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![[Post New]](/s/i/i.gif) 2012/10/28 07:06:21
Subject: New 40k Trenchline terrain
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Decrepit Dakkanaut
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Kingsley wrote:Unless the Warmill wall segments are the exact same height and length as GW's Aegis segments (they aren't-- the Aegis segments have a unique shape to prevent this very situation), using them is not, strictly speaking, compatible with the rules, especially in serious or tournament play.
And this is why wargaming shouldn't be SRSS BSNSS...
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2012/10/28 07:08:43
Subject: New 40k Trenchline terrain
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Serious tournament play uses Fortifications?
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![[Post New]](/s/i/i.gif) 2012/10/28 15:47:27
Subject: New 40k Trenchline terrain
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[MOD]
Otiose in a Niche
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H.B.M.C. wrote: Kid_Kyoto wrote:Generic, functional, looks good and made by a hobbiest rather than an impersonal corporation.
And? So? But? Therefore?
Some of us like the 40K style on this thing.
Ain't nothing wrong with liking the Wall O'Dead Guardsmen, I'm just putting out an option for people who aren't into it.
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![[Post New]](/s/i/i.gif) 2012/10/28 21:13:15
Subject: Re:New 40k Trenchline terrain
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Decrepit Dakkanaut
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Aryllon over at Warseer wrote:For the people asking, I'll describe the bits not obvious in the pics;
Bunker roof comes off so you can place models inside the ground level. The ground level firing point is correct height for IG heavy weapons teams to shoot out of (er, except mortar teams...). Roof appears to have some sort of hatch for moving between levels.
The weapon emplacements are basically a widened trench section (which can also act as a junction), big enough for a dreadnought sized base and with an ornate firing point. The article says you get three but at least some of the the photos have 4. Including the box cover.
Defence lines are wide enough to place large (IG heavy weapon team size) bases in. Everything else is wider.
Totally modular and comes with a bunch (12?) of end pieces so you can build it in any configuration you choose. Or stick them on the emplacements to create standalone fox holes.
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![[Post New]](/s/i/i.gif) 2012/10/28 23:20:20
Subject: Re:New 40k Trenchline terrain
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Ultramarine Master with Gauntlets of Macragge
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Kroothawk wrote:Aryllon over at Warseer wrote:
Totally modular and comes with a bunch (12?) of end pieces so you can build it in any configuration you choose. Or stick them on the emplacements to create standalone fox holes.
End pieces! That explains what the little freefloating things are:
I'm really liking the look of this set.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/10/29 01:01:00
Subject: New 40k Trenchline terrain
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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End pieces? Well that's good. I'm the type of person who hates open ends (you should see how obsessive I get with Space Hulk or D&D tiles to ensure that they are completely closed systems), so the inclusion of free-floating end pieces is a fantastic boon.
I'm liking this more and more.
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![[Post New]](/s/i/i.gif) 2012/10/29 01:02:51
Subject: New 40k Trenchline terrain
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Waaagh! Warbiker
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I did wonder what the little bits around the place were. I assumed they were little barricades, like the short Aegis lines or something. Given the way some of the cinematised-guardsmen details tend to extrude down, I think the main trench lines might be vacuum-formed (like the Dreadnought base) and then various details such as the firing point shields will be attached with cement or pins.
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![[Post New]](/s/i/i.gif) 2012/10/29 01:29:12
Subject: New 40k Trenchline terrain
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Wondering Why the Emperor Left
San Francisco, USA
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It looks fantastic, I just wish they had one more bunker or two along the trench lines.
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“The man in black fled across the desert, and the gunslinger followed.”
(6th) 2-1-0 |
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![[Post New]](/s/i/i.gif) 2012/10/29 01:39:30
Subject: New 40k Trenchline terrain
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Norn Queen
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That's fantastic. I was thinking of getting another 40k terrain peice to finish up my board. This thing will definitely do.
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![[Post New]](/s/i/i.gif) 2012/10/29 01:52:41
Subject: New 40k Trenchline terrain
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Decrepit Dakkanaut
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I like it, but I don't want it.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/10/29 02:21:28
Subject: New 40k Trenchline terrain
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[MOD]
Madrak Ironhide
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![[Post New]](/s/i/i.gif) 2012/10/29 02:22:28
Subject: New 40k Trenchline terrain
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Ultramarine Master with Gauntlets of Macragge
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I hope they make bunkers a separate piece that you can buy down the road.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/10/29 02:24:07
Subject: New 40k Trenchline terrain
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Ditto. And I hope that the smaller side section is sparate from the main bunker and can be mounted on either side.
