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![[Post New]](/s/i/i.gif) 2012/09/26 05:19:39
Subject: WH40KRP Play-By-Post: Rolling Up Characters
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Waaagh! Warbiker
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Question: How far apart are the thugs?
Suggestion: Putting the combat on a standard square or hex grid would make it a lot more empirical and easier to determine distances.
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![[Post New]](/s/i/i.gif) 2012/09/26 05:35:59
Subject: WH40KRP Play-By-Post: Rolling Up Characters
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[MOD]
Not as Good as a Minion
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Thats a good point, I'll do that now. And I'll be back with an answer for you once its done. Admittedly it changes some of the half actions before I think, but we should just take this as a starter, this combat will be over soon, I'll adapt a better grid as soon as I can
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This message was edited 1 time. Last update was at 2012/09/26 06:33:04
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/09/27 05:14:39
Subject: WH40KRP Play-By-Post: Rolling Up Characters
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Waaagh! Warbiker
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We can hammer out the below details later - it's only that you still haven't told me how far apart the thugs are. Usually games like this use a square grid, with each PC, NPC and other human-sized objects occupying one square. Larger objects may occupy 2x2, 3x3 or any combination of dimensions. An example is thus: The standard scale used on maps like this is 5ft square per grid square, hence the idea of the 5-foot step from games like D&D, but other scales such as 1-meter-per are also in use in other systems. Which brings me to another question: What's the scale on that map? I can see that there's 4-5 squares between each thug, but each thug roughly occupies a 2x2 space. DH doesn't make any assumption about map scale, but I find that 5-foot is the easiest.
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This message was edited 6 times. Last update was at 2012/09/27 06:28:01
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![[Post New]](/s/i/i.gif) 2012/09/27 06:47:38
Subject: WH40KRP Play-By-Post: Rolling Up Characters
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[MOD]
Not as Good as a Minion
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Ho humm this is an issue, I just had the opportunity to go camping this weekend, which I won't have the chance to do again until summer, so...gah...I'm really sorry guys, I'll sort this out good and proper when I get back. It was short notice and I leave tomorrow.
The thugs are about 3m from 1 to 2, and 5m from 2 to 3.
The next combat will be smoother, I promise.
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/09/27 11:00:05
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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Waaagh! Warbiker
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It's cool. The first time I DMed, the players burned through my prepared material in the first session. They then proceeded to hack and slash their way through the intricate post-magical-apocalyptic setting I'd devised, reaching a hastily improvised conclusion that satisfied no-one. I've posted Gaius' response. He gets out a grenade and throws it - the fastest way to stop a gunfight before they all get bogged down and the local Arbites turns up, or, worse, he's shot. EDIT: It's missed, and landed ~2m behind Thug #2. Frag Grenades are Blast (4) - are both Thug #1 and #2 caught in the blast?
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This message was edited 2 times. Last update was at 2012/09/27 11:01:06
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![[Post New]](/s/i/i.gif) 2012/09/27 12:09:22
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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[MOD]
Not as Good as a Minion
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I'd say no, sadly
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This message was edited 1 time. Last update was at 2012/09/27 12:09:33
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/09/27 12:24:04
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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Waaagh! Warbiker
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So who is? Thug #2 is caught, at least. I aimed 2W and 3N of #2, and it rolled 2E - meaning that it's still directly 3N (and not 2 meters away, my bad) of him, and therefore within the Blast (4) range of the Frag Grenade.
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This message was edited 1 time. Last update was at 2012/09/27 12:30:07
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![[Post New]](/s/i/i.gif) 2012/09/27 12:37:50
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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[MOD]
Not as Good as a Minion
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yeah, sorry, he definitely catches some, but no body else.
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/09/27 14:12:50
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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Waaagh! Warbiker
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Awesome. I'll have a damage roll and stuff up later today. Too late over here at the moment. Apologies if I'm holding anyone up. EDIT: Maybe people can go before I calculate damage, assuming it doesn't affect gameplay too much? EDIT 2: Frags are awesome. Gotta love BS tests without skills for blast weapons.
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This message was edited 3 times. Last update was at 2012/09/28 13:37:04
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![[Post New]](/s/i/i.gif) 2012/09/30 23:45:37
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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Hurr! Ogryn Bone 'Ead!
Some Throne-Forsaken Battlefield on the other side of the Galaxy
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Motyak, you did check to make sure that I was at point-blank when I shotgunned Thug 1, right? I haven't been able to find a definition for point-blank in my DH book.
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This message was edited 1 time. Last update was at 2012/09/30 23:45:56
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![[Post New]](/s/i/i.gif) 2012/10/01 05:38:20
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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Waaagh! Warbiker
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Why no crit tables for everyone? That's the best part of Dark Heresy. It's rewarding and hilarous for an enemy to cook off and kill his buddies on a lucky hit with a plasma gun.
