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![[Post New]](/s/i/i.gif) 2012/10/19 15:38:53
Subject: Necron tactica
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Regular Dakkanaut
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Big Z and Obyron make a good team but just too darn expensive. Big Z on his own is good but where do you put him if you don't have big squads?
As named goes I will go with Imotekh. Just about fit him into 1850.
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Rob
You can't keep a good robot down
Warhammer and LotR at UK Prices for Australia and New Zealand
www.ozhammer.co.uk
Based in the UK |
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![[Post New]](/s/i/i.gif) 2012/10/19 15:49:36
Subject: Necron tactica
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Swift Swooping Hawk
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Has anyone tried to utilize the Night Vision rules that Nemesor gives coupled with a Imhotek list?
So everyone has night fighting except perhaps the doomsday ark which can sit on the table edge and take advantage of their great range and now negates the shrouding/stealth issues of Night Fighting. I haven't tried it yet, as it seems like a lot of points to chuckle when i fire my doosday, but it also protects that thing so well... since it'll rarely have Jink.
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
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![[Post New]](/s/i/i.gif) 2012/10/19 15:57:40
Subject: Necron tactica
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Loyal Necron Lychguard
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Gangrel767 wrote:Has anyone tried to utilize the Night Vision rules that Nemesor gives coupled with a Imhotek list?
So everyone has night fighting except perhaps the doomsday ark which can sit on the table edge and take advantage of their great range and now negates the shrouding/stealth issues of Night Fighting. I haven't tried it yet, as it seems like a lot of points to chuckle when i fire my doosday, but it also protects that thing so well... since it'll rarely have Jink.
Nemesor only gives it to one unit for one turn. Automatically Appended Next Post: NecronLord3 wrote: sounddemon wrote:What do you guys think is the best competitive named HQ? My vote is for Nemesor Zandrekh.
Zahndrekh/Obyron combo as far as Special characters go. Of all the HQs the kitted out Deatroyer Lord is king.
Dlord isn't king, no invul save means ap2/1 will still wreck his face hard, unlike a number of the named Overlords and the standard overlord that all have or can have invuls. Yes, he's a very good HQ, but not when he's on his own.
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This message was edited 1 time. Last update was at 2012/10/19 15:59:26
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![[Post New]](/s/i/i.gif) 2012/10/19 16:10:32
Subject: Necron tactica
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Swift Swooping Hawk
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Yes. I am aware. Has anyone tried this?
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
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![[Post New]](/s/i/i.gif) 2012/10/19 16:29:51
Subject: Necron tactica
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Loyal Necron Lychguard
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Oops, sorry, misinterpreted your post...I thought you said everyone has nightvision except perhaps...
My bad. Man, I really need to wake up!
But ya, I've tried it out once. It's very expensive to do, but it's nice for things with a long range or higher AP, such as you said the DD Ark or perhaps Harbingers of Destruction. Otherwise it's very niche and may very well only be useful for 1 turn. Granted, Nemesor is never "useless".
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![[Post New]](/s/i/i.gif) 2012/10/19 16:44:16
Subject: Necron tactica
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Swift Swooping Hawk
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I have been using Nemesor mainly for the Tank Hunters rule. I have found Vendettas difficult enough to get rid of that throwing TH on a Scythe or a Quad Gun suddenly means that the Vendetta is in trouble.
I have also used a 15 man warrior unit with tank hunters to bring down a Land raider. Tank Hunter on Gauss weapons is almost OP against anything with an AV.
Now that I am thinking about Chaos Marines a bit.. I'm thinking that in more expensive games... Imhotek could be awesome at allowing my marines to close the gap. hmmm.... lightening would hit my allied units too though right?
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
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![[Post New]](/s/i/i.gif) 2012/10/19 17:04:18
Subject: Necron tactica
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Loyal Necron Lychguard
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Gangrel767 wrote:I have been using Nemesor mainly for the Tank Hunters rule. I have found Vendettas difficult enough to get rid of that throwing TH on a Scythe or a Quad Gun suddenly means that the Vendetta is in trouble.
I have also used a 15 man warrior unit with tank hunters to bring down a Land raider. Tank Hunter on Gauss weapons is almost OP against anything with an AV.
