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2018/03/15 14:51:27
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
kingfox0 wrote: Unfortunately not much club to play in my small county. The meta here is perfect for shooting team, CC team rarely win here.
Get yourself a Spartan from FW. It is a LOW that can transport 25 models and comes with 2x quad lascannons. That means you have 8 lascannon shots per turn which will hit on 3's and if you stick a Captain next to it, its rerolling 1's.
https://www.forgeworld.co.uk/en-US/Spartan-Assault-Tank
We mortals are but shadows and dust...
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2018/03/15 14:52:59
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
Cephalobeard wrote: I'll be taking my Blood Angels/Custodes out for a spin in the next week or two as I finish building this list.
Looking forward to testing out Lord Slamguinius.
Any tips or tricks I should keep in mind?
(See attached current kitbash model, decided to make him out of a Primaris due to the improved posing. Head/Jump Pack separate.)
Just popped in to this thread after hearing of this wonderful Slamguinius fellow. I’m looking to ally this with my Custodes force, and I’m curious what your current list looks like.
Obviously, a Supreme Command of Jetbikes will work nicely for anything.
2018/03/15 15:15:27
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
Cephalobeard wrote: I'll be taking my Blood Angels/Custodes out for a spin in the next week or two as I finish building this list.
Looking forward to testing out Lord Slamguinius.
Any tips or tricks I should keep in mind?
(See attached current kitbash model, decided to make him out of a Primaris due to the improved posing. Head/Jump Pack separate.)
Just popped in to this thread after hearing of this wonderful Slamguinius fellow. I’m looking to ally this with my Custodes force, and I’m curious what your current list looks like.
Obviously, a Supreme Command of Jetbikes will work nicely for anything.
senor_flojo wrote: Kingfox, do you have another place to play? That doesn't sound like an enjoyable experience.
Sadly, running away from IG doesn't usually work when they are as popular as they currently are.
I don't play at stores. My friends don't have IG, and if they did, they wouldn't play cheap.
There's a subforum on here for finding locals.
Automatically Appended Next Post: BTW, what's the consensus on using Death Visions on more than one CPT/LT/Chap in a given game. The stratagem doesn't specify that you can only use it once....
This message was edited 1 time. Last update was at 2018/03/15 23:07:34
2018/03/16 00:13:33
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
kingfox0 wrote: Unfortunately not much club to play in my small county. The meta here is perfect for shooting team, CC team rarely win here.
Get yourself a Spartan from FW. It is a LOW that can transport 25 models and comes with 2x quad lascannons. That means you have 8 lascannon shots per turn which will hit on 3's and if you stick a Captain next to it, its rerolling 1's.
https://www.forgeworld.co.uk/en-US/Spartan-Assault-Tank
That rally bad idea. If you go LOW, all IG players have Shadow sword. If go second It can kill any LOW in 1 turn. Then will got more trouble.
2018/03/16 00:56:36
Subject: Blood Angels 8th Tactica - For Sanguinius
BTW, what's the consensus on using Death Visions on more than one CPT/LT/Chap in a given game. The stratagem doesn't specify that you can only use it once....
Yes, its possible. You can use it multiple times.
2018/03/16 02:20:24
Subject: Blood Angels 8th Tactica - For Sanguinius
senor_flojo wrote: Kingfox, do you have another place to play? That doesn't sound like an enjoyable experience.
Sadly, running away from IG doesn't usually work when they are as popular as they currently are.
Well, than refuse games unless they are willing to play a different mission set like Maelstrom. I would rather just not play than play in an unfun environment.
2018/03/16 08:14:27
Subject: Blood Angels 8th Tactica - For Sanguinius
I agree with NH Gunsmith. By the way, if he doesn't play maelstrom missions, which is what makes this game spicy as you have to THINK a little bit and not just bubble-wrap everything and roll tons of dice, that shows to me that he's a poor warhammer player.
