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![[Post New]](/s/i/i.gif) 2012/12/17 21:25:16
Subject: Can Assault Marines ever be good?
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Locked in the Tower of Amareo
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One of the easiest ways for an meq army to lose is to have a turn of cold armor saves. To make this happen, force saves. Hence, flashlights
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![[Post New]](/s/i/i.gif) 2012/12/17 21:26:50
Subject: Can Assault Marines ever be good?
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Regular Dakkanaut
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Or you can just shoot a lot of pie plates
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5115 points
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![[Post New]](/s/i/i.gif) 2012/12/17 21:40:10
Subject: Can Assault Marines ever be good?
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Locked in the Tower of Amareo
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Anything that forces saves in general.
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![[Post New]](/s/i/i.gif) 2012/12/17 21:41:50
Subject: Can Assault Marines ever be good?
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Regular Dakkanaut
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Flashlights
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5115 points
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![[Post New]](/s/i/i.gif) 2012/12/27 19:24:11
Subject: Re:Can Assault Marines ever be good?
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Stealthy Dark Angels Scout with Shotgun
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It's probably widely-acknowledged that C:SM assault marines are one of the worst jump pack infantry options in the game. However, I still bring 10 of those models with me wherever I go, because folks don't tend to expect a C:SM player to bring assault troops. Then I use them with a naked Chaplain for the most dickish of cockblock moves ever: mostly as a QRF unit to help out with any squad that is stuck in CC for those lovely HoW attacks and Chaplain's reroll to hit etc during the charge.
They're not the best, but when used well, nobody expects the Spanish Space Marine Inquisition!
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![[Post New]](/s/i/i.gif) 2012/12/27 19:58:39
Subject: Re:Can Assault Marines ever be good?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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They really are only bad because Speeders are so much better.
If Assault Marines in the vanilla codex could take Meltaguns, and got back the option for meltabombs, they would be a viable alternative to speeders.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/12/27 23:29:28
Subject: Can Assault Marines ever be good?
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Locked in the Tower of Amareo
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Well other than the fact that the multimelta is a much better gun than the regular meltagun.
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![[Post New]](/s/i/i.gif) 2012/12/28 11:47:49
Subject: Can Assault Marines ever be good?
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Regular Dakkanaut
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Arent Assault marines a good counter assault unit?
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5115 points
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![[Post New]](/s/i/i.gif) 2012/12/28 13:52:32
Subject: Can Assault Marines ever be good?
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Locked in the Tower of Amareo
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It really depends on what they are counter assaulting.
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![[Post New]](/s/i/i.gif) 2012/12/28 14:28:45
Subject: Can Assault Marines ever be good?
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Junior Officer with Laspistol
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Martel732 wrote:Well other than the fact that the multimelta is a much better gun than the regular meltagun.
I think "much" better is an exaggeration, although I see where you're coming from.
If the assault marines could get 2 melta-guns and a combi-melta then they would be quite nice indeed.
They're poor counter assault units because frankly they're too expensive to just be sitting around waiting. Also any dedicated CC unit will tear them a new one even if the assault marines actually assault.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2012/12/28 17:50:12
Subject: Can Assault Marines ever be good?
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Regular Dakkanaut
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But they can take out tanks with meltabombs and thunder hammers.
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5115 points
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![[Post New]](/s/i/i.gif) 2012/12/28 17:54:50
Subject: Can Assault Marines ever be good?
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Stalwart Tribune
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Tomten wrote:But they can take out tanks with meltabombs and thunder hammers.
can't other dedicated CC units do this also?
I'm not super familiar with fast assault units from other armies, which ones are better than assault marines and why? (just out of curiosity)
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PM me! Let's play a game!
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.
"GOTHIC MOTHAFETHA, DO YOU SPEAK IT?!" |
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![[Post New]](/s/i/i.gif) 2012/12/28 17:56:42
Subject: Can Assault Marines ever be good?
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Regular Dakkanaut
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But why do we even talk about assault marines if they are so bad? Automatically Appended Next Post: There are better fast attack choices
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This message was edited 1 time. Last update was at 2012/12/28 17:57:36
5115 points
2000 points |
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![[Post New]](/s/i/i.gif) 2012/12/28 18:02:00
Subject: Can Assault Marines ever be good?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Lord PoPo wrote: Tomten wrote:But they can take out tanks with meltabombs and thunder hammers.
can't other dedicated CC units do this also?
I'm not super familiar with fast assault units from other armies, which ones are better than assault marines and why? (just out of curiosity)
BA assault marines are better because they can buy Meltaguns and can get FnP and FC for quite cheap. But the biggest reason is they are Troops.