Now that I am thinking about Chaos Marines a bit.. I'm thinking that in more expensive games... Imhotek could be awesome at allowing my marines to close the gap. hmmm.... lightening would hit my allied units too though right?
Ya, tank hunter on a warrior blob is disgusting!
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![[Post New]](/s/i/i.gif) 2012/10/19 18:16:47
Subject: Necron tactica
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Pyro Pilot of a Triach Stalker
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Kevin949 wrote: Gangrel767 wrote:Has anyone tried to utilize the Night Vision rules that Nemesor gives coupled with a Imhotek list?
So everyone has night fighting except perhaps the doomsday ark which can sit on the table edge and take advantage of their great range and now negates the shrouding/stealth issues of Night Fighting. I haven't tried it yet, as it seems like a lot of points to chuckle when i fire my doosday, but it also protects that thing so well... since it'll rarely have Jink.
Nemesor only gives it to one unit for one turn.
Automatically Appended Next Post:
NecronLord3 wrote: sounddemon wrote:What do you guys think is the best competitive named HQ? My vote is for Nemesor Zandrekh.
Zahndrekh/Obyron combo as far as Special characters go. Of all the HQs the kitted out Deatroyer Lord is king.
Dlord isn't king, no invul save means ap2/1 will still wreck his face hard, unlike a number of the named Overlords and the standard overlord that all have or can have invuls. Yes, he's a very good HQ, but not when he's on his own.
I didn't realize you ran a D. Lord around by himself. You are really losing out. Try taking a look at some tactics on running him with Wraiths or scarabs.
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This message was edited 1 time. Last update was at 2012/10/19 18:17:29
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![[Post New]](/s/i/i.gif) 2012/10/19 18:24:44
Subject: Necron tactica
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Swift Swooping Hawk
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NecronLord3 wrote:I didn't realize you ran a D. Lord around by himself. You are really losing out. Try taking a look at some tactics on running him with Wraiths or scarabs.
Yes, he needs to be protected too. I usually have him with a unit of wraiths, but I have put him in a unit of one wraith before (cheaper than the phase shifter upgrade on an OL, and the same cost of you give him whip coils). This gives you a tiny, very easy to hide unit, with 5 wounds, a unit toughness of 6, and of course a 2+ 3++ save. This is a great way to escort that D.Lord, especially in small point value battles.... and with the whip coils dude, it really mitigates his low Initiative for a low premium.
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
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![[Post New]](/s/i/i.gif) 2012/10/19 18:44:22
Subject: Necron tactica
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Loyal Necron Lychguard
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NecronLord3 wrote: Kevin949 wrote: Gangrel767 wrote:Has anyone tried to utilize the Night Vision rules that Nemesor gives coupled with a Imhotek list?
So everyone has night fighting except perhaps the doomsday ark which can sit on the table edge and take advantage of their great range and now negates the shrouding/stealth issues of Night Fighting. I haven't tried it yet, as it seems like a lot of points to chuckle when i fire my doosday, but it also protects that thing so well... since it'll rarely have Jink.
Nemesor only gives it to one unit for one turn.
Automatically Appended Next Post:
NecronLord3 wrote: sounddemon wrote:What do you guys think is the best competitive named HQ? My vote is for Nemesor Zandrekh.
Zahndrekh/Obyron combo as far as Special characters go. Of all the HQs the kitted out Deatroyer Lord is king.
Dlord isn't king, no invul save means ap2/1 will still wreck his face hard, unlike a number of the named Overlords and the standard overlord that all have or can have invuls. Yes, he's a very good HQ, but not when he's on his own.
I didn't realize you ran a D. Lord around by himself. You are really losing out. Try taking a look at some tactics on running him with Wraiths or scarabs.
Who said I did? But in a straight comparison between him and the other HQ choices (either just in the necron dex or in the entire game) he's not the best. Great, but not the best.
Also, how about you stop assuming or inserting things that aren't said.
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This message was edited 1 time. Last update was at 2012/10/19 18:45:07
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![[Post New]](/s/i/i.gif) 2012/10/19 19:21:47
Subject: Re:Necron tactica
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Stormblade
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When do you guys think is the right time to give a unit stealth or hit and run when fielding Zandrekh.
