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Made in no
Devastating Dark Reaper






HQ:
Farseer
runes of witnesing
runes of warding
spirit stones
guide
fortune
Singing Spear
153 pt

Elites

7x Fire Dragons
Exarch
Tankhunter
139 pts

Dedicated Transport (Fire Dragons)

Wave Serpent
Tl Shuriken Cannon
Underslung Shuriken Cannon
110 pts

Troops

3x Guardian Jetbikes
1xShuriken Cannon
76 pts

5x Pathfinders
120 pts

10x Dire avengers
Exarxh
Two Shuriken Catapults
Bladestorm
152 pts

10x Wraithguard
Warlock
Spirit Seer
Conceal
Singing Spear
399 pts

Fast Attack

5x Warp Spiders
Exarch
Two Deathspinners
127 pts

Heavy Support

Wraithlord
Scatterlaser
Shuriken Cannon
120 pts

Fortification:

Aegis Defence Line
quad gun
100 pts

Total points 1496

Im going to play a tournament in Norway. The host said they recomended as much troops as possible. Im a bit uncertian on the Dire Avengers as the will be Foot Sloggin all the way. Main plan is to move the Wraith guard with the Farseer and the wraithlord as fupport. The fire dragons will go where they are needed in their ulra fast transport. Warp Spiders will glance to death light veichels and instant kill Imperial Guard weapon teams. Rangers will camp home base with the Quad gun, killing off the hopefully low amount of air support. Guardian Bikes will be kept in the background waiting for the progress of the Dire Avengers trying to take objetives late in the game and staying out of trouble.

Please Reply

This message was edited 5 times. Last update was at 2012/12/03 11:22:46


3000 Guardians of the Covenant
6000 Iyanden not Wraith heavy
1500 Grey Knights Painted
4000 Necron Painted
1000 Dark Eldar allies for Eldar
1000 Tervigon list
Just started Enclave
Waiting for new cody, Lysander is finished
2000 pts Nurgle 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Looks good.

After the Fire Dragons have suicided themselves, you'lll have a bashed-up Wave Serpent to zoom back to the DA squad.

6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in se
Emboldened Warlock





umea Sweden

I'd suggest dropping a few Firedragons to upgrade your Rangers to Pathfinders. The 2+cover save in ALL cover (4+ in the open) and rending on 5+ instead of 6's is so worth it.
You effectively change your ammounts of rending wounds from 1/3 to 2/3

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in gb
Rogue Grot Kannon Gunna





I agree with Gar'Ang regarding the rangers.
Personally I wuold have gone for something a bit shootier on the wraithlord, at the moment you are heavily reliant short ranged anti-armour.

Also with the bikes being for the end phases of the game I would be tempted to shrink the unit down to the bar bones and keep them out of sight. I'm not really a bit fan or the guardian bikes.

Very good to see the wraithguard, make sure you walk them into the thickest part of the opponent's force!

Good luck and let us know how it goes.

 
   
Made in gb
Fresh-Faced New User




 Gar'Ang wrote:
I'd suggest dropping a few Firedragons to upgrade your Rangers to Pathfinders. The 2+cover save in ALL cover (4+ in the open) and rending on 5+ instead of 6's is so worth it.
You effectively change your ammounts of rending wounds from 1/3 to 2/3


+2 to cover means you get 5+ in the open. 6+ would be +1. Also they become ap 1 on 5+ during the to-hit rolls, not the wounding rolls so it's not extra rending. Although I agree that upgrading to pathfinders is worth it.
   
Made in se
Emboldened Warlock





umea Sweden

They get +4 to their cover as stealth and shrouded stack.
The Sniper rules is that their shots become rending on to wound rolls of a six, pathfinders get that on a 5+. Otherwise snipers allways wound on a 4+

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

If you need bodies on the field, I'd suggest sticking with Rangers. I see 6 Rangers as better than 5 Pathfinders.
Even though the better save, and better AP roll, are nice, is it worth the extra points?
And, if you can Guide them, all the better.

6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in no
Devastating Dark Reaper






 Skinnereal wrote:
If you need bodies on the field, I'd suggest sticking with Rangers. I see 6 Rangers as better than 5 Pathfinders.
Even though the better save, and better AP roll, are nice, is it worth the extra points?
And, if you can Guide them, all the better.


Planning on removing a Jetbike and a Fire Dragon. Upgrading the Rangers to pathfinders. And for Giggels adding Power Blades on the Warp Spiders Exarch. Adding up to 1497 points. What you guys think about a Singing spear on the Farseer for the last 3 points?


