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Made in bg
Cosmic Joe





Bulgaria

Shas'o_Longshot wrote:
 HoverBoy wrote:
Yes all AT is in HS, just look at all the vendettas, land speeders, dreadnoughts, lootas, hive guard, fire dragons and any others i forgot.


... Good job proving him right Yes, all these things are in HS. If you want AT in the tau army, you're limited to fusion blasters. So it would be like any other army being unable to take long-ranged AT (like a lascannon) on anything not in their Heavy Support slot.

Well truth be told fusion blasters are good AT, and they can be mounted on fast or some more durable platforms, the lack of choice actually stems from the fact that back when the codex was written having that many options was the norm.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Sinewy Scourge




Lawrence, KS

RogueRegault wrote:
 Nagashek wrote:
 Micky wrote:
I really hope they dont start throwing Veritechs in there....

We dont need jetfighters that transform into battlesuits X_X


You shut your whore mouth! You bet your limey butt we do!


I'm holding out for the Water Caste pop-singer who holds concerts in the middle of battle.


HQ Choices:
Shas El: Typical Battle Suit commander
Shas O: Battle Suit commander with the additional option "Macross Cannon" for 50pts. Once per game, you may lay down the Apocalypse Template. Every model underneath takes a S10 AP1 Melta Lance Ordinance hit. The Shas O has "Preferred Enemy" USR while making the Macross Cannon attack.

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
Made in bg
Cosmic Joe





Bulgaria

RogueRegault wrote:
 Nagashek wrote:
 Micky wrote:
I really hope they dont start throwing Veritechs in there....

We dont need jetfighters that transform into battlesuits X_X


You shut your whore mouth! You bet your limey butt we do!


I'm holding out for the Water Caste pop-singer who holds concerts in the middle of battle.

I like to imagine that's how my Ethereal inspires the troops (yes i converted a female Ethereal).


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Fireknife Shas'el






 HoverBoy wrote:

Well truth be told fusion blasters are good AT, and they can be mounted on fast or some more durable platforms, the lack of choice actually stems from the fact that back when the codex was written having that many options was the norm.


Fusion Blasters are just standard Melta weapons that require you to be up close in an army that's designed to fight at a distance. The fast durable platforms also lose their shrouding bonus just to get within firing range. It's really not going to be too difficult to bring down an open topped A11/11/10 when it drives right up to you. That and combined with being on an expensive vehicle that only has two close range weapons.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in bg
Cosmic Joe





Bulgaria

Such is the life of 4th ed.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Piranhas weren't all that good in 4th edition. They just weren't rivalled by anything better.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Skink Chief with Poisoned Javelins






 HoverBoy wrote:
RogueRegault wrote:
 Nagashek wrote:
 Micky wrote:
I really hope they dont start throwing Veritechs in there....

We dont need jetfighters that transform into battlesuits X_X


You shut your whore mouth! You bet your limey butt we do!


I'm holding out for the Water Caste pop-singer who holds concerts in the middle of battle.

I like to imagine that's how my Ethereal inspires the troops (yes i converted a female Ethereal).


The Tau! Now with the Minmei Defence.

"That little watercaste girl is singing on the middle of the battlefield."
"I now realize the futility of fighting. From this day hence I renounce my warlike ways."
"Lets join her fan club!"

Said no one in the 40k universe ever.

Sir Isaac Newton may be the deadliest son-of-a-bitch in space, but John von Neumann is the logistics officer that eats your problems and turns them into kit.  
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Actually I just thought of something important.

How do Tau wear eyeglasses?

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in ca
Nasty Nob






 Kilkrazy wrote:
Actually I just thought of something important.

How do Tau wear eyeglasses?


Instead of a bridge they have a pacifier on the end that fits into the groove on their face.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in au
Innocent SDF-1 Bridge Bunny





Brisbane, Australia

 Savageconvoy wrote:
So... Giant walker with two railcannons and a good save. Where does this leave the hammerhead?


It leaves the hammerhead immune to poison weapons and small arms fire, also a lot more mobile.

So many games, so little time.

So many models, even less time.

Screw it, Netflix and chill. 
   
Made in us
Loyal Necron Lychguard






 HoverBoy wrote:
Yes all AT is in HS, just look at all the vendettas, land speeders, dreadnoughts, lootas, hive guard, fire dragons and any others i forgot.


