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![[Post New]](/s/i/i.gif) 2012/09/17 14:23:33
Subject: 1250 Space Wolves - Super competitive with a twist?
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Eternally-Stimulated Slaanesh Dreadnought
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Hopefully you can find some weaknesses in the following list. It is not meant to play in an organized competitive scene or anything but i want it to be strong.
Rune Priest
-Bike
-Divination Discipline
Wolf Priest
-Runic Armor
-Hunter Saga
Wolf Guard x5
-Arjac
-Combi-Plas
-Combi-Melta x3
Wolf Scouts x5
-Melta gun
-Arjac goes here
Grey Hunters x10
-Plasma x2
-Wolf Priest goes here
-Combi-Plasma Wolf Guard goes here
Grey Hunters x5
-Melta gun
-Rhino
-Combi-melta Wolf Guard goes here
Grey Hunters x5
-Melta gun
-Rhino
-Combi-melta Wolf Guard goes here
Grey Hunters x5
-Melta gun
-Rhino
-Combi-melta Wolf Guard goes here
Swift Claw Biker Pack x4
-Multi-melta Attack Bike
-Rune Priest Goes here
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1250
The idea is to overwhelm the enemy, 1250 points, with infantry coming from all directions. Rhinos and Prescience-supported MM AB put forward pressure while following turns have tough units outflanking. Acute senses allows the out-flankers to re-roll undesirable table edges. The Wolf Priest provides preferred enemy to the plasma guns. Arjac is picking things up then putting them down.
What are your thoughts? More gimmick than effective?
Keep in mind this list is 1250! 25 PA bodies, then scouts, bikers, and tough ICs.
Automatically Appended Next Post:
No takers???
C'mon, at least it is different! A biker libbi, swift claw bikers, outflanking plasma, arjac with scouts... The elements are not novel but the list as a whole is original. Let's hear some criticism!
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This message was edited 2 times. Last update was at 2012/09/17 17:02:19
I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2012/09/17 21:31:29
Subject: 1250 Space Wolves - Super competitive with a twist?
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Loyal Necron Lychguard
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Only power armored Wolf Priests can take Saga of the Hunter, runic armor isn't power armor even though it looks like it.
Arjac, being in Terminator Armor, also cannot join the Wolf Scouts.
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![[Post New]](/s/i/i.gif) 2012/09/17 21:58:53
Subject: 1250 Space Wolves - Super competitive with a twist?
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Newbie Black Templar Neophyte
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? I dunno man, for 1250 if you ever faced a decent range army you just arent fielding enough guys to survive a good volley...
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Laziness is no excuse.
:1k 1k
:3.5k 2k
:1.5k 3.5k
:2.5k
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![[Post New]](/s/i/i.gif) 2012/09/17 22:07:28
Subject: 1250 Space Wolves - Super competitive with a twist?
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Eternally-Stimulated Slaanesh Dreadnought
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MasterSlowPoke wrote:Only power armored Wolf Priests can take Saga of the Hunter, runic armor isn't power armor even though it looks like it.
Arjac, being in Terminator Armor, also cannot join the Wolf Scouts.
I'll look into these and comment later.
Sirmauz wrote:? I dunno man, for 1250 if you ever faced a decent range army you just arent fielding enough guys to survive a good volley...
What!!!!???? At 1250??
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2012/09/17 23:50:27
Subject: 1250 Space Wolves - Super competitive with a twist?
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Stealthy Space Wolves Scout
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Runic is power armor, as it is in the description. To insist otherwise is being TFG that also said that Doom in the Tyranid dex was not a zoanthrope and that the Swarmlord was not a hive tyrant.
However, he is correct in saying that Arjac cannot join the Wolf Scouts as he is in TDA.
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This message was edited 1 time. Last update was at 2012/09/17 23:51:01
If you are jumping on the Dinobot meme bandwagon regarding the new Warhammer 40k Chaos models, grow the feth up! |
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![[Post New]](/s/i/i.gif) 2012/09/18 13:16:46
Subject: 1250 Space Wolves - Super competitive with a twist?
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Eternally-Stimulated Slaanesh Dreadnought
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MasterSlowPoke wrote:Only power armored Wolf Priests can take Saga of the Hunter, runic armor isn't power armor even though it looks like it.
Arjac, being in Terminator Armor, also cannot join the Wolf Scouts.
Tyr Grimtooth wrote:Runic is power armor, as it is in the description. To insist otherwise is being TFG that also said that Doom in the Tyranid dex was not a zoanthrope and that the Swarmlord was not a hive tyrant.
