Switch Theme:

The Godly Skyshield Landing (Bachelor)Pad Firebase Tactic.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Devestating Grey Knight Dreadknight





With the addition of fortifications in 6th Edition, We are starting to see slightly new lists, which have been tweaked to work in conjunction with the fortifications which have been added into their list.

Commonly, I have seen Aegis defence lines, simply placed for infantry protection at vital central position on the battlefield. I've had a lot of difficulty trying to dig guardsmen out of those things at range...

Moreover, it is not unusual, if admittedly slightly more rare, to see a bastion, placed in an enemy players deployment near an objective, to deny you easy capture of said position. Fortifications aren't able to be glanced to death, and as such, dedicated antitank measures are required to destroy the damn things.

But rarely do I see people fielding Skyshield Landing pads. And I'm baffled. I have personally rewritten my Grey Knights list to include one, as I have stumbled on a deadly way to use them.

For 75 points, the Skyshield Landing Pad offers an elevated vantage point over the battlefield, allowed to be placed anywhere within your table edge. The Skyshield also has 2 player controlled modes that it can be in: Unfurled and Shielded. These modes are controlled by whichever units are in base contact with the Skyshield (the mode being unable to change if both sides are in contact with the Skyshield). In unfurled mode, deep striking units landing on the pad do not scatter. This is already huge as it means ranged units can be deep struck onto the pad, and can rain death down onto the enemy. If the elevated vantage point and no scatter deep striking wasnt enough, the unit on top of the pad can then change the mode of the Pad to 'Shielded' mode, where the outer walls (that strongly resemble an Aegis Defence line) are raised and all models on the Pad are granted a 4++ invulnerable save from shooting attacks!

In my own experience when using the pad, with my GK, I have deployed the Skyshied near centre table, knowing full well the enemy can make use of of its abilities. Using Psychic Communion, I am able to deep strike my terminators and strike squads directly to the centre of the battlefield, where their 24" range is suddenly so much more. Any enemies that have managed to occupy the pad are usually blasted off and if not suffer from heavy overwatch fire when attempting to assault me next turn. From there, I am able to change the Skyshield into shielded mode and enjoy a 4++ invulnerable save for the rest of the game, as no enemy can change the mode until my units are wiped off the Pad. Ranged fire has never dislodged the entirety of my units from the pad, and any dedicated assault units that have made it close have had to make a difficult terrain test to get up the pad and hence strike at initiative 1 (unless they have frag grenades) for the beginning of the combat.

Carefully placing your men on top of the pad can ensure no enemy squad as the room to deep strike safely onto the pad, and especially once shielded, the pad is suicide to try and deep strike onto. But you don't have to place the Pad in centrefield. If you dont need the extra range, You can place it in your deployment and put all sorts of things on it. From Lascannon teams and Artillery for guard, Flakka Dreds for GK, Hammerheads for Tau, Biovores for Tyranids (does anyone actually use those....) etc, you can enjoy the benefits of an elevated, safe firing position and a 4++ all game long.


Last note: There was one game where I fought BA and they managed to land on the pad before me, but didnt change it to shielded mode in time for my vengeance. The ensuing melee atop the landing pad between the assault marines of the BA and the Terminators of the GK was a battle I will never forget
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

The Sky shield is really a terrible piece of rules writing. 75pts to give my 9 war walkers a 4++ save? A save that I can fortune?
I wouldnt bring that to anything other than a tourney and I usually dont play the softest list in friendlies...

Please do not circumvent our word filter. Thanks. Manchu

This message was edited 1 time. Last update was at 2012/10/21 14:59:01


I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Boom! Leman Russ Commander





Ohio

I never really thought about that but that would be a great way to get blood angels assault units to get really close to the enemy really fast for assault. but a very good point you have stated. I guuess with how long the line is and granting a 4+cover and a 2+ if you go to ground which is really good, as i am a guard player once it becomes my shooting phase i would give my guard squad get back in the fight and they would get to shoot their turn. The bastion though i really havent seen to many lists with it.