Heavy Destroyers, scarabs, Triarch Stalkers, anything with a warscythe. None of that is in HS slot for necrons.

And no, I'm not counting "gauss" weapons.
   
Made in us
Member of the Ethereal Council






What Tau need is more Anti heavy infantry.
Please let stealth suits take rail rifles.
I really hope that big suit holds up.

5000pts 6000pts 3000pts
 
   
Made in us
Hellion Hitting and Running






 hotsauceman1 wrote:
What Tau need is more Anti heavy infantry.
Please let stealth suits take rail rifles.
I really hope that big suit holds up.
They just need to allow stealth suits to take all weapon types. Yu get stealth and shroud but only one hard point, seems like a very fair trade compared to normal crisis suits which are almost always better.
   
Made in bg
Cosmic Joe





Bulgaria

Last time they kept stealth on short range gear for "balance" with the new way the stealth field works i hope they realize that's no longer necessary.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Focused Fire Warrior





Florida

 HoverBoy wrote:
Last time they kept stealth on short range gear for "balance" with the new way the stealth field works i hope they realize that's no longer necessary.

^This.

Rail rifles, or anything with a 36"+ range for the stealth suits was broken using the old rules. Now, well, not so much. Even if it were only the team leader/Shas'vre that was able to take, say, a plasma rifle, I'd be happy. Or perhaps the Shas'vre will unlock those weapons for the whole team. I'd pay those 5 extra points to replace the BCs with something else.

Really, though, it would be nice to have the ability to take heavy/special weapons with FW squads, or to just give us more troops options. FWs are great for gunlines, but Tau are seriously hamstrung with being able to take and hold objectives. Overwatch has mitigated some of that, but with a lack of any ability to take AP2 weapons in a FW squad really hurts against TEQ.

- 4300pts.
- 2500pts.
- 4500pts.
- 2000

DQ:80-S++G+M++B++I+Pw40k11+D++A+++/areWD-R+T(S)DM+ 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

The tau rumor front has been quiet lately...

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Member of the Ethereal Council






But wait, Sniper drones already have a stealth field generator?
How where they not broken with rail rifles before?

5000pts 6000pts 3000pts
 
   
Made in bg
Cosmic Joe





Bulgaria

No jetpacks.

This message was edited 1 time. Last update was at 2012/12/03 20:13:15



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Incubus





They need to have rail rifle machinegun.Damage of rail rifle, 3 shots, lines until they hit tank "BLOOD FOR THE BLOOD GOD" says pyschic chorus

Quote from chromedog
and 40k was like McDonalds - you could get it anywhere - it wouldn't necessarily satisfy, but it was probably better than nothing.
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

If you do the math, sniper drone teams are only slightly less effective than fireknifes for their point cost. They do trade manoeuvrability for range however. The new rules let them become really hard to remove from behind cover. I'm surprised we don't see them more apart from the reason they take up HS slots. (still 3 teams for 1 slot)

   
Made in us
Swift Swooping Hawk





Omaha, NE

All right fellas,

Here is the wish list from Farseerandyman.

Tau need the following...not to make the army devastating, just to make it fun to play and play against.

1. Firewarriors-- Must have the ability to pack an AT weapon. Something like a Rail Rifle...str 6 rending maybe..

2. Kroot-- Include the Mercenaries options for improved str, init, Sixth Sense. Stuff like that made the Kroot VIABLE. Bring them back.

3. Marker Lights-- Ill put it this way... "rolling dice is fun, NOT rolling dice is NOT fun" When an army has an OBVIOUS lynch pin, it leads to "Take out the pathfinders and the army falls apart" Having to rely on my opponents ( the tau player ) bad luck just to survive the "Alpha Strike" on round one is TOTALLY UNSPORTING!!

4. Ethereal-- At this point just let me pay 50 points to give my army HATRED. The Ethereal is right next door to useless.

5. Drone technology-- I LOVE the idea. Lets expand on it. How about 3 legged walker drones that are troops? The drone rules now are TOTALLY FRUSTRATING!!

6. Hand to Hand-- Or the lack thereof. The Tau are designed to be a mobile gun platfrom. Understood. Give them an EFFECTIVE hand to hand unit. It doesnt have to be overwhelming, just something fun to play. Watching my Kroot die by the handfull against Eldar just sucks. At least give the Kroot some sort of "sneaky" save in hand to hand.

