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2020/11/08 23:03:38
Subject: Harlequins Codex Tactics - The Laughing God play time!
‘Each time this unit makes a Normal Move, Advances, Falls
Back or makes a charge move, until that move is finished,
models in this unit can move horizontally through models and
terrain features (they cannot finish a move on top of another
model, or its base).’
So can i finish move on top of the terrain feature (top of bulding for example)?
Second question, what about Yncarne? Is she good on 9ed for including in harlequins army?
This message was edited 1 time. Last update was at 2020/11/28 13:48:07
2020/12/28 21:20:15
Subject: Harlequins Codex Tactics - The Laughing God play time!
Second question, what about Yncarne? Is she good on 9ed for including in harlequins army?
Came here for this same question.
Though this is from a month ago... kinda surprised the Harlequin tactica is so dead, you'd think all the elf players would be in here atm considering we are the only elves that aren't garbage-tier right now.
2020/12/28 23:53:10
Subject: Harlequins Codex Tactics - The Laughing God play time!
Second question, what about Yncarne? Is she good on 9ed for including in harlequins army?
Came here for this same question.
Though this is from a month ago... kinda surprised the Harlequin tactica is so dead, you'd think all the elf players would be in here atm considering we are the only elves that aren't garbage-tier right now.
Honestly, its a very small faction of players and its tactics are well known, there is talk about the Yncarne already in here somewhere. Finally many players are not really using forums anymore and instead Discord as its a live discusion, easier to navigate, and not so limiting.
With that said, the Yncarne is really good in Quins.
This message was edited 1 time. Last update was at 2020/12/28 23:53:42
Second question, what about Yncarne? Is she good on 9ed for including in harlequins army?
Came here for this same question.
Though this is from a month ago... kinda surprised the Harlequin tactica is so dead, you'd think all the elf players would be in here atm considering we are the only elves that aren't garbage-tier right now.
Honestly, its a very small faction of players and its tactics are well known, there is talk about the Yncarne already in here somewhere. Finally many players are not really using forums anymore and instead Discord as its a live discusion, easier to navigate, and not so limiting.
With that said, the Yncarne is really good in Quins.
Good point, and I use discord a lot for various hobbies including 40k. I think I'm even in an aeldari discord haha. Just don't visit it enough. May have to get into the habit
2020/12/29 23:14:25
Subject: Harlequins Codex Tactics - The Laughing God play time!
Automatically Appended Next Post: Wow, I hadn't really looked carefully at Twilit (yay spelling) Encore - that is super powerful, because unlike the white scars version you can end your consolidate back within combat range, and you can also use it even if you're still in combat with something else - even if you're based, because it says you can end closer to either the closest model or the unit that's falling back. That's crazily powerful for 1CP. Most units are simply not going to be able to get out of combat with a troupe unit now,
I have a question about twilit pathway. the strat reads that each model must "move closer to the closest model from the unit that Fell Back, or, if another enemy unit is now closer, the closest enemy model." not to sound like a grammer nazi but the ",or," has a comma on either side which creates a break in the sentence. Rules as written wouldn't it read as "either-or?" either the unit that fell back, or, another unit that has now become closest? i.e a model in base contact.
also pg.231 of the core rules book says that a consolidating units must end closer the closest enemy model. i don't understand how this consolidation move is allowed to bypass that core rule. thanks for the help!
This message was edited 1 time. Last update was at 2021/01/22 07:43:43
2021/01/22 16:06:03
Subject: Harlequins Codex Tactics - The Laughing God play time!
Automatically Appended Next Post: Wow, I hadn't really looked carefully at Twilit (yay spelling) Encore - that is super powerful, because unlike the white scars version you can end your consolidate back within combat range, and you can also use it even if you're still in combat with something else - even if you're based, because it says you can end closer to either the closest model or the unit that's falling back. That's crazily powerful for 1CP. Most units are simply not going to be able to get out of combat with a troupe unit now,
I have a question about twilit pathway. the strat reads that each model must "move closer to the closest model from the unit that Fell Back, or, if another enemy unit is now closer, the closest enemy model." not to sound like a grammer nazi but the ",or," has a comma on either side which creates a break in the sentence. Rules as written wouldn't it read as "either-or?" either the unit that fell back, or, another unit that has now become closest? i.e a model in base contact.
also pg.231 of the core rules book says that a consolidating units must end closer the closest enemy model. i don't understand how this consolidation move is allowed to bypass that core rule. thanks for the help!
