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Having trouble getting my mob grinder to spawn monsters.
Tower design with water coming out of dispensers timed with a hopper clock (currently passing 62 sticks back and forth).
Spawn platform is split into 4 triangular sections with a centralised drop. Each ‘triangle’ measures 21x21 blocks, split into 3 levels. Water reaches the hypotenuse edge of the triangle, but does not pour over.
Height of platform is 200 blocks, with a 31 block fall to hoppers at height 169. Platforms are made of smooth stone blocks. Platforms are about 3/4 covered with planks making a rising ceiling starting at 3 blocks above the corner dispensers, rising to 14 blocks above the drop chute. Rest is completed by coloured glass until it reaches a central 7x7 shaft tower.
I have viewing platforms in the central shaft (clear glass walled) at lvl 169. At level 220 above the platforms using coloured glass to monitor water flow. And at lvl 200 25 blocks away from nearest 2 platforms outer edge (spawn platforms at distance 25-67 from this platform) which can see down the clear glass ‘drop zone’.
Platforms themselves are pitch black, except for the last 2 layers along the hypotenuse which are very dim, but just light enough to see if the platform is flooded or not.
System appears to be working, as in the water flows and recedes with the clock pulse. But no mobs ever seem to spawn.
I’ve got a similar design about 2000 blocks away that works. But this one just doesn’t seem to spawn any mobs. Tower starts at sea level above a deep ocean. Any ideas what I could be doing wrong?
PS4 bedrock edition. Survival mode.
This message was edited 1 time. Last update was at 2021/05/05 07:23:49
Why couldn't I have had my current income when 5 Aspect Warrors were £2.99 a blister...
The far west hallway from the Jungle hub to my area of the world is finally complete. I invite you all to take a stroll and see the sights (it's only about 1000 blocks long). The design was inspired by the pre-heresy scheme of Legio Mortis. You can pop through the portal and take a look outside my base if you want but there isn't much to see at the moment. Things are still a bit primitive there and I've got all the villagers locked up so the village doesn't get depleted by a raid.
I've started preparing this update for the DakkaDakka Minecraft server but as it requires Java 16 I just need to change a few more things around behind the scenes on the host server. This means it won't be ready today, hopefully tomorrow, but no promises.
This is just part 1 of the Caves and Cliffs update and doesn't include the world height change, so this isn't the update where we'll do a world reset. That's the next one coming nearer the end of the year.
In order to allow for ease of access to the new blocks, ores and generation I will probably set up another teleporter like the one we have for the Jungle.
darkinnit wrote: In order to allow for ease of access to the new blocks, ores and generation I will probably set up another teleporter like the one we have for the Jungle.
We've got one in the west, so how about the distant East? That way, maybe we can get Anvildude to finish the East tunnel.
The DakkaDakka server update is almost ready, but I'm going to complete it tomorrow, probably around 8pm BST (7pm UTC, 3pm EDT) so that I can be around for a few hours in case there are any issues or tweaks needed.
The DakkaDakka Minecraft Server has been upgraded to Minecraft 1.17 Caves & Cliffs update part I!
I have set up a portal at spawn in the portal room beneath spawn. This portal takes you to a village at the foot of a mountain in the new terrain. If you do not know where the portal room is at spawn, follow the glow signs:
The portal on the left in this image goes to Caves & Cliffs terrain. The portal on the right goes to the Bamboo Jungle from the earlier update.
Stepkid and I explored east a bit from the portal into the new block area, mostly wanting to get away from the village in case of attracting mobs. At some point we should get a wall around it -- maybe a group project?
Anyway, there's a small but basic underground lodge, signposted, pretty much due east from the village, for anyone heading that direction. We found a large sea soon after that, and got as far as building a bit of a dock for anyone wanting to keep on east.
I tried flying around but the terrain wouldn't load/render quickly enough and I kept crashing into mountains. I found an interesting village to the north so I might set up operations there. I haven't quite decided yet.
Breotan wrote: I tried flying around but the terrain wouldn't load/render quickly enough and I kept crashing into mountains.
That's how I lost my second Elytra (first was due to lava). Tried flying across the End to look for even more Elytra, didn't realize I was going downwards because the chunks weren't loading fast enough and I crashed into the bottom of the End. :(
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks
New terrain generation is one of the most intensive things in Minecraft servers (also having silly amounts of mobs/entities is another) and it will cause lag and client-server desyncs. So I advise against risking rare items like Elytra while exploring new chunks.
No. Basically, any time there's new terrain generation systems, they replace the old ones with the update- meaning that any newly generated chunks (places that nobody has been yet) will generate with the new terrain, blocks, etc.
The practicalities of that is that if you go far enough away from spawn, you get new terrain generation. Dark is an awesome Server Lord, and has set up a teleporter to a location far enough away that there's a lot of new terrain to generate.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
I had forgotten all about that. Wasn't it supposed to be earlier?
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks