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![[Post New]](/s/i/i.gif) 2006/02/18 13:05:21
Subject: Nobz Warbikes, viable or just a waste of time?
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Tough-as-Nails Ork Boy
Sweden
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Hi, as title basically... I´ve got my hands on a number of Bikes, Buggies, Trakks and Trukks which means my foot-slogging Orks will get more of the badly needed fast support (finally!) but also, I´ll try out the Speed Freeks list more... One unit I´ve always regarded as a point-sink when reading the Codex (Theoryhammer...) got my attention, Nobz Warbikes... I regard "normal" Warbikes as well as Outriders as quite expensive, they´re very hard-hitting against non-MEQs but die quite easy to small-arms. However, Nobz Warbikes have another wound, point of strenght and attack plus (almost) full access to the armoury. Five of ´em with choppas, sluggas and possibly ´eavy armour would cost 240p (280p with ´eavy armour), 65-105p (´eavy armour again) more than a similar number of normal Warbikes. It sounds like a semi-decent deal to me, if you have the proper ammount of terrain. But it seems most players regard the basic Warbike as over-costed so a comparision with them might be more flawed than I think..? With choppas, extra strenght, attack, another wound and a great speed plus psycho-blastas they´ll be nasty to MEQs. Power fists and shooty insta-kill weapons will have a field day, if they get to "bear" on them though... Well, are they a viable Mob or just a waste of time..? My first HQ will probably be a normal Warboss or possible a Bike-mounted one (fielded as an IC). I´m usually no tournie-guy but play pretty competitive among my friends, on the other hand, not all of them have "Dakka-armies"... Our battles are usually of the 1500p-2000p range, mostly against Beakies , but there are almost a similar ammount of non-Meqs such as Bug-eyez, ´umies, Panzees, Dark Panzees, Fish´edz etc.
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![[Post New]](/s/i/i.gif) 2006/02/18 16:00:37
Subject: RE: Nobz Warbikes, viable or just a waste of time?
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Bonkers Buggy Driver with Rockets
Da Southern New Hampshire!
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Mount the Boss on a bike, however Nob squads were too expensive, Biker Nobz are no different, except they're really really expensive. And getting shot by a lascannon means your nob dies anyways.
Normal bikes are bad enough if you dont have many, nob bikes are just no.
Go outriders, their extra boost early on can mean 1 turn charge.
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If at first you don't succeed, you fail. |
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![[Post New]](/s/i/i.gif) 2006/02/18 17:39:57
Subject: RE: Nobz Warbikes, viable or just a waste of time?
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Krazed Killa Kan
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They're only mildly useful if you bury them in a normal bike mob and charge with them. Basic premise being to charge with them on Turn 2 and have the PK do its damage, which is tough to pull off without them dying on turn 1 anyway, and they're way more expensive than a trukk mob that does the job better and lasts longer to boot.
Unless you've got a hojillion of them, I'm going to have to say "no" on this one.
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![[Post New]](/s/i/i.gif) 2006/02/18 20:48:40
Subject: RE: Nobz Warbikes, viable or just a waste of time?
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Regular Dakkanaut
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From my experience they are great against armies that don't pack Missile Launchers and Lascannons out of the Wazooo. They stand up nearly 3 times as long as normal bikers and pack twice as much power when against small arms fire. So against some bugz lists, some umies, panzees and dark panzees I'd say give them a try. Yet against most beakies they're going to hurt a lot more but probably not last long enough. If you're going Normal Bike and Outriders heavy then I say yes, otherwise no.
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![[Post New]](/s/i/i.gif) 2006/02/19 07:55:59
Subject: RE: Nobz Warbikes, viable or just a waste of time?
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Tough-as-Nails Ork Boy
Sweden
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I was planning to get one more Biker Mob, Outriders if I can afford it, and a Bike-mounted Warboss. The other Biker Mob would be about six, Nob with a ´klaw. It seems like a fun project really, getting those Nobz Warbikers... Building and converting the stuff is the biggest part of the hobby for me so it seems like a cool idea. Not that I don´t appreciete efficient units but I´m willing to give them a try.
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![[Post New]](/s/i/i.gif) 2006/02/20 13:20:07
Subject: RE: Nobz Warbikes, viable or just a waste of time?
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Bonkers Buggy Driver with Rockets
Da Southern New Hampshire!
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Model them as outriders, make the outriders unique, at least they can get a first turn charge so the rest of your army can follow up.
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If at first you don't succeed, you fail. |
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![[Post New]](/s/i/i.gif) 2006/02/22 02:47:59
Subject: RE: Nobz Warbikes, viable or just a waste of time?
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Longtime Dakkanaut
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generally speaking there are just other things in the list that can do a better job (such as the mentioned outriders and trukk boyz)
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![[Post New]](/s/i/i.gif) 2006/02/22 05:54:29
Subject: RE: Nobz Warbikes, viable or just a waste of time?
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Tough-as-Nails Ork Boy
Sweden
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Yeah, I guess so... But Nobz Warbikes can stand up pretty well, in an assault that takes more than one turn (with choppas, sluggas and possbily ´eavy armour). I guess it´s just not cost-effective. But it´s nice be different now and then, it would be boring if no Speed Freek army fielded them, no..? And thesweet conversion-opportunities are definetly there!
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![[Post New]](/s/i/i.gif) 2006/02/22 10:22:01
Subject: RE: Nobz Warbikes, viable or just a waste of time?
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Bonkers Buggy Driver with Rockets
Da Southern New Hampshire!
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Hmm, one way I could see nobz make them a squad of 3, with a 3+ armor save and a 5+ cybork save (for those nasty fists). Then give them choppas and/or Power Klaws.
And that runs a lot.