Aside from that, there really arn't any melee orientated jump pack units that are better then Assault Marines. There are better shooty choices that have Jump Packs.
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This message was edited 1 time. Last update was at 2012/12/28 18:02:26
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/12/28 18:04:43
Subject: Can Assault Marines ever be good?
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Stalwart Tribune
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Grey Templar wrote:
Aside from that, there really arn't any melee orientated jump pack units that are better then Assault Marines. There are better shooty choices that have Jump Packs.
Oh? aren't there like.. hellions or something that are better? (and this is the point at which i realize i really need to stop playing against MEQ players  )
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PM me! Let's play a game!
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.
"GOTHIC MOTHAFETHA, DO YOU SPEAK IT?!" |
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![[Post New]](/s/i/i.gif) 2012/12/28 18:07:58
Subject: Re:Can Assault Marines ever be good?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Hellions are super squishy, like all DE. I don't think any competitive DE lists ever ran Hellions seriously.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/12/28 18:08:22
Subject: Can Assault Marines ever be good?
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Locked in the Tower of Amareo
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Griddlelol wrote:Martel732 wrote:Well other than the fact that the multimelta is a much better gun than the regular meltagun.
I think "much" better is an exaggeration, although I see where you're coming from.
If the assault marines could get 2 melta-guns and a combi-melta then they would be quite nice indeed.
They're poor counter assault units because frankly they're too expensive to just be sitting around waiting. Also any dedicated CC unit will tear them a new one even if the assault marines actually assault.
I find that getting within 6" of a target usually gets my assault marines counter charged easily. I love the multimelta because a range of 24" opens up so many engagement possibilites. Especially on a mobile platform like a bike or land speeder. Automatically Appended Next Post: I think that Storm Boyz might be more cost effective than jump marines. Automatically Appended Next Post: I primarily use my BA jumpers as counter attack now. However, as one poster said, they can quickly go score, whereas the smurf assault troops can't do that. Automatically Appended Next Post: Tomten wrote:But they can take out tanks with meltabombs and thunder hammers.
The problem is using these weapons is often a suicide mission. Tanks are better eliminated with lascannons and multimeltas.
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This message was edited 3 times. Last update was at 2012/12/28 18:14:54
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![[Post New]](/s/i/i.gif) 2012/12/28 22:30:33
Subject: Can Assault Marines ever be good?
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Regular Dakkanaut
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Grey Templar wrote: Lord PoPo wrote: Tomten wrote:But they can take out tanks with meltabombs and thunder hammers.
can't other dedicated CC units do this also?
I'm not super familiar with fast assault units from other armies, which ones are better than assault marines and why? (just out of curiosity)
BA assault marines are better because they can buy Meltaguns and can get FnP and FC for quite cheap. But the biggest reason is they are Troops.
Aside from that, there really arn't any melee orientated jump pack units that are better then Assault Marines. There are better shooty choices that have Jump Packs.
So you mean that DC are not a good cc orientated unit?
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5115 points
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![[Post New]](/s/i/i.gif) 2012/12/28 22:33:17
Subject: Can Assault Marines ever be good?
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Locked in the Tower of Amareo
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DC have some serious problems, imo.
A) They must charge to be effective
B) There must be a target worthy of such a charge
C) They never score
D) They do not contribute during the shooting phase
E) They are not anymore survivable than a regular assault marine with a SP.
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![[Post New]](/s/i/i.gif) 2012/12/30 11:29:51
Subject: Can Assault Marines ever be good?
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Regular Dakkanaut
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Martel732 wrote:DC have some serious problems, imo.
A) They must charge to be effective
B) There must be a target worthy of such a charge
C) They never score
D) They do not contribute during the shooting phase
E) They are not anymore survivable than a regular assault marine with a SP.
So what? They kill units in combat and that what matters.
DC are super killy.
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5115 points
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![[Post New]](/s/i/i.gif) 2012/12/30 11:40:55
Subject: Can Assault Marines ever be good?
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Junior Officer with Laspistol
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Tomten wrote:Martel732 wrote:DC have some serious problems, imo.
A) They must charge to be effective
B) There must be a target worthy of such a charge
C) They never score
D) They do not contribute during the shooting phase
E) They are not anymore survivable than a regular assault marine with a SP.
So what? They kill units in combat and that what matters.
DC are super killy.
Well no it's not. He's pointed out 5 reasons why they are weak. I could go on:
F) They generally over-kill leaving them exposed to shooting
G) They're expensive for a unit that doesn't score and has one role
H) You have to pay for a delivery which makes them even more expensive - KO their transport and they'll die slowly as a relatively low priority target.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2012/12/30 12:03:14
Subject: Can Assault Marines ever be good?