Automatically Appended Next Post:
 Jasper wrote:
I agree with Gar'Ang regarding the rangers.
Personally I wuold have gone for something a bit shootier on the wraithlord, at the moment you are heavily reliant short ranged anti-armour.

Also with the bikes being for the end phases of the game I would be tempted to shrink the unit down to the bar bones and keep them out of sight. I'm not really a bit fan or the guardian bikes.

Very good to see the wraithguard, make sure you walk them into the thickest part of the opponent's force!

Good luck and let us know how it goes.


Would you think like a Bright Lance and EML? Then I have to make a little more room.

This message was edited 1 time. Last update was at 2012/11/23 17:30:23


3000 Guardians of the Covenant
6000 Iyanden not Wraith heavy
1500 Grey Knights Painted
4000 Necron Painted
1000 Dark Eldar allies for Eldar
1000 Tervigon list
Just started Enclave
Waiting for new cody, Lysander is finished
2000 pts Nurgle 
   
Made in us
Stoic Grail Knight






Yendor

What is your plan for flyers? You have the aegis, yes- but you are too slow to exploit the 45 degree arc, and you lack the pure fire power needed to force them down.

If you want to have a serious chance of winning you either need the mobility to hug your opponent's board edge and nullify their flyers, or you need enough firepower to bring them down- think allied tau, 2 guide seers, and tons of tl heavy weapons.

Eldar have the tools to do well, but I am convinced fast msu units are the strongest choices. Think 5 man squads in grav tanks, small packs of bikes, spiders, hawks, etc. Lots of small squads that your opponent is forced to overkill- and thus waste his firepower- while you focus on the objectives. Taking full advantage of Eldar's excellent speed to get where you need to be.

This message was edited 1 time. Last update was at 2012/11/23 21:05:02


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

Can't believe no one has mentioned this but a lot of your math is wrong. Farseer, Fire Dragons, GJB, Rangers, and Wraithguard are all miscosted.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
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Devastating Dark Reaper






 felixander wrote:
Can't believe no one has mentioned this but a lot of your math is wrong. Farseer, Fire Dragons, GJB, Rangers, and Wraithguard are all miscosted.


Im pretty sure nobody mentioned it because my math is right? As a Wraithlord i 90+10+20=120 with Shuriken Cannon and Scatterlaser.
A Wraithguard with Spiritseer and conceal is 35*10+25+15+3=393


Automatically Appended Next Post:
 akaean wrote:
What is your plan for flyers? You have the aegis, yes- but you are too slow to exploit the 45 degree arc, and you lack the pure fire power needed to force them down.

If you want to have a serious chance of winning you either need the mobility to hug your opponent's board edge and nullify their flyers, or you need enough firepower to bring them down- think allied tau, 2 guide seers, and tons of tl heavy weapons.

Eldar have the tools to do well, but I am convinced fast msu units are the strongest choices. Think 5 man squads in grav tanks, small packs of bikes, spiders, hawks, etc. Lots of small squads that your opponent is forced to overkill- and thus waste his firepower- while you focus on the objectives. Taking full advantage of Eldar's excellent speed to get where you need to be.


What would be your plan for purge the alien? As a easy pop is a easy pop. Played the Army against 4 flyers Necrons and managed to pop 3 off them. Though I lost because of my Warp Spiders dying unexpected by gimp shots from 4 Necron Warriors thus loosing Line Breaker and a Kill Point.


Automatically Appended Next Post:
 felixander wrote:
Can't believe no one has mentioned this but a lot of your math is wrong. Farseer, Fire Dragons, GJB, Rangers, and Wraithguard are all miscosted.


But you where right about the fire dragons. Was supposed to be 7 and 139 points for them

This message was edited 2 times. Last update was at 2012/11/25 09:48:34


3000 Guardians of the Covenant
6000 Iyanden not Wraith heavy
1500 Grey Knights Painted
4000 Necron Painted
1000 Dark Eldar allies for Eldar
1000 Tervigon list
Just started Enclave
Waiting for new cody, Lysander is finished
2000 pts Nurgle 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

knightofkob wrote:

HQ:
Farseer
runes of witnesing
runes of warding
spirit stones
guide
fortune
143 pt


8x Fire Dragons
Exarch
Tankhunter
140 pts


5x Rangers
90 pts

10x Wraithguard
Warlock
Spirit Seer
Conceal
393 pts


Your Farseer looks like it has a Singing Spear and no Runes of Witnessing according to your points
Fire Dragon's Tank Hunter power is unpaid for.
Rangers are costed as if they were 18 points each.
Wraithguard's Warlock needs to purchase the Spiritseer ability, which isn't included in your points.

knightofkob wrote:
 felixander wrote:
Can't believe no one has mentioned this but a lot of your math is wrong. Farseer, Fire Dragons, GJB, Rangers, and Wraithguard are all miscosted.


