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![[Post New]](/s/i/i.gif) 2012/09/12 09:17:50
Subject: Drop pod auto lose game?
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Poxed Plague Monk
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Hi, got a question and dont have rulebook to hand to investigate:
If I have a drop pod list where all units are in drop pods, I drop half the pods rounding up on turn 1.
If the opponent gets first turn, I have nothing on the table, do I auto lose the game?
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Its better to burn out than to fade away
@kevinwarhammer |
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![[Post New]](/s/i/i.gif) 2012/09/12 09:21:22
Subject: Drop pod auto lose game?
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Confessor Of Sins
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No, you lose if at the end of the game turn (not player turn) there's nothing of your army on the table.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2012/09/12 09:22:11
Subject: Drop pod auto lose game?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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You lose the game for having no models at the end of your turn. Otherwise Daemons wouldn't be a lot of fun in 6th.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/09/12 09:49:58
Subject: Drop pod auto lose game?
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Poxed Plague Monk
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Cool thanks guys... Thats what I thought, but had a brainfart.
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Its better to burn out than to fade away
@kevinwarhammer |
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![[Post New]](/s/i/i.gif) 2012/09/12 09:57:22
Subject: Drop pod auto lose game?
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Ichor-Dripping Talos Monstrosity
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Yeah, the rules wouldn't be that harsh right? ( who am I kidding, they killed traditional webway portal lists )
With Necrons it's entirely possible to specifically build a list you automatically lose with, by taking evrything apart from the Lord / Overlord as a flyer, or in a flying dedicated transport, meaning you only have 1 deployable unit in your army, that you put in reserve.
Cue end of your turn 1 and rack up your loss, no need to take the army out of its box.
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![[Post New]](/s/i/i.gif) 2012/09/12 12:14:19
Subject: Drop pod auto lose game?
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Powerful Phoenix Lord
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Ovion wrote:Yeah, the rules wouldn't be that harsh right? ( who am I kidding, they killed traditional webway portal lists )
With Necrons it's entirely possible to specifically build a list you automatically lose with, by taking evrything apart from the Lord / Overlord as a flyer, or in a flying dedicated transport, meaning you only have 1 deployable unit in your army, that you put in reserve.
Cue end of your turn 1 and rack up your loss, no need to take the army out of its box.
Nids can do this to using a Flyrant, and everthing else in Mycetic Spores. Untis that buy a Spore must start in them, meaning your whole army MUST start in Reserves.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/09/12 12:41:26
Subject: Drop pod auto lose game?
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Missionary On A Mission
Richmond Va
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Im pretty sure it says somewhere only half of oyur army could start in reserve. Am I missing something?
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/09/12 12:45:51
Subject: Drop pod auto lose game?
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Martial Arts Fiday
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Units that must be in Reserve do not count towards the tally.
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2012/09/12 12:45:52
Subject: Drop pod auto lose game?
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Stern Iron Priest with Thrall Bodyguard
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Units that must start in reserve don't count to that 50%.
1 second ninja! Damn
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This message was edited 1 time. Last update was at 2012/09/12 12:46:22
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![[Post New]](/s/i/i.gif) 2012/09/12 12:46:27
Subject: Drop pod auto lose game?
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Nasty Nob on Warbike with Klaw
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Things that must start in Reserve (flyers, drop pods etc) don't count towards the 50%, nor do units embarked on them. So I some cases it's possible to create a completely reserved force. Not recommended though...
Edit: Double Ninja'd!
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This message was edited 1 time. Last update was at 2012/09/12 12:47:08
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![[Post New]](/s/i/i.gif) 2012/09/12 14:35:31
Subject: Drop pod auto lose game?
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Dakka Veteran
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Ovion wrote:With Necrons it's entirely possible to specifically build a list you automatically lose with, by taking evrything apart from the Lord / Overlord as a flyer, or in a flying dedicated transport, meaning you only have 1 deployable unit in your army, that you put in reserve.
Cue end of your turn 1 and rack up your loss, no need to take the army out of its box.
Oddly, while being in a transport that has to start in reserve exempts you from the reserve count, you don't have to start in a transport if you don't want to. So, you can make an army that auto-loses when you feel like it. This could actually be a great way to get out of annoying games, especially if your opponent deploys first, while still allowing you to play games you're interested in playing.
