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Made in us
Liche Priest Hierophant






Nah, Eumerin, not Mechs. There's a bunch of mech games. Lower to the ground, with that distinct rrrrUUUMBle and clank of a tank, or whirrs of hover devices...

Like, imagine the levels in Halo where you get to drive around Scorpions and Wraiths and stuff, but an entire game of that with even more varieties.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

After finishing up gdi's campaign yesterday I started playing the scrin campaign. I got to eff up London and take out Big Ben and the parliament building. I'm guessing the clock is far more valued even with analog clocks going the way of the dodo.

After that fun first mission I got to mind control and teleport some enemies and shut down the defense grid in Munich, Germany. I was able to mess up Gdi forces there and wipe em out. It's a shame this game seems really fun and for some reason playing as scrin right now feels so fun where you play as the aliens messing up humanity. Shame multiplayer is a bit tricky to get working.

This message was edited 1 time. Last update was at 2021/07/24 04:36:33


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in us
Executing Exarch




Anvildude wrote:
Nah, Eumerin, not Mechs. There's a bunch of mech games. Lower to the ground, with that distinct rrrrUUUMBle and clank of a tank, or whirrs of hover devices...

Like, imagine the levels in Halo where you get to drive around Scorpions and Wraiths and stuff, but an entire game of that with even more varieties.


If you're just looking to drive sci-fi tanks, there's always Planetside.

That's got an entirely different focus than WoT, though, and no tech tree.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Don't have oodles of time to game, so have been playing the odd game of Dorfromantik, random runs of Brigador and also some more Hired Gun.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Finished cnc 3. Now that just leaves its expansion kane's wrath left.

Kanes wrath seems like an entirely Nod campaign filling up all the side missions that didn't get touched upon earlier in the vanilla base game in cnc 3.

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in us
Liche Priest Hierophant






Eumerin wrote:
Anvildude wrote:
Nah, Eumerin, not Mechs. There's a bunch of mech games. Lower to the ground, with that distinct rrrrUUUMBle and clank of a tank, or whirrs of hover devices...

Like, imagine the levels in Halo where you get to drive around Scorpions and Wraiths and stuff, but an entire game of that with even more varieties.


If you're just looking to drive sci-fi tanks, there's always Planetside.

That's got an entirely different focus than WoT, though, and no tech tree.


Played it. Again, though, there's only really 3, maybe 4 tanks (and you only have access to 2 at a time) and there's a bunch of non-tank stuff going on as well, like dudes with rocket launchers and fighter planes and stuff.

I'm saying just tanks.

Heck, maybe I'll try and make it. I've got, like, 3 or 4 game ideas rolling around in my head now. Maybe I can hit it big with one of them and become a millionaire.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in ch
The Dread Evil Lord Varlak





Started a Rome total war II ardiaei campaign...

Did migrate to the british isles... was difficult, but now i can raid to my hearts content, after i finally pacified the isle.

Also the island is insane in regards to value on it.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Mighty Vampire Count






UK

Finished my taurox campaign on TW2 - good brutal fun.....now onto Gor-Rok.

Quite interested to see that TW:Troy is going to have a full mythological option - its lack put me off buying.

https://www.totalwar.com/blog/total-war-troy-mythos-release-date-faq/

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ca
Pustulating Plague Priest






Not necessarily playing, but I have been learning about the Byzantine-Sassanid war around the early 600s. Assuming my sources are correct, there were around 2 or 3 separate major army defections that marched on Constantinople during that war?

Relating that to Crusader Kings 2, I wonder if this kind of defection is common, and perhaps the reason why the Byzantines can’t go one decade without splitting into yet another revolt. It seems every time you glance at the “empire,” it looks like it’s about to fall apart to yet another revolution.

Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in us
Executing Exarch




Started playing the Spanish Civil War in Hearts of Iron 4. It's not my first time playing around with the redesigned mechanics, but I'd forgotten what an absolute horrendous mess the thing is. There's a continuous stream of timers regarding actions that you can take in the lead-up to the civil war, but no alerts letting you know when those actions are available. So you have to micro-manage that. And then when war finally does break out, you're forced to play with a strict set of awful unit designs, can't raise any additional units (not that you have the manpower to do so), and have a debuff in place in each province that makes it pretty difficult to launch attacks until you remove the debuff from each additional province (which - you guessed it - involves another timer).