I think you'll have a hard time winning with pure BA list, but if you have some spare money I'd go with a wing detachment of 3 dark talon flyers: 24 shots and d3 shots S10 plus the bomb. I, by no means, enjoy soup lists but it's about sending a message here. Feel free to proxy these flyers with stormtalons if you have.
2018/03/16 11:15:34
Subject: Blood Angels 8th Tactica - For Sanguinius
How about a detachment of raven guard allied? Drop 6 Aggressors and a jumpcap and absolutely melt his chaff. 6 Aggressors, not having moved, rerolling 1s from the cap, should kill around 38 guardsman. Spread that out with 1 aggressor shooting at each squad to trigger morale apocalypse and you'll bring 6 infantry squads to their knees in the opening round. Will set you back around 310pts...
2018/03/16 13:53:31
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
What about Mephiston (/any librarian) using wings and/or Cpt.Hammer with Forlorn Fury.
Using LOS blocking terrain to keep these small single models hidden & pounce with insane movement. Because this guy has massively bubble wrapped he will not be able to redeploy (or easily) to gain Los + bubble wrapping should still leave gaps for regular movig model.
Or at least that threat will constrict the wrap, allowing for better multi charges.
Also play the objective game, you'll win for days.
If for using Soup list, that not problem to me to win. I win many time when mix with BA + IG it safe.
But I just need to win with pure BA. If need to win at all cost, I just pick supreme command Celestine then she go lock tanks turn 1 stop his fire
I would like to say thank everyone for share idea.
2018/03/16 15:53:25
Subject: Blood Angels 8th Tactica - For Sanguinius
Death Company: Jump Pack
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Inferno pistol, Power sword
. Death Company Marine: Inferno pistol, Power sword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Inferno pistol, Power sword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
Death Company: Jump Pack
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Inferno pistol, Power sword
. Death Company Marine: Inferno pistol, Power sword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Inferno pistol, Power sword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
grouchoben wrote: How about a detachment of raven guard allied? Drop 6 Aggressors and a jumpcap and absolutely melt his chaff. 6 Aggressors, not having moved, rerolling 1s from the cap, should kill around 38 guardsman. Spread that out with 1 aggressor shooting at each squad to trigger morale apocalypse and you'll bring 6 infantry squads to their knees in the opening round. Will set you back around 310pts...
A Fallen Angels list is an interesting idea, but you might want a lieutenant instead of a master. Grim resolve let's you re-roll 1s to hit if the unit didn't move, may as well try to get 1s to wound re-rolled. Might even give you an excuse to get that primaris lieutenant.
Might need to do a vanguard detachment, maybe throw in a company ancient along with them.
With my list its as you see fit. You can go for super alpha strike by having one DC on the board and moving with the strat before the game starts, then dropping the other squad and getting a first turn charge with both squads.
Or you can deep strike them one at a time if you think your opponent will be able to weather the alpha, going for a more drawn out attack.
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2018/03/18 02:14:29
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
Well, my store has for the most part decided to drop down to 1,500 points as our "standard", and I couldn't be happier. Both of my Maelstrom games against a Guard/Custodes army were excellent, and forced tons of movement with our slightly shrunken armies. The first game was a real nail biter, where all the Guard/Custodes player could do to win was table me. The second started slow for me but it became a real blowout when 2 of the 3 Shield Captain bikers died to shooting in the second turn, and a turn 3 drop of my Death Company/Lemartes/Angels Wing Libby turned the tide once they found a hole in his screens and managed to charge hid Leman Russes.
My games at various point levels have been showing me more and more that not having a decent firebase as Blood Angels is crippling. I have recently begun rolling Scouts into my lists and at 1,500 points they really seem to shine.
My Blood Angels army also seems to be able to take the opponents alpha strike better since they aren't able to take every toy they want in their army.