Im pretty sure nobody mentioned it because my math is right? As a Wraithlord i 90+10+20=120 with Shuriken Cannon and Scatterlaser.
A Wraithguard with Spiritseer and conceal is 35*10+25+15+3=393

Well I never said the Wraithlord was miscosted!

This message was edited 2 times. Last update was at 2012/11/25 13:54:26


4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in gb
Agile Revenant Titan





Scotland

 Gar'Ang wrote:
They get +4 to their cover as stealth and shrouded stack.
The Sniper rules is that their shots become rending on to wound rolls of a six, pathfinders get that on a 5+. Otherwise snipers allways wound on a 4+


Pathfinders don't get Shrouded?

Their Stealth provides +2 for a 5+ cover save in the open.

Iranna.


 
   
Made in gb
Executing Exarch






 Gar'Ang wrote:
...The Sniper rules is that their shots become rending on to wound rolls of a six, pathfinders get that on a 5+. Otherwise snipers allways wound on a 4+

Nope, you've not read them correctly. When rolling to hit, a 6 is at AP1, which becomes 5+ for Pathfinders, completely separate from the Rending rule from the sniper rifles.
   
Made in gb
Devastating Dark Reaper





I like the idea of pathfinders for the save and rending. Your wraithlord seems a bit weak shooting wise, maybe drop the fd exarch for more firepower and reduce the bikes?

Nice list though.

4000
1500 
   
Made in se
Emboldened Warlock





umea Sweden

Quanar wrote:
 Gar'Ang wrote:
...The Sniper rules is that their shots become rending on to wound rolls of a six, pathfinders get that on a 5+. Otherwise snipers allways wound on a 4+

Nope, you've not read them correctly. When rolling to hit, a 6 is at AP1, which becomes 5+ for Pathfinders, completely separate from the Rending rule from the sniper rifles.


Read the rules. On a to hit roll of six it turns into a PRECISION SHOT. All snipers also have the RENDING usr.
But I have to concede after having read the Eldar codex once again. But that makes me wonder, does this mean that Pathfinder snipers both get AP1 on a 5+ AND Rending?

Oh and sorry for the cover save thingy, mixed them with the Shadowseer.
   
Made in us
Screaming Shining Spear





Hagerstown, MD

 Gar'Ang wrote:
Quanar wrote:
 Gar'Ang wrote:
...The Sniper rules is that their shots become rending on to wound rolls of a six, pathfinders get that on a 5+. Otherwise snipers allways wound on a 4+

Nope, you've not read them correctly. When rolling to hit, a 6 is at AP1, which becomes 5+ for Pathfinders, completely separate from the Rending rule from the sniper rifles.


Read the rules. On a to hit roll of six it turns into a PRECISION SHOT. All snipers also have the RENDING usr.
But I have to concede after having read the Eldar codex once again. But that makes me wonder, does this mean that Pathfinder snipers both get AP1 on a 5+ AND Rending?

Oh and sorry for the cover save thingy, mixed them with the Shadowseer.


Rangers/Pathfinders get AP1 on a 6/5 to hit (as per their special rule) AND the normal rending on 6s (due to snipers being rending). You need to read page 38 of the Eldar codex: Ranger Long Rifle.
   
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Devastating Dark Reaper






 felixander wrote:
knightofkob wrote:

HQ:
Farseer
runes of witnesing
runes of warding
spirit stones
guide
fortune
143 pt


8x Fire Dragons
Exarch
Tankhunter
140 pts


5x Rangers
90 pts

10x Wraithguard
Warlock
Spirit Seer
Conceal
393 pts


Your Farseer looks like it has a Singing Spear and no Runes of Witnessing according to your points
Fire Dragon's Tank Hunter power is unpaid for.
Rangers are costed as if they were 18 points each.
Wraithguard's Warlock needs to purchase the Spiritseer ability, which isn't included in your points.

knightofkob wrote:
 felixander wrote:
Can't believe no one has mentioned this but a lot of your math is wrong. Farseer, Fire Dragons, GJB, Rangers, and Wraithguard are all miscosted.


