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Made in us
Swift Swooping Hawk





Massachusetts

 sounddemon wrote:
The addition of the Annihilation Barges can only help an army. For 90 points your getting strong anti infantry and anti air capabilities. The barge for sure is a definite steal.


Not to mention they eat transports and other AV10/11 Vehicles. They are the best bargain buy in the codex IMHO. I have been running 3 for months as my heavy slots, but I have been mixing it up lately.

"What we do in life, echoes in eternity" - Maximus Meridius

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 sounddemon wrote:
The addition of the Annihilation Barges can only help an army. For 90 points your getting strong anti infantry and anti air capabilities. The barge for sure is a definite steal.

Well, I'm fielding three of them in my 1750 pt list, the more the better; so no Doom Scythe but a few Night Scythes.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Freaky Flayed One






tuiman wrote:
I know this question is kind of list dependent, but with allies only being able to take 1 heavy, would you choose the annihilation barge or the doom scythe.

The barge seems so cheap for what you get, and that means more points to spend else where, but the doom scythe is awesome.


If your taking Necrons Allies it mainly for the Night Scythe

Overlord - 90

Cryptec HoS x2

Troops 5 Warroirs
Night Scythe

Troops 5 Warroirs
Night Scythe

370 pts gets you two flyers with the TD and a scoring a certain kill anti tank infantry unit. You could deck out the Overlord but I wouldn't waste more points on it.
   
Made in us
Stormblade





What do you guys think about the CCB is it better at killing vehicles then the Annihilation Barge?


Automatically Appended Next Post:
 wuestenfux wrote:
 sounddemon wrote:
The addition of the Annihilation Barges can only help an army. For 90 points your getting strong anti infantry and anti air capabilities. The barge for sure is a definite steal.

Well, I'm fielding three of them in my 1750 pt list, the more the better; so no Doom Scythe but a few Night Scythes.


How well are the three Annihilation Barges working for you.?

This message was edited 1 time. Last update was at 2012/11/01 18:26:32


 
   
Made in us
Tail-spinning Tomb Blade Pilot






I also run them in threes, i cant see myself taking anything else from our HS slots than the barges. Best point for point unit in the game, hands down. Anti horde(sort of, not its best feature but a helpful one with additional hits and arcing), anti mid armor(12 and under), anti flyer, anti FMC, anti transports, it has high AV, a skimmer that gets jink, can flat out if you need it to, small and easy to hide it behind terrain or ruins, the gun is mounted high on the model and can get easy LOS. Great piece of equipment to have in your army.

This message was edited 1 time. Last update was at 2012/11/01 18:34:53


Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
Made in be
Deranged Necron Destroyer






My addition of Necrons to my grey knigts is:


Overlord with Warscythe/ CCB
2 Stormtek
2 *5 Warriors/ Nightscythe

560 pts

This message was edited 1 time. Last update was at 2012/11/01 18:35:32


You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in de
Decrepit Dakkanaut





Here goes another one with 3 Barges though I often use only two along with a squad of Heavy Destroyers.

Barges are good vs. almost anything and come at a low pricetag. Not to mention that they excel at taking flyers out - roll a single 6 with a TL cannon and get 3 S7 hits in.

   
Made in us
Stormblade





What would you guys think about this 2 annihilation barges vs the doom scythe for cost and performance? I'm considering running 4-5 annihilation barges in my 2k list. It seems that I deal way way more damage with barges than I do with flyers.
   
Made in de
Decrepit Dakkanaut





Doomscythes are superior vs. heavily armored vehicles and are more durable due to the currently overpowered flyers.

If you want to go for flyers though, you need to pack a bunch as 1-2 flyers get shot easily in turn 2 vs. the enemy's Quad-Gun.

Then again, playing with double FoC means not caring much about balance either, so...well, whatever floats yer boat.


   
Made in us
Stormblade





The way I see it is that 2 more annihilation barges will do more long term and short term damage then compared to a doom scythe.

Annihilation Barges are just so flexible when it comes to firepower.

I'm currently run 2 annihilation barges and 1 doom scythe in my 1500 list and would imagine that adding more barges would just make my 2k list that much better.
   
Made in us
Tail-spinning Tomb Blade Pilot






Meh, i leave flyer duty to the transports. Night scythe is way better than doom scythe for what it does and points. about same cost if you put a small warrior squad in there, now it scores, has str 7 gun, has gauss glance weapon warriors, super fast and scoring. leave the high av to gauss, scarabs, lance teks, warscythes, etc. Doom scythe is not needed when your entire army does what it does already.

Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

I can't believe people only see the Doom Scythe as only a high AV hunter. It does add to our already considerable anti-AV capabilities that's for sure, but it also is so well rounded it can actually deal with any target on the table. Yes it's expensive but with it resilience as a flier, its high threat priority and its ability to easily deal with...everything-make it the perfect support option in my eyes. I run 3 and they have not yet failed to do something significant, even if that is just drawing fire from Night Scythes with Troops who will grab late game objectives or get Linebreaker (though they do normally do much more than just that).