Further, the combat is the most awful I've ever seen. Attrition due to supply is removed, so cutting off the supply of enemy units doesn't pretty much instantly degrade them as it usually does. Further, it often feels that the computer doesn't play by the same rules. Even in provinces where I'd removed the debuff, it was still taking me months to eliminate lone, isolated enemy units, that were not in cities, that were surrounded on all sides, and under attack from several units at once (including the volunteer divisions). Moving the actual front line in my favor simply wasn't happening. Mind you, that didn't stop the computer from moving it forward, which is why I'm suspicious.

I was playing as the Nationalists, and managed to take control of the entire northern part of the country. This meant that when the Anarchists revolted, they were moved to the south of the country, and were only in contact with the Republicans. In theory, this is supposed to draw large numbers of Republican troops off the front lines. And initially, I did manage to get the front line moving. But when I turned the game off, the Anarchists had been knocked down to a tiny fraction of their starting size.

And then I triggered the Nationalist split, and the game was pretty much over. It was technically still running when I turned it off not long afterwards. But I was getting pushed back and had zero manpower in reserve.

1.) I need to study this more before I do anything further with it. There's a lot of choices you can make, but that just means that it's easy to lose track of important stuff - like the fact that there's a manpower boost buried a little ways down the tree that you need to race toward.
2.) I've mentioned it before, but the Republicans are overpowered against any of the individual factions. A united Nationlist faction under Franco will usually beat them if the AI controls both sides. But otherwise the Republicans seem to roll everyone up very easily if the AI controls all sides in the civil war.
3.) The special rules that the developers put in place for the civil war are a frustrating mess.
4.) I'm not sure whether the Anarchists appear in NE Spain because there's a particular historical reason for it, or because the developers thought it would be better to have the Anarchists as an immediate opponent for both the left and the right. But the end result of it is a split that ends up carving off a small bit of Republican territory in exchange for an enemy who's too weak to be a serious threat, and is probably aimed just as much at the Nationalists (who have their base of power in adjoining territories) as at the Republicans. I managed to avoid the NE Anarchist start this time, but the Anarchists are so weak that they still weren't much of a threat even when they only faced the Republicans.
5.) Once the shooting starts, the playstyle for the Nationalists seems to be "consolidate your rear areas, and then hold on without losing too much territory until the Anarchists revolt."
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Historically the anarchists were based in Catalonia, so the game does place them in the correct location.

I've played Spain several times as the Anarchists. As you've pointed out, the templates you get given are very basic (though as the nationalists you can get the Army of Africa units who are the great 7-2 infantry/artillery split, if I remember correctly). The Spanish Civil War is an instance where spamming lots of small cavalry templates can be very effective, by quickly moving through gaps in the lines. They don't need to be trained or even fully equipped, they just need to be present and snaking through the enemy lines.

The trick to the Spanish civil war is movement. You need to find any gaps in the front line and move in, fast (or at least as fast as you can with the reduced movement). As soon as the war starts you have a brief window to push hard before the front lines establish themselves and the civil war mechanics which limit your speed and attack power kick in, you need to maximise on this and encircle some enemy division and grab territory. Surround enemy units and pin them in place as you move towards the victory points. As you point out, encircled divisions don't evaporate like they do in normal play, due to the mechanics in place during the civil war, however this lack of organisation loss plays both ways as your units maintain their organisation when attacking a lot longer as well, so you can just pin the enemy in place and then move around them and wait until they do attrition away.

If you manage to cut the enemy front in half (harder to do as the nationalists due to the starting locations) then the AI often freaks out and starts to move its divisions all over the place.

Also, keep an eye on where your air force is working. That extra speed from having air superiority can be very helpful.

You are correct that you should try to eliminate the two groups of republican forces in the north behind your lines ASAP, as I believe there are decisions or focuses which require your control of those locations. Plus it frees up forces to go to the main front line.

This message was edited 2 times. Last update was at 2021/07/29 01:07:40


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Executing Exarch




 A Town Called Malus wrote:

You are correct that you should try to eliminate the two groups of republican forces in the north behind your lines ASAP, as I believe there are decisions or focuses which require your control of those locations. Plus it frees up forces to go to the main front line.