 
   
Made in ca
Trustworthy Shas'vre




As Tau I think this one works really well as multiple squads of Broadsides can sit upon the pad. Normally I spend about 60 points to give some 4++ to my broadsides, but the sky sheild lets me give it to one or more complete units for 75.

I think the pad is big enough I could probably bubblewrap those broadsides with a unit of Kroot on the pad. Maybe with Krootoxes. The resulting hail of mid and high strength firepower and crazy Overwatch if some fool decides to try to assault up onto the pad should create a nearly unassailable gunline.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Maddening Mutant Boss of Chaos





Pennsylvania

I was under the impression that Fortifications had to be placed in your deployment zone, so I do not understand how you are placing a Landing Pad in the center of the battlefield.

Renegade Guardsmen 
   
Made in us
Badass "Sister Sin"






Camas, WA

Deployment half. So you can place it up to the middle of the board.

The negative is that someone else can take it over if they get there first.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Boom! Leman Russ Commander





Ohio

no fortifications are placed on your table half. they dont have to be in your deployment zone. look up the rules for fortifications, as i dont have my brb on me and i dont know the page.

 
   
Made in us
Maddening Mutant Boss of Chaos





Pennsylvania

Oops, my mistake, what an oversight. I have already grown accustomed to placing them in my deployment zone. That really opens up the possibility for Fortifications. Thanks for the heads-up!

Renegade Guardsmen 
   
Made in us
Boom! Leman Russ Commander





Ohio

Yea it wasnt until my last game that I found that out, i always placed the line in my deplyment for the guard.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I've been considering getting some IG allies for my GKs. a Psyker, a veteran squad, and a squadron of LRBTs all hiding on the skyshield with the 4+ invuln.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Grey Templar wrote:
I've been considering getting some IG allies for my GKs. a Psyker, a veteran squad, and a squadron of LRBTs all hiding on the skyshield with the 4+ invuln.

The problem is that you are still bunched up on one point and restricting your mobility. Even with a 4+, if someone drops some heavy hits on you, you're going to disappear. And a multi-assault against those units would be pretty nasty. Vanguard vets would laugh hilariously.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Who cares. Its not like the LRBTs need to go anywhere. And the Veteran squad can hoof it over to a backfield objective if I need them to grab it.

The purpose is a firebase. My mobile elements are the GKs. The IG are there to shoot big guns.


And as for VVs dropping onto the pad, with 11 infantry models and 3 big tanks. you will have no room, and its difficult terrain to get up there. And you are taking VVs

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Grey Templar wrote:
And you are taking VVs

I agree. There's the problem right there. lol

This message was edited 1 time. Last update was at 2012/10/19 16:43:50


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 pretre wrote:
 Grey Templar wrote:
I've been considering getting some IG allies for my GKs. a Psyker, a veteran squad, and a squadron of LRBTs all hiding on the skyshield with the 4+ invuln.

The problem is that you are still bunched up on one point and restricting your mobility. Even with a 4+, if someone drops some heavy hits on you, you're going to disappear. And a multi-assault against those units would be pretty nasty. Vanguard vets would laugh hilariously.


VV wouldnt be able to DS without scatter if it is in 4++ mode

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in de
Decrepit Dakkanaut





tedurur wrote:
The Sky shield is really a terrible piece of rules writing. 75pts to give my 9 war walkers a 4++ save? A save that I can fortune?
I wouldnt bring that to anything other than a tourney and I usually dont play the softest list in friendlies...


They are banned at most tournaments, both for size and ridicolously overpowered rules. Landing Pad should be at least 150 points.

This message was edited 1 time. Last update was at 2012/10/21 15:01:05


   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

But you can't say they are OP as everyone has access to them. And it can be hijacked by the opponent.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in de
Decrepit Dakkanaut





 Grey Templar wrote:
But you can't say they are OP as everyone has access to them. And it can be hijacked by the opponent.


