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Made in gb
Ghastly Grave Guard



Uk

 Ovion wrote:
CalasTyphon216 wrote:
Klaivex Xeria, Shrine of the Venomous Sting

Klaivex Xeria was once Hellebron Venijn, twin sister to the current Archon of the Venomous Thorns. Losing the leadership struggle for the Kabal against her twin, she fled to the Shrine of the Venomous Sting, where against all odds she became one of the Incubi. After distinguishing herself during a raid on Craftworld Iyanden, she became the first female Klaivex in nearly a thousand years. Her relatively slighter form leaves her physically weaker than other Incubi, although she has the edge in speed and agility. Xeria is currently chief Executioner to her sister, who trusts her as much as any Dark Eldar can truly trust another, even one of the Shrines. Whether her chosen profession has curbed her ambition to lead the Kabal, only time will tell.

Composition: 1 (unique): Xeria can be bought as an upgrade character for a single squad of incubi, instead of a Klaivex

Type: Infantry (character)

Points: 100

WS6 BS5 S3 T3 W1 I7 A3 Ld9 Sv3+

Wargear: Incubus warsuit, bloodstone

Demi-klaives: Xeria's slighter form means she wields her demi-klaives in a different form to other Incubi. Her demi-klaives are always used as 2 AP2 close combat weapons that give a total of 3 extra attacks (1 for 2 close combat weapons, then 2 extra). She may re-roll any to-wound rolls of 1.

Special Rules: Fleet, Night Vision, Power from Pain, Onslaught
Female Incubi aren't unknown, or that incredibly uncommon. Hell, maybe a third of my Incubi models are female.
And to be honest, that a disgraced Archon, passed the trials is unsurprising at best.
She won't really be any less strong, as an Incubi is Str3 anyway, it's just the two-handed weapon that gives +1str.
I do kinda like the character though.
So costing as-is, then changes below!
Spoiler:
Base: Klaivex - 37
+1I +10
+Demi-Klaives +20
+Bloodstone +15
+Murderous Assault +10
+Onslaught +15
107 Total. - Less 22 for initial Incubi.
Making her a 75pt upgrade to a standard Incubi.
Spoiler:

However!
I would make a few changes mind.
1: I'd give her +1WS, +2BS, +2W, +1A and +1Ld to bring her in line with an Archons statline.
2: I'd switch to a unique set of demiklaives that are lighter, and cannot be combined. Call them Razor Klaives or something, make them the straight +2A, but give re-rolls to hit and to wound. (And I would model it by bulking out Wych Razorflails.)
3: I'd go with a classic-codex upgrade, and give her a Tormenter Helm (splinter pistol controlled with her brain... oh how I miss those. xD).

Something along the lines of:
[spoiler]FO: Elites
Squad: Incubi
Unit: Klaivex Xeria, Points Per: 175, Models: 1*, Unit Type: Infantry (Character),
WS-7, BS-7, S-3, T-3, W-3, I-7, A-4, Ld-10, Sv-3+.
Klaivex Xeria may be taken instead of the Klaivex Upgrade in a squad of Incubi.
Wargear:
Incubus Warsuit
Razor Klaives
Tormentor Helm
Bloodstone
Plasma Grenades

Special Rules:
Fleet
Night Vision
Power From Pain
Murderous Assault
Onslaught
Hatred

Razor Klaives:
These are a pair of unique, heavily customised Demi-Klaives based on the designs of the Wych Razorflails.
Razor Flails are a power weapon with the following profile:
Range-User, Str-User, AP-2, Type-Melee, Two-Handed, Shred.
A model with Razor Klaives has +2 Attacks.

Tormentor Helm:
An ancient piece of Incubi technology that has fallen out of fashion in recent years, a Tormentor Helm contains a neural interface and hidden weaponry, activated by thought alone.
A tormentor helm grants the bearer a Splinter Pistol and +1 Attack in Close Combat.

Cost Breakdown
Spoiler:
Base: Klaivex - 37
+1WS +10
+2BS +20
+2W +20
+1I +10
+1A +10
+1Ld +10
+Razor Klaives +25
+Tormentor Helm +10
+Bloodstone +15
+Plasma Grenades +5
+Murderous Assault +10
+Onslaught +15
+Hatred +10
207 Total. - Less 22 for initial Incubi.
Making her a 175pt upgrade to a standard Incubi.
Incubi Archon with +3 Attacks. [/spoiler]

That's a really cool idea, I might actually be tempted to run something like this!
   
Made in gb
Ichor-Dripping Talos Monstrosity






Calas didn't use the entire idea sooo I'll probably do up a full blown HQ Incubi Archon type shortly.

Alrighty - Incubi HQ stuff!

High Klaivex Caldera
Spoiler:
Army: Dark Eldar
BG: To Be Decided - Suffice to say, she's awesome, dancing about with armour made of glass, and generally kicking butt.

FO: HQ
Squad: High Klaivex Caldera
Unit: High Klaivex Caldera, Points Per: 246, Models: 1*, Unit Type: Infantry (Character),
WS-8, BS-7, S-3, T-3, W-3, I-7, A-4(7), Ld-10, Sv-3+/5+*.
Incubi are Troops Choices in an army that contains High Klaivex Caldera

Wargear:
Phantom Incubus Warsuit
Razor Klaives
Tormentor Helm
( TH: Splinter Pistol )
Bloodstone Gauntlet
Plasma Grenades

Special Rules:
( C: Precision Shots )
( C: Precision Strikes )
( BG: Soul Ablaze )
Fleet
Night Vision
Power From Pain
Independent Character
( IC: Look Out, Sir (2+) )
( IC: Heroic Morale )
Murderous Assault
Onslaught
Hatred

Phantom Incubus Warsuit:
A unique suit of Incubi armour that looks as though it's fashioned from pure crystal, Caldera strides across the battlefield a blur of reflected colours and spilled blood.
The Phantom Incubus Warsuit confers a 3+ Armour save and a 5+ Inulnerable save to the wearer.