Unfortunately, it can also be absurdly difficult to do. After posting the above, I went back and took another crack at it - again playing as the Nationalists. This time I didn't manage to wipe out the northern pockets until just before the Republican-Anarchist split. The problem is the sheer number of Republican units in the two enclaves. After reducing the western enclave down to three spaces, I still had eleven enemy units to deal with spread across those three spaces. And even with the support of the volunteer divisions (who afaik generally move toward the nearest enemy units and attack them - the western pocket is the most obvious target, since it's not far from where those divisions arrive), it still takes a ridiculously long time with the way that combat works during the civil war. And those troops that are trying to deal with the enclaves aren't on the front lines where they're also desperately needed.

And then the game got really weird...

When the Republican-Anarchist split happened, something went wrong with the logic routines that are supposed to apportion civil war territory. The Anarchists got two separate enclaves. One was along the southern coast, as expected. But the other was smack in the middle of the country (south of Western Aragorn, iirc), and most of it was made up of *MY* territory. I'm guessing that since the Republicans controlled a tiny sliver of the state in question, the game decided that the Republicans controlled it, and handed it over to the Anarchists. I got kicked out. Also, the Nationalists were given full control of all of the territories in contested states. My units weren't kicked out of their current locations in those states. But Republican-controlled territories suddenly appeared behind my front lines, along with at least a couple of Republican units that had apparently teleported there. Very annoying, to be blunt.

Before I had a chance to really do anything about the new front line situation, the Nationalist-Carlist split happened. I started to work on resolving that, but there were some things about that playthrough that I was unhappy about, so I called it quits at that point.

The Spanish Civil War is an instance where spamming lots of small cavalry templates can be very effective, by quickly moving through gaps in the lines. They don't need to be trained or even fully equipped, they just need to be present and snaking through the enemy lines.


Unfortunately, the game keeps you from creating any new units until after each side has its required split.

This message was edited 1 time. Last update was at 2021/07/29 05:22:40


 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Hmmmm, sounds tricky.

I'm going to try and do a nationalist run now and see if I can spot any tricks which could help. Which part of the Nationalist tree are you going down, to try and recreate it as best as I can (sounds like not the carlist branch)?

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Back on Squadrons. A proper HOTAS has made a world of difference to its playability.

   
Made in ch
The Dread Evil Lord Varlak





 A Town Called Malus wrote:
Hmmmm, sounds tricky.

I'm going to try and do a nationalist run now and see if I can spot any tricks which could help. Which part of the Nationalist tree are you going down, to try and recreate it as best as I can (sounds like not the carlist branch)?


there's multiple options actually to deal with it as falangist, united carlist falangist or carlists. And both the falangists and the united nationalist front are actually the easiest sides of the SCW.

The key is the map, basically you need to surpress the riots asap (always do that neither fascisct support nor the other gak matter realistically) always, but you also need to invest in the map game. Initially the 2 provinces that normally side with the republicans in the north. You can take them away from the AI, just switch back and forth between the two.
The second key is, to simply destroy all military factories in territories you will not controll. Rifles are the bread and butter and the AI is overly aggressive in the SCW, use that to your advantage, double bonus if you snagged the fleet via repositioning. That way you can even cut off the spanis equipment lend lease later on.
Put the fleet in the northwestern port that you will controll through the focus, that way you will get all the ships, including the two heavy cruisers and battleships. Which you can use for coastal bombardements.

The third key is the start of the war. You have about 3-7 days until the frontlines consolidate, normally if you done the above correctly, you have atleast one of the territorries in question, further the carlist divisions will spawn there (which are better than most CW divisions) and some other divisions, use these to enricle the rest and use these reserves to grind the 1-5 divisions down, don't even need to prepare a BP.

To the fighting itself, if you go via fusing the parties, the best way is , atleast initially, to maintain a fascist majority if you can. You don't push if you have folled above steps you play the waiting game. You use mezziane for the army of africa divisions because he is probably the single best Offensive officer in the game, bar Calles but calles is just nuts.

Then you play the waiting game, as an aside, start training on low priority Armies of africa, then pump italy and Germany for equipment.

An offensive posture is not usefull in the SCW at all for the nationalist powers unless you are confident that you can win before the next uprising happens, pick and chose your battles , and most importantly, encircle and destroy divisions, madrid province is optimal for that since the AI wants to defend the capital but the area isn't that bad to fight in. For that matter it is actually quite good if you go with superior firepower first doctrine during the war.
Also as the nationalist side, rush fuse the parties or the attack on the other side, unless you play carlists then you want to prolong that to increase controll over the territory and more importantly after that, take your time with the SCW, simply because you want to do the support foci to get some research boni for military matters, since the normal spanish tree after the CW just sucks in that regard.

