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![[Post New]](/s/i/i.gif) 2012/11/29 16:17:57
Subject: Re:Tau Rumours
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Badass "Sister Sin"
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DakkaHammer wrote:Have they ever taken a weapon/unit that has been the same for two versions of the codex and super-nerfed it before?
Sure, just take a look at Codex: Tyranids.
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![[Post New]](/s/i/i.gif) 2012/11/29 17:03:29
Subject: Re:Tau Rumours
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Regular Dakkanaut
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I think the rail "cannon" will be for the vehicle versions of the gun. This way there is a clear distinction in terms between the ones mounted on the broadsides and one mounted on a Hammerhead that can shoot in a straight line and or sub-munition.
Just thinking out loud
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Your basic Arachnid warrior isn't too smart, but you can blow off a limb, and it's still 86 percent combat effective. Here's a tip: Aim for the nerve stem, and put it down for good. |
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![[Post New]](/s/i/i.gif) 2012/11/29 17:21:56
Subject: Re:Tau Rumours
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Fireknife Shas'el
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pretre wrote: DakkaHammer wrote:Have they ever taken a weapon/unit that has been the same for two versions of the codex and super-nerfed it before?
Sure, just take a look at Codex: Tyranids. 
Deathspitter: Strength 6, Assault, Blast nerfed to Strength 5, Assault 3
Barbed Strangler: Strength 8, Assault, Large Blast nerfed to Strength 6, Assault, Large Blast
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![[Post New]](/s/i/i.gif) 2012/11/29 22:26:03
Subject: Re:Tau Rumours
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Innocent SDF-1 Bridge Bunny
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MechaBeast wrote:I think the rail "cannon" will be for the vehicle versions of the gun. This way there is a clear distinction in terms between the ones mounted on the broadsides and one mounted on a Hammerhead that can shoot in a straight line and or sub-munition.
Just thinking out loud
Yeah, given that they're so vastly different in size
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So many games, so little time.
So many models, even less time.
Screw it, Netflix and chill. |
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![[Post New]](/s/i/i.gif) 2012/11/30 07:00:52
Subject: Re:Tau Rumours
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Sinewy Scourge
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I'll be shocked if Railguns don't get the ability to draw a line. Such a mechanic would be realistic as far as what a real Railgun would do. A projectile that travels several miles per second is not going to simply be stopped dead in its tracks by the likes of some dinky Land Raider.
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![[Post New]](/s/i/i.gif) 2012/11/30 14:09:04
Subject: Re:Tau Rumours
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Smokin' Skorcha Driver
Canada
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Archonate wrote:I'll be shocked if Railguns don't get the ability to draw a line. Such a mechanic would be realistic as far as what a real Railgun would do. A projectile that travels several miles per second is not going to simply be stopped dead in its tracks by the likes of some dinky Land Raider.
Unless you roll a 3.
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tgjensen wrote:labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.
Christ, where do you buy your turnips? |
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![[Post New]](/s/i/i.gif) 2012/11/30 15:28:17
Subject: Tau Rumours
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Badass "Sister Sin"
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via Anonymous playtest Comments on Faeit 212 wrote:
I tested this battlesuit. That startling is correct, the 4+ invul. Comes from a shield generator. It does not have Inteceptor/skyfire
the "Big Battle Suit" I tested was noted as being on the large oval base, it's picture showed that it is VERY similar in design to the Golden Daemon Bot. It comes with the Rail Cannons if you would like for it to. It has BS 4 similar to the Hammerhead. It again, follows that profile. People are wondering is what it offers instead of the Broadsides. First, it's more flexible. Second, it can't be instant deathed (by high strength weaponry). Lastly, broadsides have gone up in cost slightly. What do broadsides provide? Dedicated anti tank and more railguns for the price. I find it likely that more dedicated tau armies will opt for the "Big Battlesuit" and more allied contingents will opt for broadsides.
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![[Post New]](/s/i/i.gif) 2012/11/30 16:00:56
Subject: Tau Rumours
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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pretre wrote:Absolutely, because there's no way that a projectile could pile right through one object and into another in a straight line. 
I'm not saying it doesn't happen, although obviously it would be rare, just that it is a stupid, childish combat mechanic.