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Dakka Veteran
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Instinctual wrote:They can be useful in harassment and denial roles
Example: 5 man squad, Sgt w/ melta bombs (105pts)
So, cheap, and very mobile. Hug cover and use them as a threat, more than a direct attack.
I find that the enemy will generally waste a disproportionate amount of firepower trying to kill this group, but if you're smart with you're cover usage you should be fine.
Pretty much this all the way.
Not every unit was designed to utterly crush and destroy other units. Assault Marines are amazing at distracting firepower when you give them a few neglible upgrades. When you use them as an interference tool and not as a hammer of insta win death, they become a highly competitve asset in most games.
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This message was edited 1 time. Last update was at 2012/12/30 12:03:50
"AM are bunch of half human-half robot monkeys who keep tech working by punching it with a wrench And their tech is so sophisticated that you could never get it wrapped it out" thing a LITTLE to seriously. It also goes "Tau tech is so awesome I wish I was Tau and not some stupid Human" thing.
-Brother Coa Sig'd For the Greater Good |
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![[Post New]](/s/i/i.gif) 2012/12/30 13:34:08
Subject: Can Assault Marines ever be good?
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Dark Angels Librarian with Book of Secrets
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Lord PoPo wrote:Title really says it all. Can assault squads from the "vanilla" SM codex be taken, designed, and implemented in a way that is actually useful to a competitive army?
A deep strike element, or some way to effect a unit on the far side of the board really helps in today's meta. This is especially true right now with daemons being as powerful of a codex as they are today.
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![[Post New]](/s/i/i.gif) 2012/12/30 21:39:29
Subject: Can Assault Marines ever be good?
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Stalwart Tribune
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labmouse42 wrote:A deep strike element, or some way to effect a unit on the far side of the board really helps in today's meta. This is especially true right now with daemons being as powerful of a codex as they are today.
I'm starting to think the same thing, how and when would you run them, if you were to run them?
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PM me! Let's play a game!
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.
"GOTHIC MOTHAFETHA, DO YOU SPEAK IT?!" |
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![[Post New]](/s/i/i.gif) 2012/12/30 23:12:54
Subject: Can Assault Marines ever be good?
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Locked in the Tower of Amareo
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Smurf ASM scatter 2D6 when they come in. I find BA assault marines crappy when deep striking, I can't imagine trying it with these guys.
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![[Post New]](/s/i/i.gif) 2012/12/31 12:26:55
Subject: Can Assault Marines ever be good?
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Sneaky Lictor
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with the abilty to move 12" you don't need to deep strike. You can get where you need to be by turn 5.
DC can shoot though, they are relentless, and they do have boltguns. Generic, but still nice to have.
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On building Tyranid army flow chart.
Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
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![[Post New]](/s/i/i.gif) 2012/12/31 17:45:38
Subject: Can Assault Marines ever be good?
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Locked in the Tower of Amareo
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Turn 5? Most of the games I play in are decided by turn 3. Paying 35 pts for a jumper with a boltgun is not my idea of efficient. Besides, its one less swing with that power axe and one less attack that gets furious charge applied to it.
I honestly don't know how I'd use non-scoring assault marines. I have a squad that hangs out with my attack bikes and Baal predator. Maybe they could serve a similar role for the smurfs, but that's a pricey escort.
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![[Post New]](/s/i/i.gif) 2012/12/31 18:28:11
Subject: Can Assault Marines ever be good?
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Sneaky Lictor
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Martel-There is no way you are EVER are going to convince me not to play DC with JP
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On building Tyranid army flow chart.
Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
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![[Post New]](/s/i/i.gif) 2012/12/31 18:37:03
Subject: Can Assault Marines ever be good?
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Locked in the Tower of Amareo
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Well, I'm not specifically talking to you, but the DC as they are currently implemented are a point sink abomination. 15 pts per jump pack is outrageous. With the existence of things like assault transports and open topped vehicles, these guys aren't even guaranteed to charge.
I might try them as babysitters for an aegis sometime. Five on foot with a couple power axes are a pretty nasty counter attack unit.
So I hope you are using DC for fluff reasons, not because you think they are good. Because they are not. They are actually arguably one of the worst units in the codex, which is saying something because that codex has taken a real kick to the balls.
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![[Post New]](/s/i/i.gif) 2012/12/31 19:14:27
Subject: Re:Can Assault Marines ever be good?
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Veteran Wolf Guard Squad Leader
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Yeah, BA allies seems to be the way to go. If you already have the models just model or convert appropriatly and paint em red. Dont ally with SW for jump infantry though, ours sucks too
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