This message was edited 1 time. Last update was at 2021/07/29 10:44:01


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Yup, basically the conclusion I came to!

I just did a run through, didn't finish it but got to the position where I was going to prevent the carlist uprising by unifying the parties and had taken a lot of territory from the republicans (had taken the entire Portugal Border and pushed into Madrid) and was about to finish off the anarchists.

As Not Online! says, ignore the decisions other than suppress the strikes for the factory output and construction speed. Ignore civilian factories, just start building military factories in the regions you will control which have high infrastructure. I did not destroy any factories prior to the war as you will easily have the small arms edge through lend-lease with both Italy and Germany, you can grab them back during the civil war anyway, and it means your industrial base isn't completely fethed post-war, allowing you to gobble up Portugal and some of France alongside the axis afterwards.

With contesting the garrisons, I took control of Seville in the south and Asturias in the north, ignoring all the rest as I ran out of time. I was able to quickly snag the port and encircle the enemy Asturias divisions. Just leave some units in place to slowly grind it down (your volunteer forces will arrive and help) and move the rest to take the other northern area, which should be your first planned offensives location, using the army of africa to punch through and take Bilbao and encircle the enemy divisions inland. I put each force under their own commander (one for the Asturias attack, one for the other northern state, one or two for the main front line and then one for the divisions I had down in seville), so that I wouldn't get jerked around by the AI taking divisions from where I wanted just because a front line changed. Best attacking commanders should be assigned to the northern fronts, whilst defensive commanders hold the line against the main republican forces. All under Franco as Field Marshal.

Down in the south I quickly started moving to grab Cadiz and any other small bits of land before the republicans were able to block me off. This basically forms a pocket which they will send a lot more divisions to hold you in than you actually need to hold it, especially once the grind of the planned offensives kicks in.

Also, once the planned offensive mechanics kick in, grind your forces against the enemy in locations where neither you or the republicans have removed the modifier. You won't get anywhere but you also won't lose that much equipment and will rack up a lot of army experience which you can use to work your way down the land doctrine. I was able to spend 200 XP on boosting Land Doctrines and was well on my way to reaching another 100 XP, all by late 1937/early 1938. Basically, you can come out the other end of the civil war well ahead of many other nations in terms of both your Doctrine and also your division templates as you will be gaining army experience to spend like crazy and you can also end up with veteran divisions as you get to keep any new ones you train after the civil war ends (the civil war event troops all disappear afterwards). It is also a good opportunity to get some traits for your generals/field marshal, such as mountaineer (grind out in Aragon) and the hill one which combined allows you to take Adaptable.

Pre-war, make sure you exercise the army. It doesn't matter about the division experience as they'll get replaced with the civil war divisions but you can get yourself some army experience (I'd recommend taking off the recon company from the cavalry division ASAP, so you won't need to produce any support equipment for your garrisons).

Also you can train and create divisions as soon as the civil war kicks off, Ecumerin! Don't need to wait for the Carlist Uprising. So as soon as it starts, put a load of units in training as that equipment deficit will allow you to get lend-leases with Italy and Germany. One thing to note, thoguh. If you are not unifying the parties via the central part of the nationalist tree, then any divisions you have in training (and also ones you have trained, I think) will get split with the Carlists. At least that is how it works for the Republican side, so I imagine it works the same.

This message was edited 8 times. Last update was at 2021/07/29 12:13:28


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in ch
The Dread Evil Lord Varlak





 A Town Called Malus wrote:
Yup, basically the conclusion I came to!

I just did a run through, didn't finish it but got to the position where I was going to prevent the carlist uprising by unifying the parties and had taken a lot of territory from the republicans (had taken the entire Portugal Border and pushed into Madrid) and was about to finish off the anarchists.

As Not Online! says, ignore the decisions other than suppress the strikes for the factory output and construction speed. Ignore civilian factories, just start building military factories in the regions you will control which have high infrastructure. I did not destroy any factories prior to the war as you will easily have the small arms edge through lend-lease with both Italy and Germany, you can grab them back during the civil war anyway, and it means your industrial base isn't completely fethed post-war, allowing you to gobble up Portugal and some of France alongside the axis afterwards.


Ha 3000 + hours well invested....



