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Made in us
Stormblade





 skoffs wrote:
 Dave-c wrote:
many words
yes.
Scarab Farm.
Yeah, that's was cool, too.
I suppose if I wasn't already running a full Wraith Wing I might consider reusing that tactic.
In the mean time, what with my FA slots already being full, I've found Storm-tek + Warriors in a Nightscythe to be a perfectly viable anti-vehicle measure for the time being.

But to any new players who might be reading through this, Scarab Farm was/is a decent way to deal with tanks and the like... provided they can get there and avoid all the templates people tend to throw at them.


Would you say that 5 warriors + stormtek is enough to pop a land raider?

This message was edited 1 time. Last update was at 2012/11/04 20:07:46


 
   
Made in gb
Freaky Flayed One






5 warriors rapid firing should get atleast one glance and storm tek should get 3.
   
Made in ca
Lethal Lhamean





somewhere in the webway

the thing i have found with using my cryptek squad... is that if you veil them in, and present threats such as doom arcs, fliers, immortals, warriors, wraiths etc, that tiny squad of guys teleporting in on the corner...sometimes they are just ignored. use them to pop a land raider, or the big guns in the back field. its a sneaky kind of unit, thats only 160 pts... for necrons thats pretty cheap. or at least mid range. plus, with ever living they do have a tad bit of survivability. sneak a res orb lord in there if you want the extra insurance.

betting on gauss.... i wouldnt. 20 warriors at long range get 20 shots, 14 hit, and maybe 2-3 glances? and that unit is 260 pts, with no court add on, and no mobility. the cryptek squad can get in posistion without taking a hit first, and practically gaurentees the tank it shoots will die. you might even be able to take another few out as well before they all drop.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Stormblade





I think I made a list that incorporates a good of vehicle destruction as well as objective control. Tell me what you guys think. I plan on using this list against my friend who is a space wolves player and runs a good deal of rhinos and razorbacks.

HQ
Destroyer Lord (MSS, Res Orb, Sempiternal Weave)
Nemesor Zanhdrekh

Royal Court
Harbinger of the Storm (Voltaic Staff)
Harbinger of the Storm (Voltaic Staff)

Troops
10 Necron Immortals
8 Necron Warriors (Night Scythe)
7 Necron Warriors (Night Scythe)

Fast Attack
6 Wraiths (3x Whips Coils)

Heavy Support
Annihilation Barge
Annihilation Barge
Annihilation Barge

1500 points

This message was edited 1 time. Last update was at 2012/11/05 02:22:53


 
   
Made in jp
Proud Triarch Praetorian





... tactics thread keeps turning into a "hey guys, what do you think about my list?"

(why don't you try posting in the army list section?)

 
   
Made in us
Tail-spinning Tomb Blade Pilot






 skoffs wrote:
 Dave-c wrote:
many words
yes.
Scarab Farm.
Yeah, that's was cool, too.
I suppose if I wasn't already running a full Wraith Wing I might consider reusing that tactic.
In the mean time, what with my FA slots already being full, I've found Storm-tek + Warriors in a Nightscythe to be a perfectly viable anti-vehicle measure for the time being.

But to any new players who might be reading through this, Scarab Farm was/is a decent way to deal with tanks and the like... provided they can get there and avoid all the templates people tend to throw at them.


I said nothing of the sort. I have never scarab farmed. I use scarab squads, no spiders. I cant afford to use anything but annihilation barges in my heavy slots, anything else simply isnt efficient compared to those things.

What i was saying is a 10 man squad of scarabs does more, is more durable, does not require a transport to be effective, and can kill more targets for less points. So they cost 110 lesser points than the unit that is being described, and is essentially more effective in almost every way. They can be on the other side of the board at the same time as a flyer arriving on turn 2. They are capable of killing MORE types of targets.

i did not mention anything about buffing that unit with spyders/farming, i honestly find that kind of silly, Scarabs are so good now that they dont need to be farmed. As for templates, cover makes a big deal, as well as target saturation and positioning.

To be short, my statement was "Point for point, scarabs do what you want to do better, can do many other things better, adn cost fewer points by far."

Sometimes i find myself having to simplify things.

Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
Made in jp
Proud Triarch Praetorian





 Dave-c wrote:
yet more words
Oh, no simplification was necessary, I think it's pretty safe to say everyone here knows how good Scarabs are.
Nor was I saying they WEREN'T everything you said they were. Quite the opposite, in fact (the very first thing I did was agree with you, after all).
I followed up by citing a well known tactic (Scarab Farm), and my reason for not using them (a full FA slot), thus using Storm-tek + Warriors in a Nightscythe as my go-to anti-vehicle measure.

To be short, "Cool story, bro, but I'm doing something different."
Honestly, you kids and your need to always be right, even when no one said you were wrong...