Company Ancient [4 PL, 63pts]: Boltgun, Standard of Sacrifice
Death Company [18 PL, 236pts]: Jump Pack
. Death Company Marine: Boltgun, Power fist
. Death Company Marine: Boltgun, Power fist
. Death Company Marine: Boltgun, Power fist
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
++ Unbound Army (Faction) (Imperium - Adeptus Custodes) [27 PL, 480pts] ++
+ HQ +
Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter
Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter
Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter
++ Total: [86 PL, 1499pts] ++
They were excellent games, the first one showed me how powerful the Shield Captains are and just how much punishment they can take. The second game they dropped pretty quickly when I was able to isolate them. Trying to melee them to death was an absolute mistake in the first game.
This message was edited 1 time. Last update was at 2018/03/18 03:33:05
2018/03/20 06:12:14
Subject: Blood Angels 8th Tactica - For Sanguinius
Tiberius501 wrote: Quick question; can you do well with Blood Angels without needing to use Death Company?
Yes you can, using Sanguinary Guard with adequate support (The Sanguinor, The Standard of Sacrifice on a Sanguinary Guard Ancient, and a jump pack Librarian to hit them with Unleash Rage, and possibly Shield of Sanguinius) With a Sanguinary Novitiate (with Jum pack) or other cheap third elite choice would be a terrifying Vanguard detachment to see drop in on you. I like the Novitiate as a cheap third Elite for the detachment, he helps keep the Sanguinary guard alive by healing wounds or going 50/50 on returning one to the squad that was killed previously if none are already wounded.
Death Company are very very good at putting a ton of wounds on chaff units/screens very fast, even without any real support (Such as a Chaplain or other buffing character/special character), though obviously running one or two support units increases their damage output substantially.
They're an excellent tool, and highly effective, but not required to be used of course. Still, I do recommend using them, as they're damn killy, and though they may die by turn 2 or 3, they'll make a hole in whatever they run into.
Take it easy.
-Red__Thirst
You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.
2018/03/20 07:25:06
Subject: Blood Angels 8th Tactica - For Sanguinius
Thanks Red_Thirst. I was planning on using a Sanguinary Guard unit of 8 accompanied by the sacrifice banner, a captain and a sanguinary priest for +1 str. I was also considering a Librarian Dread to fly up the board and give them Unleash Rage though maybe a normal Libby would be better to save points
2018/03/20 08:49:15
Subject: Blood Angels 8th Tactica - For Sanguinius
Tiberius501 wrote: Thanks Red_Thirst. I was planning on using a Sanguinary Guard unit of 8 accompanied by the sacrifice banner, a captain and a sanguinary priest for +1 str. I was also considering a Librarian Dread to fly up the board and give them Unleash Rage though maybe a normal Libby would be better to save points
That's a solid setup, for sure!
If I may make one suggestion:
Run the Sanguinary High Priest with a Jump Pack, paired with a Jump Pack Librarian for unleash rage & whatever other power you like (I prefer Shield of Sanguinius myself). Give the Sanguinary Ancient the relic banner (Standard of Sacrifice) and make him your warlord, keep him within 6" of your Sanguinary Guard to give ALL the rerolls to hit thanks to Heirs of Askelion, and re-roll 1's to wound from the default banner abilities. Also, give him the Heroic Bearing warlord trait and laugh as you auto-pass all morale saves you're required to make. Lastly, you can add in the obligatory third elite slot to make it a Vanguard Detachment by tossing in a cheap Elite character, such as the Sanguinary Novitiate with a jump pack I mentioned earlier, that would give you a second way to restore a wound to the Sang Guard or another shot and bringing a fallen Sang Guard model back after being killed on top of the Sanguinary High Priest.
I want to do something very similar to this, honestly. Only I'd be running a 5 man Sang Guard unit with a Sang Guard Ancient along side a jump pack hammer Captain and a jump pack Librarian, coupled with the jump pack Sanguinary Novitiate. I do think the Sanguinary High Priest is probably one of the best HQ characters to run with the Sanguinary Guard, or the Sanguinor of course.
For HQ headhunting or dealing with a hard target, I feel like this is probably one of the best things we can bring to bear.