Razor Klaives:
These are a pair of unique, heavily customised Demi-Klaives based on the designs of the Wych Razorflails.
Razor Flails are a power weapon with the following profile:
Range-User, Str-User, AP-2, Type-Melee, Two-Handed, Shred.
A model with Razor Klaives has +2 Attacks.

Tormentor Helm:
An ancient piece of Incubi technology that has fallen out of fashion in recent years, a Tormentor Helm contains a neural interface and hidden weaponry, activated by thought alone.
A tormentor helm grants the bearer a Splinter Pistol, that may be fired in addition to any regular shooting the model makes, and +1 Attack in Close Combat.

Bloodstone Gauntlets:
These rare and powerful weapons are created by combining two Bloodstones into a set of ornate gauntlets.
The Bloodstone Gauntlet is a Twin-Linked Bloodstone.
In addition, they grant the wearer the Soul Ablaze rule.
Cost:
Spoiler:
Klaivex - 37
+2WS +20
+2BS +20
+2W +20
+1I +10
+1A +10
+1Ld +10
+Phantom Incubus Warsuit +10
+Razor Klaives +25
+Tormentor Helm +10
+Bloodstone Gauntlets +27
+Plasma Grenades +2
+IC +10
+Murderous Assault +10
+Onslaught +15
+Hatred +10
Total: 246

High Klaivex
Spoiler:
Army: Dark Eldar
BG: The leaders of the mysterious Incubi, they sit upon the thrones at the height of the Incubi Towers

FO: HQ
Squad: High Klaivex
Unit: High Klaivex, Points Per: 180, Models: 1, Unit Type: Infantry (Character),
WS-7, BS-6, S-3, T-3, W-3, I-7, A-4(6), Ld-10, Sv-3+.
Incubi are Troops Choices in an army that contain a High Klaivex.

Wargear:
Incubus Warsuit
Demi Klaives
Bloodstone
Plasma Grenades

Special Rules:
( C: Precision Shots )
( C: Precision Strikes )
Fleet
Night Vision
Power From Pain
Independent Character
( IC: Look Out, Sir (2+) )
( IC: Heroic Morale )
Murderous Assault
Onslaught

Options:
The High Klaivex may replace his Demi Klaives with:
Twin Huskblades +0
The High Klaivex may take any of the following:
Combat Drugs +10
Soul-trap +10
Tormentor Helm +10
Clone Field* +20
Phantasm Grenade Launcher +25
Shadow Field* +30
Webway Portal +35
*A model may not have both a Shadow Field and a Clone Field
Cost:
Spoiler:
Klaivex - 37
+1WS +10
+1BS +10
+2W +20
+1I +10
+1A +10
+1Ld +10
+Demiklaives +20
+Bloodstone +15
+Plasma Grenades +2
+IC +10
+Murderous Assault +10
+Onslaught +15
Total: 180

Incubi Guard
Spoiler:
Army: Dark Eldar
BG: High Klaivexes keep a personal guard of their finest warriors, usually consisting of Klaivexes themselves, and are often accompanied by them into battle.

FO: HQ
Squad: Council of Ancients
You may include one unit of Incubi Guard for every High Klaivex in your army.
This Squad does not use up a Force Organisation chart selection.

Unit: Incubi Guard, Points Per: 55, Models: 2-9, Unit Type: Infantry,
WS-6, BS-5, S-3, T-3, W-1, I-6, A-3, Ld-9, Sv-3+.

Wargear:
Incubus Warsuit
Demi Klaives

Special Rules:
Fleet
Night Vision
Power From Pain

Options:
Each Incubi Guard may take:
Bloodstone +15
The squad can be mounted on a:
Venom > 55+
Raider > 60+
Tantalus > 215+

Cost:
Spoiler:
Klaivex - 37
Demiklaives +20
-Character -2
Total: 55 per.

This message was edited 2 times. Last update was at 2013/03/26 23:18:16


   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Couple of custom Captains for my Blood Ravens.

Captain Aramus, 5th Company- 200pts

Ws6
Bs5
Str4
T4
W3
Int 5
A 3
Ld 10
Sv 2+

Wargear
Combimelta
Hellfire Rounds
Artificer Armour
Iron Halo
Frg and Krak Grenades
Wisdom (Ancient and relic sword)
Str 6
AP 2
Twohanded

Special Rules
ATSKNF
Combat Tactics
Independent Character
Company Tactics
-If Aramus is chosen as your warlord, all models must exchange their Combat Tactics for Counterattack.

Spoiler:
Costing
Captain 100
Relic Blade 30
Combimelta 10
Hellfire Rounds 10
Artificer Armour 15
+AP2 15
Company Tactics 15
+5pts to round it out.



Captain Mekkellos Fernandes, 7th company- 200

Ws 6
Bs 5
Str 4
T4
W3
Int 5
A3
Ld 10
Sv 3+

Wargear
Plasma Pistol
Lightning Claw
Power Armour
Iron Halo
Twinlinked Bolter
Fangrir (when I built him as a biker Captain, I used a Cold one as his mount)
Fangrir makes Fernandes Cavalry. In addition, Fernandes may make an extra 2 attacks resolved at Str 5, AP5, Rending, Int 4.