However, he is correct in saying that Arjac cannot join the Wolf Scouts as he is in TDA.
my gaming materials are at my buddy's so could not check the codex. Army Builder allows runic armor to take the saga though! (I realize that means nothing)
So arjac cannot join scouts???? darnnnnitttttttt
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2012/09/18 14:22:09
Subject: 1250 Space Wolves - Super competitive with a twist?
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Veteran Wolf Guard Squad Leader
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I just don't think this list is that competitive. You've set up your units to be little one-trick-pony type units, but I don't think that they complement each other very well. I mean, if you look at any one unit in this list, it's a good unit, it has it's purpose. But they don't come together and work like a team.
I think you should decide on ONE tactic and build the army around that. For example, you have the scouts which will go behind enemy lines. Then you have the bikes which will rush up and shoot / charge. Then you have the plasma hunters + priest and finally the melta / rhino hunters. Each of these units has a nice purpose. But they don't really complement each other. It's almost like each unit is trying operate like its' own one unit army.
Start over with a different list.
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2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2012/09/18 16:42:14
Subject: 1250 Space Wolves - Super competitive with a twist?
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Eternally-Stimulated Slaanesh Dreadnought
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Grugknuckle wrote:I just don't think this list is that competitive. You've set up your units to be little one-trick-pony type units, but I don't think that they complement each other very well. I mean, if you look at any one unit in this list, it's a good unit, it has it's purpose. But they don't come together and work like a team.
I think you should decide on ONE tactic and build the army around that. For example, you have the scouts which will go behind enemy lines. Then you have the bikes which will rush up and shoot / charge. Then you have the plasma hunters + priest and finally the melta / rhino hunters. Each of these units has a nice purpose. But they don't really complement each other. It's almost like each unit is trying operate like its' own one unit army.
Start over with a different list.
The Rhinos should get their pay load into range by T2/3. The reserves should show up around the same time. It seems to me everything hits at the same time. I think the strategy is unified regardless of the various tactics I am relying on to accomplish it.
What do you see as non-complimentary/what doesn't mesh well?
Not trying to be close minded to your critique; I just do not really see how you get to your conclusion.
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2012/09/18 17:45:57
Subject: 1250 Space Wolves - Super competitive with a twist?
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Veteran Wolf Guard Squad Leader
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The rhinos probably will not exist by turns 2 or 3 and the problem is that you cannot control exactly when the reserves arrive nor where they arrive. Furthermore, the very fact that you have reserves means that the rest of your army can be focussed on before that. My suggestion would be to either drop the bikes and get another unit of scouts (making the outflank trick you strategy), or (better) drop the scouts and get more bikes. Or drop both and just get more grey hunters - but that would just make this a typical list. I also think it's foolish to put a rune priest on a bike. You should put a wolf priest on a bike instead because the biker-claws need the re-rolls to compensate for their crappy BS / WS and you don't what the RP close to the enemy. Also...What is the point of Arjac? He costs way to much for a 1250 list especially if he's going to be in reserve for 2 turns. EDIT : Lest you think I'm being close minded, let me add this...I think you have some good ideas for tactics. I just don't think you should try to squeeze all of them into the same list. I like the bikes. I like the outflanking plasma unit + scouts. Arjac Rockfist can be a great addition. I just don't think that these three units go well together in the same list. So what I'm really suggesting is that you take each of these ideas and build a separate list around each one. one list where bikes are your schtick, one list where outflanking is your game and one list built around an Arjac rockfist deathstar.
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This message was edited 2 times. Last update was at 2012/09/18 17:50:47
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2012/09/18 17:57:41
Subject: 1250 Space Wolves - Super competitive with a twist?
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Eternally-Stimulated Slaanesh Dreadnought
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Grugknuckle wrote:The rhinos probably will not exist by turns 2 or 3 and the problem is that you cannot control exactly when the reserves arrive nor where they arrive. Furthermore, the very fact that you have reserves means that the rest of your army can be focussed on before that.
My suggestion would be to either drop the bikes and get another unit of scouts (making the outflank trick you strategy), or (better) drop the scouts and get more bikes. Or drop both and just get more grey hunters - but that would just make this a typical list.
I also think it's foolish to put a rune priest on a bike. You should put a wolf priest on a bike instead because the biker-claws need the re-rolls to compensate for their crappy BS / WS and you don't what the RP close to the enemy.
Also...What is the point of Arjac? He costs way to much for a 1250 list especially if he's going to be in reserve for 2 turns.
EDIT : Lest you think I'm being close minded, let me add this...I think you have some good ideas for tactics. I just don't think you should try to squeeze all of them into the same list. I like the bikes. I like the outflanking plasma unit + scouts. Arjac Rockfist can be a great addition. I just don't think that these three units go well together in the same list. So what I'm really suggesting is that you take each of these ideas and build a separate list around each one.
one list where bikes are your schtick, one list where outflanking is your game and one list build around an Arjac rockfist deathstar.