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![[Post New]](/s/i/i.gif) 2012/10/01 05:47:39
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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[MOD]
Not as Good as a Minion
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@Doom
Yup you were point blank
@Nimblejack3
I may bring them in for later combats, if the group at large would prefer everyone to have them
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/10/01 06:42:20
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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Consigned to the Grim Darkness
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I'm okay with not being brutally murdered through crits... You know. Just saying.
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This message was edited 1 time. Last update was at 2012/10/01 06:42:27
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/10/01 08:15:25
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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[MOD]
Not as Good as a Minion
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haha we'll see how you go...
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/10/01 12:33:48
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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Waaagh! Warbiker
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Really? DH is probably not the game for you, then. It's pretty lethal most of the time, in a Hero Of The Imperium black-comedy sort of way. Most characters don't reach level 8. Think along the lines of Call of Cthulu or Gamma World, where you're guaranteed to die after a few sessions, but not as drastic and IN SPACE. I'd actually be pretty okay with Gaius dying, especially if it was hilarious or awesome. I'd gladly accept the result if I had to roll on the crit table, and I'd probably deserve it for doing something stupid in a fight.
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This message was edited 4 times. Last update was at 2012/10/01 12:40:02
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![[Post New]](/s/i/i.gif) 2012/10/01 13:40:57
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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Consigned to the Grim Darkness
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You're reading way too much in to this. Stop psychoanalyzing. Or RPG-o-analyizing. Or whatever.
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This message was edited 2 times. Last update was at 2012/10/01 13:41:27
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/10/08 07:05:58
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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Resourceful Gutterscum
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I'm all for the use of crits,... somewhere down the line. Right now, getting splattered by random street thugs who roll well seems like a very anti-climactic end to our would be heroes.
I did however have a question. How are we handling fate points? For in person, it's a use per play session, right?
Do you want to break it down via you get a new renewed fate for each story chapters? or just see how things go and refill at GM discression?
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I make things - Accepting commissions for custom artwork 2D or sculpted. Send me a PM.- |
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![[Post New]](/s/i/i.gif) 2012/10/08 09:19:40
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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[MOD]
Not as Good as a Minion
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I think we'll just see how it goes, depends on just how fast you guys end up going through your fate.
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/10/08 09:21:20
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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Resourceful Gutterscum
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sounds good. Gonna wait til necessary and then hopefully splatter some baddie with a super shot to da face,
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I make things - Accepting commissions for custom artwork 2D or sculpted. Send me a PM.- |
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![[Post New]](/s/i/i.gif) 2012/10/08 22:20:11
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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Waaagh! Warbiker
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If you take a crit, you can always spend fate to slip out of it. And besides - while Dark Heresy can be brutally unforgiving if you just shoot away at everything, if you plan and fight carefully there's no reason why you can't make it out alive 9 times out of 10.
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This message was edited 2 times. Last update was at 2012/10/09 01:40:19
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![[Post New]](/s/i/i.gif) 2012/10/09 01:29:04
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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Consigned to the Grim Darkness
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By plan the fight properly, you of course mean hide behind the guardsman/techpriest/arbitrator, right?
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/10/09 01:32:05
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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[MOD]
Not as Good as a Minion
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/sister in power armour
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/10/09 01:36:07
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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Consigned to the Grim Darkness
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Hey, you're giving me power armor?
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/10/09 01:42:05
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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Waaagh! Warbiker
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Melissia wrote:By plan the fight properly, you of course mean hide behind the guardsman/techpriest/arbitrator, right? Nah - hide behind solid cover every opportinity you get, make liberal use of frag grenades and supressing fire, and always try and pre-plan an advantage (stealth, prepared killing zone, disguises, etc.).
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This message was edited 1 time. Last update was at 2012/10/09 01:42:52
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![[Post New]](/s/i/i.gif) 2012/10/09 01:43:12
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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Consigned to the Grim Darkness
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I like my idea better.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/10/09 01:49:59
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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[MOD]
Not as Good as a Minion
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Trying to con yourself into power armour?
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/10/09 02:48:48
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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Consigned to the Grim Darkness
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No, using teammates for shields. It's worked all the other times I've played Adept (which, now that I think of it, is surprisingly often).
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This message was edited 1 time. Last update was at 2012/10/09 02:49:03
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/10/09 15:34:40
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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Resourceful Gutterscum
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I'm glad you didn't mention hiding behind the scum character's Mel, you're just as likely to end up as the human shield on that one.
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I make things - Accepting commissions for custom artwork 2D or sculpted. Send me a PM.- |
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![[Post New]](/s/i/i.gif) 2012/10/09 17:40:16
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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Consigned to the Grim Darkness
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Scum aren't that much less squishy than adepts anyway. Same with assassins or psykers. Although at least assassins and scum can dodge.
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This message was edited 1 time. Last update was at 2012/10/09 17:40:33
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/10/11 21:00:36
Subject: WH40KRP Play-By-Post: Now Playing (Session #1)
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Waaagh! Warbiker
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Hello, GM? Are you still there?
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