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![[Post New]](/s/i/i.gif) 2012/10/19 19:43:05
Subject: Necron tactica
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Decrepit Dakkanaut
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Hit and Run is a waste as I2 is too unreliable. I like to give my Warrior blob stealth when they cannot be charged and sit in the ruins in the mid of the table.
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![[Post New]](/s/i/i.gif) 2012/10/19 19:51:50
Subject: Necron tactica
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Stormblade
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Sigvatr wrote:Hit and Run is a waste as I2 is too unreliable. I like to give my Warrior blob stealth when they cannot be charged and sit in the ruins in the mid of the table.
I agree hit and run is unreliable. I prefer giving counter attack to a group of warriors and with over watch, warriors can surprisingly do well in combat.
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This message was edited 1 time. Last update was at 2012/10/19 19:52:12
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![[Post New]](/s/i/i.gif) 2012/10/19 19:53:02
Subject: Necron tactica
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Loyal Necron Lychguard
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Sigvatr wrote:Hit and Run is a waste as I2 is too unreliable. I like to give my Warrior blob stealth when they cannot be charged and sit in the ruins in the mid of the table.
It's good for c'tan at least.
I usually give my destruc-teks stealth and plop them somewhere with a good view and minimal need for movement.
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![[Post New]](/s/i/i.gif) 2012/10/19 20:00:53
Subject: Necron tactica
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Decrepit Dakkanaut
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Kevin949 wrote: Sigvatr wrote:Hit and Run is a waste as I2 is too unreliable. I like to give my Warrior blob stealth when they cannot be charged and sit in the ruins in the mid of the table.
It's good for c'tan at least.
I usually give my destruc-teks stealth and plop them somewhere with a good view and minimal need for movement.
This, pretty much. Destrocourt with a 3+ re-rollable cover save is hilarious.
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![[Post New]](/s/i/i.gif) 2012/10/19 22:15:32
Subject: Re:Necron tactica
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Stormblade
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The way I have been using stealth is by giving it to the CCB and with jink you get a +4 cover save or a +3 jink if you move flat out. Pretty niceski. Automatically Appended Next Post: McGibs wrote:I'm starting up necrons for my second army, and was thinking of this list as a good start. I'm not aiming for super competitive (I've got my guard for that), but something that will perform well. I don't want any fliers. They dum.
Necrons 1500pts
-Overlord: Warscythe, Weave, Orb, Shackles
-Tremortek: Crucible
-Warriors x20
-Lancetek
-Warriors x5
-Volttek
-Warriors x9
-Ghost Ark
-Dispairtek: Veil
-Deathmarks x6
-Stalker
-Annihilation Barge
-Annihilation Barge
-Doomsday Ark
Is this a good launching point?
For a starting army list, its pretty good. I would suggest taking a doom scythe over the doomsday ark. Most people despise the tremortek but I think it has potential. I'm not much of a fan of the stalker but in no way is it bad. I would also suggest replacing the stalker with wraiths for some close combat units. Wraiths are exceptionally good at tar pitting units and killing msu.
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This message was edited 2 times. Last update was at 2012/10/19 22:38:01
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![[Post New]](/s/i/i.gif) 2012/10/20 05:34:33
Subject: Necron tactica
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Pyro Pilot of a Triach Stalker
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Kevin949 wrote: NecronLord3 wrote: Kevin949 wrote: Gangrel767 wrote:Has anyone tried to utilize the Night Vision rules that Nemesor gives coupled with a Imhotek list?
So everyone has night fighting except perhaps the doomsday ark which can sit on the table edge and take advantage of their great range and now negates the shrouding/stealth issues of Night Fighting. I haven't tried it yet, as it seems like a lot of points to chuckle when i fire my doosday, but it also protects that thing so well... since it'll rarely have Jink.
Nemesor only gives it to one unit for one turn.
Automatically Appended Next Post:
NecronLord3 wrote: sounddemon wrote:What do you guys think is the best competitive named HQ? My vote is for Nemesor Zandrekh.
Zahndrekh/Obyron combo as far as Special characters go. Of all the HQs the kitted out Deatroyer Lord is king.
Dlord isn't king, no invul save means ap2/1 will still wreck his face hard, unlike a number of the named Overlords and the standard overlord that all have or can have invuls. Yes, he's a very good HQ, but not when he's on his own.
I didn't realize you ran a D. Lord around by himself. You are really losing out. Try taking a look at some tactics on running him with Wraiths or scarabs.
Who said I did? But in a straight comparison between him and the other HQ choices (either just in the necron dex or in the entire game) he's not the best. Great, but not the best.
Also, how about you stop assuming or inserting things that aren't said.
And how about you pay attention and take note of sarcasm. The previous poster didn't ask for a comparison in a vacum of HQs. Quit assuming or inserting things that aren't said. Of all the HQs, the D. lord with a squad of Wraiths is hands down the best HQ, there is no contest.
Oh and you are still wrong about Veil units in reserve with Zahndrek's phased reinforcement rule, it's totally legal.
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This message was edited 2 times. Last update was at 2012/10/20 05:37:54
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![[Post New]](/s/i/i.gif) 2012/10/20 08:33:03
Subject: Necron tactica
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Decrepit Dakkanaut
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NecronLord3 wrote:And how about you pay attention and take note of sarcasm. The previous poster didn't ask for a comparison in a vacum of HQs. Quit assuming or inserting things that aren't said. Of all the HQs, the D. lord with a squad of Wraiths is hands down the best HQ, there is no contest. You have to be careful with sarcasm on the internet. I make the same mistake and most of the time, it translates to someone being hostile. I also assumed you were being hostile after reading your previous post and the comment wasn't even aimed at me. Now further mocking him does not really help your case. If you want to prove him wrong, quote the FAQ / rules.
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This message was edited 1 time. Last update was at 2012/10/20 08:33:20
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![[Post New]](/s/i/i.gif) 2012/10/20 16:34:27
Subject: Necron tactica
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Loyal Necron Lychguard
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NecronLord3 wrote:And how about you pay attention and take note of sarcasm. The previous poster didn't ask for a comparison in a vacum of HQs. Quit assuming or inserting things that aren't said. Of all the HQs, the D. lord with a squad of Wraiths is hands down the best HQ, there is no contest.
Oh and you are still wrong about Veil units in reserve with Zahndrek's phased reinforcement rule, it's totally legal.
He asked "Which do you think is the best named HQ?" That pretty much tells me - Vacuum. He didn't ask what are the best strategies with named HQ's, or what is the best unit to run Named HQ's in. Anyway, try a sarcasm tag next time if you're being sarcastic.
And no, it's totally not because a unit in reserve can only actually deep strike in if they're in deep strike reserve. While you are allowed to use the veil/ghostwalk from reserves, you're not entering via deep strike. There actually is a difference between using the rules for something and actually having the rule for the same thing.
Remember how in the last codex there were units that "moved like jetbikes" but they weren't actually jetbikes so they still got affected by things that jetbikes would avoid and the like? It's like they, Veils and Ghostwalk "move like deep strike" instead of actually having the deep strike rule.
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![[Post New]](/s/i/i.gif) 2012/10/20 17:26:52
Subject: Necron tactica
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Pyro Pilot of a Triach Stalker
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No you made an assumption that wasn't there and accused me of doing it. No vacuum was implied or even relevant.
There is no such thing as deep strike reserves. The BrB suggests that you may refer to units arriving via deep strike as being in deep strike reserves or that some rules may reference Deep Strike reserves. This is used to separate units arriving by separate means such as out flank or regular reserves. However, you must designate how a unit is arriving from reserve when you place them there and therefore if you intend to bring a unit in from reserve via a VoD using the Deep Strike rules, you must declare that during deployment and at that point the unit becomes eligible to arrive via Phased Reinforcements. The FAQ allows this for a unit being transported from reserve via the VoD. Zahndrek's rule states any unit eligible to arrive via Deep strike may do so during your opponents turn. So is the VoD unit eligible? Yes, so it is therefore able to arrive using phased reinforcements.