Actually the industry isn't the issue post war, you get way too many boosts afterwards (especially in the autarky tree, which you only really need some PP to change back to Free trade after taking it), the key issue you will run in is Army experienece (to hunt down the guerrillas.) and Manpower.
Which is why i reccomend to seize on the map game initially the backline of the republicans and consolidate the north.
The industry itself is a non issue, because you can take Portugal with a 20 division army made up of Africa armies despite being underequipped. (portugal is initially in a really bad state army wise, even worse than you will be after the SCW).

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nz
Blood Angel Terminator with Lightning Claws






New Zealand

After watching a review of Cyberpunk 2077, or during to be more accurate, while watching said review I played Cyberpunk 2077 for the first time in a while. Swallowed my pride and decreased the resolution and graphics and it seems better now framerate wise and I managed to pass a stealth mission I was stuck on for Bangam I'd been frustrated trying to play for ages now. Wondering when the next update is going to come as it's been a month now and by the Emperor, this game needs more updates still.

This message was edited 1 time. Last update was at 2021/07/30 04:20:46


"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.

The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?

 
   
Made in us
Executing Exarch




My most recent Spanish Civil War playthrough was actually Carlist. One of the reasons why I was dissatisfied enough to quit it was because I'd let my attention lapse just before a timer ran down, and the Nationalist-Carlist split happened just a couple of days before I moved West Aragorn into the Carlist camp. Anyway, I've set that aside for now. My current experiment involves playing as Greece. However, Greece has a problem in that Italy is *definitely* going to declare war at some point. Italy doesn't have much potential variety in its focus tree right now, and so Italy declaring against the various Balkan nations - including Greece - is pretty much a given. And when that happens, Greece is going to lose since Greece can barely afford an army big enough to support her borders (which, amusingly, contrasts quite strongly with what actually happened; the Greeks historically did quite well against the Italians, and only got steamrolled when the Germans got involved in response to the British intervention).

So, outside of lots of trickery or strangeness, Greece loses... unless it allows the fascist EEE party to take power, joins the Axis before Italy declares war, and attempts to reform the Byzantine Empire by overrunning Turkey and other areas. Time to take it for a spin and see what I can do.

   
Made in ch
The Dread Evil Lord Varlak





Eumerin wrote:
My most recent Spanish Civil War playthrough was actually Carlist. One of the reasons why I was dissatisfied enough to quit it was because I'd let my attention lapse just before a timer ran down, and the Nationalist-Carlist split happened just a couple of days before I moved West Aragorn into the Carlist camp. Anyway, I've set that aside for now. My current experiment involves playing as Greece. However, Greece has a problem in that Italy is *definitely* going to declare war at some point. Italy doesn't have much potential variety in its focus tree right now, and so Italy declaring against the various Balkan nations - including Greece - is pretty much a given. And when that happens, Greece is going to lose since Greece can barely afford an army big enough to support her borders (which, amusingly, contrasts quite strongly with what actually happened; the Greeks historically did quite well against the Italians, and only got steamrolled when the Germans got involved in response to the British intervention).

So, outside of lots of trickery or strangeness, Greece loses... unless it allows the fascist EEE party to take power, joins the Axis before Italy declares war, and attempts to reform the Byzantine Empire by overrunning Turkey and other areas. Time to take it for a spin and see what I can do.



Yeah the carlists are initially the hardest to play and win...
Doesn't help that the AI breaks down when another uprising happens and then lets divisions get stuck etc....

As for greece, AI greece is pretty bad.
As a player however you should have no issues at all against italy or even the axis, especially so long Yugo sticks around, metataxism is just too strong.

Talking about something other difficult, recently had a go with the reworked Kaiserreich ottoman empire..... oh boi... extremely fun, but extremely challangeing, and i even wanted to improve the lives off all involved so i didn't even have the maximum uprisings.

This message was edited 1 time. Last update was at 2021/07/30 14:50:44


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in fr
Pyromaniac Hellhound Pilot





France

A gakload of Stalker: Anomaly and some CS GO

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in gb
Executing Exarch





Finally got round to extracting my old HD from my deceased PC and adding it to the new PC got distracted by Lords of Midnight when I was meant to be tidying the drive up

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Just completed the narrative on Star Wars Squadrons.

Pretty decent story, nicely filling in some post-Endor gaps. Kind of cool to be doing Imperial Missions, but using the sort of tactics more often employed by Rebels.