Special Rules
ATSKNF
Independent Character
Combat Tactics

Captain of the 7th
A primary detachment including Fernandes has the following FOC alterations
; Tactical Squads may be taken as both Troops and Elites. In both cases they are scoring.
; Land Speeder Squadrons may betaken as Fast Attack and Heavy Support.

Spoiler:

Captain 100
Plasma Pistol 15
Lightning Claw 15
Fangrir (Bike+extra attacks) 40
FOC shenanigans 30


Captain Antaeus Atlum, 9th Company

Ws 6
Bs 5
Str 4
T 4
W 3
Int 5
A 3
Ld 10
Sv 2+

Wargear
Terminator Armour
Chainfist
Combimelta
Iron Halo

Special Rules
ATSKNF
Independent Character
Combat Tactics
Fearless
Company Tactics
When Atlum is the Warlord, Combat Tactics is exchanged for Relentless. Devastator squads instead exchanged Combat Tactics for Slow and Purposeful

Spoiler:

Captain 100
TDA 40
Chainfist 30
Combimelta 10
Fearless 15
Compnay Tactics 25

This message was edited 2 times. Last update was at 2013/03/26 23:20:45


I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in gb
Ghastly Grave Guard



Uk

Why would a relic sword be called wisdom, just seems odd to me but good characters otherwise.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

 Deadshot wrote:
Couple of custom Captains for my Blood Ravens.

Captain Aramus, 5th Company- 200pts

Ws6
Bs5
Str4
T4
W3
Int 5
A 3
Ld 10
Sv 2+

Wargear
Combimelta
Hellfire Rounds
Artificer Armour
Iron Halo
Frg and Krak Grenades
Wisdom (Ancient and relic sword)
Str 6
AP 2
Twohanded

Special Rules
ATSKNF
Combat Tactics
Independent Character
Company Tactics
-If Aramus is chosen as your warlord, all models must exchange their Combat Tactics for Counterattack.

Spoiler:
Costing
Captain 100
Relic Blade 30
Combimelta 10
Hellfire Rounds 10
Artificer Armour 15
+AP2 15
Company Tactics 15
+5pts to round it out.



Captain Mekkellos Fernandes, 7th company- 200

Ws 6
Bs 5
Str 4
T4
W3
Int 5
A3
Ld 10
Sv 3+

Wargear
Plasma Pistol
Lightning Claw
Power Armour
Iron Halo
Twinlinked Bolter
Fangrir (when I built him as a biker Captain, I used a Cold one as his mount)
Fangrir makes Fernandes Cavalry. In addition, Fernandes may make an extra 2 attacks resolved at Str 5, AP5, Rending, Int 4.

Special Rules
ATSKNF
Independent Character
Combat Tactics

Captain of the 7th
A primary detachment including Fernandes has the following FOC alterations
; Tactical Squads may be taken as both Troops and Elites. In both cases they are scoring.
; Land Speeder Squadrons may betaken as Fast Attack and Heavy Support.

Spoiler:

Captain 100
Plasma Pistol 15
Lightning Claw 15
Fangrir (Bike+extra attacks) 40
FOC shenanigans 30


Captain Antaeus Atlum, 9th Company

Ws 6
Bs 5
Str 4
T 4
W 3
Int 5
A 3
Ld 10
Sv 2+

Wargear
Terminator Armour
Chainfist
Combimelta
Iron Halo

Special Rules
ATSKNF
Independent Character
Combat Tactics
Fearless
Company Tactics
When Atlum is the Warlord, Combat Tactics is exchanged for Relentless. Devastator squads instead exchanged Combat Tactics for Slow and Purposeful

Spoiler:

Captain 100
TDA 40
Chainfist 30
Combimelta 10
Fearless 15
Compnay Tactics 25

I like it, all very balanced units imho. Might base a few of my own off these guys.


Automatically Appended Next Post:
With those in mind, some for my homebrew DA force:
Deathwing Captain Anteres
WS6 BS5 S4 T4 W3 I5 A3 Ld10 Sv 2+/4++

Wargear:
Righteous Fury
Power Sword
Terminator Armor
Iron Halo
Teleport Homer

Righteous Fury: This is master-crafted assault cannon with the following profile:
Rng: 24" S6 AP4 Type: Assault 3 special: Rending, fleshbane

Special Rules:
Bulky
Deathwing Assault
Independent Character
Inner Circle
Marked for Retribution
PE: CSM
Tactical Precision
Fearless

Cost: 190
Reasoning: Belial minus vengeful strike and Sword of Silence, gaining the Righteous Fury.

Chief Librarian Nemaroth
Ws 5 Bs 4 S4 T5 W2 I4 A3 Ld 10 Sv3/4++

Nemaroth is mastery level 2

Wargear:
Force Sword
Space Marine Bike w/Plasma Talon
Power Field Generator
Bolt Pistol
Psychic Hood
Power Armor
Frag and Krak grenades
Auspex

Special Rules:
IC
Fearless
Inner Circle
PE: CSM
Psycher: Level 2

Spoiler:

Libby-65
Auspex-5
PFG-30
Bike-20
Plasma Talon-20
Increased Mastery Level-35

Points cost: 175

This message was edited 2 times. Last update was at 2013/03/27 00:03:05


 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in au
Alluring Mounted Daemonette





Melbourne

 Ovion wrote:
Calas didn't use the entire idea sooo I'll probably do up a full blown HQ Incubi Archon type shortly.

Alrighty - Incubi HQ stuff!

High Klaivex Caldera
Spoiler:
Army: Dark Eldar
BG: To Be Decided - Suffice to say, she's awesome, dancing about with armour made of glass, and generally kicking butt.