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This message was edited 1 time. Last update was at 2012/10/29 02:26:27
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![[Post New]](/s/i/i.gif) 2012/10/29 03:14:02
Subject: New 40k Trenchline terrain
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Waaagh! Warbiker
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It looks like there's two varieties of junctions - one with the exits at 3 and 9 o'clock (assuming the firing port is at 6) and one with exits at 10 and 2.
If you look at Brother SRM's picture, the right-most bend in the trench system uses both kinds next to each other.
Also, I belive the various bits at the foot of each section deliniate an 'inside' and an 'outside'. If you look at the left-hand portion of the same image, some slopes are sandbagged with crates and containers sitting on top (such as the slope directly above the large bunker) while the others have the dead-guardsmen rubble. Again above the large bunker, you can see where it changes from 'inside' to 'outside' when the sadbags stop and the skeletons begin. Also, you can see the tops of the aquilla-shaped plates on the other side of the sandbagged sections - they only seem to be on the same side as the corpses, so it's very likely that there are different sides on each trench section.
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This message was edited 6 times. Last update was at 2012/10/29 03:24:46
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![[Post New]](/s/i/i.gif) 2012/10/29 03:46:34
Subject: New 40k Trenchline terrain
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Longtime Dakkanaut
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NimbleJack3 wrote:It looks like there's two varieties of junctions - one with the exits at 3 and 9 o'clock (assuming the firing port is at 6) and one with exits at 10 and 2.
To me it looks like there are 4 sections of junctions with exits at 9, 12, and 3. They have the large shield with the gun port in them. It's just that the one on the far right has a cap at the 3 spot ending the trench, there's one to the left of the bunker with the cap at 12, one in the upper middle (straight up from the bunker) with the cap at 3 again, and the 4th is on the left with the all the openings open. Then there are 2 more junctions you described with exits at 10 and 2. One is between 2 of the 9/12/3 junctions left of the bunker, and the other is on the far right above that 9/12/3 junction. Then I count 6 trenches that all have the same bend, just laid out differently. I see 18 endcaps as well.
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![[Post New]](/s/i/i.gif) 2012/10/29 04:25:52
Subject: New 40k Trenchline terrain
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Waaagh! Warbiker
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TalonZahn wrote: NimbleJack3 wrote:It looks like there's two varieties of junctions - one with the exits at 3 and 9 o'clock (assuming the firing port is at 6) and one with exits at 10 and 2.
To me it looks like there are 4 sections of junctions with exits at 9, 12, and 3. They have the large shield with the gun port in them. It's just that the one on the far right has a cap at the 3 spot ending the trench, there's one to the left of the bunker with the cap at 12, one in the upper middle (straight up from the bunker) with the cap at 3 again, and the 4th is on the left with the all the openings open. Then there are 2 more junctions you described with exits at 10 and 2. One is between 2 of the 9/12/3 junctions left of the bunker, and the other is on the far right above that 9/12/3 junction. Then I count 6 trenches that all have the same bend, just laid out differently. I see 18 endcaps as well.
Whoops, you're right - I forgot to mention the 12 o'clock exit as well. I count four 3/9/12 junctions as well, and two 2/10 junctions out of the 6 pictured.
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This message was edited 1 time. Last update was at 2012/10/29 04:26:29
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![[Post New]](/s/i/i.gif) 2012/10/29 07:26:53
Subject: New 40k Trenchline terrain
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Slaanesh Veteran Marine with Tentacles
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The dead guardsmen are fallen soldiers they had to dump over the edge.
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![[Post New]](/s/i/i.gif) 2012/10/29 08:03:19
Subject: New 40k Trenchline terrain
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Barpharanges
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orkybenji wrote:The dead guardsmen are fallen soldiers they had to dump over the edge.
Yeah, but does everyone fight Guardsman?
No.
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2012/10/29 08:10:39
Subject: New 40k Trenchline terrain
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Terminator with Assault Cannon
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Certainly, though Fortresses of Redemption and Skyshield Landing Pads are often banned because they cannot easily be deployed in most tournament settings.
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![[Post New]](/s/i/i.gif) 2012/10/29 10:28:52
Subject: New 40k Trenchline terrain
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Dakka Veteran
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NimbleJack3 wrote:TalonZahn wrote: NimbleJack3 wrote:It looks like there's two varieties of junctions - one with the exits at 3 and 9 o'clock (assuming the firing port is at 6) and one with exits at 10 and 2.