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This message was edited 5 times. Last update was at 2012/10/20 18:09:09
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![[Post New]](/s/i/i.gif) 2012/10/20 18:20:53
Subject: Necron tactica
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Decrepit Dakkanaut
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I'd suggest taking this particular discussion to YMDC
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![[Post New]](/s/i/i.gif) 2012/10/20 19:57:35
Subject: Necron tactica
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Loyal Necron Lychguard
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NecronLord3 wrote:No you made an assumption that wasn't there and accused me of doing it. No vacuum was implied or even relevant.
There is no such thing as deep strike reserves. The BrB suggests that you may refer to units arriving via deep strike as being in deep strike reserves or that some rules may reference Deep Strike reserves. This is used to separate units arriving by separate means such as out flank or regular reserves. However, you must designate how a unit is arriving from reserve when you place them there and therefore if you intend to bring a unit in from reserve via a VoD using the Deep Strike rules, you must declare that during deployment and at that point the unit becomes eligible to arrive via Phased Reinforcements. The FAQ allows this for a unit being transported from reserve via the VoD. Zahndrek's rule states any unit eligible to arrive via Deep strike may do so during your opponents turn. So is the VoD unit eligible? Yes, so it is therefore able to arrive using phased reinforcements.
This is my last post on this, but no you do not have to declare they're using the veil/ghostwalk until the beginning of the units movement phase. You can tell your opponent your intention ahead of time but you're simply giving away your strategy at that point. But telling your opponent they're using the veil to come on from reserve does not mean they are deep striking and will never mean they are deep striking. Those models do not have the deep strike rule and they do not abide by the deep strike clauses in the beginning of the rule.
Yes, I"ll concede the point that Nemesors' rule does only say "reserves" but it does say for units that are able to deep strike, which crypteks and obyron do not do. They move using the deep strike rules for placement. That is it, nothing more and nothing less. I'm sorry you can't see this and I feel bad for your opponents that you may use this tactic against if they allow it.
Sigvatr - I'd agree with you about the YMDC thing but it is still somewhat relevant to necron tactica. Either way, I'm done discussing the topic with this guy.
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![[Post New]](/s/i/i.gif) 2012/10/21 01:23:40
Subject: Re:Necron tactica
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Stormblade
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Can anyone explain the point of the Aeonstave ccw?
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![[Post New]](/s/i/i.gif) 2012/10/21 01:35:38
Subject: Re:Necron tactica
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Proud Triarch Praetorian
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To lead the Flayed Ones with, obviously
(at the bottom of the useless pile).
But seriously, by the time you're finally able to wound something with it, whatever it was would probably be dead anyway, so the debuff will practically be useless... unless it's one of those obnoxious named characters that have a tendency to come back from the dead ( then it will finally come in handy, but that's a very conditional circumstance, so not really worth considering).
Really, seeing as how the Chronometron was so awesome in the first place, they had to give its bearer something lame to balance it out with, lest they make the Harbinger of Eternity too OP.
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![[Post New]](/s/i/i.gif) 0002/10/21 01:55:20
Subject: Re:Necron tactica
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Stormblade
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skoffs wrote: To lead the Flayed Ones with, obviously
(at the bottom of the useless pile).
But seriously, by the time you're finally able to wound something with it, whatever it was would probably be dead anyway, so the debuff will practically be useless... unless it's one of those obnoxious named characters that have a tendency to come back from the dead ( then it will finally come in handy, but that's a very conditional circumstance, so not really worth considering).
Really, seeing as how the Chronometron was so awesome in the first place, they had to give its bearer something lame to balance it out with, lest they make the Harbinger of Eternity too OP.
Lol, I entirely agree. Chronometron would be too strong without some form of balance. As for the timesplinter cloak, I would imagine that it has potential but for the points its not worth it.
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![[Post New]](/s/i/i.gif) 2012/10/21 04:45:01
Subject: Necron tactica
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Proud Triarch Praetorian
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Timesplinter Cloak's really just there to eat AP1/2 thrown at the unit so your Overlord/Imotekh doesn't have to risk himself (unit shield. just make sure you have him at the front at all times)
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![[Post New]](/s/i/i.gif) 2012/10/21 05:09:46
Subject: Necron tactica
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Pyro Pilot of a Triach Stalker
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Kevin949 wrote: NecronLord3 wrote:No you made an assumption that wasn't there and accused me of doing it. No vacuum was implied or even relevant.