A railgun projectile usually wouldn't go through anything solid because it gets vapourised on hitting the target, which is what does the damage. What might shoot out the other side is a cone-shaped cloud of super-hot gas and spall debris. Should the railgun be give the ability to create a small blast opposite the hit point on a target, to reflect this?
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![[Post New]](/s/i/i.gif) 2012/11/30 16:02:40
Subject: Tau Rumours
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Badass "Sister Sin"
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Ooh. That'd be kind of cool. Maybe a flamer template out the other side of the unit.
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![[Post New]](/s/i/i.gif) 2012/11/30 16:20:08
Subject: Tau Rumours
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Regular Dakkanaut
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pretre wrote:via Anonymous playtest Comments on Faeit 212 wrote:
I tested this battlesuit. That startling is correct, the 4+ invul. Comes from a shield generator. It does not have Inteceptor/skyfire
the "Big Battle Suit" I tested was noted as being on the large oval base, it's picture showed that it is VERY similar in design to the Golden Daemon Bot. It comes with the Rail Cannons if you would like for it to. It has BS 4 similar to the Hammerhead. It again, follows that profile. People are wondering is what it offers instead of the Broadsides. First, it's more flexible. Second, it can't be instant deathed (by high strength weaponry). Lastly, broadsides have gone up in cost slightly. What do broadsides provide? Dedicated anti tank and more railguns for the price. I find it likely that more dedicated tau armies will opt for the "Big Battlesuit" and more allied contingents will opt for broadsides.
I'm saddened by the cost upgrade, but in a meta game of alliances, who wouldn't want to take a Broadside for some anti tank.
I'm trying to reason why it would make a difference between a dedicated tau army would take the Mech vs an alliance army taking broadsides.
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Your basic Arachnid warrior isn't too smart, but you can blow off a limb, and it's still 86 percent combat effective. Here's a tip: Aim for the nerve stem, and put it down for good. |
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![[Post New]](/s/i/i.gif) 2012/11/30 16:28:31
Subject: Tau Rumours
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Cosmic Joe
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Because Broadsides can be taken in units and i guess the new thing will be solo (not counting drones).
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2012/11/30 17:19:21
Subject: Tau Rumours
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Fireknife Shas'el
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So... Giant walker with two railcannons and a good save. Where does this leave the hammerhead?
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2012/11/30 17:25:56
Subject: Tau Rumours
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Loyal Necron Lychguard
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Savageconvoy wrote:So... Giant walker with two railcannons and a good save. Where does this leave the hammerhead?
Who knows? Though it's still a higher AV than this purposed walker. Maybe there's weapon options available to the hammerhead only. Maybe it's not in the same FOC slot as this walker.
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![[Post New]](/s/i/i.gif) 2012/11/30 19:01:21
Subject: Tau Rumours
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Regular Dakkanaut
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Kevin949 wrote: Savageconvoy wrote:So... Giant walker with two railcannons and a good save. Where does this leave the hammerhead?
Who knows? Though it's still a higher AV than this purposed walker. Maybe there's weapon options available to the hammerhead only. Maybe it's not in the same FOC slot as this walker.
If the playtesters rules stay as is, it sounds like it will have MC rules
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Your basic Arachnid warrior isn't too smart, but you can blow off a limb, and it's still 86 percent combat effective. Here's a tip: Aim for the nerve stem, and put it down for good. |
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![[Post New]](/s/i/i.gif) 2012/11/30 19:08:12
Subject: Re:Tau Rumours
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Sneaky Sniper Drone
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If it's a MC, where does it fall? Elite choice, heavy support, possibly HQ w/ battlesuits as troops. If it's heavy support, will it compete with the FW turreted hammerheads or broadsides. They' re both devastating. I'm anxious for anything Tau at this point. Bring on 2013.
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5000k (11-5-3) 6th Ed. |
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![[Post New]](/s/i/i.gif) 2012/11/30 19:10:35
Subject: Tau Rumours
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Member of the Ethereal Council
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What about on a roll of a 6 to hit, the thing makes a traight line?
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![[Post New]](/s/i/i.gif) 2012/11/30 20:32:25
Subject: Tau Rumours
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Loyal Necron Lychguard
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MechaBeast wrote: Kevin949 wrote: Savageconvoy wrote:So... Giant walker with two railcannons and a good save. Where does this leave the hammerhead?