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![[Post New]](/s/i/i.gif) 2012/09/12 14:39:00
Subject: Drop pod auto lose game?
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Badass "Sister Sin"
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Or you could just man up and say 'Nah dude, I don't really feel like playing against you' without wasting anyone's time.
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![[Post New]](/s/i/i.gif) 2012/09/12 14:43:55
Subject: Drop pod auto lose game?
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Powerful Phoenix Lord
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Nids are the only ones that can make a full army that MUST start in reserves (not counting Daemons which half of come in on Turn 1).
In a friendly game I could see house-ruling that the auto-lose rule has no effect.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/09/12 14:51:07
Subject: Drop pod auto lose game?
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Dakka Veteran
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pretre wrote:Or you could just man up and say 'Nah dude, I don't really feel like playing against you' without wasting anyone's time.
When someone's reached the point where I will actively avoid playing them, I want them to suffer, as I have suffered.  Preferably by RaW.
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![[Post New]](/s/i/i.gif) 2012/09/12 14:53:25
Subject: Drop pod auto lose game?
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Longtime Dakkanaut
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Just spend the first 30 minutes moving your units
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![[Post New]](/s/i/i.gif) 2012/09/12 15:16:36
Subject: Drop pod auto lose game?
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War Walker Pilot with Withering Fire
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I'm glad they killed all reserve lists. Those games were just STUPID. May as well take one turn from the game. A battle needs 2 armies to fight ... otherwise, the other side should win, as they are present and controlling the board. I'm glad they changed this with this edition.
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![[Post New]](/s/i/i.gif) 2012/09/12 15:18:59
Subject: Drop pod auto lose game?
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Sinewy Scourge
Long Island, New York, USA
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evildrspock wrote:I'm glad they killed all reserve lists. Those games were just STUPID. May as well take one turn from the game. A battle needs 2 armies to fight ... otherwise, the other side should win, as they are present and controlling the board. I'm glad they changed this with this edition.
Agreed. It ended the "You go first, so I'll reserve everything and your army can sit there with nothing to shoot at or assault for your first 2 turns, then I get a free shot at you." games.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2012/09/12 15:30:28
Subject: Re:Drop pod auto lose game?
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Paramount Plague Censer Bearer
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People always seemm to forget about the "END OF GAME TURN" part and the fact that Drop pods come out on turn 1 when this question pops up.
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![[Post New]](/s/i/i.gif) 2012/09/12 15:34:59
Subject: Drop pod auto lose game?
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Storming Storm Guardian
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On the flipside, Dark Eldar Players are really pissed with their WWP lists being made vitually useless.
Having a Haemy (or 6) in a Raider turboboosting up the table, to disembark and drop a WWP, out of which came half a dozen experiments was fun for them, but downright annoying for anyone else playing.
Just a thought, what would happen if there were two all deepstrike armies against each other, that reserved their whole army, meaning they both had nothing on the board at the end of their first turn?
-Farseer Tahril
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The time for using the knife to remove this cancer is long gone. Bring forth the torch.
- Exarch Quaillindral
The mind of the Farseer is utterly inhuman in its depth and complexity. Without mercy or moral feeling, his consciousness stands upon the edge of spiritual destruction. That he does not fall must be a result of constraints and balances that only an Eldar could understand. To a mere Human it is yet another reminder that we are but children in comparison to that ancient and powerful race.
- Inquisitor Czevak
- 2010pts
- 385pts
- 383pts |
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![[Post New]](/s/i/i.gif) 2012/09/12 15:39:05
Subject: Drop pod auto lose game?
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Longtime Dakkanaut
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A draw?
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![[Post New]](/s/i/i.gif) 2012/09/12 16:00:30
Subject: Drop pod auto lose game?
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Confessor Of Sins
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You continue on to the next turn:
"if at the end of any game turn, one player has no models on the battlefield, his opponent automatically wins."
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2012/09/12 16:01:53
Subject: Drop pod auto lose game?
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Dakka Veteran
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Strictly speaking I think they both win.
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This message was edited 1 time. Last update was at 2012/09/12 16:02:24
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![[Post New]](/s/i/i.gif) 2012/09/12 16:04:59
Subject: Drop pod auto lose game?
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Badass "Sister Sin"
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Game ending at the end of turn one because you both reserved everything and could have prevented this outcome by leaving at least one model on the table? Strictly speaking, I think they both lost.
