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Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 Asherian Command wrote:
west? I think I am near the end of it I have a purple sun banner


Found it in end.

Once I worked out which user name it was.

Left a book in your valuables store with your precious blocks.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Blood-Raging Khorne Berserker





I don't even KNOW anymore.

Anvildude wrote:
He's East Tunnel. Last side tunnel on the left, before the big opening.


Actually, mine is the last on the left (nether quartz and nether brick tunnel). I recently made a better path to the East Tunnel from my gate.
   
Made in us
Liche Priest Hierophant






Oh yeah! Forgot about that. Storm's's'been last for so long.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Gitkikka wrote:
Anvildude wrote:
He's East Tunnel. Last side tunnel on the left, before the big opening.


Actually, mine is the last on the left (nether quartz and nether brick tunnel). I recently made a better path to the East Tunnel from my gate.


Anvildude wrote:Oh yeah! Forgot about that. Storm's's'been last for so long.


Found it in thr end took, some tunnels are defenitely less popular, North South gh, Axis seems to be busier than East West.

I went west for some reason. But found some intresting places like the castle port and a few others though

Found East in thr end, I think I mixed up one castle as Storm has a few variations.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Gitkikka wrote:
Anvildude wrote:
He's East Tunnel. Last side tunnel on the left, before the big opening.


Actually, mine is the last on the left (nether quartz and nether brick tunnel). I recently made a better path to the East Tunnel from my gate.

yeah I noticed that. I got confused a few days ago when i was returning from a nether trek (to find more horse armor after I lost my best horse to a charged creeper)

Also does anyone know what darknnit is going to do with the next update like reset parts of the world closer to our spawn? Cause right now its kind of ridicilious trek to get to a mansion or anything from 1.12

Like reload all the borders around the player areas or what? I wouldn't mind that or reloading the end as most of the surrounding areas have been thoroughly explored.

This message was edited 1 time. Last update was at 2018/02/19 19:00:04


From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 Asherian Command wrote:
 Gitkikka wrote:
Anvildude wrote:
He's East Tunnel. Last side tunnel on the left, before the big opening.


Actually, mine is the last on the left (nether quartz and nether brick tunnel). I recently made a better path to the East Tunnel from my gate.

yeah I noticed that. I got confused a few days ago when i was returning from a nether trek (to find more horse armor after I lost my best horse to a charged creeper)

Also does anyone know what darknnit is going to do with the next update like reset parts of the world closer to our spawn? Cause right now its kind of ridicilious trek to get to a mansion or anything from 1.12

Like reload all the borders around the player areas or what? I wouldn't mind that or reloading the end as most of the surrounding areas have been thoroughly explored.


A large area of my base is under water.

I guess he could say redo the outer oceans in say 2k outwards as that land is less populated than the inner "ring" round spawn.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in au
Lady of the Lake






It's probably easier for him to set up like an outpost 100k or more out then make like a teleport station at spawn where you go into it or whatever and press a button and a command block warps you out to the outpost.

   
Made in us
Liche Priest Hierophant






We can make a HIghway, then!

Also, Stormwarriors, I've done my critique of your place- put it next to your Journal.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in au
Dangerous Outrider





Would be a shame to not see all the large structures on the dakka map any more.

Personally, I'm fine staying put. Seaweed and coloured rock isn't really much to go making a new spawn for.
 Asherian Command wrote:
Also does anyone know what darknnit is going to do with the next update like reset parts of the world closer to our spawn? Cause right now its kind of ridicilious trek to get to a mansion or anything from 1.12
Isn't it supposed to be a ridiculous trek? Though I guess every mansion discovered adds another real world hour or more of walking to find the next one and it already takes several hours. I doubt there'd be more than 1 woodland mansion anywhere near spawn that might have been discovered if the area it generates in wasn't already explored prior, but once it gets explored you're back to where we are now.
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Does the Darkinnit.com server map cover the entirety of the generated world, or are there more generated lands beyond the boundaries of the map?
   
Made in au
Dangerous Outrider





Plenty more discovered land beyond the dakka map. Most folk don't set up their main bases out there, though.
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 Lotet wrote:
Plenty more discovered land beyond the dakka map. Most folk don't set up their main bases out there, though.


yeah, theres bases out beyond map lines. i for example have a sub base 8000 out South, there will be a few smallwe mining and such camps, qaurries and such out beyond the map edge.

the map line is about 4-5k

there rarer but people build outside the map.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Lotet wrote:
Would be a shame to not see all the large structures on the dakka map any more.