7. Hammerhead-- The Taros Campaign has the right idea. Give that chasis some options!!

8. UberMech-- The Tau need a cool "UberMech" something like armor 12 all the way around and a 4+ invulnerable save. Give it 3 HP and 2 Rail Cannons. Give it the "it will not die" rule to reflect Nano-tech repair systems.

9. Anti Psyker-- Again, nothing overpowering. Just a chance. Throw in the Niccasar.

10. Ethereal Bodyguard-- How about some COOL bodyguard for the Ethereal. Mercenaries, Alien Bounty hunters, Robot killing machines, Slyyth, Hrud...let the imagination run wild.

11. Monstrous Creatures-- How cool would a giant chitinous bug from the Vespids be? It bursts out of the ground and attacks the nearest UNIT!! Cheap, but devastating and wildly unpredictable...it would give a little contrast to the army.

12. New vespid units---How about a cool "Sectaurs" unit---Vespids riding big ol' Dragonflies?? The dragonfly could be treated as Jump Infantry or Flying Cavalry. Give them a cool small blast "acid spit" attack..

13. Cavalry-- Include the Kroot Gnarlac (spelling?) riders.

14. Off table support-- How about being able to purchase off table support in the form of either anti-tank or anti-infantry...maybe give the Firewarrior Shas'o the ability to call in support..or maybe that is the previously mentioned "support" weapon in the Firewarriors unit.

15. Flyers-- I know they have them , just put them in the next codex.

16. Defense lines or fortifications-- How cool would a twin linked Rail cannon with Skyfire be? Or how about a cool landing pad that had anti aicraft capability? How about a Fortification that could pump out drones?

Just some thoughts my son and I have come up with...Whatcha guys think?

Andyman

-3500+
-1850+
-2500+
-3500+
--3500+ 
   
Made in au
Innocent SDF-1 Bridge Bunny





Brisbane, Australia

I seem to remember that the game Dawn of War had a variant of the Devilfish that was like a mobile drone factory. So like every turn it could pump out a squad of Gun Drones ala Tervigons.






So many games, so little time.

So many models, even less time.

Screw it, Netflix and chill. 
   
Made in bg
Cosmic Joe





Bulgaria

Oh yea the Harbinger, and it looked so boxy in the back i always found it funny


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Sinewy Scourge





Salt Lake City, Utah

FarseerAndyMan wrote:
All right fellas,

Here is the wish list from Farseerandyman.

Tau need the following...not to make the army devastating, just to make it fun to play and play against.

1. Firewarriors-- Must have the ability to pack an AT weapon. Something like a Rail Rifle...str 6 rending maybe..

The Tau codex specifically states that the use of heavy weaponry in their firewarrior squads is against Tau combat doctrine and I'm pretty sure it won't change. Nor should it. FWs should be targeting enemy infantry, not vehicles. They have other units equipped to deal with vehicles.

I'm hoping that FWs will get a new special ability or two to become a little more 'elite guerrilla commando' if you know what I mean. They are, after all, born into a life of combat training. Much like Cadians but with superior tactical training instead of the IGs ideology of brute force and mindlessly pushing to take ground.

16. Defense lines or fortifications-- How cool would a twin linked Rail cannon with Skyfire be? Or how about a cool landing pad that had anti aicraft capability? How about a Fortification that could pump out drones?

Also against Tau combat doctrine. Tau don't futz around with holing up in bunkers and trenches as a strategy. They'll use them for cover if they happen upon them, but since holding ground is of little meaning to the Tau, they don't bother erecting their own armored defense lines. I think purchasing the aegis defense line is just fine. Just say that your army was fortunate to be near some abandoned imperial defenses when they engaged your opponent.

I liked your other ideas though.

This message was edited 1 time. Last update was at 2012/12/04 05:39:59


You can't spell 'slaughter' without 'laughter'.
By the time they scream... It's too late.
DQ:70+S+++G++M+B+I+Pw40k94#-D+A++/areWD106R++T(R)DM+
Check my P&M blarg! - Ke'lshan Tau Fire Caste Contingent: Astartes Hunters
 
   
Made in bg
Cosmic Joe





Bulgaria

Aside from the "UberMech" which will cost like 500 pts the way you have it laid out.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Member of the Ethereal Council






What i would like to see is Vespids become like scourges, Carrying in assault weapons to kill enemies.
Give them a weapon where it auto glances on a 2-5.