FO: HQ
Squad: High Klaivex Caldera
Unit: High Klaivex Caldera, Points Per: 246, Models: 1*, Unit Type: Infantry (Character),
WS-8, BS-7, S-3, T-3, W-3, I-7, A-4(7), Ld-10, Sv-3+/5+*.
Incubi are Troops Choices in an army that contains High Klaivex Caldera

Wargear:
Phantom Incubus Warsuit
Razor Klaives
Tormentor Helm
( TH: Splinter Pistol )
Bloodstone Gauntlet
Plasma Grenades

Special Rules:
( C: Precision Shots )
( C: Precision Strikes )
( BG: Soul Ablaze )
Fleet
Night Vision
Power From Pain
Independent Character
( IC: Look Out, Sir (2+) )
( IC: Heroic Morale )
Murderous Assault
Onslaught
Hatred

Phantom Incubus Warsuit:
A unique suit of Incubi armour that looks as though it's fashioned from pure crystal, Caldera strides across the battlefield a blur of reflected colours and spilled blood.
The Phantom Incubus Warsuit confers a 3+ Armour save and a 5+ Inulnerable save to the wearer.

Razor Klaives:
These are a pair of unique, heavily customised Demi-Klaives based on the designs of the Wych Razorflails.
Razor Flails are a power weapon with the following profile:
Range-User, Str-User, AP-2, Type-Melee, Two-Handed, Shred.
A model with Razor Klaives has +2 Attacks.

Tormentor Helm:
An ancient piece of Incubi technology that has fallen out of fashion in recent years, a Tormentor Helm contains a neural interface and hidden weaponry, activated by thought alone.
A tormentor helm grants the bearer a Splinter Pistol, that may be fired in addition to any regular shooting the model makes, and +1 Attack in Close Combat.

Bloodstone Gauntlets:
These rare and powerful weapons are created by combining two Bloodstones into a set of ornate gauntlets.
The Bloodstone Gauntlet is a Twin-Linked Bloodstone.
In addition, they grant the wearer the Soul Ablaze rule.
Cost:
Spoiler:
Klaivex - 37
+2WS +20
+2BS +20
+2W +20
+1I +10
+1A +10
+1Ld +10
+Phantom Incubus Warsuit +10
+Razor Klaives +25
+Tormentor Helm +10
+Bloodstone Gauntlets +27
+Plasma Grenades +2
+IC +10
+Murderous Assault +10
+Onslaught +15
+Hatred +10
Total: 246

High Klaivex
Spoiler:
Army: Dark Eldar
BG: The leaders of the mysterious Incubi, they sit upon the thrones at the height of the Incubi Towers

FO: HQ
Squad: High Klaivex
Unit: High Klaivex, Points Per: 180, Models: 1, Unit Type: Infantry (Character),
WS-7, BS-6, S-3, T-3, W-3, I-7, A-4(6), Ld-10, Sv-3+.
Incubi are Troops Choices in an army that contain a High Klaivex.

Wargear:
Incubus Warsuit
Demi Klaives
Bloodstone
Plasma Grenades

Special Rules:
( C: Precision Shots )
( C: Precision Strikes )
Fleet
Night Vision
Power From Pain
Independent Character
( IC: Look Out, Sir (2+) )
( IC: Heroic Morale )
Murderous Assault
Onslaught

Options:
The High Klaivex may replace his Demi Klaives with:
Twin Huskblades +0
The High Klaivex may take any of the following:
Combat Drugs +10
Soul-trap +10
Tormentor Helm +10
Clone Field* +20
Phantasm Grenade Launcher +25
Shadow Field* +30
Webway Portal +35
*A model may not have both a Shadow Field and a Clone Field
Cost:
Spoiler:
Klaivex - 37
+1WS +10
+1BS +10
+2W +20
+1I +10
+1A +10
+1Ld +10
+Demiklaives +20
+Bloodstone +15
+Plasma Grenades +2
+IC +10
+Murderous Assault +10
+Onslaught +15
Total: 180

Incubi Guard
Spoiler:
Army: Dark Eldar
BG: High Klaivexes keep a personal guard of their finest warriors, usually consisting of Klaivexes themselves, and are often accompanied by them into battle.

FO: HQ
Squad: Council of Ancients
You may include one unit of Incubi Guard for every High Klaivex in your army.
This Squad does not use up a Force Organisation chart selection.

Unit: Incubi Guard, Points Per: 55, Models: 2-9, Unit Type: Infantry,
WS-6, BS-5, S-3, T-3, W-1, I-6, A-3, Ld-9, Sv-3+.

Wargear:
Incubus Warsuit
Demi Klaives

Special Rules:
Fleet
Night Vision
Power From Pain

Options:
Each Incubi Guard may take:
Bloodstone +15
The squad can be mounted on a:
Venom > 55+
Raider > 60+
Tantalus > 215+

Cost:
Spoiler:
Klaivex - 37
Demiklaives +20
-Character -2
Total: 55 per.

The only thing there is the Caldera should not have WS higher than 7. To put it simply, Drazhar is called the Master of Blades for a reason: he is THE most skilled Incubus. Just doesn't seem right to me to have someone else with higher WS, Asdrubael Vect excluded.
I'm personally against Incubi of any sort having grenades, they are warriors not soldiers, and fluff wise they like to think of the klaives as THE only weapons good enough for them.
SImilarly, the High Incubus should be changed to Hierarch.
Apart from that they look good

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

BaconUprising wrote:
Why would a relic sword be called wisdom, just seems odd to me but good characters otherwise.


