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![[Post New]](/s/i/i.gif) 2013/07/04 05:13:00
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Unstoppable Bloodthirster of Khorne
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Welp, part 1 of my big pre-BF-price-rise panic purchase just arrived!
Op Icarus
Op Hades
Op Cyclone
Op SeeLowe
Op Zverograd
Dust Warfare Book
DW Hades
DW Zverograd
2x Brit Commandoes
4x Naz... erm, Axis Zombies
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![[Post New]](/s/i/i.gif) 2013/07/04 09:10:37
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Trustworthy Shas'vre
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Does it use the same range and auto-miss/hit/wound mechanic as AT-43? That's one of my favorite aspects of AT-43, the surety of movement/firing.
A system derived from it, but not identical. AT-weapons degraded with distance Dust do not, but both have ranges. Dust is more realistic in the assumption that WWII weapons over the distances that are normal for TT-fights do not degrade much, so it puts the focus on the armor. Depending on the armor the shot gets weaker. Every unit got a table on its stat-card where you can easily read the lines and rows for the unit and weapon in question.
Dust uses dice that hav only two different side. 4 miss-sides and 2 hit-sides. You roll a number of dice for hits and then every hit side counts as damage point (depending on the weapon).
Works mighty fine and depicts WWII fights quite nice.
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André Winter L'Art Noir - Game Design and Translation Studio |
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![[Post New]](/s/i/i.gif) 2013/07/04 10:59:12
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Longtime Dakkanaut
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Jehan-reznor wrote:Strange i play russians in Dust Tactics (and soon Bolt action, and also before Stalingrad), but no one is offended by that, as stalin with his purges and army killed more people than "Ze Nazi's"
Well, Soviets won, Nazis lost. That's how this works, unfortunately.
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![[Post New]](/s/i/i.gif) 2013/07/05 04:34:53
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Haughty Harad Serpent Rider
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Duncan_Idaho wrote:Does it use the same range and auto-miss/hit/wound mechanic as AT-43? That's one of my favorite aspects of AT-43, the surety of movement/firing.
A system derived from it, but not identical. AT-weapons degraded with distance Dust do not, but both have ranges. Dust is more realistic in the assumption that WWII weapons over the distances that are normal for TT-fights do not degrade much, so it puts the focus on the armor. Depending on the armor the shot gets weaker. Every unit got a table on its stat-card where you can easily read the lines and rows for the unit and weapon in question.
Dust uses dice that hav only two different side. 4 miss-sides and 2 hit-sides. You roll a number of dice for hits and then every hit side counts as damage point (depending on the weapon).
Works mighty fine and depicts WWII fights quite nice.
Yeah, that's quite a bit different. I love certain tactical decisions in AT-43; do my Steel Tacarms shoot their laser guns at this squad of 6 assault golems that is close enough that they will auto hit (and auto kill), or do I take my chances with say, a Hekat overseer that hasn't gone yet that I know will be running 50cm at something important but is farther away and has greater armor so I actually have to roll to hit and roll for damage and hopefully destroy it (or damage it enough so that a single repair routine won't put it back into action), haha. Well, very off-topic at this point, but now I want to schedule an AT-43 game with one of our half dozen local players...
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"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
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![[Post New]](/s/i/i.gif) 2013/07/05 06:02:25
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Regular Dakkanaut
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![[Post New]](/s/i/i.gif) 2013/07/05 06:10:22
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Wow, aside from that slit that they're looking through, I like them a lot! It's been ages since I felt that way about Dust minis.
Isn't this also the first type 4 infantry unit out there? I could be wrong, been ages since I last saw stat cards.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2013/07/05 06:35:50
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Unstoppable Bloodthirster of Khorne
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Setting aside the silliness of walkers in general, the thing that I don;t like about them is the "mech arms and hands" of them, when it would be much more efficient, quick and easy (Soviet strengths) to simply mount the weapons on the mechs directly.
Especially so since there's clearly no Iron Man/Apache Gunship style targeting HUD in the suits - I actually like the slit and pull-down canopy - a good reminder that these things are simply made of cast iron armour and such in the 1940s just like the tanks of the era.