Who knows? Though it's still a higher AV than this purposed walker. Maybe there's weapon options available to the hammerhead only. Maybe it's not in the same FOC slot as this walker.
If the playtesters rules stay as is, it sounds like it will have MC rules
Even more of a reason then, Hammerhead can't fall victim to tesseracht labyrinths or Time's Arrow or Eternity Gated (three immediate examples I can think of of abilities that remove models, bypass eternal warrior, and don't care about toughness).
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![[Post New]](/s/i/i.gif) 2012/11/30 23:34:58
Subject: Tau Rumours
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Sinewy Scourge
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Kilkrazy wrote: pretre wrote:Absolutely, because there's no way that a projectile could pile right through one object and into another in a straight line. 
I'm not saying it doesn't happen, although obviously it would be rare, just that it is a stupid, childish combat mechanic.
A railgun projectile usually wouldn't go through anything solid because it gets vapourised on hitting the target, which is what does the damage. What might shoot out the other side is a cone-shaped cloud of super-hot gas and spall debris. Should the railgun be give the ability to create a small blast opposite the hit point on a target, to reflect this?
I'm not sure that's how the physics work, unless you're thinking of a specific type of ammunition specially designed to fragment in such a way. But everything we read says Tau use a solid projectile just like the U.S. Navy's railgun prototype. I suppose the projectile could break, but it's not going to vaporize. The explosive force and plasma plumes follow in the wake of the projectile... According to all the footage I've seen anyway.
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![[Post New]](/s/i/i.gif) 2012/12/01 07:04:29
Subject: Tau Rumours
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Regular Dakkanaut
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Archonate wrote: Kilkrazy wrote: pretre wrote:Absolutely, because there's no way that a projectile could pile right through one object and into another in a straight line. 
I'm not saying it doesn't happen, although obviously it would be rare, just that it is a stupid, childish combat mechanic.
A railgun projectile usually wouldn't go through anything solid because it gets vapourised on hitting the target, which is what does the damage. What might shoot out the other side is a cone-shaped cloud of super-hot gas and spall debris. Should the railgun be give the ability to create a small blast opposite the hit point on a target, to reflect this?
I'm not sure that's how the physics work, unless you're thinking of a specific type of ammunition specially designed to fragment in such a way. But everything we read says Tau use a solid projectile just like the U.S. Navy's railgun prototype. I suppose the projectile could break, but it's not going to vaporize. The explosive force and plasma plumes follow in the wake of the projectile... According to all the footage I've seen anyway.
Projectiles do damage by transferring kinetic energy. If a projectile punches through a target and out the other side, than the energy is staying with the projectile.
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![[Post New]](/s/i/i.gif) 2012/12/01 08:18:49
Subject: Tau Rumours
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Road-Raging Blood Angel Biker
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https://www.youtube.com/watch?v=NWZPp3aEjuM
It's a sales pitch, but hey, it's about railguns so it can't all be bad.
It starts off with the dart but eventually different ammunition will be developed for it. This is essentially the musket ball of future weapons, god help anyone on the receiving end!
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Camouflage is the colour of fear... I have no need to hide from my foes... I have no fear of death. My colours I wear openly, they proclaim louder than any words, "I am proud to live - I am proud to die" : |
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![[Post New]](/s/i/i.gif) 2012/12/01 10:21:55
Subject: Re:Tau Rumours
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Pyromaniac Hellhound Pilot
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This "linear railgun" idea is ridiculous. A railgun can go through objects, but the bazillion times stronger laser beam of the Volcano Cannon can't? Come on  ! And its not like the railgun is the most powerful AT in the game. We have Bastion-Breacher Shells for that job, and they aren't damage stuff in a line either.
Also, if the playtester rumours about the big-battlesuit are true, then we will finally have something solid against CronAir other than the Aegis Quad Gun. Interceptor/Skyfire Railguns on a high-Toughness platform with a 4+ invu? Yes please!
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2012/12/01 14:01:31
Subject: Re:Tau Rumours
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Smokin' Skorcha Driver
Canada
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AtoMaki wrote:This "linear railgun" idea is ridiculous. A railgun can go through objects, but the bazillion times stronger laser beam of the Volcano Cannon can't? Come on  ! And its not like the railgun is the most powerful AT in the game. We have Bastion-Breacher Shells for that job, and they aren't damage stuff in a line either.