From a BR novel. Aramus was the name given to the force commander and he found and put to use Davian Thule's Sword called Wisdom.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in gb
Ghastly Grave Guard



Uk

Just seems a bit wierd to me, wouldn't be my choice but each to their own.
   
Made in us
Elite Tyranid Warrior





R'lyeh

Terminator Biker Lord Ralvan Darkfire-185
WS6 B 5 S4 T4 W4 I5 A4 Ld10 Sv2+/4++

Wargear:
Terminator Armour
Chaos Bike
Mark of Khorne
Darkfire Axe

Special Rules:
Champion of Chaos
Fearless
Independent Character

Darkfire Axe-Forged by the warpsmith of the Iron Angels of Khorne, it looks like a normal chainaxe, except the teeth have been replaced with flickering pieces of black flames
Range - S+1 AP2 Type melee, shred, fleshbane



May be taken to fill a single Elite slot
Terminator Bikers-175
WS4 BS4 S4 T5 W2 I4 A2 Ld9 Sv 2+/4++

Unit Type-Bike

Unit Composition
1 Terminator Biker Champion
1 Terminator Bikers

Wargear
Terminator Armour
Power weapon
Chaos Bike
Mark of Khorne

Special Rules
Champion of Chaos (Champion only)
Massive Weight-Due to the combination of heavy terminator armour and biker, the terminator bikers cannot use turboboost. However their may fire two weapons in the shooting phase. They may also choose to forgo their shooting phase all together. In exchange they add an additional D6 to their charge range
Retuine of Darkfire-The unit of Chaos Terminator Bikers may choose to have Ralvan Darkfire join their squad. If so, she replaces the chaos champion and the unit becomes an HQ choice, though it doesn't taken up any FOC space

May add up to seven terminator bikers-50 pts/model
Any of the terminator bikers may replace their power weapon with one of the following:
Lightning Claw-3 pts/model
Power Fist-7 pts/model
Chainfist-12 pts/model
Up to two Chaos Terminator Bikers may replace their biker twin liked boltgun with one of the following:
Flamer-5 pts/model
Meltagun-10 pts/model
Plasma gun-15 pts/model
For every three models in the unit, one Chaos Terminator Biker may replace their power weapon with one of the following:
Heavy Flamer-10 pts/model
Reaper Autocannon- 25 pts/model
One Model in the unit may purchase one of the following chaos icons:
Iron of Vengeance-25 pts
Icon of Wrath-20 pts
The Terminator Biker Champion may take:
Melta bombs-5 pts
Gift of mutation-10 pts

Iron Angels of Khorne
The newest dark innovation by the Iron Angels of Khorne warpsmith. One of the biker champions wanted more survivability for her person retuine to allow them get into close combat with enemy terminators and other heavy armour and prevent them from being torn to shreds. The warpsmith obliged and soon had presented her with the unholy creation known as terminator bikers. All the survivability of terminator armour and the speed and maneuverability of a biker. While they are not able to boost as fast most bikers, they are able to fire their weapons with greater accuracy

Hive Fleet Lazarus the Undying Swarm
Iron Angels of Khorne
Deathwatch Encyclopedia
 
   
Made in gb
Ghastly Grave Guard



Uk

It's a cool idea but terminator suits are ludicrously heavy. I don't think you understand how heavy, that's part of the reason they can't go in a rhino! They would completely crush any bike they got on and the lack of manoeuvrability (they can't even jump!) means I doubt it would actually be beneficial.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

Terminator armor wouldn't be a me to even fit on a bike. Maybe a buggy or trike of sorts, but it would crush a regular bike. It's an amazing thought though, and would be even cooler to play against or model. Maybe over costed at 175 base (I'd go to 125 or make it 3 bikers)

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in us
Fireknife Shas'el





United States

BaconUprising wrote:
It's a cool idea but terminator suits are ludicrously heavy. I don't think you understand how heavy, that's part of the reason they can't go in a rhino! They would completely crush any bike they got on and the lack of manoeuvrability (they can't even jump!) means I doubt it would actually be beneficial.
I like how that's what you pick up on. Not the S+1 AP2 axe with shred and fleshbane.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

 McNinja wrote:
BaconUprising wrote:
It's a cool idea but terminator suits are ludicrously heavy. I don't think you understand how heavy, that's part of the reason they can't go in a rhino! They would completely crush any bike they got on and the lack of manoeuvrability (they can't even jump!) means I doubt it would actually be beneficial.
I like how that's what you pick up on. Not the S+1 AP2 axe with shred and fleshbane.

Saw that. Been there done that with the AP2 thing, didn't feel the need to say it again. Besides all he did to "weaken" the axe was drop a strength point. It then Gained shred, flesh bane and striking at initiative.

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Revised the profile for my Archon, after building a new model for her

High Archon Lirieth Venijn, Kabal of the Venomous Thorns

Points: 205

Type: Infantry (character)

Composition: 1 (unique)

WS7 BS7 S3 T3 W3 I8 A5 Ld10 Sv3+

Wargear: 2 stinger pistols, plasma grenades, haywire grenades, shadow field

Armor of Thorns: This is a highly customised set of ghostplate armour, a heirloom of House Venijn dating back to before the fall. Covered entirely in porcupine-like spines, any would-be assailant quickly finds themselves cut to pieces by the venomous thorns that give the armour and the Kabal its name. This provides a 3+ armor save and 5+ invulnerable save. In addition, for every successful hit landed against the High Archon, the model that inflicted the hits immediately suffers the same number of hits, with the Poisoned (2+) and Instant Death rule.