I have played almost exclusively 2000 for years now. So maybe I am not giving enough credit to the 1250 point range but I highly doubt the rhinos will consistently be neutered before doing their job.
The rune priest is essentially acting as a Wolf Priest by casting prescience (re-roll to hit). Also I want the runic weapon on the table to nullify powers. Besides, wolf priest preferred enemy does not work on tanks. It is specific to "infantry" or "monstrous creature" to be decided before the game, according to the codex. Since the squadron is there to deliver a reliable MM, that is all I want them for, tank hunting.
Arjac is amazeballs. that is all I have to say about that.
But more seriously, this list is meant to try out a few units I never used before including: arjac + scouts, wolf priest, saga of the hunter, outflanking plasma spam, rune priest on bike, and the biker melta unit. The ONLY part of this 1250 list I consistently play with is the "melta-hunter" squads, arjac in general, and a rune priest in general. Soooo for the time being I want to try as much of this list out as possible so long as it is legal.
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2012/09/18 18:18:06
Subject: 1250 Space Wolves - Super competitive with a twist?
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Deadly Dark Eldar Warrior
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i see the point of where the problem of range could be il be honest in saying as a space wolves player of many many battles wolf guard are too expensive for anything below 1500 points i generally use heavy supports to my advantage in smaller games by fielding 2 vindicators and 5 long fangs ( 1 squad leader 4 fangs) for a total of 435 points (using extra armour and siege shield on the 2 vindicators.
i usually use a jump pack wolf priest runic armour and 10 skyclaws (1 power fist) then for my troops its generally 2 units of 10 hunters with 2 plasmas each
they are my staple pieces in smaller games that fit them then anything else is down the the army im against at the time.
there is a lot of gets hot chances in my games but i usually play cover tactics take out the enemy range with a land raider or something 5 wolf guard with storm shield and frost swords are really good in quick attack needs or for extreme force and just plain fun i use 5 thunder wolves with storm shields 1 using mark of the wolfen......... these guys took on a whole eldar /dark eldar army in a 3000 point game and the only thing that stopped them was a warp hunter.
look at all aspects of the codex and how each one compares to the other in terms of points cost and their ability on the field, you wouldnt take a pure mek army vs necrons or terminator heavy vs orks
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Tau 4500
Dark Eldar 2500
Space Wolves 4000
Grey Knights 3500
Tyranids 1500
Space Marines 2000
Blood Angels 2000
Black Templars 2500
Dark Angels Dark Vengeance x3
Chaos Space Marines Dark Vengeance x3
the only way to feel alive when faced with certain death is to destroy all in the name of khorne |
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![[Post New]](/s/i/i.gif) 2012/09/18 22:11:25
Subject: 1250 Space Wolves - Super competitive with a twist?
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Newbie Black Templar Neophyte
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@ Deuce Took a small marine army in a 1000 pt list ( i know, 250 less) and got shot to hell by an IG shooter army and the damn Tau. They can field ridiculous quantities of grunts and with enough armor saves, you die fast and poorly.
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Laziness is no excuse.
:1k 1k
:3.5k 2k
:1.5k 3.5k
:2.5k
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![[Post New]](/s/i/i.gif) 2012/09/19 12:41:58
Subject: 1250 Space Wolves - Super competitive with a twist?
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Deadly Dark Eldar Warrior
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for a game of this size try thunder wolves as a trump, ive played them in over 50 games since the models were released and 40 of 50 games they have seen combat on turn 1. they may be expensive for single models but whenever i play them the draw fire and soak it up so easily(so 80 points per model is a bit over kill but i like the storm shields on these guys), 2 wounds and toughness 5 makes them a tough nut to crack for most things.
and incase you were wondering those 10 games i played that they didnt get into combat on turn 1 i was trying to see if they were effective coming in by outflank when i end up with that warlord trait, ive found they pull fire from the front and allow your troops to do what they need to when the wolves are used this way but other than that they usually die after 2 turns because they kill stuff so quickly in combat it leaves them open to being shot at.
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Tau 4500
Dark Eldar 2500
Space Wolves 4000
Grey Knights 3500
Tyranids 1500
Space Marines 2000
Blood Angels 2000
Black Templars 2500
Dark Angels Dark Vengeance x3
Chaos Space Marines Dark Vengeance x3
the only way to feel alive when faced with certain death is to destroy all in the name of khorne |
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![[Post New]](/s/i/i.gif) 2012/09/19 18:05:03
Subject: 1250 Space Wolves - Super competitive with a twist?