None of the missions are particularly lengthy, but they offer some solid variety beyond “fly here, shoot down everything”.

I think I might’ve felt ripped off if the game carried a premium price tag, but the £25 I spent at release was money well spent. And I’m yet to dive into the online sphere with it.

   
Made in us
Calculating Commissar




pontiac, michigan; usa

Been playing command and conquer 3 Kane's Wrath. I only played a couple missions but I got so sick I was consistently puking my guts out. I thought I had a flu. It's really weird because I feel fine now but it was so bad I had to skip dinner and even drinking water was a problem. Perhaps what I ate for lunch was tainted.

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Made in gb
Assassin with Black Lotus Poison





Bristol

 flamingkillamajig wrote:
Been playing command and conquer 3 Kane's Wrath. I only played a couple missions but I got so sick I was consistently puking my guts out. I thought I had a flu.


That is quite the reaction to a video game! Were the missions really that bad?

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 A Town Called Malus wrote:
 flamingkillamajig wrote:
Been playing command and conquer 3 Kane's Wrath. I only played a couple missions but I got so sick I was consistently puking my guts out. I thought I had a flu.


That is quite the reaction to a video game! Were the missions really that bad?


It was more i was so interested in playing the game i became sick or possibly had food poisoning from old food. It does remind me of the Korean dude that died from playing Starcraft for 3 days straight though years ago. C&C 4 meanwhile has the 3rd worst rating of any steam game ever made. Last i checked it was sitting at 17% positive reviews for all time. One of the negative reviews came from someone that got it for Free and still Refunded it. If that isn't the most negative response to a video game i dunno what is. I have C&C 4 but i never played it and i never want to given the negative reaction to it.

Actually it's a good game but some of the story bits seem a little iffy somehow so far. The mission where you make sure GDI's upcoming director Boyle is not gonna be blown up on the Philidelphia Space Station by destroying the GDI Treasury building seemed odd as did that one lady character feeling Kane's 2nd in command was such a traitor that you have to prove it by pretending to be taking orders from her and destroying Nod's forces while they're being besieged by GDI feels....kinda dumb. Don't get me wrong Extremists gonna Extreme and believe traitors everywhere but come on man. They explained away some silly things in cnc 3's story but added some of their own.

To be fair FMV cutscenes were always campy and silly. I'm not sure if i prefer Kane's Wrath to cnc 3 vanilla though. I think the campaign is definitely fun but i prefer most of the old weaponry in cnc 3. The stealth artillery sounds fun but i find it's not hard hitting like the juggernauts are which sorta bugs me given that was one of Nod's strengths in Tiberian Sun. Ofc nod seems to have a lot more strengths overall in cnc 3 (obelisks, stealth bombers, fanatic suicide bombers, avatar war mechs, good garrison clearing units as well as structure killers, stealth tanks, lots of concentration on stealth and some really fast units) vs Tiberian Sun (mostly just artillery, base stealth and obelisks). Also Heavy infantry can't be crushed too well by many vehicles meaning they are good at being a wall for more fragile anti tank that can get squished by light tanks. I'm actually more and more surprised the depth of the gameplay which doesn't rely on just spamming one powerful unit. Ofc if i remember the professional E-Sports games had it which is quite sad as the game has a lot of complexity at times. Somewhere early in the campaign i used a crap ton of venoms to reflect laser artillery on to some strong defenses, buildings and tough units which had a lack of good AA and i destroyed the base fairly well.

This message was edited 2 times. Last update was at 2021/07/31 20:42:28


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Made in us
Executing Exarch




So...

Hearts of Iron 4, Greek Byzantium run!

Started a game up, joined the Axis, dragged the Axis into a war with Turkey, and so far as I can tell delayed the German invasion of the USSR long enough to seriously throw things off. High point was building a ten strength fort on one of the two islands that Greece starts off with just off the Turkish coast (before the war started), garrisoning it with a couple of divisions, and then (after the initial invasion of Turkey had stalled at the Dardanelles) using it to push an army into Western Turkey. That pulled enough troops off of the Dardanelles to let the main invasion get through, and Turkey eventually fell.