5000pts 6000pts 3000pts
 
   
Made in us
Drone without a Controller





FarseerAndyMan wrote:
All right fellas,

Here is the wish list from Farseerandyman.

Tau need the following...not to make the army devastating, just to make it fun to play and play against.

1. Firewarriors-- Must have the ability to pack an AT weapon. Something like a Rail Rifle...str 6 rending maybe..

2. Kroot-- Include the Mercenaries options for improved str, init, Sixth Sense. Stuff like that made the Kroot VIABLE. Bring them back.

3. Marker Lights-- Ill put it this way... "rolling dice is fun, NOT rolling dice is NOT fun" When an army has an OBVIOUS lynch pin, it leads to "Take out the pathfinders and the army falls apart" Having to rely on my opponents ( the tau player ) bad luck just to survive the "Alpha Strike" on round one is TOTALLY UNSPORTING!!

4. Ethereal-- At this point just let me pay 50 points to give my army HATRED. The Ethereal is right next door to useless.

5. Drone technology-- I LOVE the idea. Lets expand on it. How about 3 legged walker drones that are troops? The drone rules now are TOTALLY FRUSTRATING!!

6. Hand to Hand-- Or the lack thereof. The Tau are designed to be a mobile gun platfrom. Understood. Give them an EFFECTIVE hand to hand unit. It doesnt have to be overwhelming, just something fun to play. Watching my Kroot die by the handfull against Eldar just sucks. At least give the Kroot some sort of "sneaky" save in hand to hand.

7. Hammerhead-- The Taros Campaign has the right idea. Give that chasis some options!!

8. UberMech-- The Tau need a cool "UberMech" something like armor 12 all the way around and a 4+ invulnerable save. Give it 3 HP and 2 Rail Cannons. Give it the "it will not die" rule to reflect Nano-tech repair systems.

9. Anti Psyker-- Again, nothing overpowering. Just a chance. Throw in the Niccasar.

10. Ethereal Bodyguard-- How about some COOL bodyguard for the Ethereal. Mercenaries, Alien Bounty hunters, Robot killing machines, Slyyth, Hrud...let the imagination run wild.

11. Monstrous Creatures-- How cool would a giant chitinous bug from the Vespids be? It bursts out of the ground and attacks the nearest UNIT!! Cheap, but devastating and wildly unpredictable...it would give a little contrast to the army.

12. New vespid units---How about a cool "Sectaurs" unit---Vespids riding big ol' Dragonflies?? The dragonfly could be treated as Jump Infantry or Flying Cavalry. Give them a cool small blast "acid spit" attack..

13. Cavalry-- Include the Kroot Gnarlac (spelling?) riders.

14. Off table support-- How about being able to purchase off table support in the form of either anti-tank or anti-infantry...maybe give the Firewarrior Shas'o the ability to call in support..or maybe that is the previously mentioned "support" weapon in the Firewarriors unit.

15. Flyers-- I know they have them , just put them in the next codex.

16. Defense lines or fortifications-- How cool would a twin linked Rail cannon with Skyfire be? Or how about a cool landing pad that had anti aicraft capability? How about a Fortification that could pump out drones?

Just some thoughts my son and I have come up with...Whatcha guys think?