Im pretty sure nobody mentioned it because my math is right? As a Wraithlord i 90+10+20=120 with Shuriken Cannon and Scatterlaser.
A Wraithguard with Spiritseer and conceal is 35*10+25+15+3=393

Well I never said the Wraithlord was miscosted!



The Wraithguard is fine. 10*35 = 350 25 for the warlock. 15 for Conceal 3 for Spiritseer equals 393 All the others have been corrected in my list. Thanks for the heads up =)


Automatically Appended Next Post:
ashfire wrote:
I like the idea of pathfinders for the save and rending. Your wraithlord seems a bit weak shooting wise, maybe drop the fd exarch for more firepower and reduce the bikes?

Nice list though.


Bikes has been reduced=) Might consider sacking the FD Exarch. But he did great in the last game. Might be a lucky charm. Shot down a Night Schyte while beeing only two of them left.

This message was edited 1 time. Last update was at 2012/11/26 08:30:39


3000 Guardians of the Covenant
6000 Iyanden not Wraith heavy
1500 Grey Knights Painted
4000 Necron Painted
1000 Dark Eldar allies for Eldar
1000 Tervigon list
Just started Enclave
Waiting for new cody, Lysander is finished
2000 pts Nurgle 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

The spiritseer upgrade is 6 points, not 3. I was hoping that when someone suggested something was wrong you'd feel the need to actually look it up yourself rather than being handed all the answers

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Foolproof Falcon Pilot





Drop the rangers. They were poor in 5th and even worse in 6th. Even with pathfinders you need ruins for 2+ saves (they do NOT have shrouding, where did you see that?). With 4+ cover saves in normal area terrain they will be G2G a lot which negates their usefulness.

Split the bikes into 2 squads with cannon in each. Trust me, these things are annoying as hell to your opponent and actually put out enough damage to make them a threat. They can get rear armor on vehicles more often than your opponents think. Reserve at least some of them, if not all, for objective games. 48" turbo gets them across the board in 1 turn as they come on and normally by turn 2-3-4 your opponent has gaps in his board from dealing with the rest of your stuff that you can exploit.

Drop the DA. You dont have the firepower to reserve-bladestorm tactic because they wont come to you. they will be shot up before they are effective. Grab a 3rd squad of jetbikes for 5 troop choices.

Drop the FD for warp spiders. Between the mission that gives FA scoring and the fact that 149 points (6+exarch+2x spinners) kills vehicles just as reliably and is more survivable with warp jumping.

Dropping the FD means drop the Ws. VASTLY overcosted for 6th and near useless.

Grab war walkers with cannons. 40 points each, outflank or scout, 6 shots S6 AP5 with 30 inch threat range and can assault GEQ without fear of retaliation. Even vs crons or orks walkers can assault and survive quite a while.

Never a bad thing to double up wraithlords. Makes target priority harder and they are cheap for the survivability. One psychic center is a problem. Without harlequins, WL do tend to stray away from the seers and chance lockup (Shadowseer is a psyker).

Consider eldrad or yriel. Eldrad brings everything to the party and just got better with 6th errata giving him Master 3, meaning he can cast 3 in melee too now. Never swap though, as he lose a power for some reason and fortune is still your key. Yriel is just the most cost effective melee character this game has IMO. Pops vehicles at range or melee, Ignores any armor and has some of the best hit/wound numbers you can get, and deals with hordes with his eye (and he has the retardedly hilarious use of it in challenges, oh how i love the imagery that abuse has)

"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
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Devastating Dark Reaper






 felixander wrote:
The spiritseer upgrade is 6 points, not 3. I was hoping that when someone suggested something was wrong you'd feel the need to actually look it up yourself rather than being handed all the answers


I checked. Bur I must have å reading dissorder or something. I must have mixed up Singing Spear an Spiritseer. Same as I did with runes on Farseer. Terribly sorry. My pride took a hit today.


Automatically Appended Next Post:
Im obiously very nervous sine this is my first post. Im going to test the revised list this week. Thanks felixander for correcting my list

This message was edited 1 time. Last update was at 2012/11/26 14:36:05


3000 Guardians of the Covenant
6000 Iyanden not Wraith heavy
1500 Grey Knights Painted
4000 Necron Painted
1000 Dark Eldar allies for Eldar
1000 Tervigon list
Just started Enclave
Waiting for new cody, Lysander is finished
2000 pts Nurgle 
   
Made in gb
Deadly Dark Eldar Warrior




looks good but for your heavy choices id take 2 prisms as a staple since they have an insane amount of power

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the only way to feel alive when faced with certain death is to destroy all in the name of khorne 
   
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zephoid wrote:
Drop the rangers. They were poor in 5th and even worse in 6th. Even with pathfinders you need ruins for 2+ saves (they do NOT have shrouding, where did you see that?). With 4+ cover saves in normal area terrain they will be G2G a lot which negates their usefulness.