Twilight Pathways is a psychic power that allows a unit to move/advance again in the psychic phase.
Twilit Encore is the stratagem that can be used after an enemy unit within 1" of a Troupe falls back. When that happens, there are two possibilities for the Troupe:
1) If the unit that fell back is still the closest unit to the Troupe, then each model in the Troupe can move up to 6" ending its consolidate closer to the unit falling back than it was when it started its consolidate move.
2) The unit that fell back is NOT the closest unit to the Troupe anymore, in which case, each model in the Troupe can move up to 6" ending its consolidate closer to the unit which is now closest to them when it started its consolidate move.
Remember that special rules allow for the override of core rules.
We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k
2021/02/12 18:47:02
Subject: Re:Harlequins Codex Tactics - The Laughing God play time!
So, my local club has a few Dark Angels players, who will be playing a lot of Deathwing Terminators coming up. Worried about 3w models, with very good armour saves, and always-on Transhuman. Worried about how to tackle them, as they will be good candidates for while we stand we fight.
Ravenwing Apothecary (115)
UPGRADE: Chief Apothecary
TRAITS: Selfless Healer
STRATAGEMS: Hero of the Chapter
Adeptus Astartes Patrol Detachment ( 2CP - 315PT )
SUB-FACTION: Dark Angels
HQ Primaris Chaplain on Bike (115)
TRAITS: Rites of War (Aura)
LITANIES: Canticle of Hate (Aura)
RELICS: Reliquary of the Repentant
STRATAGEMS: Hero of the Chapter
Hey murder clowns, was considering starting up a little force of these weirdos and was curious what a typical 1k list would look like. I commonly fight Ultras, Space Wolves, Necrons, DG, Tyranids and Sisters of Battle.
I don’t want to go cheese, it’s a friendly group (for the most part), but would like to be able to have fun and close games.
Thanks
EDIT: A cool combat patrol idea would also be nice to get started with, if anyone had any suggestions.
EDIT 2: How would this be for a Combat Patrol:
HQ - Shadowseer w/ Fog of Dreams, Veil of Tears, Shield From Harm
- Troupe Master
TROOPS
- 5x Players w/ 2x fusion pistols, 3x Shurikan, 5x Caras
FAST ATTACK
- 4x Skyweavers w/ 1x Bolas, 3x Zephyrglaives, 4x Haywire Cannons
Not really sure on what relic or warlord trait to take, but I’m thinking of going The Frozen Stars Mask Form.
This message was edited 3 times. Last update was at 2021/02/18 15:21:00
2021/02/27 08:03:22
Subject: Harlequins Codex Tactics - The Laughing God play time!
I could use some advice from the more experienced harlequin players on here. My best friend and I both started new armies. I chose quins and he has a small force of death guard. We are going to play a 1k friendly game and I need some advice on the list, especially on warlord traits and relics as I can't really add different models because the list basically encompasses every model I own for harlequins.
I came up with two lists that basically only differ regarding warlord traits. In the first one my thinking was to make the troupe master more of very fast support character with a foot on the future and prince of light to give reroll charges, to make sure my dudes arrive where they need to. I also thought that the solitaire with rose would be interesting to hunt death guard characters since he at least essentially gets damage 2 against them in melee.
Shadowseer [6 PL, 115pts]: Shield From Harm, Shuriken Pistol, The Shadowstone, Twilight Pathways, Webway Dance
Troupe Master [4 PL, -1CP, 76pts]: 3: A Foot in the Future, Choreographer of War, Fusion Pistol, Harlequin's Caress, Prince of Light, Stratagem: Pivotal Role, Warlord
Shadowseer [6 PL, 115pts]: Shield From Harm, Shuriken Pistol, The Shadowstone, Twilight Pathways, Webway Dance
Troupe Master [4 PL, -1CP, 70pts]: 5: Player of the Dark, Choreographer of War, Darkness' Bite, Fusion Pistol, Harlequin's Blade, Stratagem: Pivotal Role, The Twilight Fang, Warlord