This message was edited 1 time. Last update was at 2012/11/05 11:59:18


 
   
Made in us
Stormblade





Quick question. If Nemesor Zahndrekh gives a unit of warriors in a night scythe tank hunters does the night scythe also benefit from the buff?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Nakor The BlueRider wrote:
5 warriors rapid firing should get atleast one glance and storm tek should get 3.

Recently, in an RTT, I had bad luck with my Warriors glancing tanks to death. In the final vs. Death Guard, a 10 men Warrior unit wasn't able take down a Predator via two rounds of shooting. Man, this was frustrating. But at the end, my Necrons came on top with minimal casualties and the DG army almost wiped out.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Stormblade





 wuestenfux wrote:
 Nakor The BlueRider wrote:
5 warriors rapid firing should get atleast one glance and storm tek should get 3.

Recently, in an RTT, I had bad luck with my Warriors glancing tanks to death. In the final vs. Death Guard, a 10 men Warrior unit wasn't able take down a Predator via two rounds of shooting. Man, this was frustrating. But at the end, my Necrons came on top with minimal casualties and the DG army almost wiped out.


What was your list like?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 sounddemon wrote:
 wuestenfux wrote:
 Nakor The BlueRider wrote:
5 warriors rapid firing should get atleast one glance and storm tek should get 3.

Recently, in an RTT, I had bad luck with my Warriors glancing tanks to death. In the final vs. Death Guard, a 10 men Warrior unit wasn't able take down a Predator via two rounds of shooting. Man, this was frustrating. But at the end, my Necrons came on top with minimal casualties and the DG army almost wiped out.


What was your list like?

My list? Well, its not a secret: Overlord w/ warscythe, mss, ccb; DLord w/ mss, weave, 2x 6 Wraiths w/ coils(x3), 4 Nightscythes transporting 5,5,10 Warriors and 10 Immortals, 2 ABs.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Freaky Flayed One






 sounddemon wrote:
Quick question. If Nemesor Zahndrekh gives a unit of warriors in a night scythe tank hunters does the night scythe also benefit from the buff?


No, the warriors and the Nightscythes are two different units.


Automatically Appended Next Post:
 wuestenfux wrote:
 Nakor The BlueRider wrote:
5 warriors rapid firing should get atleast one glance and storm tek should get 3.

Recently, in an RTT, I had bad luck with my Warriors glancing tanks to death. In the final vs. Death Guard, a 10 men Warrior unit wasn't able take down a Predator via two rounds of shooting. Man, this was frustrating. But at the end, my Necrons came on top with minimal casualties and the DG army almost wiped out.


As nice as it is to have cheap troop unit being able to glance tank to death you can't rely on it at all. My luck with warriors in general is terrible, in the last 6 months I doubt if they have ever killed a unit let alone a tank. With this is mind I still use lance teks and storm teks for anti tank duty.

This message was edited 1 time. Last update was at 2012/11/05 16:25:22


 
   
Made in us
Stormblade





 wuestenfux wrote:
 sounddemon wrote:
 wuestenfux wrote:
 Nakor The BlueRider wrote:
5 warriors rapid firing should get atleast one glance and storm tek should get 3.

Recently, in an RTT, I had bad luck with my Warriors glancing tanks to death. In the final vs. Death Guard, a 10 men Warrior unit wasn't able take down a Predator via two rounds of shooting. Man, this was frustrating. But at the end, my Necrons came on top with minimal casualties and the DG army almost wiped out.


What was your list like?

My list? Well, its not a secret: Overlord w/ warscythe, mss, ccb; DLord w/ mss, weave, 2x 6 Wraiths w/ coils(x3), 4 Nightscythes transporting 5,5,10 Warriors and 10 Immortals, 2 ABs.


I'm thinking about running 2 groups of 6 wraiths 3x whip coils in my 1750 list. Just how good is 2 sets of wraiths. I would imagine it would be very good.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Next time I'll drop the Overlord and add 3 more Wraiths and another Barge. The Overlord in a chariot is more a liability in some match ups

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Tail-spinning Tomb Blade Pilot






 wuestenfux wrote:
Next time I'll drop the Overlord and add 3 more Wraiths and another Barge. The Overlord in a chariot is more a liability in some match ups


Agreed, that combo, while it can be effective, tends to not live past turn 2, and usually only gets one shot in before it goes down and goes down hard.

Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
Made in us
Stormblade





3 Annihilation barges seems the best way to go for heavy support.
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

I agree about the CCB. I want to like it but it is just to much of an in your face target for opponents, and is to fragile to be effective. For heavy supports IMO, you should always have1 Doomscythe. It is just to much awesome sauce to not take 1.
   