With 8 Sanguinary Guard (Assuming all are armed with Glaive Encarmines), hitting them with Unleash Rage, you're looking at 24 (3*8 = 24) attacks, re-rolling all failed to-hit rolls being within 6" of the Sanguinary Ancient Warlord. That results in ~7 misses or so on the initial roll, with 17 hits. Rerolling the ~7 misses gives you ~5 more hits, totaling ~22 hits.
Rolling to wound, wounding T:4 or lower on a 2+ thanks to Red Thirst on the charge and being S:5 from the High Priest, AND re-rolling wound rolls of 1, you're looking at damn near 100% to wound on the target (20+ wounds at least barring a higher than average number of 1's coming up twice in a row). Each wound doing D3 damage, you're going to carve up whatever T:4 or lower unit you're looking at more than likely, regardless of their armor save is.
Even T:5 units would be ill prepared to deal with it. You'd still be wounding on 3's on the charge with Red Thirst and re-rolling 1's to wound from the banner at -3 AP and D3 damage each.
As I said previously, a terrifying prospect for sure.
It certainly has merit, and few units can match the damage output in my opinion.
Take it easy.
-Red__Thirst-
You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.
2018/03/20 13:01:36
Subject: Blood Angels 8th Tactica - For Sanguinius
One last question; would a Furioso being carried around by a Stormraven be good? I know dreads aren't very survivable currently to get in there with melee, but would being transported in make it work? And would a frag cannon be worth it? I'd assume two fists is better but my model has the frag cannon and I can't find the box to refit him :/
2018/03/20 13:19:11
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
I wouldnt run a furioso dread. The DC dread is better. Its 29 pts. more (159), but you get black rage (which works with lemartes buffs, but he is not necessary), a 6" consolidate move, stormbolter, and a meltagun. If you add a meltagun and a stormbolter to the furioso its already 149 pts.
A frag cannon is not worth it, 7 average automatic hits at 8" with S6 AP-1 D1 for 38 points, and you lose your re-roll failed hits in the fight phase. No, dont use it.
2018/03/20 13:26:43
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
p5freak wrote: I wouldnt run a furioso dread. The DC dread is better. Its 29 pts. more (159), but you get black rage (which works with lemartes buffs, but he is not necessary), a 6" consolidate move, stormbolter, and a meltagun. If you add a meltagun and a stormbolter to the furioso its already 149 pts.
A frag cannon is not worth it, 7 average automatic hits at 8" with S6 AP-1 D1 for 38 points, and you lose your re-roll failed hits in the fight phase. No, dont use it.
Okay awesome, thanks, I'll chuck the Death company one in instead
2018/03/20 13:59:24
Subject: Blood Angels 8th Tactica - For Sanguinius
I have found my librarian dread to be a monster. He tends to go down when he gets focused, but the turn he charges, he puts in work. I have found the best thing for him to do is look for a turn 2 charge. Hide him behind some tac marines, intercessors, etc while ensuring Wings of Sanguinius goes off on turn one. Ideally you're within 18" of chaff and you can toss a smite so adds to the damage on turn 1. He keeps fly and the 12" move during the turn 2 movement phase, so casting Wings of Sanguinius again gives him have a 24" move on turn 2. That combined with Quickening ensures you can charge anything you want that has space for him to get into base contact with.
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2018/03/20 15:17:41
Subject: Blood Angels 8th Tactica - For Sanguinius
This is my list idea. Hoping it's competitive enough to win games with but not tournament worthy, as I play in a more casual setting:
[Battalion Detachment]
HQ - Captain w/ Jump pack and duel claws, Relic: Angel's Wing, Warlord Trait: Artisan of War
- Sanguinary Priest w/ Jump pack and 2x chainswords
TROOP
- 5x Intercessors w/ Auto boltrifles, Aux grenade launcher, sergeant w/ chainsword
- 10x Tacticals w/ flamer, heavy-flamer, sergeant w/ combi-flamer and power sword in a rhino
- 10x Tacticals w/ melta, multi-melta, sergeant w/ combi-melta (ride in the Stormraven)
FLIER
- Stormraven w/ Typhoon and 2x lascannons
[Vanguard Detachment]
HQ - Librarian Dreadnaught, Powers: Wings of Sanguinius and Unleash Rage (to use on Sang Guard)
ELITE
- Death Company Dread w/ fists (rides in Stormraven)
- 8x Sanguinary Guard w/ swords
- Sanguinary Ancient w/ Standard of Sacrifice (-1cp for extra relic)
- 10x Reivers w/ blades
I have 10pts left to play with. What do you guys think?