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![[Post New]](/s/i/i.gif) 2013/07/05 06:46:41
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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It does give off a weird mixed vibe of the usual "soviets are low-tech" paired with those techy arms when you put it like that. Maybe they're just winging it and spraying everything they can see?
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2013/07/05 06:55:58
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Regular Dakkanaut
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Fluff wise, the Steel Guards are war veterans who have had limbs amputated but wish to continue to fight at the front, so the suits serve as armoured prosthetics too (They also get a 'Steel Glove' punch out of having the robo arms for ditching the gun and close quarter fighting)
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This message was edited 1 time. Last update was at 2013/07/05 06:56:41
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![[Post New]](/s/i/i.gif) 2013/07/05 07:42:05
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Regular Dakkanaut
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BrookM wrote:Wow, aside from that slit that they're looking through, I like them a lot! It's been ages since I felt that way about Dust minis.
Isn't this also the first type 4 infantry unit out there? I could be wrong, been ages since I last saw stat cards.
There were a couple Type 4 "superheroes" in one of the Zverograd expansions I believe.
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![[Post New]](/s/i/i.gif) 2013/07/05 08:01:43
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Rogue Inquisitor with Xenos Bodyguards
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The waldo arms are likely to help as well in case they fall down, grab a large rock or boulder, tank or whatever is sitting nearby and help pull themselves up. Apparently by the "Steel Glove" entry, also a close combat fighting move
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"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
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![[Post New]](/s/i/i.gif) 2013/07/05 08:17:23
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Unstoppable Bloodthirster of Khorne
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fattdex wrote:Fluff wise, the Steel Guards are war veterans who have had limbs amputated but wish to continue to fight at the front, so the suits serve as armoured prosthetics too (They also get a 'Steel Glove' punch out of having the robo arms for ditching the gun and close quarter fighting)
Huh, and there I was thinking that the suits looked like they had enough space for their arms to be inside the body-shell. I wonder who forgot to close that one guy's hatch though!
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![[Post New]](/s/i/i.gif) 2013/07/05 16:32:57
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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[DCM]
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Auto Hits and Auto Kills?
That doesn't sound fun to me...
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![[Post New]](/s/i/i.gif) 2013/07/05 16:38:21
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Good catch, that does make it quite lethal. It's not auto-hits though, just auto-kill, unless I'm mistaken. It's been a long time since I cracked open my box of Tactics.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2013/07/05 20:05:50
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Trustworthy Shas'vre
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You still need to hit to kill, but it kills more than usual.
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André Winter L'Art Noir - Game Design and Translation Studio |
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![[Post New]](/s/i/i.gif) 2013/07/06 03:29:17
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Dakka Veteran
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Oh fiddlesticks  I know now in my heart that im starting a new faction now. I love these guys, so characterful!
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![[Post New]](/s/i/i.gif) 2013/07/06 14:03:53
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Powerful Orc Big'Un
Somewhere in the steamy jungles of the south...
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I like the how the heavy shotguns are more powerful at close range than at longer range. It's a nice touch of realism.
~Tim?
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![[Post New]](/s/i/i.gif) 2013/07/07 08:15:18
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Blood-Drenched Death Company Marine
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When I look at these, and other heavy infantry, it makes think there's really no place for level 1 infantry unless they're manning indirect artillery weapons. They're shredded when someone so much as looks at them.
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![[Post New]](/s/i/i.gif) 2013/07/07 09:15:32
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Regular Dakkanaut
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Moopy wrote:When I look at these, and other heavy infantry, it makes think there's really no place for level 1 infantry unless they're manning indirect artillery weapons. They're shredded when someone so much as looks at them.
I don't think there are any Infantry 1s in the game. Even the Chinese conscripts were I2.
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![[Post New]](/s/i/i.gif) 2013/07/07 13:28:09
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Regular Dakkanaut
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I think the Marine weapon teams are S1.
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![[Post New]](/s/i/i.gif) 2013/07/08 00:37:08
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Blood-Drenched Death Company Marine
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Yep. When I looked at the marines I thought, "Well, I guess I don't need these 15 points..." Honestly? 5 pts would have been better for S1
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This message was edited 1 time. Last update was at 2013/07/08 00:37:44
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![[Post New]](/s/i/i.gif) 2013/07/08 02:01:51
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Moustache-twirling Princeps
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Moopy wrote:When I look at these, and other heavy infantry, it makes think there's really no place for level 1 infantry unless they're manning indirect artillery weapons. They're shredded when someone so much as looks at them.