Low point - fighting off British suicide naval invasions every couple of weeks, because the British don't have anything better to do (and public opinion apparently doesn't mind). And they've got a navy that's big enough to effectively say, "Yes, this sea is ours. And so is that one. And that one. And that one." And even worse, failing to notice that the Peloponnesian Islands were a slightly darker shade of blue than usual when quickly glancing over my territory. That was because the Americans had landed and turned the islands to *their* shade of blue instead of mine. Oops! I eventually lost most of Greece, captured Turkish territory with no occupying troops reverted to Turkish control (briefly, before Axis troops overran it all again, since the fighting was still on-going, and German and Italian troops were all still in the country), all but two divisions of my army vanished in a puff of smoke (specifically, the two divisions that I'd used to invade Cypress earlier in the game; no, I don't know why those two were unaffected either), and my capitol relocated to Istanbul. And then the Germans and Italians started throwing troops at the American beachhead. They got it contained, and even retook some of my territory. But they weren't able to do much more than that. Meanwhile, the German invasion of the USSR had already stalled. France got liberated. And things were just generally going bad. It was pretty clear where that game was going to end up.

On another note, the British apparently sent the Hood into the Black Sea before the Turks lost the Dardanelles. Once the Dardanelles were captured by the Axis, it was trapped there. A few Greek submarine attacks later, and I had my achievement for sinking the Pride of the Royal Navy.

Afterwards, I discovered This One Interesting Trick!(tm) that allows the Greeks to cheese out a fairly easy victory over the AI Turks. With that knowledge in hand, I started a new game. And then Eleftherios Venizelos died quite literally less than a week into the game. That makes playing my intended route... difficult... (not impossible, but very difficult), so I started over.

On the next run, I was able to successfully invade and conquer Turkey with my starting Greek army of just thirteen divisions (and one interesting trick!(tm)). With that done, I went to the peace conference, selected "Conquer Turkey", and hit Done! And then I belatedly learned that all that I had conquered was Istanbul (Constantinople!) and the areas across the Agean from Greece. Further, it would take a year and a half to justify a new war with Turkey to conquer the rest of it so that I could officially proclaim the reformed Byzantine Empire, and I was still at war with Romania (who start the game guaranteeing Turkish independence).

/sigh

This message was edited 1 time. Last update was at 2021/08/01 04:22:08


 
   
Made in ca
Pustulating Plague Priest






Been playing quite a bit of Frostpunk lately. Kind of feels like what would happen if Dwarf Fortress took the death and misery seriously rather than a misadventurous slapstick routine. They really nail the atmosphere!

It’s weird though, since both seem to have a different feel towards managing “inconveniences.” Dwarf Fortress feels like steering a careening bus on a road covered in ice. With Frostpunk, disaster seems to happen in short bursts.

This message was edited 1 time. Last update was at 2021/08/01 05:30:46


Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Played more Kane's Wrath today. I just got to the part between cnc 3's timeline and cnc 4. Supposedly you went from cyborg aided in tiberian sun to 3rd world militia and highly trained mercenaries and then back to cyborgs mostly by the looks of it. Although cyborgs are cool and all for some reason I sorta dug the 3rd world militia side of Nod in cnc 3.

Campaign wise so far the sub factions while fun aren't really shown enough imo. I almost completely avoided the Reaper faction because I was already able to get to the evac point before any trouble happened.

Plenty of the later story still seems iffy. They only really show 2 main actors in the campaign excepting marcion and a couple super small intro to one new sub group or something.

If I had to prefer nod or it's 2 sub factions I'd probably rather go for vanilla nod forces but cyborgs and emp helps a lot. I suppose an infantry force in black hand is good since they buff themselves and work like big tank traps for any vehicles wanting to toll over them without issue giving rocketeers a much longer survival rate when buddy with a while wall of Black han d or other similarly armor troops the black hand sub group seem to play

This message was edited 2 times. Last update was at 2021/08/01 14:27:27


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Made in us
Purposeful Hammerhead Pilot




United States

Still working my way through the final run of Nier Replicant. downloaded the Nier Reincarnation mobile game that just came out.

So far it is pretty standard Gacha game stuff, but with one pretty major exception. The main story missions don't use up any stamina for the first completion. So if you just want to experience a (so far) very intriguing Yoko Taro penned story. You can completely ignore basically all of the Gacha/mobile game bs and focus on keeping your party strong enough to plow through the story. I am hearing whispers online that towards the end of the main story the missions get hard enough to require more work on keeping your team optimized. But if you make it that far, then you are probably putting the effort in anyway.
   
 
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