Looking for games in Shanghai? Send a PM 
   
Made in se
Slippery Scout Biker





Uppsala, Sweden

Hi everyone, been lurking for a while in this thread and have found full of clever suggestions and tips. Great work guys!

At the moment I'm waiting for a Battle Force to arrive by mail and had initially planned to make the ark into a Doomsday Ark. But nowhere do I see any mentions of it, is it not worth it's points? I play almost exclusively MEQs and thought it would kick a** against them. Is it easy to magnetize?

I'm basically starting out my army and have only a few models (Nemesor+Obyron+5xLychguard+12xWarriors+5xTesla Immortals +3xWraiths+1xScratchbuilt Monolith+3xScarabs) and I'm not that into the flyers. I plan to buy a pair of ABs at the end of the month but aside from that I don't really know where to go.

- 5000+
- 4000+
- 2500+ 
   
Made in de
Decrepit Dakkanaut





 Lukus83 wrote:
I can't believe people only see the Doom Scythe as only a high AV hunter. It does add to our already considerable anti-AV capabilities that's for sure, but it also is so well rounded it can actually deal with any target on the table. Yes it's expensive but with it resilience as a flier, its high threat priority and its ability to easily deal with...everything-make it the perfect support option in my eyes. I run 3 and they have not yet failed to do something significant, even if that is just drawing fire from Night Scythes with Troops who will grab late game objectives or get Linebreaker (though they do normally do much more than just that).


It's primary use is anti-AV 13+. Nobody doubts that it's good vs other targets (it has about the same firepower as an AB), but you don't primarily buy it to get rid of infantry and stuff.

   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Then in my personal opinion people are not using it to full effect. AV14 is dealt with easier with other tools and fliers can be dealt using Night Scythes without wasting a turn of no Death Ray. I use the Doom Scythe as a jack-of-all-trades, it simply fills the gaps that other parts of my list may struggle against or just adds additional firepower.

Looking for games in Shanghai? Send a PM 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Nakor The BlueRider wrote:
tuiman wrote:
I know this question is kind of list dependent, but with allies only being able to take 1 heavy, would you choose the annihilation barge or the doom scythe.

The barge seems so cheap for what you get, and that means more points to spend else where, but the doom scythe is awesome.


If your taking Necrons Allies it mainly for the Night Scythe

Overlord - 90

Cryptec HoS x2

Troops 5 Warroirs
Night Scythe

Troops 5 Warroirs
Night Scythe

370 pts gets you two flyers with the TD and a scoring a certain kill anti tank infantry unit. You could deck out the Overlord but I wouldn't waste more points on it.


Or, Overlord w/ warscythe, CBB, mss, 2x 5 Warriors w/ Night Scythes, Doom Scythe. Its about 575 pts and very scary.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in de
Decrepit Dakkanaut





 Lukus83 wrote:
Then in my personal opinion people are not using it to full effect. AV14 is dealt with easier with other tools and fliers can be dealt using Night Scythes without wasting a turn of no Death Ray. I use the Doom Scythe as a jack-of-all-trades, it simply fills the gaps that other parts of my list may struggle against or just adds additional firepower.


Glancing stuff to death works as well, the problem is that it can easily take longer than a single shot, not to mention that the Doom Scythe allows you to quickly attack parking lot lamers like IG while your Warriors need to slowly march towards them.

The Doom Scythe has a big advantage now and that's the ridiculously overpowered flyer rules - as long as people do not have access to viable AA despite your generic ADL, flyers are massively undercosted. The Doom Scythe's status will change once GW sold enough of them.

   
Made in gb
Regular Dakkanaut





UK

I have recently dropped the Doom Scythe from my lists. It really changes the way opponents deploy as it is a massive threat. The kicker for me was so the same points I can have the Night variant with scoring warriors inside for less points.

The Doom is ace but for me it is not working. If you don't bring it you better have a way to deal with AV13+. Mostly by CC for me which brings it's own risks.

Rob
You can't keep a good robot down

Warhammer and LotR at UK Prices for Australia and New Zealand
www.ozhammer.co.uk
Based in the UK  
   
Made in de
Decrepit Dakkanaut





The problem with DS (yes, that's Doom Scythe from now own, typing scythe is pretty annoying) is that they immediately draw the enemy's AA fire. You need to fill up all your HS slots with them, else it's easy to shoot them down in a single turn. If you do, though, they are extremely scary (and OP.). And people will hate you

   
Made in gb
Regular Dakkanaut





UK

OK Sigvatr I am going to try three and see how I go. I may need to add a veil of darkness for objective grabbing movement but worth a go.