To me it looks like there are 4 sections of junctions with exits at 9, 12, and 3. They have the large shield with the gun port in them. It's just that the one on the far right has a cap at the 3 spot ending the trench, there's one to the left of the bunker with the cap at 12, one in the upper middle (straight up from the bunker) with the cap at 3 again, and the 4th is on the left with the all the openings open. Then there are 2 more junctions you described with exits at 10 and 2. One is between 2 of the 9/12/3 junctions left of the bunker, and the other is on the far right above that 9/12/3 junction. Then I count 6 trenches that all have the same bend, just laid out differently. I see 18 endcaps as well.
Whoops, you're right - I forgot to mention the 12 o'clock exit as well. I count four 3/9/12 junctions as well, and two 2/10 junctions out of the 6 pictured.
There's clearly only one type of junction (Unless the bunker has exits out the back). And that's the 9/12/3. If there's only 2 exits its not a junction.
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![[Post New]](/s/i/i.gif) 2012/10/29 10:37:33
Subject: New 40k Trenchline terrain
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Growlin' Guntrukk Driver with Killacannon
Denmark
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I think this terrain would fit my IG army very well, and I'm really positive that it is going to be modular so you can assemble it in smaller sections. It is really expensive though, so I'm not sure if I'm going to buy this for myself, as my place is too small to play games, so for my own personal interest it comes down to the rules, for example if I can use it as a fortification. Otherwise I'm probably going to see if the people at my gaming club will be willing to buy it together with me.
EDIT:
Okay the more I look at it, the more I like it. I just really want to know the rules before I go out and buy such an expensive kit, as I don't know if I even can use it in a regular battle or not.
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This message was edited 1 time. Last update was at 2012/10/29 10:44:10
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![[Post New]](/s/i/i.gif) 2012/10/29 10:45:09
Subject: New 40k Trenchline terrain
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Secret Inquisitorial Eldar Xenexecutor
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I keep getting closer to spending a metric feth ton on terrain... This and the FoR are right up there, but at £170 for just 2 pieces I can't help but think I'd be mad to do that...
That's a deposit on a car for gods sake...!
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![[Post New]](/s/i/i.gif) 2012/10/29 10:54:46
Subject: New 40k Trenchline terrain
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Confessor Of Sins
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I really like these, although I may have to cover up some of the dead cadians.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2012/10/29 11:10:47
Subject: New 40k Trenchline terrain
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Dakka Veteran
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Shandara wrote:I really like these, although I may have to cover up some of the dead cadians.
With MOAR DEAD CADIANS!
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![[Post New]](/s/i/i.gif) 2012/10/29 11:39:43
Subject: New 40k Trenchline terrain
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[MOD]
Madrak Ironhide
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kitch102 wrote:I keep getting closer to spending a metric feth ton on terrain... This and the FoR are right up there, but at £170 for just 2 pieces I can't help but think I'd be mad to do that...
That's a deposit on a car for gods sake...!
Depends on the car.
I myself can't spend the money on terrain I won't even use. That's why I'm
more likely to buy it in parts.
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![[Post New]](/s/i/i.gif) 2012/10/29 14:14:20
Subject: New 40k Trenchline terrain
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Ultramarine Master with Gauntlets of Macragge
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Well they've obviously been there a while!
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/10/29 14:37:36
Subject: New 40k Trenchline terrain
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The Last Chancer Who Survived
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The more I look at this the more I'm liking it. I never really get to host any games at my place so all of my GW terrain just collects dust :( But I most likely won't be able to resist once the xmas bonus comes in...
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![[Post New]](/s/i/i.gif) 2012/10/29 14:58:09
Subject: New 40k Trenchline terrain
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Growlin' Guntrukk Driver with Killacannon
Denmark
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No matter where the battle is being fought, some guardsmen have already fought there and died in piles!
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![[Post New]](/s/i/i.gif) 2012/10/29 15:07:06
Subject: Re:New 40k Trenchline terrain
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Ancient Ultramarine Venerable Dreadnought
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Looks decent. I don't know if its worth 120 nicker though.
Actually, I suppose It is if you have your own proper board, I just play at a mates and we are good for scenery when we pool, so I won't bother.. But yeah, I suppose if I didn't have a missus and was rocking my own private game room with a table permanently in situ, then id get one.
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We are arming Syrian rebels who support ISIS, who is fighting Iran, who is fighting Iraq who we also support against ISIS, while fighting Kurds who we support while they are fighting Syrian rebels. |
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![[Post New]](/s/i/i.gif) 2012/10/29 15:19:37
Subject: Re:New 40k Trenchline terrain
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Willing Inquisitorial Excruciator
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I will be getting it for our home collection after Christmas. We have a full table of cities of death terrain and this would be a great addition to it. What is the price in US? Release date?
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This message was edited 1 time. Last update was at 2012/10/29 15:19:49
7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters |
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