Split the bikes into 2 squads with cannon in each. Trust me, these things are annoying as hell to your opponent and actually put out enough damage to make them a threat. They can get rear armor on vehicles more often than your opponents think. Reserve at least some of them, if not all, for objective games. 48" turbo gets them across the board in 1 turn as they come on and normally by turn 2-3-4 your opponent has gaps in his board from dealing with the rest of your stuff that you can exploit.

Drop the DA. You dont have the firepower to reserve-bladestorm tactic because they wont come to you. they will be shot up before they are effective. Grab a 3rd squad of jetbikes for 5 troop choices.

Drop the FD for warp spiders. Between the mission that gives FA scoring and the fact that 149 points (6+exarch+2x spinners) kills vehicles just as reliably and is more survivable with warp jumping.

Dropping the FD means drop the Ws. VASTLY overcosted for 6th and near useless.

Grab war walkers with cannons. 40 points each, outflank or scout, 6 shots S6 AP5 with 30 inch threat range and can assault GEQ without fear of retaliation. Even vs crons or orks walkers can assault and survive quite a while.

Never a bad thing to double up wraithlords. Makes target priority harder and they are cheap for the survivability. One psychic center is a problem. Without harlequins, WL do tend to stray away from the seers and chance lockup (Shadowseer is a psyker).

Consider eldrad or yriel. Eldrad brings everything to the party and just got better with 6th errata giving him Master 3, meaning he can cast 3 in melee too now. Never swap though, as he lose a power for some reason and fortune is still your key. Yriel is just the most cost effective melee character this game has IMO. Pops vehicles at range or melee, Ignores any armor and has some of the best hit/wound numbers you can get, and deals with hordes with his eye (and he has the retardedly hilarious use of it in challenges, oh how i love the imagery that abuse has)


Rangers will get a 2+ save when camping home base behind a Aegis Defence line. I never said they had shrouded?
The reason I dont use Harlies is because they are like kryptonite to me. They never get a single roll over 3. They got killed by 6 veterans with a melta gun. It was awefull.
But I do so agree on throwing away the DA they do little good. But lack of models makes them better than no troop choice. I will invest i 4 more jetbikes at some point to get 3x3man squads with shriekers.

The Warwalker I also agree on. Though I like my Wraithlord much better, and I dont have the models.

Eldrad and Yriel where also considered but I if Eldrad goes with the Wraithguard I would have hardly any points anywhere else.

FD will stay, I simply love them and they shot down 2 cron planes last fight (though the one was extremly lucky). I tend to be really unlucky on reserves rolls and would not invest to much in Warp Spiders at such a small game even though I see your point.

Thanks for the reply.

3000 Guardians of the Covenant
6000 Iyanden not Wraith heavy
1500 Grey Knights Painted
4000 Necron Painted
1000 Dark Eldar allies for Eldar
1000 Tervigon list
Just started Enclave
Waiting for new cody, Lysander is finished
2000 pts Nurgle 
   
Made in us
Brainy Zoanthrope




Knoxville TN

 knightofkob wrote:
 felixander wrote:
The spiritseer upgrade is 6 points, not 3. I was hoping that when someone suggested something was wrong you'd feel the need to actually look it up yourself rather than being handed all the answers


I checked. Bur I must have å reading dissorder or something. I must have mixed up Singing Spear an Spiritseer. Same as I did with runes on Farseer. Terribly sorry. My pride took a hit today.


Automatically Appended Next Post:
Im obiously very nervous sine this is my first post. Im going to test the revised list this week. Thanks felixander for correcting my list


You might ought to look into something like battle-scribe. Not saying you can't do math, but it takes all of the work out of it and it allows you to easily go back and change stuff. I guess army builder would work too, but I quit using it years ago.

Also, don't be nervous...overall the dakka community is pretty laid back with the exception of a few people and they are pretty easy to ignore. Let us know how the list performs. I kind of feel like the solo wave serpent would be a priority target with no other armor on the table...especially given its contents. I'm really curious as to how it survives.