Graveyard Rose: This is the other heirloom of the Venijn family. A masterfully crafted singled-edged longsword, it is entirely impregnated with the trademark Venijn poison. This is a close combat weapon. Two handed, specialist weapon, Poisoned (2+), Rending, Instant Death, Shred

Special Rules: Independent Character, Power From Pain, Night Vision, Fleet

Venomous Queen: Any unit Venijn joins has their poisoned weaponry upgraded to Poisoned (3+)

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Lurking Gaunt



Its bigger than a breadbox

As I am making a squig army I may as well make some stats I will never use:

Commisquig Rikrak.........95 pts

Wargear:
Power Klaw
Back mounted bolt pistol
Laser vision Glasses
Night vision Goggles
Ramshackle Armor

WS BS S T W I A Ld Sv
3 3 2 4 2 3 2 9 4+

Special Rules:
Laser vision: Due to special goggles Rikrak stole from the imperium, Rikrak may use the markerlight special rule.

Squigginess: Rikrak, though all his imperial bionics, is just a slightly smarter squig, roll a D6 every turn;

1: Rikrak cannot move or do anything for the rest of the turn

2: Rikrak, in a sudden rage, attacks the nearest enemy unit. He gets +1 attacks and may move up to 10 inches

3: Rikrak screams heresy and kills the nearest unit (enemy or ally)

4: Rikraks' lasor vision acts up and an electric spark goes flying and hits the nearest enemy with a strength 3 shot with no AP, use Rikraks BS.

5: Rikrak screams and runs away from the enemy, move him 6 inches from the nearest enemy.

6: Rikrak, his bionic jet-boosters granting him supernatural powers, starts to fly, Rikrak treats all terrain as if it was flat until the end of the game.

Not smart enough to die: When Rikrak loses his last wound, roll a D6, on a 4+ he gets up with one wound and continues to fight.

Rikrak can issue 2 orders of any kind to any squig unit within 8 inches.

Independent Character

Night Vision

This message was edited 2 times. Last update was at 2013/03/28 15:20:58


My armies: Tyranid, Nurgle/Dark Eldar and (hopefully) a squig one. 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

Brilliant. Now make squig-riding grots?

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in us
Lurking Gaunt



Its bigger than a breadbox

My army is all squig. Though I was thinking that I could add ork riding squigs as rough riders.

My armies: Tyranid, Nurgle/Dark Eldar and (hopefully) a squig one. 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

Phonics wrote:
My army is all squig. Though I was thinking that I could add ork riding squigs as rough riders.

This. I request pictures if you do.

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in us
Lurking Gaunt



Its bigger than a breadbox

Thatguyhsagun wrote:
Phonics wrote:
My army is all squig. Though I was thinking that I could add ork riding squigs as rough riders.

This. I request pictures if you do.


When I get around to it in a month, keep your eye(s) on the general discussion.

This message was edited 1 time. Last update was at 2013/03/28 15:36:59


My armies: Tyranid, Nurgle/Dark Eldar and (hopefully) a squig one. 
   
Made in gb
Longtime Dakkanaut







Moonface, Herald of Tzeentch-100
WS4 BS5 S3 T4 W3 I3 A3 Ld9 Sv 5+ (Daemon)

Spoiler:


Wargear:
Locus of change

Special Rules:
Daemon of Tzeentch
Daemonic instability
Independent Character
Psyker (Mastery level one, Upgradable to level 3)
Twisting Warpscape: During the shooting phase, Moonface can expend one warpcharge, to cause a terrain piece of his choice (Not including fortifications) to scatter 4d6. This does not alter the facing of the terrain. Models inside the terrain
immediately take a dangerous terrain test, if the terrain piece collides with a unit (Friend or foe) they are counted as being tankshocked, and take d6 strength 4 ap- hits. The models are then moved the minimum distance to avoid the path of the terrain piece. The terrain piece stops only if it encounter's other terrain, stopping within one inch, or at the board edge, stopping within one inch.

This power may not be used on immovable terrain (Such as if it is built into the board itself)


This, would be insanely good fun, and give a real warp-feel, when the battlefield changes mid game, possibly carrying unit's in terrain around the board at random.

This message was edited 1 time. Last update was at 2013/03/28 16:02:03


 
   
Made in us
Fireknife Shas'el





United States

Phonics wrote:
My army is all squig. Though I was thinking that I could add ork riding squigs as rough riders.
Making your own rules, or using Squigs as IG "counts as?"
   
Made in us
Lurking Gaunt



Its bigger than a breadbox

 McNinja wrote:
Phonics wrote:
My army is all squig. Though I was thinking that I could add ork riding squigs as rough riders.
Making your own rules, or using Squigs as IG "counts as?"


I am using them as count-as. The characters I posted as will be posting are count-as units in my army. Rikrak counts as Yarrick.


Automatically Appended Next Post:
New squig:

Techpriest Enginsquiger Mekell......60 pts

WS BS S T W I A Ld Sv
4. 2. 3.3 1.2 1 7. 3+

Wargear:

Servo-arm
Rag-cloak
Spoon
Back-mounted Lasgun

Special rules:

Independent character

Spoon: Mekell loves his spoon, nobody knows why, they just know when somebody tries to steal it bad things happen. When a enemy goes into close combat with Mekell he gains preferred enemy special rule on that unit.

Squig Mek: Whenever Mekell is within 3 inches of a vehicle, you may roll a d6:

1: Mekell bangs his wrench on the vehicle in fustration. Make a str 2 AP 3 on the vehicle

2: Mekell angers the machine spirit. Center a large blast template on the vehicle. This blast is str 8 AP 0, the vehicle is unharmed.