Because shells are designed to explode at the end of their journey, solid shot railgun ammunition isn't really. Same thing with the volcano cannon, it's a blast weapon. If the railgun put down a template then I don't think anyone would give a second thought to the shot continuing.
I have mixed feelings about railguns going in a line. On the one hand, it feels like the shot should just plow through whatever I shoot at when I roll a 6 or something, but drawing multiple 72" lines across the board is going to get tiresome quick. Especially if there's terrain in the way, or models that are really tall.
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tgjensen wrote:labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.
Christ, where do you buy your turnips? |
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![[Post New]](/s/i/i.gif) 2012/12/01 14:10:02
Subject: Tau Rumours
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Fireknife Shas'el
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I don't think it's too absurd to get the linear railgun. I mean we are somewhat limited in our Anti-tank being restricted to HS. How many other armies can only take las cannons in the HS slot?
Might as well make the Railgun stand out more. Besides, it's nice to make the enemy really spread everything out to avoid lining up.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2012/12/01 16:05:39
Subject: Tau Rumours
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Cosmic Joe
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Yes all AT is in HS, just look at all the vendettas, land speeders, dreadnoughts, lootas, hive guard, fire dragons and any others i forgot.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2012/12/01 16:50:57
Subject: Tau Rumours
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Sinewy Scourge
Lawrence, KS
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Micky wrote:I really hope they dont start throwing Veritechs in there....
We dont need jetfighters that transform into battlesuits X_X
You shut your whore mouth! You bet your limey butt we do!
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Therion wrote:6th edition lands on June 23rd!
Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
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![[Post New]](/s/i/i.gif) 2012/12/01 17:28:25
Subject: Tau Rumours
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Loyal Necron Lychguard
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Keep in mind with a linear weapon that will also limit your ability to hit multiple units if you're in ruins or on battlements or something. Since, but definition you'll be firing in a straight line, if you're ever on uneven playing field with the enemy you'll be shooting down instead of straight.
Make sense?
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![[Post New]](/s/i/i.gif) 2012/12/01 18:37:35
Subject: Re:Tau Rumours
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Pyromaniac Hellhound Pilot
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The volcano fires a huge beam of of energy. It is the very definition of a "beam weapon".
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2012/12/01 19:43:23
Subject: Tau Rumours
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Water-Caste Negotiator
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HoverBoy wrote:Yes all AT is in HS, just look at all the vendettas, land speeders, dreadnoughts, lootas, hive guard, fire dragons and any others i forgot.
... Good job proving him right  Yes, all these things are in HS. If you want AT in the tau army, you're limited to fusion blasters. So it would be like any other army being unable to take long-ranged AT (like a lascannon) on anything not in their Heavy Support slot.
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![[Post New]](/s/i/i.gif) 2012/12/01 19:50:30
Subject: Re:Tau Rumours
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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DakkaHammer wrote: AtoMaki wrote:This "linear railgun" idea is ridiculous. A railgun can go through objects, but the bazillion times stronger laser beam of the Volcano Cannon can't? Come on  ! And its not like the railgun is the most powerful AT in the game. We have Bastion-Breacher Shells for that job, and they aren't damage stuff in a line either.
Because shells are designed to explode at the end of their journey, solid shot railgun ammunition isn't really. Same thing with the volcano cannon, it's a blast weapon. If the railgun put down a template then I don't think anyone would give a second thought to the shot continuing.
I have mixed feelings about railguns going in a line. On the one hand, it feels like the shot should just plow through whatever I shoot at when I roll a 6 or something, but drawing multiple 72" lines across the board is going to get tiresome quick. Especially if there's terrain in the way, or models that are really tall.
Exactly. Not to mention that real terrain is not the flatness of a tabletop.
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![[Post New]](/s/i/i.gif) 2012/12/01 19:54:03
Subject: Tau Rumours
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Regular Dakkanaut
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Nagashek wrote: Micky wrote:I really hope they dont start throwing Veritechs in there....
We dont need jetfighters that transform into battlesuits X_X
You shut your whore mouth! You bet your limey butt we do!
I'm holding out for the Water Caste pop-singer who holds concerts in the middle of battle.
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