2018/03/20 20:02:38
Subject: Blood Angels 8th Tactica - For Sanguinius
Your list is atleast fluffy, although double chainsword jump pack sanguinary priest. well, we don't use index stuff after codex..
Hey,
How you guys run your vanguard vets? I wanna try them too, last summer I had a 6man squad in test, but after the codex I yet have fielded them. I wanna try them out, replace my DC, not for same role, but as a DS threat.
I was thinking:
Jump packs naturally
Sergeant with dual LC ~3 with SS&TH ~few with inferno pistols and power swords
If I would take some ablatives, what would be your pick?
2018/03/21 01:30:26
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
I'm hoping you guys could give me your 2 cents on my idea for vanguard vets before I start painting them. I've been frustrated that my DC always die by turn 2, and am looking for something a bit more durable, and possibly something that reads as less of a threat. So I'm looking at the following:
10 Vanguard Vets with jump packs:
Sargent has dual lightning claws and a Melta Bomb.
3 guys with Power Sword + Bolt Pistol
3 guys with Chainsword + Storm Shield.
3 guys with Chainsword + Bolt Pistol.
It comes out to the same as 10 JP Death Company with 6 power swords. It doesn't hit quite as hard, but the Storm Shields mean it should stick around better. Because they aren't DC, they could also combo with a Standard of Sacrifice. So I'd be tempted to send them in with some other deep striking unit (Rievers?) and a Company Ancient.
mokoshkana wrote: I have found my librarian dread to be a monster. He tends to go down when he gets focused, but the turn he charges, he puts in work. I have found the best thing for him to do is look for a turn 2 charge. Hide him behind some tac marines, intercessors, etc while ensuring Wings of Sanguinius goes off on turn one. Ideally you're within 18" of chaff and you can toss a smite so adds to the damage on turn 1. He keeps fly and the 12" move during the turn 2 movement phase, so casting Wings of Sanguinius again gives him have a 24" move on turn 2. That combined with Quickening ensures you can charge anything you want that has space for him to get into base contact with.
I've been using my Libby dread a ton recently, because it was already painted. I always expect to use him offensively, but find that more often then not he ends up being my Free Safety. Patrolling my backfield for deep striking threats. He is really good at taking down characters or vehicles that threaten my backfield.
Against units that deep strike in, he typically tries to tie them up. 3 Attacks isn't enough to threaten most units. I always give him quicken, and if I don't need the extra attacks for captain hammer or my deep striking libby, I generally use the Red Rampage Strategem to give him a few more swings.
2018/03/21 04:31:06
Subject: Blood Angels 8th Tactica - For Sanguinius
- 10x Tacticals w/ flamer, heavy-flamer, sergeant w/ combi-flamer and power sword in a rhino
Wow, so many wasted points. Flamers are pathetic. Those models are 243 points. You get 8 boltgun shots at 24", 16 shots at 12", 7 auto flamer hits (same damage as boltgun) at 8", and 3,5 heavy flamer hits at 8" with S5 and AP-1. Plus 11 melee attacks.
A razorback with twin AC and stormbolter and a 5 model company veteran squad with stormbolters and chainswords is 208 pts. For that you get 14 boltgun shots at 24", 28 shots at 12", and 12 twin AC shots at 24" with S6 and AP-1. Plus 16 melee attacks.
Alternatively you could use a rhino with twin stormbolters and two 5 model company veterans with stormbolters and chainswords, thats 254 pts. For that you get 24 boltgun shots at 24". 48 boltgun shots at 12". Plus 32 melee attacks.