Personally, I'm fine staying put. Seaweed and coloured rock isn't really much to go making a new spawn for.
 Asherian Command wrote:
Also does anyone know what darknnit is going to do with the next update like reset parts of the world closer to our spawn? Cause right now its kind of ridicilious trek to get to a mansion or anything from 1.12
Isn't it supposed to be a ridiculous trek? Though I guess every mansion discovered adds another real world hour or more of walking to find the next one and it already takes several hours. I doubt there'd be more than 1 woodland mansion anywhere near spawn that might have been discovered if the area it generates in wasn't already explored prior, but once it gets explored you're back to where we are now.


Spent four hours to find one. So no it shouldn't be that long :/

From whom are unforgiven we bring the mercy of war. 
   
Made in au
Dangerous Outrider





 Asherian Command wrote:
Spent four hours to find one. So no it shouldn't be that long :/
Sounds about right to me. Took about 3 hours to find mine and it still takes half an hour to get to it by the nether. Though the nether path doesn't go diagonal like I did in the overworld. It'll probably take the next person 5 hours to find theirs. Like I said, I doubt there'd be more than 1 visible on the map. These things are generally more than 10,000 blocks away from each other. But I guess some folk would like to visit one that doesn't take ages to get to.
   
Made in gb
Ultramarine Librarian with Freaky Familiar





So, I tried to move my portal further west closer to my base on my Island, but instead of creating a new counterpart portal in the Nether, it's linked to somebody else's portal at this jungle grotto.


It's been a long time since I've played Minecraft. IIRC, the correct procedure for linking up a portal is that I need to take my Overworld portal coordinates and divide them by 8, then travel to that corresponding location in the nether to build a new portal to link up? Is that correct?
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 Shadow Captain Edithae wrote:
So, I tried to move my portal further west closer to my base on my Island, but instead of creating a new counterpart portal in the Nether, it's linked to somebody else's portal at this jungle grotto.


It's been a long time since I've played Minecraft. IIRC, the correct procedure for linking up a portal is that I need to take my Overworld portal coordinates and divide them by 8, then travel to that corresponding location in the nether to build a new portal to link up? Is that correct?


That's about the way. You need to get the hights roughly correct, but not super exact. You may need to takw the old portal offline once you make new one.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in au
Lady of the Lake






Is there a good spot to hunt ghasts in the nether? most of the time it's annoying to see that tear drop for ages only to land in lava.

   
Made in us
Liche Priest Hierophant






Yes. That's correct. Also, like jhe90 said, height is now a factor as well. But height is NOT divided by 8- height in Nether and Overworld are the same scale.


I'd say best way to farm for Ghasts is to make yourself a large platform somewhere. Netherbrick or cobble or whatever, over one of those lava lakes.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in au
Dangerous Outrider





 n0t_u wrote:
Is there a good spot to hunt ghasts in the nether? most of the time it's annoying to see that tear drop for ages only to land in lava.
None that I know of. I've gotten a few while hunting for wither skulls in the wither hunting grounds but that's only because of how long I've spent in there, not because it's a good place to hunt for ghasts so I wouldn't recommend it. You could take 10 tears from the stone shop at spawn. Just go inside and look up, there's some chests in the roof.
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Anvildude wrote:
Yes. That's correct. Also, like jhe90 said, height is now a factor as well. But height is NOT divided by 8- height in Nether and Overworld are the same scale.


I'd say best way to farm for Ghasts is to make yourself a large platform somewhere. Netherbrick or cobble or whatever, over one of those lava lakes.


Yeah. That's probbly best way, and build some shelters for yourself if fire too heavy, maybe a L shaped doorway offset so fireballs are not flying inside.

Ghasts need a fair sized open area for spawning.


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





What time does the Darkinnit.com map upated?

I've made a lot of changes and additions to my settlements and I'm looking forward to getting a birds eye view.
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 Shadow Captain Edithae wrote:
What time does the Darkinnit.com map upated?

I've made a lot of changes and additions to my settlements and I'm looking forward to getting a birds eye view.


It seems to be on a fairly long cycle. It's a few hours at least to show chamges.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





It must be once a day at best. I played for about 6 hours from lunch time and it hasn't updated.

This message was edited 1 time. Last update was at 2018/02/22 00:24:46


 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 Shadow Captain Edithae wrote:
It must be once a day at best. I played for about 6 hours from lunch time and it hasn't updated.


Yeah, likely. Wow that's a good go at it.

Though I do think yours is one of coolder castles on map

It seems Dakka has no shortage of fortified or semi fortified settlements etc!

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 jhe90 wrote:
 Shadow Captain Edithae wrote:
It must be once a day at best. I played for about 6 hours from lunch time and it hasn't updated.


Yeah, likely. Wow that's a good go at it.

Though I do think yours is one of coolder castles on map

It seems Dakka has no shortage of fortified or semi fortified settlements etc!


uh...Which one? I have a lot of them...I have a bad habit of losing interest and abandoning projects.