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Regular Dakkanaut
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How many do you take?
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![[Post New]](/s/i/i.gif) 2012/09/19 18:51:30
Subject: 1250 Space Wolves - Super competitive with a twist?
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Eternally-Stimulated Slaanesh Dreadnought
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Sirmauz wrote:@ Deuce Took a small marine army in a 1000 pt list ( i know, 250 less) and got shot to hell by an IG shooter army and the damn Tau. They can field ridiculous quantities of grunts and with enough armor saves, you die fast and poorly.
I agree! IG are broken hahaha /kidding
no, but really, they are
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2012/09/19 21:07:54
Subject: 1250 Space Wolves - Super competitive with a twist?
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Stern Iron Priest with Thrall Bodyguard
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Tyr Grimtooth wrote:Runic is power armor, as it is in the description. To insist otherwise is being TFG that also said that Doom in the Tyranid dex was not a zoanthrope and that the Swarmlord was not a hive tyrant.
However, he is correct in saying that Arjac cannot join the Wolf Scouts as he is in TDA.
Tfg is knowing the rules now?
Runic armour isn't power armour, is a unit wearing power armour entitled to a 2+ save and a 5+ invulnerable against wounds caused by psychic powers. Automatically Appended Next Post: I'd drop arjac, the scouts and the bikes.
The army lacks anything by way of ranged power, the squads are very small.
I think you should flesh out your squads and get some long fangs in there.
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This message was edited 1 time. Last update was at 2012/09/19 21:10:19
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![[Post New]](/s/i/i.gif) 2012/09/20 02:36:53
Subject: 1250 Space Wolves - Super competitive with a twist?
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Eternally-Stimulated Slaanesh Dreadnought
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Well dropping the arjac unit frees up 273 points. Enough for two 5 man/4 ml long fang units and some extra cushion. I could do that for suppression fire.
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2012/09/20 02:44:38
Subject: 1250 Space Wolves - Super competitive with a twist?
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Stern Iron Priest with Thrall Bodyguard
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Take the runic armour off the wolf priest and that gives you the points for a bit of wiggle and two squads of 6 long fangs with 5 missiles.
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![[Post New]](/s/i/i.gif) 2012/09/20 02:48:02
Subject: 1250 Space Wolves - Super competitive with a twist?
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Martial Arts Fiday
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No Longfangs?!
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
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Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2012/09/20 13:28:36
Subject: 1250 Space Wolves - Super competitive with a twist?
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Eternally-Stimulated Slaanesh Dreadnought
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I actually was actively trying to avoid them but a little suppression fire would help the rhinos, or passengers from wrecked rhinos, advance.
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2012/09/23 14:12:36
Subject: 1250 Space Wolves - Super competitive with a twist?
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Regular Dakkanaut
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Runic armor is indeed power armor. Read the codex! It is ancient power armor inscribed with runes. As such a unit in runic armor can be joined to scouts or take SotHunter
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![[Post New]](/s/i/i.gif) 2012/09/23 20:44:15
Subject: Re:1250 Space Wolves - Super competitive with a twist?
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Fresh-Faced New User
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To echo what everyone else mentioned :
Super competitive as long as you're not playing a shooty army...
Otherwise it's just super noncompetitive =)
The 5 man squads in Rhino's are a bit confusing. Sure, this is 1250, BUT it's not 750. Those aren't going to hold up to anything really..
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![[Post New]](/s/i/i.gif) 2012/09/24 17:02:52
Subject: Re:1250 Space Wolves - Super competitive with a twist?
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Eternally-Stimulated Slaanesh Dreadnought
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Sarcerok wrote:To echo what everyone else mentioned :
Super competitive as long as you're not playing a shooty army...
Otherwise it's just super noncompetitive =)
The 5 man squads in Rhino's are a bit confusing. Sure, this is 1250, BUT it's not 750. Those aren't going to hold up to anything really..
I run the five, 5 man + WG + rhino squads in my 2000 point list. They are quite effective. Automatically Appended Next Post: ironKing wrote:Runic armor is indeed power armor. Read the codex! It is ancient power armor inscribed with runes. As such a unit in runic armor can be joined to scouts or take SotHunter
and another.
nice.
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This message was edited 1 time. Last update was at 2012/09/24 17:03:28
I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2012/09/24 18:05:34
Subject: 1250 Space Wolves - Super competitive with a twist?
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Stern Iron Priest with Thrall Bodyguard
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ironKing wrote:Runic armor is indeed power armor. Read the codex! It is ancient power armor inscribed with runes. As such a unit in runic armor can be joined to scouts or take SotHunter
Please come onto the thread and prove it.
http://www.dakkadakka.com/dakkaforum/posts/list/478234.page
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