You certainly can. IG can make a lot more use of those than let's say Tyranids could. The "everyone can buy them!" argument is a shiny trap.

   
Made in us
Badass "Sister Sin"






Camas, WA

 Sigvatr wrote:
tedurur wrote:
The Sky shield is really a terrible piece of rules writing. 75pts to give my 9 war walkers a 4++ save? A save that I can fortune?
I wouldnt bring that to anything other than a tourney and I usually dont play the softest list in friendlies...


They are banned at most tournaments, both for size and ridicolously overpowered rules. Landing Pad should be at least 150 points.

I haven't seen them banned for being OP, just size. They aren't that OP.

This message was edited 1 time. Last update was at 2012/10/21 15:00:55


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ca
Infiltrating Broodlord





Canada

 Sigvatr wrote:
 Grey Templar wrote:
But you can't say they are OP as everyone has access to them. And it can be hijacked by the opponent.


You certainly can. IG can make a lot more use of those than let's say Tyranids could. The "everyone can buy them!" argument is a shiny trap.


I don't know, I play shooty Tyranids and I plan to get a Skyshield for them. It's the only fortification I can see using with Tyranids - all nids (other than Zoanthropes & Doom) can benefit from that juicy 4++.

The plan would be to deploy it just in front of my deployment zone, or maybe a few inches farther forward if I'm feeling lucky. Declare it furled. Infiltrate a few broods of Genestealers directly onto it. First turn, walk my Hive Guard and/or shooty Warriors up onto it, and let them enjoy a 4++ for the whole game while having good lines of sight and range to a large chunk of the board.. The stealers are there to protect the shooty elements from being assaulted, and/or for late turn objective grabs. It may not even be possible to draw LOS from most places on the board to stealers up on the pad.

If absolutely necessary, it can be unfurled turn 2 for deepstriking flyrant, harpy, gargoyles etc, although I'd probably just move them on from my board edge rather than deepstrike them anyways. But it is an option.

-S

2000 2000 1200
600 190 in progress

 
   
Made in us
The Hive Mind





 Jaon wrote:
and any dedicated assault units that have made it close have had to make a difficult terrain test to get up the pad and hence strike at initiative 1 (unless they have frag grenades) for the beginning of the combat.

This isn't true. Yes, they have to take a test but you only get dropped to Init 1 for moving through difficult terrain - which the Skyshield isn't.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Wraith






Remember, this thing is also indestructible. No kill point.

It's also a fortification. 3+ cover save. The shield bits can easily obscure any model for 3+ cover. Night fighting turn one? You have 2+/4++. Enjoy.

Park threw squads of long fangs on top, ally for a thunderfire cannon, riflemen dreads. Enjoy that hot mess.

Two doomsday arks on top, 4++ and hide a spider behind them for repairs and to spawn up a defense force of scarabs that will be 100% obscure!

There are plenty of ways to abuse the Skyshield. The more you put on top of it, the more points efficient you are.

QUESTION: what if the pad is full and they deep strike beneath it? Do they mishap if they are directly underneath the opposing models?

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in gb
Junior Officer with Laspistol





I wouldn't say it's over powered, but it's certainly under costed.
I also don't think it deserves the title "godly."

It has one downside that has lead me to take an aegis instead: it's an invulnerable therefore doesn't stack with camo-cloaks or camo-nets. That's the only bad thing I can think of though.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in ca
Mekboy on Kustom Deth Kopta




speaking of vehicles and troops on the skyshield. if a vehicle explodes is it considered an enemy shooting attack?

in other words do you still get the 4++ against one of your vehicles exploding?


Automatically Appended Next Post:
TheKbob wrote:
Remember, this thing is also indestructible. No kill point.

QUESTION: what if the pad is full and they deep strike beneath it? Do they mishap if they are directly underneath the opposing models?


If they can fit they can deep strike under it, I would think if they don't fit, like drop pods or MC's, they would mishap.