Andyman


Here's what I think:
1. Love the idea, but against Tau doctrine to have mixed weapons in their squads. How about we continue what the Rifle and Carbine options were all about? Have a single distinct gun each FW squad can take, like, Either a squad using Rifles, or Carbines, and maybe a third option, like a pulse SMG or Pulse Trench/Flakk Gun (kinda lame example guns, but the idea stands). Work with the idea that while they can't have mixed arms in their FW units, how about FW come in 3 or 4 distinct flavors, depending on which gun they take from the loadout?
2. More kroot options always welcome. Maybe give them a shaper without the crazy point cost, I don't necessarily want the basic kroot better, stat-wise, but more options are always appreciated.
3.I love markerlights, but make them more accessible, and update their rules on what they can do (eliminate target priority, introduce skyfire), and make the more accessible to field (such as eliminating the "networked markerlight" and non-networked variants, make makerlights "networked" by default).
4. Make Ethereals useful. Have his honour-guard get BS 4 for free. and maybe let his honour guard shoot overwatch at full BS (call it "resolute" or something)
5. Love drones, like the walker drone idea, I don't even dislike the lower BS as long as I get twin linked, but more weapon options would be nice, and for god's sake, make them fearless. Tau are one of the few races that regularly deal with leadership, can we at least get basic support machines that don't feel fear?
6. Disagree. No hand-to-hand. Never. Let kroot and vespid be "OK" or "Kinda good depending on the situation", but never flat-out good. We're Tau, we're ranged and our weakness is melee. Take that weakness away from us and we become vanilla bland and boring. Let us suck in melee. Tau being good in melee is like giving dark eldar units slow and beefy bruisers, it's against what the army stands for. Tau's melee slogan should be like a junior high anti-drug catchphrase "Never. Even. Once."
7. Totally agree, more options for tank chassis!
8. Mixed feelings. A "Monsterous Creature" type of ubermech would be pretty cool, as most MCs are melee beasts, it would be nice to have a weapons platform MC for Tau. I've also seen the Armor 12 monstrosity, I loathe that idea, but that's just me, because I know precisely zero players who fear walkers with 12 armor. Everyone I know loves fighting against dreadnaughts, because they die by turn 2 and are a gigantic point waste. No walker/vehicle platform please.
9. Like the idea for anti-psyker, but it's kinda like the melee thing... it's just not Tau's bag. I'd be perfectly content to never get psychic units. We're Tau, have your mind bullets, we have pulse bullets! (but I still like the idea, options are ALWAYS good.)
10. Love the idea for more of the Auxiliary races to be involved. But I don't think they should be Ethereal bodyguards. I think pure Tau would protect their own kind. Let the Hurd and ect be new fast attack choices or whatnot!
11. Maybe the I'm being conservatively shortsighted, but I'd love an MC that's a gun platform, not melee, we don't need a semi-tyranid unit on our team.
12 and 13. Really like both ideas, but Vespid have wings, I don't think they need cavalry to ride, kroot cavalry would be super-boss though, like old dragoon cavalry of olde. http://en.wikipedia.org/wiki/Dragoon
14. yes. Yes! YES! Call in Air Caste template strikes! Ammo/supply drops! Example: large blast template on own men that gives whomever it hits rerolls to hit/wound, or perhaps feel no pain, kind of like really weird HQ-ordered bonuses on your own men (like a very limited but potent version of IG "orders")
15. Can't wait for the Copperhead!
16. Yes, I would love to see Tau specific fortifications, they're one of the few teams that would have a reason to have non-IG fortifications.

Like your ideas for the most part, this is just how I feel about them and my own personal ideas. Feel free to shoot it full of holes.

This message was edited 1 time. Last update was at 2012/12/04 07:47:03


 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Since this thread has become discussion about Codex rules rather than rumours, I am going to transfer it to the 40K Proposed Rules forum.


Automatically Appended Next Post:
I will also add the link to my old "Ideas for 5th edition Tau Codex" article.

http://www.dakkadakka.com/wiki/en/Ideas_for_a_5th_edition_Tau_Codex

This message was edited 2 times. Last update was at 2012/12/04 08:34:13


I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Archonate wrote:
Much like Cadians but with superior tactical training instead of the IGs ideology of brute force and mindlessly pushing to take ground.



That's not all the IG does, and the Cadians are among the best-trained regiments in the Imperium. They live on what is effectively a Death World, having Fire Warriors be better because they "train a lot" doesn't make much sense.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

 Kilkrazy wrote:
Since this thread has become discussion about Codex rules rather than rumours, I am going to transfer it to the 40K Proposed Rules forum.


Automatically Appended Next Post:
I will also add the link to my old "Ideas for 5th edition Tau Codex" article.

http://www.dakkadakka.com/wiki/en/Ideas_for_a_5th_edition_Tau_Codex


Always have to share that right Killkrazy Should I link related discussion thread or you think its out of date?

Bit sad that this got derailed so quick. Good job guys!

This message was edited 1 time. Last update was at 2012/12/04 10:42:27


   
 
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