3: Mekell fixes one problem with the vehicle.

4: Mekell gives up and runs 4 inches away from the vehicle.

5: Mekell manages to repair two problems on a vehicle

6: Mekell appeases the Omnissiah! Target vehicle can fire all it's weapons twice each turn until the end of the game. This vehicle cannot be immobilized.

Servo-Arm

Mekell may take ANY mechanical unit as a transport. He can use his special rules as normal.

This message was edited 4 times. Last update was at 2013/03/29 01:22:44


My armies: Tyranid, Nurgle/Dark Eldar and (hopefully) a squig one. 
   
Made in gb
Ghastly Grave Guard



Uk

Thatguyhsagun wrote:
 McNinja wrote:
BaconUprising wrote:
It's a cool idea but terminator suits are ludicrously heavy. I don't think you understand how heavy, that's part of the reason they can't go in a rhino! They would completely crush any bike they got on and the lack of manoeuvrability (they can't even jump!) means I doubt it would actually be beneficial.
I like how that's what you pick up on. Not the S+1 AP2 axe with shred and fleshbane.

Saw that. Been there done that with the AP2 thing, didn't feel the need to say it again. Besides all he did to "weaken" the axe was drop a strength point. It then Gained shred, flesh bane and striking at initiative.

Yeah I am really sick of complaining about the seemingly compulsory ap2 weapon that always strikes first and get 3d6 penetration. If you look through almost all of the characters on here have them so it gets tiresome...
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

People like their CC monster character.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Lurking Gaunt



Its bigger than a breadbox

And because I didn't include the squig fluff here's the story:

On Fragsnik, located near the Halo Stars, an ork warboss has suffered a terrible defeat. The head dok, Traskul, conspire with his orks ways that they could beat this enemy. Outside, a commotion causes the dok to look outside and find a squig eating a grot whole. Traskul had found his weapon... After convincing hundreds of orks, even the head mek and warboss to try it out. A week passes and the victims wake up from their long sleep to find, to their horror, that they had their brains transplanted into squigs! Seeking revenge, the orange raiders attack the dok only to did that he turned everybody, even himself, into a squig. The raiders clamber on to a Rok and drift into space.

Years later. Reports from forgeworld Ultria about missing technology and even a spoon! Ever since the attack by Warboss Rikrak they were on full alert. After a meteorite hit things started to disappear. Reports of orange terrors puzzle the receivers of the distress call. A local regiment of Imperial Guard is dispatched when, to their surprise, the forgeworld fires on them! Right before they destroy the planet on suspicion heresy, three small ramshackle fighters leave the planet.

My armies: Tyranid, Nurgle/Dark Eldar and (hopefully) a squig one. 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Captain Orfeo Cassandar, Praetor of the Evocati, Legatus of Armatura

200 points

Type: Infantry (character)

Composition: 1 (unique)

WS7 BS5 S4 T4 W3 I6 A4 Ld10 Sv2+

Wargear: Artificer armor, iron halo, master-crafted bolter, master-crafted power sword, frag and krak grenades

Spatha: This is a close combat weapon. Gives +2 Strength, AP3, and the Master-crafted, Shred and Rending USRs.

Special Rules: Independent Character, Combat Tactics, ATSKNF, Rites of War

Killer of Champions: Gains Preferred Enemy in a challenge

Evocatus: The Evocatii are the cream of the XIII Legion. Sternguard, Vanguard, Terminator, and Terminator assault squads can be taken as troops IN ADDITION to Elite/Fast Attack choices.

This message was edited 1 time. Last update was at 2013/03/30 12:31:20


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Lesser Daemon of Chaos





Loki Snaketongue
Chaos Champion of the Malice Serpents

Loki was originally a Space Wolf whom served in the 1st War for Armageddon. Loki was an accomplished swordsman and feared figure on the battlefield, however he earned the name snaketongue for his other peculiar trait. Loki was incredibly charming said to be able to talk an enemy into a state of submission or rile up his troops into a bloodthirsty frenzy. This seemingly demonic ability caused the Inquisition to take an interest in Loki. However, his service with the Space Wolves and battlefield exploits gained him a deal of protection from the Inquisition. This protection would come to an end following Loki's execution of a Grey Knight whom executed several groups of guardsman in the purging following the 1st War for Armageddon. Furious, Loki beheaded the Grey Knight and absconded with a small space cruiser. He was quickly tracked and caught by Grey Knights who destroyed his ship, but no body was ever recovered. The Inquisition declared him excommunicated and assumed dead.

But Loki was not, rather he had been taken into the Warp rescued by powerful demon of Khorne who wished to test the mettle of the swordsman in his bloody arenas within the warp. Loki relished the opportunity and was tasked with defeating a Greater Demon, the battle raged for days, but for a second Loki tired and was instantly beheaded.

Only to awake minutes later to the bellowing laughter of the demon, resurrected to fight once more as the demon enjoyed his fighting. For what seemed a millennia Loki fought, every day, dying every day and awakening again an eternal battle. Slowly his skills grew until he defeated his demon adversary. The next day Loki was brought to the arena, where two Greater Demons now stood bellowing at the confused swordsman.

Loki realized his torment was endless and sat about escaping from this prison. Every night he had prayed to the Emperor, but every night his prayer went unanswered. But one night, a voice creeped into his ear. It called itself Malice a weak and bitter God of Chaos, he pledged to make Loki his vessel and free him if Loki would deliver chaos and torment to all. Loki smiled and agreed renouncing his faith to the Emperor.