This message was edited 1 time. Last update was at 2012/10/19 20:38:45


 
   
Made in gb
Stealthy Grot Snipa




tedurur wrote:
The Sky shield is really a terrible piece of rules writing. 75pts to give my 9 war walkers a 4++ save? A save that I can fortune?
I wouldnt bring that to anything other than a tourney and I usually dont play the softest list in friendlies...


To be honest that will get FAQ'ed before any serious tournament or straight after one.

This message was edited 1 time. Last update was at 2012/10/21 15:00:46


 
   
Made in us
Wraith






 InquisitorVaron wrote:
tedurur wrote:
The Sky shield is really a terrible piece of rules writing. 75pts to give my 9 war walkers a 4++ save? A save that I can fortune?
I wouldnt bring that to anything other than a tourney and I usually dont play the softest list in friendlies...


To be honest that will get FAQ'ed before any serious tournament or straight after one.


Feast is allowing them.

This message was edited 1 time. Last update was at 2012/10/21 15:00:37


Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in au
Devestating Grey Knight Dreadknight





The upside to it being an invulnerable save is it cannot be denied by template weapons.

Remember children deep striking onto a shielded pad is not no scatter, if you can get on their and shield it, you're safe.

I apologize for using the world godly -.-

None the less, as stated in the op, I use it as a fire base on my half of centre table, and rarely do the enemy beat me to it (even if they do, as I also stated, they won't have time to shield it before my deep strikers arrive)

Yes it is a play to win tactic, but if the tactics forum was only for friendly game tactics, I wouldn't post here.
   
Made in de
Decrepit Dakkanaut





The landing's pad special rule should work exactly like the energy shield terrain piece rule in the BRB:

Every shooting attack that goes through the shield allows the target to take a 4++.

This message was edited 1 time. Last update was at 2012/10/20 10:24:47


   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

on my gk tactics thread, I also point out that you can abuse a storm raven on top of the pad in hover mode. (forgot to mention but it's actually really really tall so you will have issues with ability to shoot at ground targets and really need some long range guns on that thing like PC or LC or HB's. MM barely makes it to the ground and AC is just too damn high to hit anything)

It's "on top" doesn't need to be obscured. You get 4++ and can stay in hover mode pretty much as much as you want. (good tactic vs other fliers as they hit you normally anyway)

The SM storm talon can also do it's hover strike from up there too. Looks strange as heck but you can do it.

It's also a fortification. 3+ cover save. The shield bits can easily obscure any model for 3+ cover. Night fighting turn one? You have 2+/4++. Enjoy.


This is actually untrue. The profile says it's terrain type is: Unique so it doesn't follow any of the rules for fortification. You treat it as open terrain from the rule book so I'd say all you can get is a 5+ cover from being obscured. Also I can't find anywhere that says you get 3+ for being on a fortification. What page is that on? All I can tell is that you get a 4+ from being behind battlements. Where's the 3+ comming from?

This message was edited 2 times. Last update was at 2012/10/20 13:45:22


+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

 Sigvatr wrote:
tedurur wrote:
The Sky shield is really a terrible piece of rules writing. 75pts to give my 9 war walkers a 4++ save? A save that I can fortune?
I wouldnt bring that to anything other than a tourney and I usually dont play the softest list in friendlies...


They are banned at most tournaments, both for size and ridicolously overpowered rules. Landing Pad should be at least 150 points.


hmm maybe in Germany, not at all in the states that i've come across

This message was edited 1 time. Last update was at 2012/10/21 15:00:25


   
Made in us
Ambitious Acothyst With Agonizer





Murfreesboro, TN

Chaos can use a sky shield very effectively. Any unit with mark of tzeentch are now getting a 3++ while on it. So things like havoks and oblits with MOT are sitting in a pretty good spot.

This message was edited 1 time. Last update was at 2012/10/20 13:51:15


I'm currently taking commissions.
Phil's Minis.
Contact me at my site.
Phil's Minis
Use coupon code NWSTRT5 for 5% off EVERYTHING! 
   
 
Forum Index » 40K General Discussion
Go to: