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![[Post New]](/s/i/i.gif) 2012/12/05 21:33:05
Subject: Chaos Space Marines and Close Combat Weapons
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Jovial Plaguebearer of Nurgle
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This may have already been asked, and if so, I apologize.
BRB, p. 51, states that any model not specifically stated as having a weapon with the Melee type is treated as having a CCW.
The Chaos Codex says you can upgrade CSMs to have a CCW for 2pts each.
If I choose not to do so, doesn't that mean they're a CSM not specifically stated as having a Melee weapon, and therefore they have a CCW? Is there a point to giving them a CCW (aside from also giving them a bolt pistol, thus giving them two attacks)?
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Death Guard - "The Rotmongers"
Chaos Space Marines - "The Sin-Eaters"
Dark Angels - "Nemeses Errant"
Deathwatch |
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![[Post New]](/s/i/i.gif) 2012/12/05 21:42:29
Subject: Re:Chaos Space Marines and Close Combat Weapons
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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They already have a CCW, their pistol. So no they don't already have a regular CCW.
That rule only applies if a model doesn't have any type of melee weapon, but just about every model in the game does. Its more of a clarification that everyone can fight in melee.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/12/05 22:03:53
Subject: Chaos Space Marines and Close Combat Weapons
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Morphing Obliterator
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An extra CCW would give you +1 attack, because you would have the bolt pistol + another weapon, therefore having 2 attacks.
So yah, those extra points if you are willing to pay them is for them to be better at close combats, while retaining their awesome boltergun capabilities
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2012/12/05 22:09:40
Subject: Chaos Space Marines and Close Combat Weapons
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Jovial Plaguebearer of Nurgle
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Lord Yayula wrote: those extra points if you are willing to pay them is for them to be better at close combats, while retaining their awesome boltergun capabilities
Perfect. Thank you!
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Death Guard - "The Rotmongers"
Chaos Space Marines - "The Sin-Eaters"
Dark Angels - "Nemeses Errant"
Deathwatch |
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![[Post New]](/s/i/i.gif) 2012/12/21 16:30:44
Subject: Chaos Space Marines and Close Combat Weapons
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Mechanized Halqa
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Is there an exception to noise marines?
Their champion is stated with 2 attacks, but there's no close combat weapon (champion only) in their wargear list, he only has a boltpistol for close combat?
So if I want a power sword for my noise champion without replacing his bolt pistol, I need to give him extra ccw and replace that one?
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![[Post New]](/s/i/i.gif) 2012/12/21 16:36:02
Subject: Chaos Space Marines and Close Combat Weapons
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Stern Iron Priest with Thrall Bodyguard
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Well the champion can swap his bolter for a ccw for free....
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![[Post New]](/s/i/i.gif) 2012/12/21 16:42:13
Subject: Chaos Space Marines and Close Combat Weapons
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Mechanized Halqa
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Oh, Yeah my bad, didn't see that one. Though extra ccw is just one point.
But what about his stats then? He's the only champion without a standard free close combat weapon but he still has 2 attacks, weird?
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![[Post New]](/s/i/i.gif) 2012/12/21 16:44:02
Subject: Chaos Space Marines and Close Combat Weapons
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Decrepit Dakkanaut
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Not at all; you are under the misconception that the number of attacks in the stat lines includes bonuses from 2 CCW. It doesnt.
A champion has A2 because he is just better than a nomral frunt with A1. Thats it. If you give him two close combat weapons, such as BP & Chainsword, he gains an attack to take him to A3
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![[Post New]](/s/i/i.gif) 2012/12/21 16:51:43
Subject: Chaos Space Marines and Close Combat Weapons
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Mechanized Halqa
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Oh, sweet. Thx
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![[Post New]](/s/i/i.gif) 2012/12/22 01:36:41
Subject: Re:Chaos Space Marines and Close Combat Weapons
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Thrall Wizard of Tzeentch
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Plague Champions come with two close combat weapons, a bolt pistol and a plague knife. So they wouldn't need to buy an extra CCW to get +1 attack, in fact, it would serve no purpose.
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![[Post New]](/s/i/i.gif) 2012/12/22 11:13:21
Subject: Chaos Space Marines and Close Combat Weapons
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Mechanized Halqa
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Yeah, I was totally mistaken by the fact the wargear isn't included in the profile, unless specifically stated. But I also noticed noise champions are the only ones not to come with a free close combat weapon. I could replace their bolter with a power sword to get +1 attack (pistol + power sword), but if I would like to keep the range from the bolter, I'm left with replacing the pistol, not earning me an extra attack :/ That's where all my confusion started :p + the fact that I missed the part in the rulebook where they say 2 or more ccw will give you an extra attack ^^ I tought you got +1 for every ccw >.<
I've found a thread on this one, I hope it'll be in de faq/errata.
Anyways I'm giving him an extra ccw to replace with a power sword, I'm sure no opponent will be mad at me if I explained it =)
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![[Post New]](/s/i/i.gif) 2012/12/22 11:39:29
Subject: Chaos Space Marines and Close Combat Weapons
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Decrepit Dakkanaut
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No, it is a trade off - range or extra attack.
You may have been confused with Walkers, which DO get a bonus atack for every additional CCW
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![[Post New]](/s/i/i.gif) 2012/12/22 11:52:59
Subject: Chaos Space Marines and Close Combat Weapons
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Ghastly Grave Guard
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If you have a bolt pistol as your CCW, or if you choose to make all of your attacks in CC with the bolt pistol, does that mean that your CC attacks are at AP 5?
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1500
500
Vampire Counts 2400
300
Circle Orboros 20 |
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![[Post New]](/s/i/i.gif) 2012/12/22 11:59:27
Subject: Re:Chaos Space Marines and Close Combat Weapons
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Thrall Wizard of Tzeentch
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No. Pistols are treated as generic CCWs in Assault with no profile - Pg. 51.
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![[Post New]](/s/i/i.gif) 2012/12/23 13:29:00
Subject: Chaos Space Marines and Close Combat Weapons
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Ghastly Grave Guard
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Sweet, thanks.
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1500
500
Vampire Counts 2400
300
Circle Orboros 20 |
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![[Post New]](/s/i/i.gif) 2012/12/23 19:23:58
Subject: Chaos Space Marines and Close Combat Weapons
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Longtime Dakkanaut
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I wish pistols got to use their strength and AP in close combat. It would make plasma pistols worth buying. As is there is almost no reason to ever buy one.
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![[Post New]](/s/i/i.gif) 2012/12/23 20:19:57
Subject: Chaos Space Marines and Close Combat Weapons
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Nasty Nob on Warbike with Klaw
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Kevlar wrote:I wish pistols got to use their strength and AP in close combat. It would make plasma pistols worth buying. As is there is almost no reason to ever buy one.
Would make imperial guard sergeants the most vicious, terminator slaying, enemies ever. Would be ridiculously over powered.
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![[Post New]](/s/i/i.gif) 2012/12/23 22:04:21
Subject: Chaos Space Marines and Close Combat Weapons
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Frenzied Berserker Terminator
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I liked the solution given in the Pancake Edition (the supposed 6th edition leak from ages ago), where models could substitute all of their profile attacks for a single pistol attack in combat, with charge bonuses added. Some pistols weren't as good as in shooting (plasma pistols were just Rending rather than AP2 but still had Gets Hot), but it was a cool idea.
But no, as it stands in the actual rules, pistols are just treated as a normal close combat weapon in assault (RB p52).
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![[Post New]](/s/i/i.gif) 2012/12/23 22:24:35
Subject: Chaos Space Marines and Close Combat Weapons
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Longtime Dakkanaut
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grendel083 wrote:
Would make imperial guard sergeants the most vicious, terminator slaying, enemies ever. Would be ridiculously over powered.
One shot at bs3 s7 ap2? I think they would still be significantly worse than any space marine with a power axe or fist.
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![[Post New]](/s/i/i.gif) 2012/12/23 22:27:16
Subject: Chaos Space Marines and Close Combat Weapons
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Decrepit Dakkanaut
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2 shots. If you pay for it...
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This message was edited 1 time. Last update was at 2012/12/23 22:27:35
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![[Post New]](/s/i/i.gif) 2012/12/24 17:09:24
Subject: Chaos Space Marines and Close Combat Weapons
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Nasty Nob on Warbike with Klaw
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Kevlar wrote: grendel083 wrote:Kevlar wrote:I wish pistols got to use their strength and AP in close combat. It would make plasma pistols worth buying. As is there is almost no reason to ever buy one.
Would make imperial guard sergeants the most vicious, terminator slaying, enemies ever. Would be ridiculously over powered.
One shot at bs3 s7 ap2? I think they would still be significantly worse than any space marine with a power axe or fist.
You were talking about using them in combat. That's 3 hits at Str7 AP2 (4 on charge), before a terminator can strike. All at a fraction of the cost of a space marine with power axe (and much more effective).
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This message was edited 2 times. Last update was at 2012/12/24 17:11:56
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![[Post New]](/s/i/i.gif) 2012/12/24 21:15:48
Subject: Chaos Space Marines and Close Combat Weapons
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Longtime Dakkanaut
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Swashbuckle style, like a pirate!
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This message was edited 2 times. Last update was at 2012/12/24 21:19:49
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![[Post New]](/s/i/i.gif) 2012/12/24 21:26:07
Subject: Chaos Space Marines and Close Combat Weapons
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Proud Phantom Titan
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had a house rule for using pistols str & AP in combat. Basically you half your bs rounding down and any rolls of 1 hit a friendly model (TL- lets you roll again but you still hit a friendly model or 2 if very unlucky)
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