Loki has since escaped from the Warp following the Eye of Terror event. Reports surfaced that he has been manipulating all manner of troop Xenos and man alike. Most disturbingly an entire company of Black Templars Space Marines have lost communications including an Emperors Champion, the last reported vox communications was a choir of Templars chanting, Malice.

(For my CSM chapter, been out of 40k since Eye of Terror hence why Loki emerges around then, just getting back in since I'm moving to an area that has a thriving gaming community just a few questions is Malice still in canon? And is anything in the fluff above not fluffy? I am currently using him as a Count As Abbadon but if I made my own rules they'd be as follows)

300 points

Type: Infantry (character)

Composition: 1 (unique)

WS7 BS5 S4 T5 W3 I6 A4 Ld10 Sv2+4++

Wargear: Terminator Armor, Venomfang, The Godhand

Special Rules-Champion of Chaos, Eternal Warrior, Fearless,IC, Veteran of Long War, Scorned by Chaos, Snaketongue

Warlord Trait- Master of Deception

Venomfang-
A sword of that is said to be of elder origin, it weeps a deathly poison
Poisoned Blade (3+)
AP3
Whispers of Venom
Allows for rerolls to hit

God Hand
A weapon that is said to be of Necron or perhaps ancient human technology, it incorporate two beam cutters that can focus into a powerful blast
Count as a Chainfist that can fire as a plasma pistol but does not suffer from the "Gets Hot" rules

Scorned by Chaos
Loki has been touched by Malice and as such is hated by the chaos gods, however they find tormenting him incredibly enjoyable and thus have gifted him with a dark protection. Loki counts as having all the marks of chaos but cannot take any cult troops as troop choices.. Furthermore he cannot join with any units that contain an IC with a mark of chaos.

Snaketongue
Loki is gifted with an incredible talking ability and has been known to charm even the most hardened warrior.
If Loki is in base contact with a model than he may forego close combat and instead initiate snaketongue, snaketongue automatically hits, roll on the table below for result
1d6
1-The charm fails, resolve combat as normal
2-3-The opposing unit is charmed and can do nothing the reminder of this turn following turn, however you may not target or otherwise attack this unit (No one dares to disturb a charmed victim of Lord Loki)
4-5-Loki convinces the opposing unit to attack his teammates, the unit must attack the closest friendly unit (if two friendly units are close the opponent may pick which to target, if no targets are close the opponent simply attacks the air, ie he loses his attacks this turn)
6- Life is worthless brother
(Loki convinces the enemy unit that life is not worth living, the enemy unit struggles with this quandary and can do nothing the following turn, in addition he may be attacked or targeted however you may opt to attempt to break the charm and roll a second d6 a 2-5 does nothing, a 1 will break the charm, however a 6 will cause your unit to becoming hopelessly suicidal and kill himself, remove the model from play)

(Charm may only be used once on the same model and only once a turn, furthermore Tyranid are immune to the charm as they don't understand Loki)

((Updated due to some suggestions, point cost went up and sword switched a little bit)

This message was edited 1 time. Last update was at 2013/03/30 03:03:24


"I prayed to that corpse for a millenia with no response, what makes you think he'll answer you?"
2000 Loki Snaketongue and the Serpents of Malice  
   
Made in gb
Ghastly Grave Guard



Uk

That's awesome fluff! The character however seems quite undercosted. Why not switch the sword up a bit eh? The last 500 or so characters on here have all had cc weapons that ignore armour and it just gets a bit boring. How about keeping the poison, making the blade ap3 and giving it a rule where it whispers to his opponents before he strikes meaning rerolls to hit. It's nice t have some variety occasionally.
   
Made in us
Lesser Daemon of Chaos





I like that better actually, I was trying to think of ways to make the sword a little unique and that fits the bill perfectly.... Any other ways to improve maybe bump his points to 300?

"I prayed to that corpse for a millenia with no response, what makes you think he'll answer you?"
2000 Loki Snaketongue and the Serpents of Malice  
   
Made in us
Shas'la with Pulse Carbine




New Bedford, MA

 Evileyes wrote:
Moonface, Herald of Tzeentch-100
WS4 BS5 S3 T4 W3 I3 A3 Ld9 Sv 5+ (Daemon)

Spoiler:


Wargear:
Locus of change

Special Rules:
Daemon of Tzeentch
Daemonic instability
Independent Character
Psyker (Mastery level one, Upgradable to level 3)
Twisting Warpscape: During the shooting phase, Moonface can expend one warpcharge, to cause a terrain piece of his choice (Not including fortifications) to scatter 4d6. This does not alter the facing of the terrain. Models inside the terrain
immediately take a dangerous terrain test, if the terrain piece collides with a unit (Friend or foe) they are counted as being tankshocked, and take d6 strength 4 ap- hits. The models are then moved the minimum distance to avoid the path of the terrain piece. The terrain piece stops only if it encounter's other terrain, stopping within one inch, or at the board edge, stopping within one inch.

This power may not be used on immovable terrain (Such as if it is built into the board itself)


This, would be insanely good fun, and give a real warp-feel, when the battlefield changes mid game, possibly carrying unit's in terrain around the board at random.


That is awesome. I have been trying to get a moonface model to use as a herald of tzeentch. In a friendly game, imagining the terrain getting shifted and moved about just sounds like a good time... unless it back-fires on you.

Dark Angels- 7500 pts
Tau- 5000pts
Chaos Daemons- 3000/2000 pts
Dark Eldar(allies)- 1500 pts
Zoom, Zoom, Iyaan.
 KalashnikovMarine wrote:
I just watched a battleship falling in love with a man.... yep. That's enough anime for the day.
 
   
 
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