Made in jp
Proud Triarch Praetorian





 NecronLord3 wrote:
I agree about the CCB. I want to like it but it is just to much of an in your face target for opponents
Well, that in and of itself can be a useful tactic. Flooding the table with so many high priority targets at once was the basic idea behind jy2's MTO build, and as I recall, that thing was EXTREMELY effective. (Wraiths, Doomscythes, CCBs, which one do you hit first?)

 
   
Made in us
Alluring Mounted Daemonette






quick question, If a scarab wounds something that has FNP, and that something fails armor but makes FNP, is the armor striped or not?
   
Made in ca
Lethal Lhamean





somewhere in the webway

ive actually had pretty good luck with CCb - using them as flankers, hiding out of LOs for a turn or 2, then going as fast as possible and just sweeping something. ive run dual CCB overlords with pretty good results.

as far as presenting multiple targets, a great fire magnet is a monolith (backed by some spiders to repair it) 20 warriors, an arc and a orb lord. the monolith is really sort of optional, but it CAN draw fire like nothing else, and with repair support in place can actually take a solid few rounds of shooting (barring that lucky pen or a large amount of glances) the warriors themselves are also pretty good at taking a pounding, and with the arc in support they should stay up and ticking for a while.

tatics also depend on who and what your fighting as well.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

ive actually had pretty good luck with CCb - using them as flankers, hiding out of LOs for a turn or 2, then going as fast as possible and just sweeping something. ive run dual CCB overlords with pretty good results.

Two Overlords in chariots might be a better deal than just one. They could work in concert. But a single one just doesn't cut it.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in de
Pile of Necron Spare Parts





 skoffs wrote:
... tactics thread keeps turning into a "hey guys, what do you think about my list?"

(why don't you try posting in the army list section?)


I tried.
   
Made in gb
Freaky Flayed One






 wuestenfux wrote:
ive actually had pretty good luck with CCb - using them as flankers, hiding out of LOs for a turn or 2, then going as fast as possible and just sweeping something. ive run dual CCB overlords with pretty good results.

Two Overlords in chariots might be a better deal than just one. They could work in concert. But a single one just doesn't cut it.


I've only used the CCB in a few games in 6th due to the fact that he Destroyer Lord fantastic now and I am still unsure on how the rules work for the Chariot , every time I do run CCB they take 2 turn to get into sweep attack range then die horribly to metla/power fists. I charge a unit, kill a few chumps, then said unit moves around the CCB and meltas the rear Armour. I guess the unit would work better against tanks or infantry that don't have metla/power fists.

Do you guys think there needs to be a FAQ on the Chariot as it doesn't say in the BRB that you can't split your attacks in melee between the Barge and the Overlord. Also if the the Overlord dies on the Barge does he get his Ever living roll, and do you return to the barge or outside? To me if feels as this if not much play testing was done on this new unit.
   
Made in de
Decrepit Dakkanaut





 Nakor The BlueRider wrote:


I've only used the CCB in a few games in 6th due to the fact that he Destroyer Lord fantastic now and I am still unsure on how the rules work for the Chariot , every time I do run CCB they take 2 turn to get into sweep attack range then die horribly to metla/power fists. I charge a unit, kill a few chumps, then said unit moves around the CCB and meltas the rear Armour. I guess the unit would work better against tanks or infantry that don't have metla/power fists.


That's why CCB are terrible now. Only having a sweep distance of 12'' makes them useless. I can easily lose out on the HoW attacks if I could just my old sweep range back. I actually glued the cannons on my Barges now. No point in having an alternative if the alternative is so much worse.

Kamikaze units can be fun, but seriously, paying180 points at the very least for a HQ kamikaze? Not gonna happen.

This message was edited 1 time. Last update was at 2012/11/06 16:13:45


   
Made in us
Swift Swooping Hawk





Massachusetts

I have found the CCB very useful, but completely differently than I used them in 5th.

Instead of having them fly across the battlefield slicing through units, I keep them as a free safety, essentially giving my OL the ability to be anywhere I need him for support next turn. (He's my Rodney Harrison, for any Patriots fans out there) It effectively gives him a jump pack, as he can move 6, disembark 6 and still assault 2d6... I have used this to have him jump in with my wraiths when they need MSS help, or to support some other elements of my army. Also, keeping the CCB from being an "in your face" threat gives me a lot of mobility come late game, as the chariot is often ignored. Also, once the OL is in the fight, the CCB can go off and hammer of wrath remnants of units, or hit dev squads and things of that like to keep the enemies focus off of your main force.

Tactically they have changed quite a bit, but with a little experimentation and imagination, I think they are a great choice for an OL, if you aren't planning on having him sit in a blob somewhere.

