Company Dread w/ fists (rides in Stormraven)
- 8x Sanguinary Guard w/ swords
- Sanguinary Ancient w/ Standard of Sacrifice (-1cp for extra relic)
- 10x Reivers w/ blades

I have 10pts left to play with. What do you guys think?
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Your list is atleast fluffy, although double chainsword jump pack sanguinary priest. well, we don't use index stuff after codex..

Hey,
How you guys run your vanguard vets? I wanna try them too, last summer I had a 6man squad in test, but after the codex I yet have fielded them. I wanna try them out, replace my DC, not for same role, but as a DS threat.

I was thinking:
Jump packs naturally
Sergeant with dual LC
~3 with SS&TH
~few with inferno pistols and power swords

If I would take some ablatives, what would be your pick?
   
Made in us
Longtime Dakkanaut




Wichita, KS

I'm hoping you guys could give me your 2 cents on my idea for vanguard vets before I start painting them. I've been frustrated that my DC always die by turn 2, and am looking for something a bit more durable, and possibly something that reads as less of a threat. So I'm looking at the following:

10 Vanguard Vets with jump packs:
Sargent has dual lightning claws and a Melta Bomb.
3 guys with Power Sword + Bolt Pistol
3 guys with Chainsword + Storm Shield.
3 guys with Chainsword + Bolt Pistol.

It comes out to the same as 10 JP Death Company with 6 power swords. It doesn't hit quite as hard, but the Storm Shields mean it should stick around better. Because they aren't DC, they could also combo with a Standard of Sacrifice. So I'd be tempted to send them in with some other deep striking unit (Rievers?) and a Company Ancient.


 mokoshkana wrote:
I have found my librarian dread to be a monster. He tends to go down when he gets focused, but the turn he charges, he puts in work. I have found the best thing for him to do is look for a turn 2 charge. Hide him behind some tac marines, intercessors, etc while ensuring Wings of Sanguinius goes off on turn one. Ideally you're within 18" of chaff and you can toss a smite so adds to the damage on turn 1. He keeps fly and the 12" move during the turn 2 movement phase, so casting Wings of Sanguinius again gives him have a 24" move on turn 2. That combined with Quickening ensures you can charge anything you want that has space for him to get into base contact with.
I've been using my Libby dread a ton recently, because it was already painted. I always expect to use him offensively, but find that more often then not he ends up being my Free Safety. Patrolling my backfield for deep striking threats. He is really good at taking down characters or vehicles that threaten my backfield.

Against units that deep strike in, he typically tries to tie them up. 3 Attacks isn't enough to threaten most units. I always give him quicken, and if I don't need the extra attacks for captain hammer or my deep striking libby, I generally use the Red Rampage Strategem to give him a few more swings.
   
Made in us
Locked in the Tower of Amareo




Looks like a viable way to go to me. My vanguard are more blinged out, but I'm gonna make a few more cheap ones I think.
   
Made in de
Nihilistic Necron Lord






Germany

 Tiberius501 wrote:

- 10x Tacticals w/ flamer, heavy-flamer, sergeant w/ combi-flamer and power sword in a rhino


Wow, so many wasted points. Flamers are pathetic. Those models are 243 points. You get 8 boltgun shots at 24", 16 shots at 12", 7 auto flamer hits (same damage as boltgun) at 8", and 3,5 heavy flamer hits at 8" with S5 and AP-1. Plus 11 melee attacks.

A razorback with twin AC and stormbolter and a 5 model company veteran squad with stormbolters and chainswords is 208 pts. For that you get 14 boltgun shots at 24", 28 shots at 12", and 12 twin AC shots at 24" with S6 and AP-1. Plus 16 melee attacks.

Alternatively you could use a rhino with twin stormbolters and two 5 model company veterans with stormbolters and chainswords, thats 254 pts. For that you get 24 boltgun shots at 24". 48 boltgun shots at 12". Plus 32 melee attacks.
   
 
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