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If at first you don't succeed, you fail. |
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![[Post New]](/s/i/i.gif) 2006/02/23 09:22:47
Subject: RE: Nobz Warbikes, viable or just a waste of time?
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Tough-as-Nails Ork Boy
Sweden
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That seems a little "over-tooled" to me... Four or five, choppas and sluggas plus possibly ´eavy armour and a power klaw if they´re five, is what I theoretically would want to field.
´eavy armour, bionik bonce and cybork body is just too much for me I´m afraid...
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![[Post New]](/s/i/i.gif) 2006/02/24 10:24:42
Subject: RE: Nobz Warbikes, viable or just a waste of time?
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Bonkers Buggy Driver with Rockets
Da Southern New Hampshire!
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and theyll die like frogs out of the sky.
3+/5+, or skip out on 10 pts and have a 4+/5+. because a 6+/5+ isnt going to save your nobs. And just getting a ton of str 4 choppa attacks isnt going to do much to a resilient/tough squad such as nurgle folk and marines.
I mean you may kill a few but the hidden powerfist WILL kill your biker nobz. and biker nobz are expensive.
Also mass volume can kill your expensive nobs if they dont have armor. Assault cannons, LasRIFLES, you know, grunt guns. Then again grunt guns amassed can kill pretty much anything. from a modeling point go for it! Kickass 'ard looking nobz would be a site on the table. Just remember to make them large, give them iron goz, and make them individual looking.
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If at first you don't succeed, you fail. |
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![[Post New]](/s/i/i.gif) 2013/02/20 07:24:19
Subject: Nobz Warbikes, viable or just a waste of time?
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Stalwart Space Marine
Seattle, WA
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I think they are in a really good place right now since they can't be instant-deathed so easily
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![[Post New]](/s/i/i.gif) 2013/02/20 16:30:34
Subject: Nobz Warbikes, viable or just a waste of time?
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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Sir Mammoth wrote:I think they are in a really good place right now since they can't be instant-deathed so easily
return of the necromancer!
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/02/20 21:53:23
Subject: Nobz Warbikes, viable or just a waste of time?
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Longtime Dakkanaut
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They're the best unit in the codex right now.
One of the best deathstarts in the game.
Think of it this way, they're resilient, fast, maneuverable hard hitting and scoring (see below)
They need a Bikerboss to make them shine, but all in all you get more than what you pay for and that's saying something for 400+ points for the right loadout.
6 with cybork, Waaagh banner, 1-2 PKs, a Painboy and however many big choppas you can fit for the leftovers will give you a unit that can chow through basically anything.
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![[Post New]](/s/i/i.gif) 2013/02/21 00:34:58
Subject: Nobz Warbikes, viable or just a waste of time?
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Krazed Killa Kan
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Wolf Lord Duregar wrote:Hi, as title basically... I´ve got my hands on a number of Bikes, Buggies, Trakks and Trukks which means my foot-slogging Orks will get more of the badly needed fast support (finally!) but also, I´ll try out the Speed Freeks list more... One unit I´ve always regarded as a point-sink when reading the Codex (Theoryhammer...) got my attention, Nobz Warbikes... I regard "normal" Warbikes as well as Outriders as quite expensive, they´re very hard-hitting against non-MEQs but die quite easy to small-arms. However, Nobz Warbikes have another wound, point of strenght and attack plus (almost) full access to the armoury. Five of ´em with choppas, sluggas and possibly ´eavy armour would cost 240p (280p with ´eavy armour), 65-105p (´eavy armour again)
Warbikes come with a 4+ armor save - it's built into the bike. They also get a 4+ cover save. There's no reason to buy 'eavy armor.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2013/02/21 00:42:07
Subject: Nobz Warbikes, viable or just a waste of time?
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Lord of the Fleet
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TedNugent wrote: Wolf Lord Duregar wrote:Hi, as title basically... I´ve got my hands on a number of Bikes, Buggies, Trakks and Trukks which means my foot-slogging Orks will get more of the badly needed fast support (finally!) but also, I´ll try out the Speed Freeks list more... One unit I´ve always regarded as a point-sink when reading the Codex (Theoryhammer...) got my attention, Nobz Warbikes... I regard "normal" Warbikes as well as Outriders as quite expensive, they´re very hard-hitting against non-MEQs but die quite easy to small-arms. However, Nobz Warbikes have another wound, point of strenght and attack plus (almost) full access to the armoury. Five of ´em with choppas, sluggas and possibly ´eavy armour would cost 240p (280p with ´eavy armour), 65-105p (´eavy armour again)
Warbikes come with a 4+ armor save - it's built into the bike. They also get a 4+ cover save. There's no reason to buy 'eavy armor.
Its at this point you realize the original post was in 2006.
Seriously, how do people necro threads this old?
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2013/02/21 02:43:33
Subject: Nobz Warbikes, viable or just a waste of time?
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Stealthy Grot Snipa
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Nob Bikerz seem pretty chill.
Running 6 w/ 2 pks and a painboy and bosspole is quite handy, even if they lost their wound alloc shenanigans. They can obliterate a unit in a turn with their pre-charge shooting and the initial charge. They are a very strong unit, but that means they need to worry only on getting to the enemy, because too long not in combat means the enemy has that many more turns to shoot everything he has at them. Normally this is not a problem, because you can then sneak the rest of your army up while the nobz draw fire or vice versa.
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![[Post New]](/s/i/i.gif) 2013/02/21 02:48:40
Subject: Nobz Warbikes, viable or just a waste of time?
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Stalwart Space Marine
Seattle, WA
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lololol 7 year old post
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![[Post New]](/s/i/i.gif) 2013/02/21 04:35:35
Subject: Re:Nobz Warbikes, viable or just a waste of time?
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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Thread is being locked due to thread necromancy.
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