---
An example... someone is forcing a land raider full of assault termies down your throat... a fairly common sight. With your CCB/OL you can bait the raider in, wreck it with gauss (and haywire), swoop over the termies in the CCB (hopefully killing one or two), disembark your OL, join a wraith unit or praetorians, then assault the termies with the odds already in your favor. I have done this many times before (facing different deathstars), swallowing over 500 points of my enemy in the first couple turns with barely any casualties dealt to me. It's very hard for any alpha strike assault force to get in there if you have this powerful MSS carrying OL flying about.

**Note - When I field him like this I go all out so he is about 255 points including the CCB (OL - WS, MSS, SW, PS, CCB), this is to ensure he is the perfect swiss army knife for any deathstar or hellatious character the enemy sends forth. Just be careful of weight of fire... eventually you'll fail those 2+3++ saves.

This message was edited 1 time. Last update was at 2012/11/06 16:52:27


"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar 
   
Made in us
Tail-spinning Tomb Blade Pilot






 Gangrel767 wrote:
I have found the CCB very useful, but completely differently than I used them in 5th.

Instead of having them fly across the battlefield slicing through units, I keep them as a free safety, essentially giving my OL the ability to be anywhere I need him for support next turn. (He's my Rodney Harrison, for any Patriots fans out there) It effectively gives him a jump pack, as he can move 6, disembark 6 and still assault 2d6... I have used this to have him jump in with my wraiths when they need MSS help, or to support some other elements of my army. Also, keeping the CCB from being an "in your face" threat gives me a lot of mobility come late game, as the chariot is often ignored. Also, once the OL is in the fight, the CCB can go off and hammer of wrath remnants of units, or hit dev squads and things of that like to keep the enemies focus off of your main force.

Tactically they have changed quite a bit, but with a little experimentation and imagination, I think they are a great choice for an OL, if you aren't planning on having him sit in a blob somewhere.

---
An example... someone is forcing a land raider full of assault termies down your throat... a fairly common sight. With your CCB/OL you can bait the raider in, wreck it with gauss (and haywire), swoop over the termies in the CCB (hopefully killing one or two), disembark your OL, join a wraith unit or praetorians, then assault the termies with the odds already in your favor. I have done this many times before (facing different deathstars), swallowing over 500 points of my enemy in the first couple turns with barely any casualties dealt to me. It's very hard for any alpha strike assault force to get in there if you have this powerful MSS carrying OL flying about.

**Note - When I field him like this I go all out so he is about 255 points including the CCB (OL - WS, MSS, SW, PS, CCB), this is to ensure he is the perfect swiss army knife for any deathstar or hellatious character the enemy sends forth. Just be careful of weight of fire... eventually you'll fail those 2+3++ saves.


Why waste the points? Load him into an ark with a warrior squad, then once he is out he has fire support, also the rear armor is far more difficult to get at on an ark,, the thing is a frigggin cigar man. Great tactic is to go personal traits, then if you score the outflank to him and his unit outlfank the whole damn ark, yea thats going to cause havoc, I've been lucky with getting that before! Points saved-80, KP saved 1, go spend them on something else!

Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
Made in de
Decrepit Dakkanaut





255 points for a single model? Uhm...that does not seem very points-effective to me...

   
Made in us
Swift Swooping Hawk





Massachusetts

It's no worse than paying for The Stormlord with a Chronometron or some other expensive HQ choices. This tactic works for me and I encourage you to try it.

I have run him in with a warrior squad in a GA, but honestly, he's not as flexible and does not mesh as well with the lists I try to run, though honestly I have only tried that once so far in 6th.

and I suppose if we're figuring point value into the equation we have to look at the lists total points, and most often I am playing at 1750+, and this 255 point hog has been in almost every one (unless I'm running Cron Air). He has only died a couple times in almost a year of game play.

This message was edited 2 times. Last update was at 2012/11/06 20:02:03


"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar 
   
Made in us
Regular Dakkanaut





So I'm new to Necrons and have a question: I see a lot of lists with Deathmarks and a Despair-Tek, sometimes with the Despair-Tek with no options. What is it about this combo that makes people use it? I thought it was because of the VoD, but like I said, I see many lists without it.
   
Made in us
Tail-spinning Tomb Blade Pilot






Cruz wrote:
So I'm new to Necrons and have a question: I see a lot of lists with Deathmarks and a Despair-Tek, sometimes with the Despair-Tek with no options. What is it about this combo that makes people use it? I thought it was because of the VoD, but like I said, I see many lists without it.


So, this unit works because the deathmark squad gives the cryptek their special rule hunter from hyperspace. The cryptek type comes with a str 8 ap1 template that rolls vs LD, which usually means it wounds on roughly a 5 or 6. Now it wounds on a 2. Pile these kids into a night scythe and have a 36' move plus a 6" disembark for a threat range of 42" plus template and gun range, pick a target, make it die easily. Quick, deadly and effective.


Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
 
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