   
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Cannons dont have 30 ranges they are 24. Scatterlasers on the other hand is 36.

3000 Guardians of the Covenant
6000 Iyanden not Wraith heavy
1500 Grey Knights Painted
4000 Necron Painted
1000 Dark Eldar allies for Eldar
1000 Tervigon list
Just started Enclave
Waiting for new cody, Lysander is finished
2000 pts Nurgle 
   
Made in us
Foolproof Falcon Pilot





6" move plus 24" range on cannons. When giving threat range on units that can move, including movement is standard.

Warp spiders are fine on the board depending on terrain. Yriel also helps with reserve problems.

Drop the aegis. TBH, only a few armies can use the aegis effectively. Eldar MUST remain mobile. Eldar lack effective ranged AT beyond 24". For the 100 points you are spending on the Aegis you can grab another squad of something and instead advance the WG. Yes, they are less survivable with only a 5+ cover, but the additional squad means more firepower and more targets for your opponents. The WG also provide an anvil for more mobile hammers in warp spiders, outflanking war walkers, or jetbikes. Some good positioning can give your opponent the options of taking poor shots at the weaker units or better shots at your anvil. The more fire you can direct towards your WG the more your army survives. Force your opponent to try to deal with the WG. The juggling of the threat values of your individual units is the hardest thing for a eldar player and the thing that determines a great player from an average.

The WS is really the problem with the FD. It makes them ~200 points for the cheapest effective unit. It also puts the only armor on the table meaning anything S8+ is flying at it. Every army in the game brings something to break enemy armor, and everything is flying at the one and only thing you have. I doubt it sees the end of turn 2 in any game, half the time dying first turn on your side of the table. I love FD also, but the transport ruins the cost-effectiveness of the unit. I have experimented at running 20 with pike exarch simply to have some in range turn 2-3 after the enemy unloads on them to moderate success (eldrad's divination really can play havoc with enemies deployment's here). Guard breaks it apart too fast, but vs most MEQ armies they become very unsure as to advance or hide and my turn 2 reserves often get a good chance to pick them apart. The FD usually get 1 turn of shooting which makes their points back but its tough seeing 10+ models die the first turn.

Ive come to that conclusion in 6th. You either go tough-as-nails units with WG or harlequins or you spam everything all over the board. My corsairs army list sees 5 troops of 3-5 men and i would take even more if i could.

Does your tourney allow forgeworld? if so, IA11 has all the toys needed to make eldar back into a powerhouse in tournies. Took 1st the last tourney i entered with a nightwing (converted from vyper and razorwing) and two warp hunter complimenting my harlequins. The Corsairs army is also a
pretty darn decently written army list. For an army that had no real founding in game, they did a pretty decent job of making a hit-and-run army that is fragile but very mobile.


This message was edited 1 time. Last update was at 2012/11/26 16:28:14


"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
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Alas it does not allow forgeworld.

My main problem with WG is that I know a Flamer of Tzeentch heavy player will be there.

I would also consider a Corsair army. But I have intel thats says new Eldar will come by next Summer/Autum so I wont invest to heavy in Eldar atm. Though 3 War Walkers are on my to do list. Will magnitize them this time. GJB might replace the DA. I will check my funds. Thnx for exellent replies.

3000 Guardians of the Covenant
6000 Iyanden not Wraith heavy
1500 Grey Knights Painted
4000 Necron Painted
1000 Dark Eldar allies for Eldar
1000 Tervigon list
Just started Enclave
Waiting for new cody, Lysander is finished
2000 pts Nurgle 
   
Made in no
Devastating Dark Reaper






Saturday will be Necron flyer opponent. Wish me luck!

3000 Guardians of the Covenant
6000 Iyanden not Wraith heavy
1500 Grey Knights Painted
4000 Necron Painted
1000 Dark Eldar allies for Eldar
1000 Tervigon list
Just started Enclave
Waiting for new cody, Lysander is finished
2000 pts Nurgle 
   
Made in no
Devastating Dark Reaper






4 fliers Necrons vs Eldar.
Mission Crusade
Nighrt fighting aktiv.
Lay out Hammer and Anvil
Necron 7 Eldar 5

3000 Guardians of the Covenant
6000 Iyanden not Wraith heavy
1500 Grey Knights Painted
4000 Necron Painted
1000 Dark Eldar allies for Eldar
1000 Tervigon list
Just started Enclave
Waiting for new cody, Lysander is finished
2000 pts Nurgle 
   
 
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