There is no such thing as deep strike reserves. The BrB suggests that you may refer to units arriving via deep strike as being in deep strike reserves or that some rules may reference Deep Strike reserves. This is used to separate units arriving by separate means such as out flank or regular reserves. However, you must designate how a unit is arriving from reserve when you place them there and therefore if you intend to bring a unit in from reserve via a VoD using the Deep Strike rules, you must declare that during deployment and at that point the unit becomes eligible to arrive via Phased Reinforcements. The FAQ allows this for a unit being transported from reserve via the VoD. Zahndrek's rule states any unit eligible to arrive via Deep strike may do so during your opponents turn. So is the VoD unit eligible? Yes, so it is therefore able to arrive using phased reinforcements.
This is my last post on this, but no you do not have to declare they're using the veil/ghostwalk until the beginning of the units movement phase. You can tell your opponent your intention ahead of time but you're simply giving away your strategy at that point. But telling your opponent they're using the veil to come on from reserve does not mean they are deep striking and will never mean they are deep striking. Those models do not have the deep strike rule and they do not abide by the deep strike clauses in the beginning of the rule.
Yes, I"ll concede the point that Nemesors' rule does only say "reserves" but it does say for units that are able to deep strike, which crypteks and obyron do not do. They move using the deep strike rules for placement. That is it, nothing more and nothing less. I'm sorry you can't see this and I feel bad for your opponents that you may use this tactic against if they allow it.
Sigvatr - I'd agree with you about the YMDC thing but it is still somewhat relevant to necron tactica. Either way, I'm done discussing the topic with this guy.
Entirely incorrect , FAQ clarified that. And the BRB makes it very clear that you must state your intentions to your opponent when placing a unit in reserve.
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This message was edited 1 time. Last update was at 2012/10/21 06:49:16
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![[Post New]](/s/i/i.gif) 2012/10/21 05:47:57
Subject: Necron tactica
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Proud Triarch Praetorian
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How about Necrons and Fortifications?
Does anyone run any?
I'd assume a ADL with Comms Relay would be pretty popular, what with Flyer spam.
How about the Skyshield?
I was reading that other thread about how "godly" the things were supposed to be.
Someone mentioned sticking a couple of Doomsday Arks (with repair Spyders for support) up there and putting up the shields to give them an elevated firing platform with a 4++.
That looked pretty tempting.
Only thing I couldn't figure out was how to actually go about getting the DAs up there in the first place...
Another thing I was considering was a group of Heavy Destroyers + a Skyshield.
-Place it fairly near the center of the table (while still on your half, obviously).
-Deep strike the Destroyers on with no scatter.
-Put the shields up at the beginning of your next turn.
-Enjoy taking pot shots at everything while relatively safe behind your 50/50 invulnerable save (which Destroyers desperately NEED)
Apart from those, how about the Bastion?
Would anyone even consider running that thing with 'Crons?
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![[Post New]](/s/i/i.gif) 2012/10/21 06:46:29
Subject: Necron tactica
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Pyro Pilot of a Triach Stalker
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I've been using the ADL. It is a very nice bunker to have near an objective and to give a troop choice a 4+ cover. The comm relay, is a waste of points in 6th as units arriving is easier than in previous editions. If you do have an opponent who is running some reserve modifiers regularly reduce you reserve units or bring Orikan for rerolls. The quad gun is just a choice multipurpose option that works well against flyers, units arriving from reserve and just provides that long range support that Necrons, being a ranged weapon army, are sadly lacking in.
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![[Post New]](/s/i/i.gif) 2012/10/21 08:44:40
Subject: Necron tactica
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Blackclad Wayfarer
From England. Living in Shanghai
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As I regularly bring 7 fliers to the table having a re-roll that only costs 20pts is a bargain and potentially a life saver. Also doesn't use an HQ slot. Sure reserves come in easier anyway but when you absolutely have to deliver your contents (and thus the alpha strike) this is what I would use. My list is meant to roll on as one to cripple the enemy and if that doesn't happen I'm left vulnerable in places. A total 70pt investment that is cheap, can't be killed and hard to remove my presence from fits the bill perfectly.
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