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![[Post New]](/s/i/i.gif) 2012/09/12 16:27:20
Subject: Drop pod auto lose game?
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Death-Dealing Ultramarine Devastator
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Happyjew wrote:Nids are the only ones that can make a full army that MUST start in reserves (not counting Daemons which half of come in on Turn 1).
In a friendly game I could see house-ruling that the auto-lose rule has no effect.
Never heard of a drop pod army?
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DarknessEternal wrote:Christianity; Jesus may have had some ideas, but Paul made it popular. Omegus wrote:It's hard to fight a guy when your nipples are daemons. |
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![[Post New]](/s/i/i.gif) 2012/09/12 16:48:07
Subject: Re:Drop pod auto lose game?
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Decrepit Dakkanaut
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Smurf - they do not HAVE to start in reserve - you can stick models on the board if you wish
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![[Post New]](/s/i/i.gif) 2012/09/12 16:55:36
Subject: Drop pod auto lose game?
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The Hive Mind
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And even then Drop Pod Assault requires half of the pods to come down on turn one.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/09/12 16:57:00
Subject: Drop pod auto lose game?
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Insect-Infested Nurgle Chaos Lord
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Farseer Tahril wrote:On the flipside, Dark Eldar Players are really pissed with their WWP lists being made vitually useless.
Having a Haemy (or 6) in a Raider turboboosting up the table, to disembark and drop a WWP, out of which came half a dozen experiments was fun for them, but downright annoying for anyone else playing.
Just a thought, what would happen if there were two all deepstrike armies against each other, that reserved their whole army, meaning they both had nothing on the board at the end of their first turn?
-Farseer Tahril 
It would have been fun, if it was legal
It wasn't. You had to be able to disembark, and turboing disallowed that
These days you can plop a WWP 6'' from your start line, or pray hard that nothing manages to come in on a 3+ on turn 2 so that it might actually be useful.
I've found drop-pod armies far more annoying.
No army on the field .... Fooomph ... Aaaand everything dies to meltaguns to the rear armour that are within half range.. Yeah fun...
I've actually played a gmae in 5th wtith two full reserve armies in play. It was pretty stupid, especially when the other guy then failed all his reserve rolls, and spent ANOTHER turn with nothing on the board...
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/09/12 17:08:07
Subject: Drop pod auto lose game?
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Ichor-Dripping Talos Monstrosity
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I second the Dark Eldar players being pissed.
It could easily be fixed by exiting webway portals being treated as disembarking an open-topped transport, then even the 50% reserve thing would be more livable.
No one imagined they'd mess with the reserve rules to that extent.
In the months leading up to it I had spent lots of time and money gathering and preparing grotesques, wracks, talos, extra haemonculi, an autarch and troops for eldar allies to have a viable and consistant entry from reserves and 9 portals (3-6 for standard games, additional 3 for apoc).
3-6 Units did not go into reserve.
12-14 would have.
Ok, fine 50% has to go in, I could probably mech it a little and go 7-10 in, same out.
But then my expensive, slow, relatively fragile, melee only units can't assault either. That pretty much killed it.
/rant.
At the end of the day though, I ultimately like 6th ed. Most changes have been nice, games have been closer and consistantly enjoyable and I think that GW have actually achieved their goal of a more 'cinematic' game.
Do I suppose 1 bitter pill isn't that bad at the end of the day.
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![[Post New]](/s/i/i.gif) 2012/09/12 18:57:13
Subject: Re:Drop pod auto lose game?
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Death-Dealing Ultramarine Devastator
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nosferatu1001 wrote:Smurf - they do not HAVE to start in reserve - you can stick models on the board if you wish
But drop pods have to start in reserve and you can put your entire army in them, that would be a full reserve list. Things can start on the bord but that would almost be pointless for taking the drop pods.
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DarknessEternal wrote:Christianity; Jesus may have had some ideas, but Paul made it popular. Omegus wrote:It's hard to fight a guy when your nipples are daemons. |
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![[Post New]](/s/i/i.gif) 2012/09/12 19:00:45
Subject: Drop pod auto lose game?
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Fixture of Dakka
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Happyjew wrote:Nids are the only ones that can make a full army that MUST start in reserves (not counting Daemons which half of come in on Turn 1).
Unless I missed something, FMC's don't have the "MUST start in Reserves requirement."
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Quis Custodiet Ipsos Custodes? |
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