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Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Not taking into account the new CSM dex...

God tier:
Necrons

Top Tier:
Space Wolves, Grey Knights, Imperial Guard

High Tier:
Dark Eldar, Blood Angels

After that, tier placement becomes a little messy, as nothing else is really worth mentioning as much as the above armies.

This message was edited 1 time. Last update was at 2012/10/12 23:53:36


 
   
Made in us
Servoarm Flailing Magos





Alaska

Isn't it funny how necrons dominate BOTH 40k and BFG now?

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Made in au
Infiltrating Broodlord





Brisbane

 FoxPhoenix135 wrote:
Isn't it funny how necrons dominate BOTH 40k and BFG now?


Air superiority?

 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Air superiority is a major factor, but the fact that their anti-armour and melee/counter assault units number the best in the entire game helps to finish the job.

40k 6th edition may be the game of flyers, but the Necrons dominate the ground as well.
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Tier 1: Space Wolves, Necrons, Imperial Guard
Tier 2: Blood Angels, Grey Knights, Chaos Daemons (in part thanks to the WD updates and Flying Circuses), Chaos Space Marines (based on early indications)
Tier 3: Space Marines, Sisters, Tyranids, Dark Eldar
Tier 4: Eldar, Tau, Dark Angels, Orks
Tier 5: Black Templar

   
Made in gb
Boom! Leman Russ Commander




Northampton

IMO... and from testing...

Tier 1: Necrons, IG, GK, SW.
Tier 1.5: CSM. (These guys are here as there are some really good builds, but they are not quite as good as Tier 1 and require more testing).
Tier 2: BA, Vanilla SM, Orks, DE.
Tier 3: Sisters, Tyranids, DA*, BT.
Tier 4: Eldar, Tau.

*DA Deathwing armies are more like Tier 2. Terminator armies in general are very tough to deal with for some armies.

This message was edited 1 time. Last update was at 2012/10/14 09:26:48


Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

I'm pretty much down for the following:

Top: Necrons

Mid: IG, GK, BA, SW, Ork (you'd be surprised how effective they are as horde of lootas at lower points, higher up other codexes pull ahead), DE, CSM (only if you read and updated your lists effectively, they are definately alot better just not the same way it's played anymore). Daemons, SM

Low (basically the folks without fliers or effective counter fliers): Tau (despite the vehicle buffs, you are still at the mercy at if people let you use Tetras and other forgeworld upgrades. I'd bump them up to mid but not everyone allows every unit), Eldar (harlistar just doesn't work at every points spread and against good generals it's just one unit so avoidable on a regular sized battlefield), Nids, SoB, DA (till the new codex drops), BT (basically the folks without fliers or effective counter fliers)

This message was edited 1 time. Last update was at 2012/10/14 09:37:51


+ Thought of the day + Not even in death does duty end.


 
   
Made in ie
Confident Halberdier




Why does everyone seem to put nids at the bottom?
   
Made in au
Norn Queen






See, people putting Dark Eldar above Tyranids in 6th is amusing to me, because I have yet to not only be beaten by Dark Eldar with my Tyranids, I have yet to not absolutely thrash Dark Eldar with my Tyranids.

I know, local game and all that, but still.
   
Made in au
Infiltrating Broodlord





Brisbane

Jayo'r wrote:
Why does everyone seem to put nids at the bottom?


Yeh I thought they got a buff

 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

 Zande4 wrote:
Jayo'r wrote:
Why does everyone seem to put nids at the bottom?


Yeh I thought they got a buff


They did, but they are still worse than everybody else. They benefited the least from a lot of 6th editions new rules, while remaining an assault army with no grenades.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in au
Norn Queen






 Godless-Mimicry wrote:
 Zande4 wrote:
Jayo'r wrote:
Why does everyone seem to put nids at the bottom?


Yeh I thought they got a buff


They did, but they are still worse than everybody else. They benefited the least from a lot of 6th editions new rules, while remaining an assault army with no grenades.


And yet benefitted heavily from the new psychic power rules (5+ Biomancy psykers with at least 2 powers each on the table? Yes please), the Smash USR (every Monstrous creature is now strength 10 in assault? Yes please. Trygons even end up with as many attacks as a Carnifex under Smash at better strength), the addition of hull points (say good bye to anything AV 12 or less to gak loads of Devourers), Flying Monstrous Creatures (Flyrants everywhere), Fearless from synapse (say good bye to ever getting out of assault with a large brood, even if you are 'winning' each turn). Tyranids benefitted hugely from 6th edition, even if most people choose not to see it.

They have a lot of their old weaknesses, but they got significantly stronger in spite of them. They're still middle teir, but they're definitely not at the bottom like most people are claiming.

This message was edited 2 times. Last update was at 2012/10/15 00:14:47


 
   
Made in ca
Depraved Slaanesh Chaos Lord





Tier 1: Necrons, SW, GK, IG

Tier 2: IG, BA

Tier 3: everyone else*

Tier 4: Tyranids

*currently includes CSM because I have yet to see the new codex in action.



My reasoning:

Necrons- have an answer to everything, can absolutely dominate the air, and can pull off all sorts of tricks to ruin someone's day.
SW- multiple undercosted units
GK- multiple units that are highly abusable and/or undercosted
IG- generally undercosted across the board; 6th Ed. blast rules create highly abusable units
BA- lots of useful USRs and multiple attack options.
Tyranids- everything good in a single Force Org slot, no allies
   
Made in au
Norn Queen






 azazel the cat wrote:
Tyranids- everything good in a single Force Org slot, no allies


I didn't realize Zoanthropes, Trygons, Tervigons, Genestealers, Gargoyles, Hive Tyrants and the Swarmlord were all in one slot? Maybe I have the 6th edition codex?
   
Made in dk
Dakka Veteran




@To those who put CSM at tier 2: I think I've only seen Chaos Space Marines lose so far with the newest Codex. Why do you rate them so high?

This message was edited 1 time. Last update was at 2012/10/15 07:21:17


Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

Chaospling wrote:
@To those who put CSM at tier 2: I think I've only seen Chaos Space Marines lose so far with the newest Codex. Why do you rate them so high?


cause spawn models take forever to put together along with all their wiggly bits and getting a good painted skarbrand takes a while!

Also dragons are expensive as are maulerfiends... >.<

+ Thought of the day + Not even in death does duty end.


 
   
 
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