1.
first base.
https://www.darkinnit.com/newdakkamap/#/-309/64/736/-1/0/0

2.
Random jungle base that I lost interest in after a week.
(in fact I might go back there soon and burn it down).
https://www.darkinnit.com/newdakkamap/#/1036/64/-4425/-1/0/0

3.
Current base
https://www.darkinnit.com/newdakkamap/#/296/64/-4208/max/0/0

4.
A random base that I forgot I built, because I haven't played in 2 years. Turns out I actually spent a very long time there, and had a LOT of material stored there that I forgot about. I'm now painstakingly carting it all over to my current base on the Island.
(this one was built directly next to other players who I cooperated with for a while. My constructions are the big tower with lots of windows, the portal, the various bridges criss crossing the rock spires on the north side and the massive quarry with a glass roof.
https://www.darkinnit.com/newdakkamap/#/-1911/64/-3120/max/0/0

This message was edited 1 time. Last update was at 2018/02/22 00:56:28


 
   
Made in gb
Worthiest of Warlock Engineers






preston

Damn, I need to get playing again

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Some progress i've made : https://www.darkinnit.com/newdakkamap/#/3294/64/-1299/-2/0/0

But yeah I think most people have fortified defenses I do too

Also thank you guys for the sugggestions will be uniforming the design


Automatically Appended Next Post:
 master of ordinance wrote:
Damn, I need to get playing again


Hopefully all this activity will warrant us having a moderator again


UPDATE :
https://minecraft.net/en-us/article/minecraft-snapshot-18w08a?ref=launcher
Changes in 18w08a

The game shouldn't crash when joining multiplayer!
Split the ocean into 10 different biomes!
Added underwater caves & ravines
Added a clickable link to the /locate command output

Ocean biomes

We didn't want to stop at seven seas.

Oceans are now split into 5 temperatures: frozen, cold, normal, lukewarm, warm
Each ocean has a deep variant, like before
World generation should stay the same, but old chunks will only have normal oceans
We'll be using these for something real soon!

Underwater caves & ravines

They look so cool. Sea for yourself!

Caves under the ocean are 50% more humid
Ravines will appear in all oceans
Some ocean ravines cut deep, exposing lava to the seas

Fixed bugs in 18w08a

MC-122000 - Items get deleted when the inventory is overflowed by using the recipe book to return items from a crafting table.
MC-124299 - /give command: Items on ground for a long time not able to pick up
MC-124948 - /enchant can be used by non-ops
MC-125451 - Crash when logging into multiplayer without logging into singleplayer first

This message was edited 2 times. Last update was at 2018/02/22 02:50:22


From whom are unforgiven we bring the mercy of war. 
   
Made in au
Lady of the Lake






I hate these damn snow golems, they keep blowing up the end crystals before the animation finishes.

   
Made in us
Liche Priest Hierophant






Build a wall around it? I don't think the crystals need visual.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 Shadow Captain Edithae wrote:
 jhe90 wrote:
 Shadow Captain Edithae wrote:
It must be once a day at best. I played for about 6 hours from lunch time and it hasn't updated.


Yeah, likely. Wow that's a good go at it.

Though I do think yours is one of coolder castles on map

It seems Dakka has no shortage of fortified or semi fortified settlements etc!


uh...Which one? I have a lot of them...I have a bad habit of losing interest and abandoning projects.

1.
first base.
https://www.darkinnit.com/newdakkamap/#/-309/64/736/-1/0/0

2.
Random jungle base that I lost interest in after a week.
(in fact I might go back there soon and burn it down).
https://www.darkinnit.com/newdakkamap/#/1036/64/-4425/-1/0/0

3.
Current base
https://www.darkinnit.com/newdakkamap/#/296/64/-4208/max/0/0

4.
A random base that I forgot I built, because I haven't played in 2 years. Turns out I actually spent a very long time there, and had a LOT of material stored there that I forgot about. I'm now painstakingly carting it all over to my current base on the Island.
(this one was built directly next to other players who I cooperated with for a while. My constructions are the big tower with lots of windows, the portal, the various bridges criss crossing the rock spires on the north side and the massive quarry with a glass roof.
https://www.darkinnit.com/newdakkamap/#/-1911/64/-3120/max/0/0


Main castle. I'm not on long ernough to k ow any of your ur other bases.

Mines the small one out on bay and island near some kinda resident evil grand Hall with helicopter escape route. Islands where quick and easy to fortify and defend with the insane rate mobs spawn!

I saw your island fortress, cool spot. If not limited on real estate!




Automatically Appended Next Post:
Ooh, those new biome sound intresting. I'm glad I've not explores too far about stallion Bay!

This message was edited 1 time. Last update was at 2018/02/22 19:44:14


 
   
 
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