Well, unless they are in Hard Cover with Entrench, meaning they get +3 successes on top of their 1 Combat Die for armor. Not too shabby, imo.
Then again, my Choppers never live past the Air Drop turn anyhow, but that hardly matters after they deliver their 30+ dice on enemies within 6". Automatically Appended Next Post:
And these look pretty sick!
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This message was edited 1 time. Last update was at 2013/07/08 02:02:31
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![[Post New]](/s/i/i.gif) 2013/07/08 03:34:43
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Fixture of Dakka
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Those ruskie thrashcans look spiffy, i want them for sure, now to check up , for some russian trashcan markings just for fun.
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![[Post New]](/s/i/i.gif) 2013/07/08 04:20:50
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Powerful Orc Big'Un
Somewhere in the steamy jungles of the south...
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Now I'm really glad I dropped Allies in favor of SSU! These armored units are hitting all my aesthetic sweet spots.
~Tim?
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![[Post New]](/s/i/i.gif) 2013/07/10 01:58:51
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Moustache-twirling Princeps
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This just got posted up on GF9. Hoping it costs as much as a Medium Walker or at most a Heavy. I want at least one! Comes with some neat fiddly bits, too!
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![[Post New]](/s/i/i.gif) 2013/07/10 03:15:12
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Blood-Drenched Death Company Marine
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30 w/o gun 53 with gun.
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![[Post New]](/s/i/i.gif) 2013/07/22 17:30:53
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Dakka Veteran
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Anyone have release dates for the operation Achilles stuff?
So far looks like operation Achilles is a winner. New joe and sigrid look pretty cool. Much improved on the old ones. Luftwaffe pilot will be good for an objective marker at the very least
Can't wait to make a SSU platoon of steel cans!
And gotta get an axis fortification for my Long Tom 2 to blast into!
The gorillas with jackhammers just make me laugh though.
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![[Post New]](/s/i/i.gif) 2013/07/22 20:58:16
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Regular Dakkanaut
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Duncan_Idaho wrote:
A system derived from it, but not identical. AT-weapons degraded with distance Dust do not, but both have ranges. Dust is more realistic in the assumption that WWII weapons over the distances that are normal for TT-fights do not degrade much, so it puts the focus on the armor. Depending on the armor the shot gets weaker. Every unit got a table on its stat-card where you can easily read the lines and rows for the unit and weapon in question.
Note that you're Describing Dust Tactics. Warfare has absurdly short ranges, and requires you to buy $20 expansion books to get the single page of new units for your army.
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![[Post New]](/s/i/i.gif) 2013/07/23 02:26:55
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Powerful Orc Big'Un
Somewhere in the steamy jungles of the south...
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RogueRegault wrote: Duncan_Idaho wrote:
A system derived from it, but not identical. AT-weapons degraded with distance Dust do not, but both have ranges. Dust is more realistic in the assumption that WWII weapons over the distances that are normal for TT-fights do not degrade much, so it puts the focus on the armor. Depending on the armor the shot gets weaker. Every unit got a table on its stat-card where you can easily read the lines and rows for the unit and weapon in question.
Note that you're Describing Dust Tactics. Warfare has absurdly short ranges, and requires you to buy $20 expansion books to get the single page of new units for your army.
And new special rules, fluff, scenarios, and other goodies. Plus the expansion books (which are only $12 from Miniaturemarket) can be shared among friends as they have rules for all the new figs from each faction in the one book. And you can get the rules for the new units for free - there's a big fandriven database of really nice, detailed unit cards for Warfare, and the project is endorsed by Dust Studios.
Funnily, I've always felt that ranges are way too short in Tactics. Range 1 for Shotguns/Flamethrowers, for instance. Still, the ranges in Warfare are short, which is IMO inevitable, considering that the standard board size is 4x4.
~Tim?
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![[Post New]](/s/i/i.gif) 2013/07/23 06:51:38
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Lone Wolf Sentinel Pilot
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Link to the unit cards for warfare? Im interested,
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