Rob
You can't keep a good robot down

Warhammer and LotR at UK Prices for Australia and New Zealand
www.ozhammer.co.uk
Based in the UK  
   
Made in us
Regular Dakkanaut




SC

 Bonesnapper wrote:
Hi everyone, been lurking for a while in this thread and have found full of clever suggestions and tips. Great work guys!

At the moment I'm waiting for a Battle Force to arrive by mail and had initially planned to make the ark into a Doomsday Ark. But nowhere do I see any mentions of it, is it not worth it's points? I play almost exclusively MEQs and thought it would kick a** against them. Is it easy to magnetize?

I'm basically starting out my army and have only a few models (Nemesor+Obyron+5xLychguard+12xWarriors+5xTesla Immortals +3xWraiths+1xScratchbuilt Monolith+3xScarabs) and I'm not that into the flyers. I plan to buy a pair of ABs at the end of the month but aside from that I don't really know where to go.


You can easily magnetize all the U shaped pieces (not every individual part but the U shaped pieces as a whole) with the front part of the ark, the back part, and the Doomsday Ark gun. This gives you 2 units for the price of one.

This message was edited 2 times. Last update was at 2012/11/02 15:23:47


 
   
Made in gb
Freaky Flayed One






 Bonesnapper wrote:
Hi everyone, been lurking for a while in this thread and have found full of clever suggestions and tips. Great work guys!

At the moment I'm waiting for a Battle Force to arrive by mail and had initially planned to make the ark into a Doomsday Ark. But nowhere do I see any mentions of it, is it not worth it's points? I play almost exclusively MEQs and thought it would kick a** against them. Is it easy to magnetize?

I'm basically starting out my army and have only a few models (Nemesor+Obyron+5xLychguard+12xWarriors+5xTesla Immortals +3xWraiths+1xScratchbuilt Monolith+3xScarabs) and I'm not that into the flyers. I plan to buy a pair of ABs at the end of the month but aside from that I don't really know where to go.


The DDA suffers from lack of mobility(You can only fire the big gun if the model doesn't move and then you lose your jink save), being a huge model (it makes it hard to get LOS and a cover save) ,being a huge fire magnet( fake AV13 isn't good enough) and the weapon is S9 (it won't be intsa killing/ denying FNP on T5 units or even reliable pen'ing high AV)

DDA are best taken in pairs, with a Triarch Stalker to make those Blast TL and take a Cryptec with a Solar Pulse in case first turn is NightFighting and your DDA are out of range. If you build your army around them they can work.

Play a few games and decide which way you want to play your army, as there are many different army style for Necrons, then get the models.
   
Made in se
Slippery Scout Biker





Uppsala, Sweden

Thanks alot guys! Good, sound advice that I take to heart.

- 5000+
- 4000+
- 2500+ 
   
Made in pt
Fresh-Faced New User




Quick question, what gear do you recommend for a D.Lord? Does the Orb only give him ever-living on a 4+? Or am i missing something?
   
Made in us
Stormblade





I would recommend giving a D-lord sempiternal weave and MSS. The resurrection orb does give the D-Lord a 4+ EL and RP.

A Res orb can be good your D-lord and on praetorians. Its a matter of preference imo. If your D-lord is your warlord I would give him the orb.
   
Made in us
Tail-spinning Tomb Blade Pilot






Kimiko wrote:
Quick question, what gear do you recommend for a D.Lord? Does the Orb only give him ever-living on a 4+? Or am i missing something?


Reanimation and ever living is only ever improved to a 4+ in a regular game of 40k using the current edition codex. Destroyer lords are great with warscythe, MSS, no res orb, and put in a squad of wraiths with whip coils.

Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
Made in us
Stormblade





I think its time to ask this dreaded question that everyone has been waiting for. How do you fight against Jaws?

   
Made in ca
Bane Lord Tartar Sauce




Kimiko wrote:
Quick question, what gear do you recommend for a D.Lord? Does the Orb only give him ever-living on a 4+? Or am i missing something?


It depends on how you want to run your D-Lord. Generally you want him to always have a Scythe, Weave, and MSS. If you are running your lord alone or with Canoptek units (such as Wraiths or even scarabs) you generally do not want to give him an orb. However, if you are running him with any Necron units (ie, those that have RP or EL), you'll want to give him an Orb as well.

And for the record, RP and EL are both normally a 5+, and a Orb improves that to a 4+.
   
Made in pt
Fresh-Faced New User




Thanks all for answers! U'm running it atm with a Wraithwing, so no use for Orb (at least for RP ).
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Gauss isn't our most efficient weapon vs AV, it's the voltaic staff. Using them as dedicated anti tank platforms with 5 warriors out of a scythe is about as cost efficient as it gets. Hence Doom Scythes just fill gaps. Everything else is taken care of elsewhere if the list is build right.

Remember, Necron fliers don't win games, they are a support element. But they can kill a hell of a lot of models and draw fire like nothing else. Boots on the ground mid to late game is where it's at IMO.

Looking for games in Shanghai? Send a PM 
   
 
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